• Title/Summary/Keyword: mobile contents

Search Result 2,325, Processing Time 0.033 seconds

Design of the Linguistic Contents for Elementary Korean Education of Foreigners (외국인을 위한 초급 한글교육용 어학 콘텐츠의 설계)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.931-933
    • /
    • 2010
  • There are various types of educational contents in mobile world. Moreover new and various kinds of contents have been developed recently according the smart phone has become popular. Therefore, many telecommunication companies of domestic and overseas are showing many kinds of smart phone as to customers are growing more and more interested in mobile devices. Currently, most of the language educational contents are composed to foreign languages like English, Japanese, Chinese, but the development of Korean educational contents are inadequate. In this paper, so, we design the linguistic contents for beginning Koran education of foreigner which are used on mobile platforms.

  • PDF

Design of Middleware for Face Recognition based on WIPI Platform (WIPI 플랫폼 기반 얼굴인식 미들웨어 설계)

  • Bae, Kyoung-Yul
    • Journal of Intelligence and Information Systems
    • /
    • v.11 no.3
    • /
    • pp.117-127
    • /
    • 2005
  • Proportionately with a rapid development of mobile instrument technology, the number of mobile contents utilizing computing environment's graphic technology or image processing is increasing. In this paper, I designed a middleware which supports facial detection and recognition system based WIPI(Wireless Internet Platform for Interoperability), the Korean standard mobile platform. The facial recognition middleware introduced the object oriented concepts, to apply to recognition security and other contents by using mobile camera. This can reduce the development time and cost by dividing process while developing software. Therefore, it would be applied to content security or technology transfer with other company. Facial recognition middleware system is composed of face detection module and face recognition module, and proposes the application contents design method based on WIPI platform.

  • PDF

Adult Certification System on Mobile RFID Service Environments (모바일 RFID 서비스 환경에서의 성인 인증 시스템)

  • Kim, Young-Soo;Park, Nam-Je;Hong, Do-Won;Won, Dong-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.1
    • /
    • pp.131-138
    • /
    • 2009
  • This paper is about adult certification on Mobile RFID Service Environments coming through the combination of RFID(Radio Frequency IDentification) technology, as the core technology of ubiquitous environments, and mobile telecommunication technology. To overcome the shortcoming of simple adult certification on current internet, we suggest a framework for content-based classification and propose an adult certification system using it. At first, we explain conventional methods for adult certification, and show a criteria of content-based classification for preventing an exposure of adult contents from minors. Additionally, we describe data structure and system for the proposed adult certification on mobile RFID environment, and finish it with concluding remarks.

Introduction of Mobile Supporting Functionalities for Promoting the VOD Service of a Digital Cable Broadcasting (디지털케이블방송사의 VOD 서비스 활성화를 위한 모바일 지원 기능 개발 사례)

  • Ko, Kwangil
    • Journal of Digital Contents Society
    • /
    • v.15 no.3
    • /
    • pp.339-346
    • /
    • 2014
  • VOD Service, which has established a solid foothold as a profit model of digital broadcasting companies, is emerging as a key application of the N-screen technologies and services. In the circumstance, broadcasting companies are trying to promoting their VOD services by providing mobile services for improving the VOD service usability. The paper introduces a VOD mobile app (of a domestic digital cable broadcasting), which includes the functions of promoting the VOD programs and events printed on a VOD guide book, directly transmitting the information (e.g., book-marking and remote-control signals) to a set-top box, and watching the video contents stored in the mobile device on TV.

