• 제목/요약/키워드: mobile searching

검색결과 284건 처리시간 0.027초

Impact of Image Type and Brand Familiarity on the Effectiveness of Bundling

  • Sungmi Lee
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.100-106
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    • 2023
  • Bundling has become a general promotion strategy in mobile shopping context. Previous research on bundling has mostly focused on bundle frame or price frame. Even though consumers are searching and purchasing the product in mobile channels, little research has investigated the effects of bundling in mobile shopping. The objectives of this study is to examine how different product image of bundle affects consumer's perception and purchase intention differently, and how brand familiarity moderate this influence. A sample of 140 subjects participated in a within-subjects experiment. A bundling composed of two different product image (a single product vs. bundled products) was evaluated by individuals. Brand familiarity (familiar brand vs. unfamiliar brand) were manipulated to test a set of hypotheses. We found that the effectiveness of bundling does not depend on the type of product image and brand familiarity. The findings of our study provide some implications for researchers and marketers. Although there have been studies on the effects of bundle framing on consumer behavior, we suggest new insights regarding bundling based on product image and mobile shopping context.

Examining the Functions of Attributes of Mobile Applications to Build Brand Community

  • Yi, Kyonghwa;Ruddock, Mullykar;Kim, HJ Maria
    • 패션비즈니스
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    • 제19권6호
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    • pp.82-100
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    • 2015
  • Mobile fashion apps present much opportunity for marketers to engage consumers, however not all apps provide enough functions for their targeted audience. This study aims to determine how mobile fashion apps can be used to build brand community with consumer engagement. Qualitative data on fashion mobile apps were collected from the Apple app store and Android market during the spring and summer of 2015. A total of 110 fashion mobile apps were collected;, 50 apps were identified as apparel brands that either manufacture or sell apparel to consumers, which we categorized as "brand" fashion apps, and the remaining 60 were categorized as "non-brand" fashion apps. The result of the study can be summarized as below. The 60 non-brand fashion apps were grouped into 5 app types: shopping, searching, sharing, organizational, and informational. The main functions are for informational use and shopping needs, since at least half (31 apps) are used for either retrieving information or for shopping. However, in contrast, social networking and location were infrequent and not commonly utilized by these apps. The most common type of non-brand fashion apps available were shopping apps;, many shopping apps enable users to shop from several different websites and save their items into one universal shopping cart so that they only check out once. Most of these apps are informational and help consumers make more informed decisions on purchases;, in addition many offer location services to help consumers find these items in store. While these apps perform several functions, they do not link to social media. The 50 brand apps were grouped into 5 brand types: athletic, casual, fast fashion, luxury, and retailer. These apps were also checked for attributes to determine their functionality. The result shows that the main functions of brand fashion apps are for information (82% of the 50 apps) as well as location searching (72% of 50 apps). Conversely, these apps do not offer any photo sharing, and very few have organizational or community functions. Fashion mobile apps and m-marketing elements: To build brand community, mobile apps can be designed to motivate consumer's engagement with brands. The motivations of fashion mobile apps are useful in developing fashion mobile apps. Entertainment motives can be fulfilled with multimedia attributes, functionality motives are satisfied with organizational and location-based features, information motives with informational service, socialization with community and social network, learning and intellectual stimulation from informational attributes, and trend following through photo sharing. The 8 key attributes of mobile apps can correspond to the 4 m-marketing elements (i.e., Informative content, multimedia, interactions, and product promotions) that are further intertwined with m-branding elements. App Attributes and M-Marketing aim to Build Brand Community;, the eight key attributes can impact on 4 m-branding elements, which further contribute to building brand community by affecting consumers' perceptions of brands preference and advocacy, and their likelihood to be loyal.

