• Title/Summary/Keyword: mobile users

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Generating Augmented Lifting Player using Pose Tracking

  • Choi, Jong-In;Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.19-26
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    • 2020
  • This paper proposes a framework for creating acrobatic scenes such as soccer ball lifting using various users' videos. The proposed method can generate a desired result within a few seconds using a general video of user recorded with a mobile phone. The framework of this paper is largely divided into three parts. The first is to analyze the posture by receiving the user's video. To do this, the user can calculate the pose of the user by analyzing the video using a deep learning technique, and track the movement of a selected body part. The second is to analyze the movement trajectory of the selected body part and calculate the location and time of hitting the object. Finally, the trajectory of the object is generated using the analyzed hitting information. Then, a natural object lifting scenes synchronized with the input user's video can be generated. Physical-based optimization was used to generate a realistic moving object. Using the method of this paper, we can produce various augmented reality applications.

A Framework for Provisioning Internet of Things Context-aware Services (사물인터넷 기반의 상황인지 서비스를 위한 프레임워크 설계)

  • Cheun, Du Wan
    • Journal of Service Research and Studies
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    • v.2 no.2
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    • pp.91-98
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    • 2012
  • The emergence of new types of embedded computing devices and developments in wireless networking are broadening the domain of computing from the work place and home office to other facets of everyday life. This trend is expected to lead to a proliferation of Internet of Things (IoT) environments, in which inexpensive and interconnected computing devices are capable of supporting users in a range of tasks. Context-aware computing is a key source to develop such smart services. However, there are many challenges to enable services to be smart; Heterogeneous Computing Environments, Resource Limitations, Large Amount of Data Produced, and Different Requirements for Context Interpretation. Because of these challenges, there are difficulties in providing smart service by utilizing IoT devices. Currently, many researchers are conducting researches on mobile-computing based smart service development and provisioning and network infrastructure for interconnected IoT devices. Still, there are some limitations on developing core technologies for IoT computing based smart service development. In order to remedy this situation, this thesis presents a reusable framework that provides unique and noble features which are required in developing advanced context-aware IoT applications.

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Effect of MMS Addiction on User's Health and Academic Performance in an Era of Convergence (융복합 시대에 모바일 메신저 서비스 중독이 사용자들의 건강과 학업 성과에 미치는 영향)

  • Kim, Byoungsoo;Kang, Minhyung
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.131-139
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    • 2016
  • Given social problems of service addiction such as mobile messenger services(MMSs), many studies on service management and information systems have examined the negative outcomes of service addiction. MMS addiction significantly influences user's health and academic performance. In this regard, this study investigated the effects of MMS addiction on user's health and academic performance problems. We posit personal traits and service features as key antecedents of MMS addiction. The research framework was tested by using survey data collected from 162 university students who have frequently used Kakaotalk. The analysis results found that MMS addiction significantly influences users' health and academic performance problems. The findings of this study indicate that self-esteem and self-control play an important role in generating MMS addiction. While attention significantly affects MMS addiction, social relationship formation and perceived enjoyment are not significantly associated with MMS addiction. The analysis results help MMS providers and government establish policies or guidelines to induce healthy MMS use.

The Impact of Users' Congruity and Emotion on Intention to Game Use (사용자의 일치성과 감정이 게임이용에 미치는 영향)

  • Byeon, Hyeonsu;Yim, Myeong-Sung
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.89-98
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    • 2014
  • This study was accomplished to examine the relationship between the videogame player's perceived congruity and intention to game use, and to investigate the mediating effect of emotion as the psychological factor. Games for the research subject are confined to single player games on console or PC not online or mobile games to rule out human interaction. The results proposed that self and functional congruity have positive impact on intention to game use, and emotion is in the mediating effect of these relationships. Based on the results of the analysis, game producers have some implications for the game which is appropriate for the quality, the gamer's image, and the emotional aspect.

