• Title/Summary/Keyword: mobile display

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An Empirical Study of Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display (소형 정보기기의 화면 디자인에서 최적의 펜입력을 위한 구성요소의 크기와 개수에 대한 경험적 연구)

  • Park, Jeong-Soon
    • Archives of design research
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    • v.17 no.4
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    • pp.61-68
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    • 2004
  • A great variety of handheld device are coming onto the market. Some have advanced features compacted into very small sized hardware. In order to maximize the capability of these devices, we need to understand the characteristics of different input methods and utilize them in a sufficient way. Our study aims to understand characteristics of each device, so that we can design user interfaces more effectively. Two experiments were conducted to compare target pointing performance with a pen and with a hardware key on small displays. In experiment 1, we examined participants' performance of target pointing with both input methods at different target sizes. It was found that pen operation is more erroneous than key based operation when target size is smaller than 5mm, but at a target size of 5mm, the error rate decreased to the same level as for key input. In experiment 2, we examined the effect of the number of targets. The results showed, with a target size of 5mm, the pen could point to targets quicker than with key input, when the distance to the target exeeds a path length of 3 steps.

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Design and Implementation of Low-Power Technique based on Monitoring Workload on Real-Time Operating Systems (실시간 운영체제에서 작업량 관찰에 기반한 저전력 기법의 설계 및 구현)

  • Cho, Moon-Haeng;Jung, Myoung-Jo;Kim, Yong-Hee;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.69-78
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    • 2007
  • In recent years, embedded mobile systems have been expanding their application domains from embedded portable devices which only execute a specialized application such as MP3 player or digital camcoder to digital convergence devices which execute more complicated applications converged various functionalities such as video and audio play, digital dictionary, DMB, games, phone, etc. As it requires the increasing hardware performance such as more faster CPU and more larger RAM, display, disk size, it has brought about a corresponding increase in power consumption. However, coupled with relatively small gains in battery capacity over recent years, the importance of software architecture including intelligent power management has become paramount. In this paper, we have ported UbiFOSTM with energy saving techniques on the ARM9-based MBA2440 platform. For energy savings, we adapted the dynamic power management and the device power management schemes based on monitoring workload. Experimental results with some well-known applications show that proposed low power technique could save energy up to 24 %.

Tactile Transceiver for Fingertip Motion Recognition and Texture Generation (손끝 움직임 인식과 질감 표현이 가능한 촉각정보 입출력장치)

  • Youn, Sechan;Cho, Young-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.37 no.6
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    • pp.545-550
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    • 2013
  • We present a tactile information transceiver using a friction-tunable slider-pad. While previous tactile information devices were focused on either input or output functions, the present device offers lateral position/vertical direction detection and texture expression. In characterizing the tactile input performance, we measured the capacitance change due to the displacement of the slider-pad. The measured difference for a z-axis click was 0.146 nF/$40{\mu}m$ when the x-y axis navigation showed 0.09 nF/$750{\mu}m$ difference. In characterizing the texture expression, we measured the lateral force due to a normal load. We applied a voltage between parallel electrodes to induce electrostatic attraction in DC and AC voltages. We measured the friction under identical fingertip action conditions, and obtained friction in the range of 32-152 mN and lateral vibration in the force range of 128.1 mN at 60 V, 2 Hz. The proposed device can be applied to integrated tactile interface devices for mobile appliances.

A Study on the Effects of Concave Shaping in Improving Contract Pressure for Planar Array Connector Terminal Pins (평면배열 커넥터 터미널 핀에 오목형상 부여가 접압력 향상에 미치는 영향에 관한 연구)

  • Jeon, Yong-Jun;Shin, Kwang-Ho;Heo, Young-Moo
    • Design & Manufacturing
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    • v.10 no.1
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    • pp.36-40
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    • 2016
  • Connectors transmit electric signals to different parts in compact mobile display products. As products that apply this have become lightweight and smaller in size, there are growing demands for smaller and more integrated connectors, which are internal parts of the products. As a measure to address these demands, there is the planar array connector that minimizes the part by arranging the single-direction BTB connectors to two directions. As connectors become smaller in size and more highly integrated, maintaining intensity to prevent defects during impact and maintaining adhesive force to smoothly transmit electric signals are growing in importance. Thus, in order to identify the impact of concave shaping on improving adhesive power in connector terminal pins as a method to increase the connecting power of planar array connector terminal pins, this study predicted and examined the concave shaping method, number of concave shapes, and the adhesive power according to the size of the concave shape through CAE. For concave shaping, the model that added concave shaping towards the lower part of the connector terminal pin and added spokes for the area pressed down by the concave shaping was 0.74 N, showing increased adhesive force compared to existing models. Furthermore, when applying two concave shaping, rather than just one, there was a tendency for adhesive force to increase. In the case of adhesive power trends according to the size of the concave shaping, adhesive power increased and the width of the concave shape decreased, and the biggest adhesive force trends were shown when the concave shaping depth was 0.01mm.

A Study on the Bend Deformation Cause Analysis of CAE Applied Wire to Board Connectors (압접 커넥터 CAE 적용 휨 변형 원인 분석에 관한 연구)

  • Jeon, Yong-Jun;Shin, Kwang-Ho;Heo, Young-Moo
    • Design & Manufacturing
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    • v.10 no.1
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    • pp.19-25
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    • 2016
  • Connectors are very important components that transmit electric signals to different parts. It must maintain intensity of the connector to prevent defects from impact and maintain contact to transmit electric signals. Most of the external parts of the connector, which act as the main framework, are formed by injection molding. However, bend deformation occurs for injection molded products due to the residual stress left inside the product after product molding. When the bend deformation is large, it does not come into complete contact when being assembled with other parts, which leads to connector contact intensity not being properly maintained. In result, the main role of the connector, which is to transmit electric signals, cannot be performed. In order to address this problem, this study conducted bend deformation cause analysis through bend deformation analysis to predict and prevent bend deformation of housings and wafers, which are injection molded products of pressure welded connectors that are normally applied in compact mobile and display products. Bend deformation analysis was carried out by checking the charging time, pressure distribution and temperature distribution through wire to board connector wafer and housing injection molding analysis. Based on the results of the bend deformation analysis results, the cause of the bend deformation was analyzed through deformation resulting from disproportional cooling, deformation resulting from disproportional contraction, and deformation resulting from ingredient orientation. In result, it was judged that the effects for bend deformation were biggest due to disproportional contraction for both the pressure welded connector wafer and housing.

