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http://dx.doi.org/10.9728/dcs.2018.19.6.1027

A study on e-leisure mobile AR in outdoor environments  

Ko, Junho (BioComputing Lab, Department of Computer Science and Engineering, Korea University of Technology and Education (KOREATECH))
Choi, Yu Jin (BioComputing Lab, Department of Computer Science and Engineering, Korea University of Technology and Education (KOREATECH))
Lee, Hun Joo (Creative Content Research Laboratory, ETRI)
Kim, Yoon Sang (BioComputing Lab, Department of Computer Science and Engineering, Korea University of Technology and Education (KOREATECH))
Publication Information
Journal of Digital Contents Society / v.19, no.6, 2018 , pp. 1027-1032 More about this Journal
Abstract
Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.
Keywords
Augmented Reality; Mobile; E-leisure; Outdoor environments; Body tracking;
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