Comparison Study Between Landline and Mobile VOD (유무선 모바일 VOD 인터넷간 차이 연구)

  • Sung Ho-Jun
    • KSCI Review
    • /
    • v.14 no.1
    • /
    • pp.273-285
    • /
    • 2006
  • This study compares choice of contents genre between mobile VOD service users and landline internet VOD service users. Overall, males showed a higher rate of VOD usage than females and a variety of contents were used for entertainment, programs and mood alteration. In addition, a higher frequency of VOD usage showed a higher rate of VOD usage and also resulted in higher level of satisfaction. Also, the quality of landline internet VOD service showed to be higher than mobile VOD service. This suggests that programs for mobile VOD needs to be developed as well as a more open and simple rate system. In addition, subjects of this study showed to use VOD services mainly for entertainment purposes, suggesting that a variety of programs need to be developed in order to higher the level of satisfaction of its users.

  • PDF

Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.1
    • /
    • pp.85-92
    • /
    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.

무선인터넷망 개방이 무선인터넷 시장에 미칠 영향 -소비자 후생과 컨텐츠공급자 수익을 중심으로-

  • 박은영;이호무;안병훈
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 2001.10a
    • /
    • pp.222-225
    • /
    • 2001
  • Policy introducing open access to the wireless network has been under discussion in the Korean mobile telecommunications industry. The policy, which directs mobile operators to allow mobile portals other than their own ones to access their network and subscribers, is expected to vitalize mobile Internet market through competition among portals. This study analyzes the impact of the policy in terms of welfare of mobile Internet users and profit of mobile contents providers. We also cover the influence of mobile Internet fee on anticipated results of the policy

  • PDF

Mobile Contents for Learning of English Presentation based on Android Platform (영어 구두 발표 학습을 위한 안드로이드 플랫폼 기반 모바일 콘텐츠 제작)

  • Park, Seong-Won;Oh, Duk-Shin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.5
    • /
    • pp.41-50
    • /
    • 2011
  • In this study, we developed mobile contents and mobile learning system for learning of english presentation based on Android platform. First, the application including contents transfer system which enables contents run on Android platform was developed for learning of English presentation. Second, presentation contents which will be applied on the application were manufactured. The contents developed in this study are for learning English presentations. The contents are classified into two parts; Part 1 is for basic English presentations, and Part 2 is for advanced English presentations. Each part is made up with 9 units, and each unit is composed differently by topics. The number of whole chapter for both parts is 51. We analyzed the questionnaire responses with respect to UI satisfaction and satisfaction of the learning experience. The UI satisfaction results showed that 85% of the participants were satisfied at an ordinary or higher level with our system. And The satisfaction of the learning experience results showed that 95% of the participants were satisfied at the ordinary or higher level with our system.

Development of Electronic Content Guide (ECG) Technology for Personalized T-DMB Service (T-DMB 개인 맞춤형방송 서비스를 위한 전자콘텐트안내 기술 개발)

  • Park, Minsik;Kim, Hyun-Soon;Lee, Han-kyu;Hong, Jin woo
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.3 no.4
    • /
    • pp.182-192
    • /
    • 2008
  • The personalized service becomes an important role in consuming the mobile broadcasting contents due to the lack of television watching time in the mobile environment. The paper discusses the technology development of ECG (electronic content guide) for personalized broadcasting service such as contents tracking, time shifting and contents scraping according to user preference.

  • PDF

Prospects and Challenges of Mobile Video Contents such as Mobisodes which are focused on Past American Mobisodes and Mobile Ad Marketing (모비소드(Mobisode)의 사례연구를 통한 모바일 영상 콘텐츠의 전망과 과제 - 미국 모바일 영상 콘텐츠와 모바일 광고를 중심으로)

  • Chung, Moonsik
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2013.05a
    • /
    • pp.91-92
    • /
    • 2013
  • 모바일 기기인 스마트폰, 태블릿 PC의 대중화를 통해 영화, TV, 컴퓨터와 더불어 제4의 스크린이라 불리는 모바일 영상 콘텐츠 혹은 모비소드(Mobisode)는 영상물 시청에 있어서 때와 장소를 가리지 않는 편리함으로 인해 시청자들에 대한 파급력이 확대되고 있으며 이로 인한 모바일 광고와 마케팅의 수단으로서의 활용가치가 크게 주목되고 있다.

  • PDF