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A Study on Improvement of Information Methodology for SMEs (중소기업 정보화방법론 개선 연구)

  • Sun, Nam-Sun
    • Proceedings of the Korea Database Society Conference
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    • 2010.06a
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    • pp.13-19
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    • 2010
  • Information competitiveness accounts for substantial parts of business competitiveness necessary for business management in the knowledge-information society in the 21st century. To improve quality. productivity and competitiveness through information in the fields of SMEs particularly having difficulties under rapidly changing business environment. the government has operated "SME Information Support Project" for the past 8 years. The methodology for developing the standard for this project known as EISDM (Enterprise Information System Development Methodology) provides communication between IT businesses and SMEs participating in this project. and standardized output document formats and how to make out such documents. Infortunately. the number of personnel partaking in the development project for SMEs is no more than 2~4 per site on average. Further. they are required to complete demand analyses. development. testing and operation in about 6 months. which is a very short period. Moreover, there is too much demand for documentation, which is likely to end up being formal work process just for supervision and inspection. That is, the documentation could be for noting but documents. which will prove useless outputs after the project finishes. Therefore, this study proposes an improvement approach as an information system development methodology taking into account SMEs' characteristics and environment so as to relieve developers from such excessive burden of documentation, to save time and resources through efficient management of software development as the original purpose of the methodology, and to produce required quality software.

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A Case Study For Participatory Fashion Design Using Generative Design Methodology (제너러티브 디자인 방법론을 활용한 참여적 패션디자인의 사례 연구)

  • Lee, Jee Hyun;Lee, Eun Han;Cho, Hye Soo;Yang, Eun Kyoung;Kho, Jeong Min
    • Journal of the Korean Society of Costume
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    • v.67 no.4
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    • pp.58-70
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    • 2017
  • This study examined the characteristics of generative design methodology, and it selected and analyzed 11 sites that provide design development services using generative methodology, INPUT data were classified into design form factor based on the choices of each and the variable form associated with each participant's movement. In designing the algorithms, designers set the meth- od and range of participation according to the characteristics of the design, and linked them with design components. This provided the study with a discriminative design process. This resulted in a type with morphological characteristics and a type that emphasized epidermal formability. The generative design methodology has value as an alternative process in the field of fashion where the utilization of digital technology is becoming universal based on contingency and variability. The results of this study can be used as basic data for the study of personalized design through the extension of methodology of digital-based fashion design and generative methodology.

XML Application Design Methodology using Model of UML Class (UML Class 모델을 이용한 XML 응용 설계 방법론)

  • 방승윤;주경수
    • The Journal of Society for e-Business Studies
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    • v.7 no.1
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    • pp.153-166
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    • 2002
  • Nowadays an information exchange on Bn such as B2B electronic commerce is spreading. Therefore the systematic and stable management mechanism for storing the exchanged information is needed. For this goal there are many research activities for connection between XML application and relational database. But because XML data have hierarchical structures and relational database can store only flat-structured data, we need to store XML data in object-relational database that support hierarchical structure. Accordingly the modeling methodology for storing XML data in object-relational database is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML its popularity should become more important in the future. So a design methodology based on UML is need to develop efficiently XML applications. In this paper, we propose a unified design methodology for In applications based on object-relational database using In. To this goal, first we introduce a XML modeling methodology to design W3C XML schema using UML and second we propose data modeling methodology for object-relational database schema to store efficiently XML data in object-relational databases.

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Software Development Methodology for SaaS Cloud Service (SaaS 클라우드 서비스를 위한 소프트웨어 개발 방법론)

  • Hwang, Mansoo;Lee, Kwanwoo;Yoon, Seonghye
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.61-67
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    • 2014
  • A SaaS cloud service represents a model deployed and running on a cloud platform to enable users to use software as an online service. This work proposes a development methodology adequate for the effective development of SaaS cloud services. For doing this, we first analyzed the current state of companies developing SaaS cloud services and identified key factors for the development of SaaS cloud services. Then, we selected and tailored the methodology that is best suited for the development of SaaS cloud services among existing software development methodologies. To validate the applicability of the proposed methodology, we performed a case study tailoring the development methodology adequate for the company developing SaaS cloud services.

An iPhone Game Application Development Methodology for WIPI Developer (위피 개발자를 위한 아이폰 게임 애플리케이션 개발 방법론)

  • Yu, Hyun-Seong;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.139-150
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    • 2009
  • The abolition of WIPI installation duty makes domestic WIPI developers get a chance to enter into smartphone development environment. Specially, iPhone has a big possibility for a new game application market but traditional domestic WIPI developers have difficulties to get in because there are no standard game development methodology. Therefore, a method is necessary to develop iPhone game application effectively for traditional domestic WIPI developers. In this paper, we compare and analyze development methodology of WIPI and iPhone application and suggest a new methodology for iPhone application development with adaptation of WIPI architectures. Using this methodology, traditional domestic WIPI developers can develop iPhone game applications with ease.