Implemention of Refrigerator Application using NFC (NFC를 이용한 냉장고 Application 구현)

  • Ham, Ji-Hun;Yun, Min-Gyu;Han, Jung-Woo;Kim, Tae Yong;Jang, Won-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.570-572
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    • 2015
  • NFC (Near Field Communication) is an area of the RFID technology is a kind of short-range wireless communication. NFC technology is to utilize the data transfer, the access control system is usefully employed in many fields, such as mobile payment. Recently smartphone application development using NFC is activated, recognition of the convenience of the current NFC tag is insignificant state. In this paper, it is the content of the Application that was created in order to provide the knowledge of convenience food to the customer to visit the mart. Users with Mart, using smartphones, at a NFC tag that is attached to the food display stand food information, purchasing tips, keeping method, data such efficacy is provided over the screen of the smartphone. If you purchased the food is placed in the refrigerator "moves to the food list of application to click the button, through the food list screen their food list in the refrigerator, and by providing information such as expiration date, the user There is help me to be able to buy the more convenient food.

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A Review on Research Related Smartphone in Korea (우리나라의 스마트폰 관련 연구에 대한 문헌적 고찰)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.219-222
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    • 2013
  • Recently, rapid innovation of Smartphone is changing the paradigm of our daily life. With the launch of Apple iPhone, there is an explosion of interest in Smartphone itself as well as Internet-based services using Smartphone are being revitalized. Smartphone users, opinion experts more than 99 percent of the economically active population is using, it has reached the saturation past the early stages of formation. Smartphone is equipped with a general purpose OS possible the implementation of high performance environment similar level as a personal computer. Also, it is a mobile communication terminal scalable which can be removed or installed various applications. New information technology like Smartphone gives us a very important and interesting research issue that is to find and prove the factors influencing the purchase intention. At this point, study identifying on the influence factors to the behavioral intention of Smartphone is very important. This study was targeted a total of 99 research papers that are setting up the related Smartphone in among the research papers published in domestic academic journals since 2008. Empirical research related behavioral intention using was summarized on the papers 76.

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The Achievements and Problems of Computerization of Korean Medical Classics, Donguibogam - Focusing on the mobile Application 'The Donguibogam in My Hand' - (동의보감 전산화 성과와 한의학 고문헌 전산화의 과제 - 모바일 어플리케이션 '내손안에 동의보감'을 중심으로 -)

  • Oh, Junho
    • The Journal of Korean Medical History
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    • v.28 no.1
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    • pp.111-119
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    • 2015
  • Objectives : The Dongui Bogam in My Hand', which is an output of computerizing Donguibogam (Principles and Practice of Eastern Medicine), is an interim outcome of the research project led by the Korea Institute of Oriental Medicine. This study examined the process in which Donguibogam, a record in Chinese and a classic of Oriental medicine, expanded into a modern content. Methods : This study will classify the modernization of Donguibogam into three 'contents' that form Donguibogam, 'container' that will hold the contents, and 'community' that is the consumer of Donguibogam. Towards the end, this study will sketch out the status of computerizing Chinese records in Korea, and point out the reality faced by computerization of ancient documents on Oriental medicine as well as the direction for the future. Results : 'The Dongui Bogam in My Hand' has been downloaded more than 10,000 times for 4 months since it releases in August 2014, and is used for at least 6,000 times on average every month. This achievement can be due to the two following reasons. First, the application contains high-quality contents such as the original text of Donguibogam as well as Korean and English translations. Second, it satisfied the needs of Donguibogam users with (1) the Browse function that well displays the table of contents, (2) the Search function that separates the title from the main text, and (3) the Personalization function designed to link and share relevant knowledge. Conclusions : Computerization of Chinese records was triggered by the request of the academia, but it was accelerated after being selected as a public laboring project to overcome the IMF crisis. However, computerization of ancient documents is not a simple task but a field of study to modernize classical knowledge. The success or failure of computerization of Chinese records is determined by whether high-quality modern 'contents' are secured, whether the 'container' design adequately implements the search, browse and link functions, and how well it fulfills the needs of the consumer 'community'.

