• Title/Summary/Keyword: mobile science-lab

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The Design of Profile for Wearable Computing Services (웨어러블 컴퓨팅 서비스 제어를 위한 프로파일 설계)

  • Jo Taewook;You Inseon;Lee KwangHee;Choi Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.532-534
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    • 2005
  • 웨어러블 컴퓨터는 인간의 의복이나 사용자의 신체에 소형 디바이스를 장착하여 다양한 서비스를 제공하는 인간 친화적인 컴퓨터 기술이다. 웨어러블 컴퓨터를 구성하는 착용형/휴대형 디바이스는 웨어러블 서비스를 제공하기 위해 각 디바이스의 하드웨어/소프트웨어에 대한 정보 교환이 필요하다. 이 때 디바이스간에 교환되는 정보가 프로파일이다. 프로파일은 디바이스의 하드웨어적 구성 정보와 탑재된 소프트웨어 정보 그리고 제공하는 서비스에 대한 정보를 포함한다. 본 논문에서는 웨어러블 컴퓨팅에 적합한 프로파일 구조를 제시하고 웨어러블 컴퓨팅에서 핵심 웨어러블 디바이스로 대두될 블루투스 디바이스 지원을 위해 블루투스 프로파일을 수용하는 웨어러블 컴퓨팅용 프로파일을 설계한다.

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A Covariance Matrix Estimation Method for Position Uncertainty of the Wheeled Mobile Robot

  • Doh, Nakju Lett;Chung, Wan-Kyun;Youm, Young-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1933-1938
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    • 2003
  • A covariance matrix is a tool that expresses odometry uncertainty of the wheeled mobile robot. The covariance matrix is a key factor in various localization algorithms such as Kalman filter, topological matching and so on. However it is not easy to acquire an accurate covariance matrix because we do not know the real states of the robot. Up to the authors knowledge, there seems to be no established result on the covariance matrix estimation for the odometry. In this paper, we propose a new method which can estimate the covariance matrix from empirical data. It is based on the PC-method and shows a good estimation ability. The experimental results validate the performance of the proposed method.

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Methodology for Discrete Event Modeling/Simulation of Mobile Agent Systems

  • Kim, Jae-Hyun;Kim, Tag-Gon
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.453-458
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    • 2001
  • A mobile agent is an autonomous software agent capable of moving from one computer to another while performing its tasks. We view the agent as a discrete event system in the view of its computation and communication. This paper presents a methodology far modeling and simulation of such a mobile agent system as a discrete event system. The methodology is based on the Mobile Discrete Event System Specification (MDEVS) formalism and the associated simulation environment AgentSim which are previously developed by the authors. Within the methodology an atomic model represents dynamics of a mobile agent; a coupled model is modeled as mobile agent servers for representation of structural changes between atomic agents. Being based on the object-oriented environment the modeling methodology exploits inheritance of basic classes AtomicModel and CoupledModel provided by AgentSim.

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User-Friendly Personal Photo Browsing for Mobile Devices

  • Kim, Sang-Kyun;Lee, Jae-Won;Lee, Ryong;Hwang, Eui-Hyeon;Chung, Min-Gyo
    • ETRI Journal
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    • v.30 no.3
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    • pp.432-440
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    • 2008
  • In this paper, a user-friendly mobile photo album system and albuming functions to support it are introduced. Stand-alone implementation in a mobile device is considered. The main idea of user-friendly photo browsing for albuming functions is to enable users to organize and browse their photos along semantically meaningful axes of events, personal identities, and categories. Experimental results demonstrate that the proposed method would be sufficiently useful and efficient for browsing personal photos in mobile environment.

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A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1027-1032
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    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.

