• Title/Summary/Keyword: mobile terminal.

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Dynamic Slot Allocation Algorithm of Wireless ATM (무선 ATM에서의 동적 슬롯 할당 알고리즘)

  • Lee, Ji-Hyun;Yu, So-Young;Seo, Ju-Ha
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.189-198
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    • 2001
  • In recent years, the predominant part in telecommunications is mobile communications. The next generation network is extending today's voice-only mobile networks to multi-service networks. ATM Network is possible to carry such multi-media traffic and it will be expect to use wireless ATM for the future mobile access network. One of manly important aspects for the performance of wireless ATM is the Medium Access Control (MAC) protocol. The MAC protocol must be able to satisfyingly handle the different ATM services (CBR, VBR, ABR and UBR) with their radically different performance requirements. Additionally, the MAC protocol must be able to cope with the complex radio environment where fading, multi-path propagation interference and burst-errors further complicate the situation. In this paper, a dynamic slot allocation algorithm in wireless ATM is proposed for an efficient channel sharing/media access at the MAC layer. We use equivalent capacity in the allocation of slots for VBR traffic which is variable along the time. It is simple and effective slot allocation method for VBR service. In particular, we consider the slot allocation of a session consisted of several connections for requirement of multimedia traffic. Simulation shows that the cell loss ratio is reduced by re-allocation of extra slots in Mobile Terminal (MT).

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Design and Implementation of User Location-based N-Screen Service System (사용자 위치 인식 기반 맞춤형 N-Screen Service 시스템 설계 및 구현)

  • Kim, Jung Jae;Ryu, Min Woo;Cha, Si Ho;Cho, Kuk Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.139-146
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    • 2014
  • Through numerous mobile device technology advances, various multimedia contents is moving towards mobile devices from existing personal computer (PC). These paradigm has emerged taking into account these idea, the so-called N-Screen, N-Screen is user-centric service to provide running and sharing on everywhere via advanced smart system in C-P-N-T (Content, Platform, Network, Terminal). Therefore we must provide securing of various contents, openended platform, and user-centric service for efficient N-Screen service. For These characteristic of N-Screen, this paper propose design and implementation of user location-based N-Screen service system. The proposed system realize user location through user's smart phone and offer automatic streaming service to user. And also, we provide web service-based extended N-Screen service. Thus, user can access various device, such as laptop, tablet, and mobile device.

A Semi-Soft Handoff Mechanism with Zero Frame Loss in Wireless LAM Networks (무선 LAN 환경에서 프레임 손실 없는 Semi-Soft 핸드오프 방안)

  • 김병호;민상원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1135-1144
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    • 2003
  • In this paper, we proposed a semi-soft handoff mechanism to provide link mobility in IEEE 802.11 wireless LAN environment. Buffers and routing tables in APs and portals are provided in order to reroute frames, which have not been received during handoff time and have been buffered in an old AP, to a new AP after handoff is performed. For the re -routing operation, the MAC routing table should be updated by exchanging information of a mobile terminal between neighbor APs. With our proposed scheme. a wireless LAN node can perform semi soft handoff while changing its attached AP and provide mobile IP and/or real time service like voice over IP. Also, we have done simulation for evaluation of the performance of the proposed scheme. We show that our semi soft handoff mechanism can be applied for real-time service with no frame loss in mobile environment.

Design of a Two-Way Synchronization Protocol for Mobile GIS DB (모바일 GIS DB를 위한 양방향 동기화 프로토콜 설계)

  • Kim, Hong-Ki;Lim, Chang-Woo;Lee, Sang-Sin;Cho, Dae-Soo;Kim, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.183-186
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    • 2008
  • In ubiquitous GIS system, the spatial information could be updated and utilied by mobile terminals. Spatial information stored in mobile terminals should be able to synchronize to the server. However, in mobile environment, there are some limitations in synchronization service due to the limited bandwidth. The ActMAP system, that was developed to consider of mobile environment, has suggested a partial update protocal for synchronization in order to solve the narrow bandwidth problem. But it is still has a problem that it does not consider two-way synchronization between a server and a mobile terminal. This paper suggests a two-way synchronization protocol between a server and mobile terminals. It, therefore, is inclined to supporting updated and utilization of spatial information using mobile terminals.

