• Title/Summary/Keyword: mesh structure

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Retrieval of Non-rigid 3D Models Based on Approximated Topological Structure and Local Volume

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3950-3964
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    • 2017
  • With the increasing popularity of 3D technology such as 3D printing, 3D modeling, etc., there is a growing need to search for similar models on the internet. Matching non-rigid shapes has become an active research field in computer graphics. In this paper, we present an efficient and effective non-rigid model retrieval method based on topological structure and local volume. The integral geodesic distances are first calculated for each vertex on a mesh to construct the topological structure. Next, each node on the topological structure is assigned a local volume that is calculated using the shape diameter function (SDF). Finally, we utilize the Hungarian algorithm to measure similarity between two non-rigid models. Experimental results on the latest benchmark (SHREC' 15 Non-rigid 3D Shape Retrieval) demonstrate that our method works well compared to the state-of-the-art.

Characteristics of Cement Mortar using Water Repellent with Controlled Surface Structure to Imitate Ecology (생태모방 표면구조 제어에 의한 발수제 혼입 시멘트 모르타르 특성)

  • Kim, Sang Jin;Kang, Hye Ju;Kang, Suk Pyo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.76-77
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    • 2021
  • compared and reviewed the water repellency and strength characteristics by controlling the surface stamping size and fine aggregate ratio of cement mortar mixed with water repellent as a method to control the ecological imitation surface structure. As a result of measuring the contact angle, the higher the ratio of fine aggregate, the larger the contact angle. The contact angle increased when the surface structure was changed by stamping, and increased as the stamping size became smaller. In the surface stamping of mesh#150, the contact angle was particularly increased.

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Construction of Open-source Program Platform for Efficient Numerical Analysis and Its Case Study (효율적 수치해석을 위한 오픈소스 프로그램 기반 해석 플랫폼 구축 및 사례 연구)

  • Park, Chan-Hee;Kim, Taehyun;Park, Eui-Seob;Jung, Yong-Bok;Bang, Eun-Seok
    • Tunnel and Underground Space
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    • v.30 no.6
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    • pp.509-518
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    • 2020
  • This study constructed a new simulation platform, including mesh generation process, numerical simulation, and post-processing for results analysis based on exploration data to perform real-scale numerical analysis considering the actual geological structure efficiently. To build the simulation platform, we applied for open-source programs. The source code is open to be available for code modification according to the researcher's needs and compatibility with various numerical simulation programs. First, a three-dimensional model(3D) is acquired based on the exploration data obtained using a drone. Then, the domain's mesh density was adjusted to an interpretable level using Blender, the free and open-source 3D creation suite. The next step is to create a 3D numerical model by creating a tetrahedral volume mesh inside the domain using Gmsh, a finite element mesh generation program. To use the mesh information obtained through Gmsh in a numerical simulation program, a converting process to conform to the program's mesh creation protocol is required. We applied a Python code for the procedure. After we completed the stability analysis, we have created various visualization of the study using ParaView, another open-source visualization and data analysis program. We successfully performed a preliminary stability analysis on the full-scale Dokdo model based on drone-acquired data to confirm the usefulness of the proposed platform. The proposed simulation platform in this study can be of various analysis processes in future research.

BIM Mesh Optimization Algorithm Using K-Nearest Neighbors for Augmented Reality Visualization (증강현실 시각화를 위해 K-최근접 이웃을 사용한 BIM 메쉬 경량화 알고리즘)

  • Pa, Pa Win Aung;Lee, Donghwan;Park, Jooyoung;Cho, Mingeon;Park, Seunghee
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.42 no.2
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    • pp.249-256
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    • 2022
  • Various studies are being actively conducted to show that the real-time visualization technology that combines BIM (Building Information Modeling) and AR (Augmented Reality) helps to increase construction management decision-making and processing efficiency. However, when large-capacity BIM data is projected into AR, there are various limitations such as data transmission and connection problems and the image cut-off issue. To improve the high efficiency of visualizing, a mesh optimization algorithm based on the k-nearest neighbors (KNN) classification framework to reconstruct BIM data is proposed in place of existing mesh optimization methods that are complicated and cannot adequately handle meshes with numerous boundaries of the 3D models. In the proposed algorithm, our target BIM model is optimized with the Unity C# code based on triangle centroid concepts and classified using the KNN. As a result, the algorithm can check the number of mesh vertices and triangles before and after optimization of the entire model and each structure. In addition, it is able to optimize the mesh vertices of the original model by approximately 56 % and the triangles by about 42 %. Moreover, compared to the original model, the optimized model shows no visual differences in the model elements and information, meaning that high-performance visualization can be expected when using AR devices.