Database based Global Positioning System Correction (데이터베이스 기반 GPS 위치 보정 시스템)

  • Moon, Jun-Ho;Choi, Hyuk-Doo;Park, Nam-Hun;Kim, Chong-Hui;Park, Yong-Woon;Kim, Eun-Tai
    • The Journal of Korea Robotics Society
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    • v.7 no.3
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    • pp.205-215
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    • 2012
  • A GPS sensor is widely used in many areas such as navigation, or air traffic control. Particularly, the car navigation system is equipped with GPS sensor for locational information. However, when a car goes through a tunnel, forest, or built-up area, GPS receiver cannot get the enough number of satellite signals. In these situations, a GPS receiver does not reliably work. A GPS error can be formulated by sum of bias error and sensor noise. The bias error is generated by the geometric arrangement of satellites and sensor noise error is generated by the corrupted signal noise of receiver. To enhance GPS sensor accuracy, these two kinds of errors have to be removed. In this research, we make the road database which includes Road Database File (RDF). RDF includes road information such as road connection, road condition, coordinates of roads, lanes, and stop lines. Among the information, we use the stop line coordinates as a feature point to correct the GPS bias error. If the relative distance and angle of a stop line from a car are detected and the detected stop line can be associated with one of the stop lines in the database, we can measure the bias error and correct the car's location. To remove the other GPS error, sensor noise, the Kalman filter algorithm is used. Additionally, using the RDF, we can get the information of the road where the car belongs. It can be used to help the GPS correction algorithm or to give useful information to users.

A Study on Evaluating Digital Illusion Level of Public Library (공공도서관의 디지털 통합 수준 평가에 관한 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.32 no.4
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    • pp.167-203
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    • 2015
  • This study tends to apprehend how much public library contributes to a role of upbuilder of digital integrated local society through a survey. For this, I performed the survey on 935 organization of public library in the whole country registered in national library statistical system. As a result, firstly, it's apprehended that equipment infra, Internet infra, etc like computer, laptop, scanner, tablet PC, etc are in relatively high level. Secondly, service or resource like electronic book, digital and virtual reference service, library service mobile App, etc that users can use are in relatively high level but software supporting cooperation and group task, fusibility of participating space, etc are shown very low level. Thirdly, the rate of literacy training relating to technology were only 22.4%, education subject focused on resource searching subject and somewhat future-oriented technical education like directions of video conference technique, cloud computing application education, etc wasn't conducted. Finally, we should consider expansion of providing technology and equipment and provision of future-oriented service and education according to a flow of the time that needs to seek change in various roles of library as enjoying culture space or creative space.

Domestic and Foreign Case Studies on ICT Convergence for Mental Heath Improvement and Suicide Prevention (정신건강 증진과 자살예방을 위한 ICT 융합 국내외 사례 연구)

  • Kim, Ho-Kyung;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.592-606
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    • 2015
  • Depression and mental illness across all age groups, and steady increasing in suicide rate are our major social problems which cause dramatically decreasing government competitiveness. While Korean government has implemented various policies to improve mental health and prevent suicide, it faces revealing issues in progress on implementation and referral management systems. The current research examined domestic and foreign cases to understand the actual status and directivity of ICT convergence plan in terms of mental health. The United States and the United Kingdom have provided convergent ICT service, telepsychiatric care to senior citizens in rural areas, children and adolescents, socially disadvantaged class, etc. In Korea, emergency-notice devices are installed to prevent suicide for single elderly people, and diverse mobile health devices are developing to cure depression and Alzheimer's disease. ICT convergent mental health care service is needed to save socioeconomic costs and realize universal welfare for an aging society. Social consensus on sharply conflict issues, medical law and medical devices about telepsychiatry service, effectiveness studies on users' unique psychiatric characteristics by life cycle, and region-specialized strategies for the least densely populated rural regions with lower access to medical care should be considered.