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A Study on the System for the Computer Remote Control by Mobile (모바일 기반의 컴퓨터 원격제어 시스템에 관한 연구)

  • Song Eun-Jee;Bang Kee-Chun
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.49-54
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    • 2005
  • The development of various contents has been accelerated with the explosive increase of the number of internet users, the rapid expansion of wireless internet service and the pervasion of mobile terminal. Mobile service is able to offer the elastic service to anyone regardless of the place and the time. With this characteristics, this service could be extended even to the pace which the access was limited with the existing line service. The purpose of this study is to propose a system which is able to make a remote control of computer by means of mobile as an example of the production of contents for such mobile service. With this system it could be identified what kind of job a user of PC is making by mobile phone regardless of the time and place. The functions such as termination reboot, messenger, macro execution, and timer are included. The greatest advantage of the system proposed in this paper is to protect the youth, who are making an access recklessly to the harmful site, by use of mobile at my time and any place.

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Device Information Processing System for Securing Interoperability of Mobile Web Service (모바일 웹 서비스의 상호운용성 확보를 위한 단말정보 처리 시스템)

  • Kim, Chang-Su;Choi, Bong-Kyu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1185-1192
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    • 2010
  • Recently, the demand for various contents and mobile web service has been rising due to the improvement of the techniques of wireless networks. In mobile web service, it is essential to exchange the device informations and contents using specific information which are standardized for users, operators and contents providers. This is based on the existing service providers based on the existing terminal, which provides information to help plan and operate independently of the mobile Web services and content services for various users needs. In this paper, the interoperable DDL is proposed for providing contents to fit with each different mobile device, which contributes toward the optimized mobile web service and guarantee the interoperability of device information. and we implemented the device information processing system, which has the purpose of servicing the device information and verifying the result to the interoperability of mobile web service on proposed DDL and the description language of the device information.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Design and Implementation of J2ME-based Wired/Wireless Interworking Mobile Wallet (J2ME 기반 유.무선 연동의 모바일 전자지갑 설계 및 구현)

  • Park, Nam-Je;Song, You-Jin
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.687-698
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    • 2002
  • Together with the activation of wireless Internet, the interest for various integrated methods of the existing wired and wireless e-commerces is on the rise. For the integrated wired and wireless e-commerce, firstly, the optimized security and authentication under the radio communication environment should be decided. And also the user-friendly usage is important. In this paper, we designed and implemented wired and wireless interworking Mobile Wallet on terminal that can be used through both wired and wireless methods by developing electronic wallet module for electronic payment using MIDP (Mobile Information Device Profile) based on J2ME (Java 2 Micro Edition). The characteristics of mobile wallet implemented in this paper provide the stability through encoding/decoding payment information and on-line usage on wired/wireless environments through downloading electronic wallet. In addition, we also present safe and convenient payment method for e-commerce based on wired/wireless Internet.

The Public Choice Analysis of Korean Mobile Telecom Policy (이동통신 정책의 공공 선택 분석)

  • Shin, Jin;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.917-920
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    • 2014
  • In Korea mobile phone subscribers exceeded 1 million people in 1995, and ten million people in 1998. Prevalence of the mobile phone increased dramatically over 110% compared to the population. And all family members including children and students use one or two mobile terminal. Mobile phone is obviously necessary good more than washer, vacuum cleaner, passenger car. Our daily life with mobile communication are conveniently positioned, but communication related costs including the price of the device has become a big burden on the household. But the government does not seem to do the right role at the right time to prevent the failure of the market to further maximize consumer welfare and social welfare through fair competition. This principal-agent problems exist especially in perspective of joint use of the mobile communication network, number portability, separation of phone distribution and phone service and network neutrality among in mobile communication policies since the early 1990s up to now.

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A Study on Polynomial Pre-Distortion Technique Using PAPR Reduction Method in the Next Generation Mobile Communication System (차세대 이동통신 시스템에 PAPR 감소기법을 적용한 다항식 사전왜곡 기법에 관한 연구)

  • Kim, Wan-Tae;Park, Ki-Sik;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.14 no.5
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    • pp.684-690
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    • 2010
  • Recently, the NG(Next Generation) system is studied for supporting convergence of various services and multi mode of single terminal. And a demand of user for taking the various services is getting increased, for supporting these services, many systems being able to transmit a large message have been appeared. In the NG system, it has to be supporting the CDMA and WCDMA besides the tele communication systems using OFDM method with single terminal An intergrated system can be improved with adopting of SoC technique. For adopting SoC technique on the intergrated terminal, we have to solve the non linear problem of HPA(High Power Amplifier). Nonlinear characteristic of HPA distorts both amplitude and phase of transmit signal, this distortion cause deep adjacent channel interference. We adopt a polynomial pre-distortion technique for this problem. In this paper, a noble modem design for NG mobile communication service and a method using polynomial pre-distorter with PAPR technique for counterbalancing nonlinear characteristic of the HPA are proposed.