• Title/Summary/Keyword: mobile advertisement

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Interconnection Scheme for Ad-hoc Networks and Mobile Networks (Ad-hoc 네트워크와 이동 네트워크와의 연동 기법)

  • Kim, Jung-Hee;Kim, Hyun-Ho;Eom, Young-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.993-996
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    • 2000
  • 이동컴퓨팅 시스템에서 사용자는 언제 어디서나 통신 서비스를 받을 수 있어야 한다[1]. 이를 위해 mobile-IP 표준이 사용되고 있으며, 그 사용 범위는 광범위하게 확장되고 있는 추세이다. 이와 함께 mobile 네트워크와 다른 네트워크간의 통신도 중요하게 부각되고 있다. 본 논문에서는 이동컴퓨팅의 한 분야인 Ad-hoc 네트워크와 mobile 네트워크간의 통신이 가능하도록 하는 기법을 소개한다. 이를 위해 ad-hoc 이동 호스트 중 mobile-IP 네트워크에 포함되어 에이전트 광고 메시지(agent advertisement message)를 받는 ad-hoc 이동 호스트에 게이트웨이를 두어 패킷을 만들고 경로 정보를 유지하는 등의 기능으로 이 ad-hoc 이동 호스트의 중계에 의해 통신이 가능하도록 한다.

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A Flow-based Mobility Support Mechanism in Proxy MIPv6 based Network (Proxy MIPv6 기반 망에서 플로우 기반 이동성 지원 기법)

  • Lee, Jae-Hwoon;Kim, Young-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.592-599
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    • 2011
  • Proxy Mobile IPv6 (PMIPv6) is the network-based mobility management protocol that network supports the mobility of mobile node (MN) on behalf of the MN. In PMIPv6, a multi-homed MN can connect to the PMIPv6 domain by using only one interface even though it has multiple interfaces. It would be efficient when such a multi-homed MN connects to the PMIPv6 domain by using all of its interfaces. If such a multi-homed MN utilizes all of its interfaces, flow mobility can be provided that the MN handovers one or more flows from one interface to another without re-establishing session. In this paper, we propose the flow-based mobility management protocol by considering the intention of the user. The Router Advertisement (RA) message is used in order for the PMIPv6 domain to inform that the MN can utilize the flow mobility. The proposed mechanism is evaluated by analyzing signaling overhead and handover latency, and the numerical results show that the performance is affected by mobility speed of the MN and the failure probability of the wireless link.

Personalized Recommendation System for Location Based Service

  • Lee Keumwoo;Kim Jinsuk
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.276-279
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    • 2004
  • The location-based service is one of the most powerful services in the mobile area. The location-based service provides information service for moving user's location information and information service using wire / wireless communication. In this paper, we propose a model for personalized recommendation system which includes location information and personalized recommendation system for location-based service. For this service system, we consider mobile clients that have a limited resource and low bandwidth. Because it is difficult to input the words at mobile device, we must deliberate it when we design the interface of system. We design and implement the personalized recommendation system for location-based services(advertisement, discount news, and event information) that support user's needs and location information. As a result, it can be used to design the other location-based service systems related to user's location information in mobile environment. In this case, we need to establish formal definition of moving objects and their temporal pattern.

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CRM using short range location based technology

  • Yoo, Jihyun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.91-96
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    • 2016
  • In this paper, we propose the CRM service model for analyzing and managing location based data collected by Wi-Fi and BLE. As mobile devices became personalized, enterprises became interested in individual location, and location based mobile marketing started to stand on spotlight. Location based proximity marketing is developing along with contactless data transmission technology, and payment system that uses NFC, Beacon that utilizes BLE, as well as advertisement via Wi-Fi are being serviced. We suggest the model that mobile devices can be detected and identified by MAC address with the need of being connected to Wi-FI or Bluetooth interface. MAC addresses are not associated with any specific user account or mobile phone number. The idea is to be able to measure the amount of people which are present in a certain point at a specific time, allowing the study of the evolution of data analysis and offers effective information for decision-makings.

The detection of the feature point in the real-time image system used by BLoG (실시간 이미지 시스템을 위한 BLoG 기반의 특징점 검출)

  • Park, Yi-Keun;Kim, Jong-Min;Lee, Woong-Ki
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.625-632
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The performance improvement of mobile devices and networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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Structural Relationship between Mobile Advertisement Characteristics, Personal Characteristics, Purchasing Attitude and Purchasing Behavior -Focus on Youth Consumers- (모바일 광고특성, 개인특성, 구매태도와 구매행동과의 구조적 관계 -청소년 소비자를 중심으로-)

  • Bae, Jong Seo
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.303-317
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    • 2020
  • As the penetration rate of smart phones has spread and functions have been developed variously, a new advertising medium called mobile advertising has emerged. In addition, various mobile advertisements targeting teenagers, where most of their daily lives are conducted using smartphones, have been activated. Adolescents in the modern society called Generation Z have the longest time to use a smartphone among age groups. Even during the economic downturn, adolescent consumers are an important consumer group that can overcome the economic recession, so mobile advertisements targeting their purchasing power are being created like a flood. Therefore, in this study, the influence of mobile advertisement characteristics and personal characteristics on purchasing attitudes for adolescents using smartphones was identified, and how this was linked to purchasing behavior again. To conduct the research, a survey was conducted on 324 high school students using smartphones, and the results are as follows: First, the higher the recognition of convenience in mobile advertising characteristics and brand preferences, the higher the brand preference. Characteristics and brand trust had a positive effect on acceptance as the awareness of convenience, information, and entertainment increased. Third, the influence of adolescents' personal characteristics on purchasing attitudes had a positive effect on brand preferences by pursuit of fashion, pursuit of personality, and practical pursuit. Fourth, as a result of analyzing the relationship between purchase attitude and purchase behavior, it was verified that brand preference and brand trust among purchase attitude have a positive influence on purchase behavior. This study has significance in that it has grasped the influence of mobile advertising on purchasing behavior among teenagers who are rapidly growing as mobile consumers.