셀룰라 네트워크 환경에서의 이중화 체크포인팅을 이용한 이동 호스트 및 기지국 결함 복구 기법 (Replicated Chaeckpointing Failure Recovery Schemes for Mobile Hosts and Mobile Support Station in Cellular Networks)

  • 변계섭;김재훈
    • 한국통신학회논문지
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    • 제27권1B호
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    • pp.13-23
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    • 2002
  • 이동 호스트는 무선 통신망의 낮은 대역폭과 호스트들의 이동성, 부족한 저장장치와 배터리 수명 등으로 인하여 결함 발생 가능성이 높다. 이동 호스트의 결함에 효율적으로 대처하기 위한 결함 허용 기법에 관한 연구가 많이 진행되어 왔다. 셀룰라 네트워크에서는 이동 호스트이외에도 이동 호스트를 연결시키는 기지국은 보다 높은 수준의 가용도를 요구하므로 기지국의 결함에 대한 연구도 필수적이다. 본 논문에서는 이동 호스트 결함 복구를 위한 체크포인팅 기법을 기반으로 기지국 결함 복구를 위한 체크포인팅 이중화 기법을 제안하고 성능을 분석하였다. 또한 이동 호스트의 결함 복구를 위해 체크포인트가 존재하는 기지국의 복구를 기다리는 방법과 다른 기지국의 체크포인트를 이용하는 방법의 성능을 비교 분석하였다.

GDSS for the Mobile Internet

  • Cho, Yoon-Ho;Choi, Sang-Hyun;Kim, Jae-Kyeong
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 춘계학술대회
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    • pp.283-291
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    • 2005
  • The development of mobile applications is fast in recent years. However, nearly all applications are for messaging, financial, locating services based on simple interactions with mobile users because of the limited screen size, narrow network bandwidth, and low computing power. Processing an algorithm for supporting a group decision process on mobile devices becomes impossible. In this paper, we introduce the mobile-oriented simple interactive procedure for support a group decision making process. The interactive procedure is developed for multiple objective linear programming problems to help the group select a compromising solution in the mobile Internet environment. Our procedure lessens the burden of group decision makers, which is one of necessary conditions of the mobile environment. Only the partial weak order preferences of variables and objectives from group decision makers are enough for searching the best compromising solution. The methodology is designed to avoid any assumption about the shape or existence of the decision makers's utility function. For the purpose of the experimental study of the procedure, we developed a group decision support system in the mobile Internet environment, MOBIGSS and applied to an allocation problem of investor assets.

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재난 인명 탐색을 위한 로봇 시스템 개발 (Development of a Robotic System for Searching Human Victims in Disasters)

  • 강종규;이근형;이성욱;서용칠;최창환;정승호;김승호;정경민
    • 제어로봇시스템학회논문지
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    • 제13권2호
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    • pp.114-120
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    • 2007
  • This paper introduces a mobile robotic system being developed for urban search and rescue. In order to search human victims in narrow spaces, we developed two types of serially linked mobile robots, named KAEROT-Centipede and KAEROT-SnakeTV1, that can climb over large vertical steps or travel inside narrow vertical pipes. To send such mobile robots to the disaster areas coping with large obstacles, we also developed a assistant mobile robot, named KAEROT-QuadTrack, that has 4 articulated track modules. This paper describes the mechanical structure and control architecture of the serially linked mobile robots and the supporting configuration for torque reduction of the assistant mobile robot during spinning motion that usually requires large driving torque. The experimental results show that such robotic systems have good mobility over the various terrains in disaster areas.

모바일 보완대체의사소통(AAC) 소프트웨어의 사용성 평가 및 모바일 기기의 크기에 대한 선호도 조사 (Usability Testing for a Mobile Augmentative Alternative Communication(AAC) Software and Users' Preference for the Size of Mobile Devices)

  • 이희연;홍기형
    • 재활복지공학회논문지
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    • 제6권1호
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    • pp.37-43
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    • 2012
  • 본 논문은 안드로이드기반 모바일 보완대체의사소통시스템(AAC)의 기능 및 사용자인터페이스(UI)에 대한 사용성 평가에 대한 것이다. 시나리오를 사용한 평가를 통해 특정 기능실행의 용이성, 기능사용의 만족도, 정보찾기의 용이성 등을 살펴보았고, 설문조사를 통해 모바일 AAC의 개발목적, 내용, 교수학습 전략, 활용가능성, 편집/설정 기능과 사용자인터페이스 등이 무발화아동의 의사소통 요구에 적합한지를 평가하였으며, 자유 피드백을 통하여 사용자의 선호도, 만족도, 요구분석 사항 등에 대한 피드백들을 조사하고 분석하였다. 또한 5인치, 7인치, 4.3인치의 모바일 기기를 사용하여 다양한 크기의 안드로이드기반 모바일 기기에 대한 사용자의 선호도를 조사하였다.

