• Title/Summary/Keyword: message design features

Search Result 43, Processing Time 0.024 seconds

Design Principles of Animated Pedagogical Agent and Instructional Message for Affective Learning

  • SON, Chanhee
    • Educational Technology International
    • /
    • v.15 no.1
    • /
    • pp.1-26
    • /
    • 2014
  • The purpose of this study was to develop design principles of both animated pedagogical agents as 'credible' persuasive message source and persuasive fear arousing instructional messages in order to help enhance attitude changes toward a certain issue. Based on the previous pedagogical agent research, this study drew the design principles providing ways to manipulate agent credibility level and fear arousing level of message. Consequently, it specified how to make pedagogical agents perceived less or more credible by learners by manipulating a variety of agent features. For fear arousing message, this study showed how fear arousing messages would be structured into one of three levels: non-threatening, moderately threatening, and strongly threatening. Two different agent conditions and three message conditions were actually developed and experimentally tested with the participants of 40 undergraduate students. The results showed that the agent design principles specified from the previous research worked well enough to make a distinction between the more credible agent and the less credible agent. The overall results of this study may indicate that the design strategies for fear arousing message are retained on the premise of some future refinements.

Smart IoT Service Users' Compliance with Personal Information Protection Behavior: An Empirical Study on the Message Design Features to Induce Installation of Software Updates (스마트 IoT 서비스 사용자의 개인정보 보호 행동 준수: 소프트웨어 업데이트 유도를 위한 메세지 디자인 특성에 관한 실증 연구)

  • Lee, Ho-Jin;Kim, Hyung-Jin;Lee, Ho-Geun
    • Informatization Policy
    • /
    • v.31 no.2
    • /
    • pp.82-104
    • /
    • 2024
  • Smart home services are growing rapidly as the development of the Internet of Things (IoT) opens the era of the so-called "Connected Living." Although personal information leaks through smart home cameras are increasing, however, users-while concerned-tend to take passive measures to protect their personal information. This study theoretically explained and verified how to design effective software update notification messages for smart home cameras to ensure that users comply with the recommended security behavior (i.e., update installation). In a survey experiment participated in by 120 actual users, the effectiveness of both emotional appeals (i.e., security breach warning images for fear appeals) and rational appeals (i.e., loss-framed messages emphasizing the negative consequences of not installing the updates) were confirmed. The results of this study provide theoretical interpretations and practical guidelines on the message design features that are effective for threat appraisals (i.e., severity, vulnerability) of smart home camera users and their protection motivation.

Securing the MQTT Protocol using the LEA Algorithm (LEA 알고리즘을 이용한 MQTT 프로토콜 보안)

  • Laksmono Agus Mahardika Ari;Iqbal Muhammad;Pratama Derry;Howon Kim
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2024.05a
    • /
    • pp.175-178
    • /
    • 2024
  • IoT is becoming more and more popular, along with the massive availability of cheap and easy-to-use IoT devices. One protocol that is often used in IoT devices is the Message Queuing Telemetry Transport (MQTT) protocol. By default, the MQTT protocol does not activate encrypted data security features. This MQTT default feature makes the transmitted and received message data vulnerable to attacks, such as eavesdropping. Therefore, this paper will design and implement encrypted data security using the lightweight cryptography algorithm. The focus of this paper will be on securing MQTT message data at the application layer. We propose a method for encrypting specific MQTT message fields while maintaining compatibility with the protocol's functionalities. The paper then analyzes the timing performance of the MQTT-LEA implementation on the Raspberry Pi 3+. Our findings demonstrate the feasibility of using LEA at the application layer to secure MQTT message communication on resource-constrained devices.

Design of Network Controller for Proportional Flow Control Solenoid Valve (비례유량제어밸브 네트워크 제어기 설계)

  • Jung, G.H.
    • Transactions of The Korea Fluid Power Systems Society
    • /
    • v.8 no.4
    • /
    • pp.17-23
    • /
    • 2011
  • Proportional control solenoid is a type of modulating valve that can continuously control the valve position with magnetic force of solenoid. Recent microcontroller based digital servocontroller for proportional valve is being developed toward the smart valve with additional features such as enhanced control algorithm for finer process and intelligent on-board diagnosis for maintenance. In this paper, development of servocontroller network control with CAN bus which is free from problems of security and network traffic jam is presented. Design of network control system includes modes of communication between master and slave, assignment of 29bit message identifier and message objects, transaction of communication sequence, etc. Monitoring function and control experiments for remote valve through CAN network prove the extended function of smart valve control system.