The Differential Effect of PC vs. Mobile on User Behavior : An Empirical Study based on Construal Level Theory(CLT) (데스크톱과 모바일 기기의 차이가 사용자의 행위에 미치는 영향 : 해석수준 이론을 적용한 실증 연구)

  • Suh, Kil-Soo;Kang, Hyunjeong
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.31-51
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    • 2019
  • Construal level theory (CLT) have been researched in wide range of disciplines such as marketing, organizational study, psychology, or education. Current study asserts that CLT would explain the effect of different devices of PC and smartphone on interaction between human-computer interfaces and information systems use. In CLT, those who are far from an object in terms of physical, temporal, social or psychological distance, they construe their understanding as abstract (high level) and vice versa. We hypothesized different size of digital device will increase psychological distance and result in behaviors that correspond to present construal level. The analysis result shows that users of PC recognized that they are socially distant from the device and those of smartphone felt that they are socially close to the device. However, the device did not have significant effect on attention to essential information, advertisement preference, and immediacy. The implication to academia, practice and future research and limitations are also discussed.

A Design of Customer Oriented Mobile Advertisement System Using Filtering Technique (필터링 기법을 이용한 고객지향적 모바일 광고시스템 "ATPA"의 설계)

  • Lim, Kyu-Hong;Lee, Jong-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.2199-2202
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    • 2002
  • 모바일 광고는 무선 디바이스의 발달로 인해 새로운 광고 수단 및 마케팅 수단이 되었다. 많은 이용자들이 무선 인터넷을 사용하고 있으며, 앞으로도 사용자는 증가할 것으로 보여진다. 그러나 무선 서비스는 단순한 SMS 형태의 서비스가 대부분이며, 이러한 SMS를 수신하는 이용자들은 자신이 원하지 않는 광고성 메시지의 수신 대해 상당한 거부감을 가지고 있는 것으로 조사되었다. 따라서 이러한 문제를 해결할 수 있는 광고 중계 모델 "ATPA" (Advertisement Transport Processing Architecture)을 제안한다. "ATPA"는 필터링 기법을 응용하여 고객 지향적인 모바일 광고 시스템으로서 이용자는 자신에게 적합한 광고의 수신하게 하고, 광고주는 이용자의 특성에 따른 차별적인 광고를 제공할 수 있다.

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A Study on the Affecting Factors for the Acceptance of the Advertisement through Mobile Media: Cases of Korea and Japan (이동통신매체광고의 수용영향요인에 관한 연구: 한국, 일본 중심으로)

  • Yoo, Sang-Jin;Kim, Hyo-Jung
    • The Journal of Information Systems
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    • v.15 no.4
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    • pp.149-170
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    • 2006
  • This research investigates the determinants of the customer's acceptance intuition for the ads on cellular phone. For this purpose, this research set up a model with such variables as entertainment information irritation, credibility, flow experience, attitudes and acceptance intention based on TAM and Flow theory. For the more reasonable and generalizable results, this study targets two different customer groups in Korea and Japan and compare the responses from these two groups using AMOS, the structural equation modeling and a second-generation multi - variant techniques.

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A Study on Mobile Application Advertising Users' Perceived Perception and Service Recovery (모바일 애플리케이션 광고 이용자의 지각된 인식과 서비스 회복에 관한 연구)

  • Kang, Moonyoung;Chi, Yongshou;Lim, Sungeun;Han, Kyeongseok
    • Journal of Information Technology Services
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    • v.15 no.1
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    • pp.269-287
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    • 2016
  • In general, service failure occurs inevitably and the customers who experienced the greater dissatisfaction have the higher expectations of service recovery. However, most of the previous studies have focused on the evaluation and risk factors of pre-service quality. Thus, this study is contrary to the numerous previous studies and focus on the effectiveness of mobile application advertisement users' perceived perception on service recovery after service fails. A research model presented in this study is based on the Equity Theory and deeply evaluated the effectiveness of Distributive Justice, Interactional Justice, and Authenticity Relevance on Service Recovery. The survey of this study was conducted among 286 users who have experienced a services recovery of mobile application advertising. As a result, among all the factors of users of mobile application advertising, Distributive Justice, Interactive Justice, and Relevance have a positive impact to Satisfaction. In addition, Distributive Justice, Authenticity and Satisfaction also have a positive impact to Trust. Ultimately, Satisfaction and Trust have a positive impact to Service Recovery. The results of this study are expected as a reference for presenting a new business model for mobile application advertising industry, reducing business risk and enriching the related researches.