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http://dx.doi.org/10.7583/JKGS.2017.17.6.28

A Study on Immersion and Presence of VR Karaoke Room Implementations in Mobile HMD Environments  

Kim, Ki-Hong (Graduate School of Culture, Information, and Public Policy(Game Producing Major) Hongik University)
Seo, Beomjoo (Graduate School of Culture, Information, and Public Policy(Game Producing Major) Hongik University)
Abstract
There exist a variety of VR(Virtual Reality) contents that have been developed by the use of the latest VR technologies. Unlike the rapid advances in the recent VR devices however, the development of VR based game contents that fully utilize such cutting-edge devices has been lackluster. Using more accessible form of smartphone-based HMDs(Head-Mounted Displays), we compare two popular VR presentation methods(a realistic 3D VR karaoke room and a 360 degree video karaoke room) and analyze their users' immersion and realistic perception. We expect that our study can be utilized as a supporting guideline for future smartphone-based VR content developments.
Keywords
Virtual Reality; Immersion; Presence; 3D VR Model; 360-degree Video Streaming;
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