Research on Aesthetic Characteristics of Fabric Expression Technique of Art to Wear - Focusing on Art to Wear artists in the U.S.A. -

  • Jin, Kyung-Ok
    • Journal of Fashion Business
    • /
    • v.11 no.3
    • /
    • pp.133-151
    • /
    • 2007
  • The role of fabric now directly related with the expression of the beauty of clothing and it provides new and creative ideas. This study was aimed at reviewing basic data that can be used in systematic design development through fabric expression for today's fashion designers who must study unique, original fashion design development. For systematic development of design technique through fabric expression, fabric expression methods and characteristics, aesthetic characteristics and fabric design of 'art to wear' were reviewed and the results are as follows. First, the highly wrought fabric expression of art to wear was confirmed to be comprehending a message within itself. Second, aesthetic characteristics of fabric expression used in art to wear can be classified as decorativeness, extensity, 2-D pictorialness, handicraft, compounding and rearrangement, and 3-D characteristics. Third, the 6 aesthetic characteristics have unique design features and aesthetic categories. The understanding the fabric expression techniques through study on the classification of the fabric expression in 'art to wear' is expected to be extended to proposition of creative direction and inspiration of modern fashion.

Design and Implementation of DHCP Supporting Network Attack Prevention (네트워크 공격 방지를 지원하는 DHCP의 설계 및 구현에 관한 연구)

  • Yoo, Kwon-joeong;Kim, Eun-gi
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.4
    • /
    • pp.747-754
    • /
    • 2016
  • DHCP(Dynamic Host Configuration Protocol) is a protocol for efficiency and convenience of the IP address management. DHCP automatically assigns an IP address and configuration information needed to run the TCP/IP communication to individual host in the network. However, existing DHCP is vulnerable for network attack such as DHCP spoofing, release attack because there is no mutual authentication systems between server and client. To solve this problem, we have designed a new DHCP protocol supporting the following features: First, ECDH(Elliptic Curve Diffie-Hellman) is used to create session key and ECDSA(Elliptic Curve Digital Signature Algorithm) is used for mutual authentication between server and client. Also this protocol ensures integrity of message by adding a HMAC(Hash-based Message Authentication Code) on the message. And replay attacks can be prevented by using a Nonce. As a result, The receiver can prevent the network attack by discarding the received message from unauthorized host.

Performance of AMI-CORBA for Field Robot Application

  • Syahroni Nanang;Choi Jae-Weon
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.10a
    • /
    • pp.384-389
    • /
    • 2005
  • The objective on this project is to develop a cooperative Field Robot (FR), by using a customize Open Control Platform (OCP) as design and development process. An OCP is a CORBA-based solution for networked control system, which facilitates the transitioning of control designs to embedded targets. In order to achieve the cooperation surveillance system, two FRs are distributed by navigation messages (GPS and sensor data) using CORBA event-channel communication, while graphical information from IR night vision camera is distributed using CORBA Asynchronous Method Invocation (AMI). The QoS features of AMI in the network are to provide the additional delivery method for distributing an IR camera Images will be evaluate in this experiment. In this paper also presents an empirical performance evaluation from the variable chunk sizes were compared with the number of clients and message latency, some of the measurement data's are summarized in the following paragraph. In the AMI buffers size measurement, when the chuck sizes were change, the message latency is significantly change according to it frame size. The smaller frame size between 256 bytes to 512 bytes is more efficient fur the message size below 2Mbytes, but it average performance in the large of message size a bigger frame size is more efficient. For the several destination, the same experiment using 512 bytes to 2 Mbytes frame with 2 to 5 destinations are presented. For the message size bigger than 2Mbytes, the AMI are still able to meet requirement far more than 5 clients simultaneously.