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검색 포털들의 모바일 검색 서비스 평가 (Evaluation of Mobile-based Web Search Services: Suggestions for Needed Improvements)

  • 박소연
    • 한국문헌정보학회지
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    • 제49권4호
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    • pp.317-334
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    • 2015
  • 본 연구에서는 모바일 검색의 주 이용자 계층인 대학생들을 대상으로 이들의 모바일 검색 행태를 조사하고, 설문조사와 실험을 통하여 검색 포털들의 모바일 검색 서비스에 대한 평가를 수행하고자 한다. 즉, 실제 이용자들이 실제 질의를 이용하여 모바일 검색을 수행한 후, 검색 포털들의 모바일 검색 서비스를 다양한 기준에 근거하여 평가하고, 모바일 검색 서비스에 대한 개선 방안을 제시하고자 한다. 조사 결과, 검색 포털의 모바일 검색에서 개선이 가장 시급한 분야는 컨텐츠로 나타났으며, 이어서 인터페이스, 접근성, 모바일 검색 기능 등의 순으로 나타났다. 본 연구의 결과는 향후 포털들의 모바일 검색 서비스의 개선에 기여할 수 있을 것으로 기대된다.

Path Planning based on Geographical Features Information that considers Moving Possibility of Outdoor Autonomous Mobile Robot

  • Ibrahim, Zunaidi;Kato, Norihiko;Nomura, Yoshihiko;Matsui, Hirokazu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.256-261
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    • 2005
  • In this research, we propose a path-planning algorithm for an autonomous mobile robot using geographical information, under the condition that the robot moves in unknown environment. All image inputted by camera at every sampling time are analyzed and geographical elements are recognized, and the geographical information is embedded in environmental map. The geographical information was transformed into 1-dimensional evaluation value that expressed the difficulty of movement for the robot. The robot goes toward the goal searching for path that minimizes the evaluation value at every sampling time. Then, the path is updated by integrating the exploited information and the prediction on unexploited environment. We used a sensor fusion method for improving the mobile robot dead reckoning accuracy. The experiment results that confirm the effectiveness of the proposed algorithm on the robot's reaching the goal successfully using geographical information are presented.

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이동통신 채널에서의 RS/trellis 연접 부호변조 시스템의 비트오율 해석 (An analysis of bit error probability of RS/trellis concatenated coded-modulation systems for mobile radio channel)

  • 김왕길;이상곤;문상재
    • 한국통신학회논문지
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    • 제21권6호
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    • pp.1546-1553
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    • 1996
  • The bit error probability of RS/trellis concatenated coded-modualtion system in the mobile radio channel is analyzed. A new upper bound to the symbol error probability of the inner TCM in the mobile radio channel is obtained by exploiting the unequal symbol error probability of the TCM. This bound is applied to the derivation of the upper bound to the bit error probability of the concatenated coded-modulation system. An efficient way of searching distance spectrum of the TCM in mobile radio channel is devised. Our new bounds are tighter than the earlier studied other bounds.

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Ubiquitous Sensor Network에서 안전성 증가를 위한 신뢰모델과 신뢰값에 관한 프로토콜 설계 (Design of Secure Protocol based on trust model and trust values for Ubiquitous Sensor Networks)

  • 장근원;서장원
    • 디지털산업정보학회논문지
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    • 제4권3호
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    • pp.9-18
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    • 2008
  • Mobile devices do not need the fixed network infrastructure in ad-hoc network, these devices communicate each other through the distributed control. Accordingly, mobile devices can discover several services using dynamic searching method and provide safely public ownership of these services. Ad-hoc network needs the distributed control and topology of dynamic network because the limited power for processing and network communication. This paper is devoted to provide the secure protocol that provides efficient services discovery using SDP(Service Discovery Protocol) and considers the security requirements. Proposed protocol provides the distributed control based on PKI without central server, the discovery of trusted service, secure telecommunication, the identification among mobile devices, and service access control by user authority.