Touch Noise Reduction using Kalman Filter and Pre-emphasis (프리엠퍼시스와 칼만 필터를 이용한 터치 잡음 제거)

  • Yu, Seung-wan;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.568-579
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    • 2015
  • Recently, mobile devices with touch display panel are widely used. Accuracy and reaction speed of touch signal are very important in touch devices. Therefore, we need to develop an effective algorithm to reduce touch noise quickly and accurately. This paper proposes a touch noise reduction algorithm using Kalman filtering in consideration of signal motion. First, a specific pre-emphasis processing is applied to an input signal so as to maximize the effect of Kalman filtering. In other words, a pure signal in the touch signal increases but noise in the touch signal decreases. Next, motion of the signal is detected. Motion estimation is performed only if motion is detected. If we detect motion by using the only neighborhood of the signal, we can reduce about 75% of the computation in comparison with examining the entire area. Finally, Kalman filtering using the previous state of current signal is performed. Experimental results show that the proposed algorithm suppresses touch noise sufficiently without degradation of the pure signal

A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments (HMD 모바일 환경에서 가상현실 기반 노래방 구현물의 실재감과 몰입감 연구)

  • Kim, Ki-Hong;Seo, Beomjoo
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.19-28
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    • 2017
  • There exist a variety of VR(Virtual Reality) contents that have been developed by the use of the latest VR technologies. Unlike the rapid advances in the recent VR devices however, the development of VR based game contents that fully utilize such cutting-edge devices has been lackluster. Using more accessible form of smartphone-based HMDs(Head-Mounted Displays), we compare two popular VR presentation methods(a realistic 3D VR karaoke room and a 360 degree video karaoke room) and analyze their users' immersion and realistic perception. We expect that our study can be utilized as a supporting guideline for future smartphone-based VR content developments.

The Design of Terrestrial DMB Media Processor for Multi-Channel Audio Services (멀티채널 오디오 서비스를 위한 지상파 DMB 미디어처리기 설계)

  • Kang Kyeongok;Hong Jaegeun;Seo Jeongil
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.4
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    • pp.186-193
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    • 2005
  • The Terrestrial Digital Multimedia Broadcasting (T-DMB) system supplies high quality audio comparable with VCD in 7 inch display and high quality audio comparable CD at the mobile reception environment T-DMB will launch commercial service at the middle of 2005. However the bandwidth for audio data and the number of channels are restricted to 128 kbps and 2 respectively in the current T-DMB standard because of the limitation of available bandwidth for multimedia data. This Paper Proposes a novel media processor structure for providing multi-channel audio contents oyer T-DMB system allowing backward compatibility with the legacy T-DMB receiver. Furthermore. we also Propose an adaptive receiver structure to supply optimal audio contents on various speaker configuration in T-DMB receiver. To provide multi-channel audio contents allowing backward comaptilbity with the legacy T-DMB receiver, the additional data for multi-channel audio are defined as a dependent stream of main audio stream. The OD strucure for control an additional multi-channel audio elementary stream is proposed without changing the BIFS of the legacy T-DMB system.

Implemention of Refrigerator Application using NFC (NFC를 이용한 냉장고 Application 구현)

  • Ham, Ji-Hun;Yun, Min-Gyu;Han, Jung-Woo;Kim, Tae Yong;Jang, Won-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.570-572
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    • 2015
  • NFC (Near Field Communication) is an area of the RFID technology is a kind of short-range wireless communication. NFC technology is to utilize the data transfer, the access control system is usefully employed in many fields, such as mobile payment. Recently smartphone application development using NFC is activated, recognition of the convenience of the current NFC tag is insignificant state. In this paper, it is the content of the Application that was created in order to provide the knowledge of convenience food to the customer to visit the mart. Users with Mart, using smartphones, at a NFC tag that is attached to the food display stand food information, purchasing tips, keeping method, data such efficacy is provided over the screen of the smartphone. If you purchased the food is placed in the refrigerator "moves to the food list of application to click the button, through the food list screen their food list in the refrigerator, and by providing information such as expiration date, the user There is help me to be able to buy the more convenient food.

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he deposition and analysis of ITO thin film by DC magnetron sputter at room temperature (DC 마그네트론 스펏터를 이용한 ITO 박막의 실온 증착 및 특성 분석)

  • Kim, Howoon;Yun, Jung-Oh
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.59-66
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    • 2020
  • In this study, the characteristics of ITO thin film was investigated to finding a low cost and highly transparent electrodes for display of mobile communication devices. The ITO film was deposited by DC magnetron sputter. The experimental conditions were changed as follows: 1. ambient pressure changed 1 to 3 mTorr with 1mTorr step, 2. bias electric voltage changed with 10V step. The chamber was pumped out by rotary pump until 10-3Torr then the diffusion pump was used to lower the pressure of 10-6Torr. The results shows us the film growth was obvious when the bias voltage was larger than 300V, but the overall thickness tendency was existed: the more voltage is the thicker thickness. At 330V bias voltage condition, the deposition rate was the largest and apparent grain was showed.