  • PDF

The Expressive Characteristics of Fashion Installation in Henrik Vibskov Collection (헨릭 빕스코브 컬렉션에 나타난 패션 인스톨레이션의 표현 특성)

  • Ko, Hyunzin
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.6
    • /
    • pp.133-147
    • /
    • 2015
  • The aim of this study is to review the creative fashion installation of Henrik Vibskov, Danish designer. Its intention is to contribute useful information for more innovative fashion presentation. As a research method, document and case study were performed and his collections from 2004 F/W to 2016 S/S were analyzed. In fashion installation, the designer puts objects in meaningful spaces in order to convey a certain message, to make an integrated artwork, and to interact with spectator. It has been used in fashion exhibitions, as well as in the set design of fashion performance and fashion show. The results were as follows. Henrik Vibskov's fashion installation has three features, which are 1)conceptual theme approach that communicates a twisted and metaphoric message, with a poetic and interesting show title, 2) surrealistic scenography that plays with fragmentation of the human body, clustering of plastic and symbolic objects, innovative color transformations, and visual trickery between figures and the background, and 3) setting for multisensory performance that makes spectators interact by making artistic objects and surroundings, which stimulates the five senses. Henrik Vibskov's fashion installation can exist as an independent artwork, and not just as a supporting piece for a fashion show. It has both artistic and fashionable values, and can be an effective fashion presentation communicating his conceptual fashion themes.

A Design of Hybrid Implementation Server System for Network Game (네트워크 게임을 위한 하이브리드 분산 서버 시스템 설계에 관한 연구)

  • 배재환
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2003.05b
    • /
    • pp.455-459
    • /
    • 2003
  • In the great motive power which promotes the Game of future to develop. three main factors focus on 3D Graphics, Network and Virtual Reality. the Network technique as necessary elemental technique in Next-generation on-line game is being researched largely. However, from viewing the features of on-line game, if many users meet in same server, it not only causes heavy load to the server and brings inconvenience to the users, but also increases expense to the service provider and creates a problem which is to put up server or not. A proposal is going to do hybrid distributed system a client hardly depends on server for this paper, and to be able to enjoy a network game through information alternating current between clients. depended on the existing server, and the most message processing did a design in order to achieve between clients. A design way to propose is as follows. Primarily it was done in order proposed a message grade anger process way, and to be able to manage server or a client according to importance of message, and, with the second, did a Client-Server method and a Pear-to-Pear method at the same time, and a chase did efficiency. Third is going to propose other problem solving way by message grade anger in multi-anger and a security section of a message cue.

  • PDF

A Study on Visual Metaphors that appear in the Stage Design of Bob Crowley - Focused on the stage design of 'AIDA' - (밥 크로울리 무대디자인에 나타나는 시각적 은유에 관한 연구 - 뮤지컬 '아이다' 무대디자인을 중심으로 -)

  • Hwang, Su-Yeon;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.1
    • /
    • pp.55-63
    • /
    • 2013
  • The main purpose of (the) performing arts is to efficiently communicate the themes and meanings which performances contain under limited time and place to the audience. Stage design should visually express play writer's scripts and director's interpretations of works, amid limitations. Although it is mostly designed metaphorically, in many cases, it is used only as a tool describing the background of performances but fails to effectively convey the true message of scenes to spectators. On the other hand, Bob Crowley has been recognized for his own design presentation skills to win 'Best Scenic Design of a Musical' of Tony Awards for six times and still exerts great influence on the musical and performing arts fields as a set designer. This study analyzes his reading of scripts and visual metaphor expressions, focusing on the musical, 'Aida' where the skills are mostly notable. To that end, we studied the concept of stage arts and theory of visual metaphoric expression to derive the features of his own technique in visual metaphor. Then, the features were applied to each scene of 'Aida' to see how they are displayed on stage. The result shows that Bob Crowley not only describes the background on stage, but also visualizes characters' personality and emotions in scenes. Such method of his expression is a proof to enhanced performance level by maximizing the atmosphere. Considering that a stage design should be based on the capacity of a designer to reinterpret the space with renewed viewpoints, visual metaphoric expression can serve as an effective tool to deliver clear messages to the audience under limited time and space, which is open to various methods of expressions.