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Implementing Data warehouse Methodology Architecture: From Metadata Perspective

  • Kim, Sang-Youl;Kim, Tae-Hun
    • International Commerce and Information Review
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    • v.7 no.1
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    • pp.55-74
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    • 2005
  • Recently, many enterprises have attempted to construct data warehousing systems for decision-support. Data warehouse is an intelligent store of data that can aggregate vast amounts of information. Building DW requires two important development issues:(i) DW for the decision making of business users and (ii) metadata within it. Most DW development methodologies have not considered metadata development; it is necessary to adopt a DW development methodology which develops a DW and its metadata simultaneously. Metadata is a key to success of data warehousing system and is critical for implementing DW. That is, metadata is crucial documentation for a data warehousing system where users should be empowered to meet their own information needs; users need to know what data exists, what it represents, where it is located, and how to access it. Furthermore, metadata is used for extracting data and managing DW. However, metadata has failed because its management has been segregated from the DW development process. Metadata must be integrated with data warehousing systems. Without metadata, the decision support of DW is under the control of technical users. Therefore, integrating data warehouse with its metadata offers a new opportunity to create a more adaptive information system. Therefore, this paper proposes a DW development methodology from a metadata perspective. The proposed methodology consists of five phases: preparatory, requirement analysis, data warehouse (informational database) development, metastore development, and maintenance. To demonstrate the practical usefulness of the methodology, one case is illustrated

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A Unified Design Methodology using UML for XML Applications based on OODB (객체지향 데이터베이스 기반의 XML 응용을 위한, UML을 이용한 통합 설계 방법론)

  • 방승윤;최문영;주경수
    • Journal of Information Technology Applications and Management
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    • v.9 no.1
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    • pp.85-96
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    • 2002
  • Nowadays an information exchange on XML such as B2B electronic commerce is spreading. Therefore the systematic and stable management mechanism for storing the exchanged Information is needed. For this goal there are many research activities for connection between XML application and relational database. But because XML data have hierarchical structures and relational database can store only flat-structured data, we need to store XML data in object-oriented database that support hierarchical structure. Accordingly the modeling methodology for storing XML data in object-oriented database is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML, its popularity should become more important in the future. So a design methodology based on UML is need to develop efficiently XML applications. In this paper, we propose a unified design methodology for XML applications based on object- oriented database using UML. To this goal, first we introduce a XML modeling methodology to design W3C XML schema using UML and second we propose data modeling methodology for object-oriented database schema to store efficiently XML data in object-oriented databases.

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An Artificial Inclusion Seeding Methodology for Fatigue Design of Aerospace Ti Castings (인공개재물 이식법을 통한 항공기용 티타늄 주물의 피로설계)

  • Paul, L. Ret;Park, Yong-Kuk;Kim, Jin-Gon
    • Journal of Korea Foundry Society
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    • v.26 no.4
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    • pp.184-190
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    • 2006
  • Presence of inclusions in Ti castings imparts detrimental effects on the mechanical performance of castings. However, actual inclusions do not occur very frequently and they are difficult to locate. As a result, acquirement of specimens for mechanical tests and thus in-depth research of the adverse influence of inclusions are challenging. To address this problem, artificial inclusion seeding methodology is developed to emulate actual inclusions in Ti investment castings. Firstly, to validate that this new methodology does not result in inherent mechanical property degradation, Ti specimens with machined, backfilled and HIPed holes are produced and compared to control (unaltered), cast Ti material. Fatigue test results indicate that this 'machine-and-HIP methodology without seeding' does not result in any fundamental mechanical property alteration, which would bias ensuing comparative results. Secondly, based on this result, validation of the artificially seeded inclusions being equivalent to 'as cast' inclusions is performed by comparing their fatigue behaviors. Test specimens created by the novel artificial inclusion seeding methodology are equivalent to Ti casting specimens containing actual cast-in inclusions, and an adverse effect of inclusions in investment castings is confirmed.

MaRMI-III: A Methodology for Component-Based Development

  • Ham, Dong-Han;Kim, Jin-Sam;Cho, Jin-Hee;Ha, Su-Jung
    • ETRI Journal
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    • v.26 no.2
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    • pp.167-180
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    • 2004
  • As component-based development (CBD) rapidly spread throughout the software industry, a comprehensive methodology is needed to apply it more systematically. For this purpose, a new CBD methodology named Magic & Robust Methodology Integrated III (MaRMI-III) has been developed. The purpose of this paper is to present MaRMI-III by its constituent processes and claim that it can be used to support system developers conduct CBD in a consistent manner. First, we review the CBD approach to system development and the role of CBD methodology, and then we explain the several characteristics of MaRMI-III which are considered necessary to the CBD environment. Next, we explain a process model of MaRMI-III which separates the development process from the project management process and prescribes well-ordered activities and tasks that the developer should conduct. Each phase forming the Process Model is explained in terms of its objectives and main constituent activities. Some techniques and workproducts related to each phase are also explained. Finally, to examine the usefulness of MaRMI-III, an analytical comparison with other CBD methodologies and the results of a questionnaire survey are described.

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Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.