Geometric Formulation of Rectangle Based Relative Localization of Mobile Robot (이동 로봇의 상대적 위치 추정을 위한 직사각형 기반의 기하학적 방법)

  • Lee, Joo-Haeng;Lee, Jaeyeon;Lee, Ahyun;Kim, Jaehong
    • The Journal of Korea Robotics Society
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    • v.11 no.1
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    • pp.9-18
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    • 2016
  • A rectangle-based relative localization method is proposed for a mobile robot based on a novel geometric formulation. In an artificial environment where a mobile robot navigates, rectangular shapes are ubiquitous. When a scene rectangle is captured using a camera attached to a mobile robot, localization can be performed and described in the relative coordinates of the scene rectangle. Especially, our method works with a single image for a scene rectangle whose aspect ratio is not known. Moreover, a camera calibration is unnecessary with an assumption of the pinhole camera model. The proposed method is largely based on the theory of coupled line cameras (CLC), which provides a basis for efficient computation with analytic solutions and intuitive geometric interpretation. We introduce the fundamentals of CLC and describe the proposed method with some experimental results in simulation environment.

Virtual Screen Interface using Motion Vector in Mobile Environment (영상 기반의 움직임 벡터를 이용한 모바일 환경에서의 가상 화면 제어 인터페이스)

  • Kim, Dong-Chul;Lim, Sang-Oh;Han, Tack-Don
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.993-998
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    • 2006
  • 본 논문은 기존의 휴대폰과 같은 모바일 환경에서의 제약적인 화면을 극복하기 위하여 가상의 스크린을 만들고 이를 사용자가 손쉽게 제어할 수 있는 인터페이스에 대해서 제안하였다. 기존의 방법은 버튼을 반복적으로 눌러 스크롤 했던 것에 반해 제안된 인터페이스는 휴대폰 카메라를 통해 입력되는 영상 신호를 기반으로 움직임 벡터 값을 추출하고 이를 통하여 사용자가 움직이는 방향대로 화면을 움직여 줌으로서 사용자에게 편리하고 직관적인 인터페이스를 제공함으로서 휴대폰의 제한적인 화면을 극복 하였다. 모바일 환경에서의 움직임 벡터 값을 추출하기 위한 알고리즘을 제안하고, 제한적인 화면으로 인하여 정보 표현에 한계가 있던 점을 극복하여 모바일 환경에서의 새로운 인터페이스를 제안하였다.

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Design of the Power Management Middleware for Embedded System (소형 임베디드 시스템의 전력관리를 위한 미들웨어 설계)

  • Hwang, Sun-Yeop;Park, Choong-Bum;Choi, Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.326-330
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    • 2006
  • 배터리를 사용하는 소형 임베디드 시스템은 효과적인 전력관리가 필요하다. 그러나 현재까지 개발된 전력관리 기법들은 대부분 운영체제와 하드웨어를 대상으로 하고 있어 개발 플랫폼에 종속적인 특징을 갖는다. 따라서 시스템을 개발할 때마다 지원하는 전력관리 기법을 하드웨어나 운영체제에 따라 여러 번 개발을 해야 하는 단점이 있다. 본 논문에서는 하위 계층에서 지원하는 전력관리 기법에 관계없이 동일한 기능을 제공하는 웨어러블 컴퓨터용 전력관리 미들웨어를 설계하였다.

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Active Routing Mechanism for Mobile IP Network (모바일 IP 네트워크를 위한 액티브 라우팅 매커니즘)

  • Soo-Hyun Park;Hani Jang;Lee-Sub Lee;Doo-Kwon Baik
    • Journal of the Korea Society for Simulation
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    • v.12 no.3
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    • pp.55-68
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    • 2003
  • As mobile IP has been suggested only to support mobility of mobile station(MS) by which it dose nothing but guarantee MS's new connection to the network, it is for nothing in Quality of Service(QoS) after handoff of MS. QoS is very important factor in mobile IP network to provide multimedia applications and real-time services in mobile environment, and it is closely related to handoff delay Therefore as a main issue in mobile IP research area, handoff delay problem is actively studied to guarantee and promote QoS. In this paper, in order to resolve such a problem, we suggest Simple Network Management Network(SNMP) information-based routing that adds keyword management method to information-based routing in active network, and then propose QoS controlled handoff by SNMP information-based routing. After setting up routing convergence time, modeling of suggested method and existing handoff method is followed in order to evaluate the simulations that are carried out with NS-2. The result of simulation show the improvement of handoff delay, and consequently it turns off the QoS has been improved considerably.

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