Constant Time Algorithm for the Window Operation of Linear Quadtrees on RMESH (RMESH구조에서 선형 사진트리의 윈도우 연산을 위한 상수시간 알고리즘)

  • Kim, Kyung-Hoon;Jin, Woon-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.3
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    • pp.134-142
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    • 2002
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The window operation is one of important geometry operations in image processing, which extracts a sub-image indicated by a window in the image. In this paper, we present an algorithm to perform the window operation of binary images represented by quadtrees, using three-dimensional $n{\times}n{\times}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\times}n{\times}n$ RMESH.

Fatigue Strength Analysis of Pontoon Type VLFS Using Spectral Method (통계해석법에 의한 폰툰식 VLFS의 피로강도해석)

  • Park, Seong-Whan;Han, Jeong-Woo;Han, Seung-Ho;Ha, Tae-Bum;Lee, Hong-Gu;Hong, Sa-Young;Kim, Byoung-Wan;Kyoung, Jo-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.3 s.147
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    • pp.351-361
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    • 2006
  • The fatigue strength analysis of VLFS is carried out by using a 3-dimensional plate finite element model with a zooming technology which performs the modeling of wide portions of the structure by a coarse mesh but the concerned parts by a very fine mesh of t by t level. And a stepwise substructure modeling technique for global loading conditions is applied which uses the motion response of the global structure from 2-D plate hydroelastic analysis as the enforcing nodal displacements of the concern 3-D structural zooming model. Seven incident wave angles and whole ranges of frequency domains of wave spectrum are considered. In order to consider the effect of breakwater, the modified JONSWAP wave spectrum is used. Applying the wave data of installation region, the longterm spectrum analysis is done based on stochastic process and the fatigue life of the structure is estimated. Finally some design considerations from the view point of fatigue strength analysis of VLFS are discussed.

Constant Time Algorithms for Region Expansion and Scaling of Linear Quadtrees on RMESH (RMESH 구조에서 선형 사진트리의 영역 확장과 스케일링을 위한 상수시간 알고리즘)

  • Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.11A no.3
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    • pp.173-180
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    • 2004
  • Quadtree, which 11 a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related to quadtrees. The region expansion is an operation to expand images by a given distance and the scaling If an operation to scale images by a given scale factor. In this paper, we present algorithms to perform the region expansion and scaling of images represented by quadtrees, using three-dimensional n${\times}$n${\times}$n processors on RMESH(Reconfigurable MESH). These algorithms have constant time complexities by using efficient basic operations to route the locational codes of quadtree on the hierarchical structure of n${\times}$n${\times}$n RMESH.

Development of an Automated Aero-Structure Interaction System for Multidisciplinary Design Optimization for the Large AR Aircraft Wing (가로세로비가 큰 항공기 날개의 다분야 통합 최적설계를 위한 자동화 공력-구조 연계 시스템 개발)

  • Jo, Dae-Sik;Yoo, Jae-Hoon;Joh, Chang-Yeol;Park, Chan-Woo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.7
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    • pp.716-726
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    • 2010
  • In this research, design optimization of an aircraft wing has been performed using the fully automated Multidisciplinary Design Optimization (MDO) framework, which integrates aerodynamic and structural analysis considering nonlinear structural behavior. A computational fluid dynamics (CFD) mesh is generated automatically from parametric modeling using CATIA and Gambit, followed by an automatic flow analysis using FLUENT. A computational structure mechanics (CSM) mesh is generated automatically by the parametric method of the CATIA and visual basic script of NASTRAN-FX. The structure is analyzed by ABAQUS. Interaction between CFD and CSM is performed by a fully automated system. The Response Surface Method (RSM) is applied for optimization, helping to achieve the global optimum. The optimization design result demonstrates successful application of the fully automated MDO framework.

Constant Time Algorithm for Alignment of Unaligned Linear Quadtrees on RMESH (RMESH구조에서 unaligned 선형 사진트리의 alignment를 위한 상수시간 알고리즘)

  • 김경훈;우진운
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.1_2
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    • pp.10-18
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    • 2004
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent binary images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The operations of unaligned linear quadtrees, which are operations among the linear quadtrees with different origin, are able to perform the translated or rotated images efficiently. And this operations requires alignment of the linear quadtrees. In this paper, we present an efficient algorithm to perform alignment of unaligned linear quadtrees, using three-dimensional $n{\pm}n{\pm}n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to route the locational codes of quardtree on the hierarchical structure of $n{\pm}n{\pm}n$ RMESH.

Constant Time Algorithm for Computing Block Location of Linear Quadtree on RMESH (RMESH에서 선형 사진트리의 블록 위치 계산을 위한 상수시간 알고리즘)

  • Han, Seon-Mi;Woo, Jin-Woon
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.151-158
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    • 2007
  • Quadtree, which is a hierarchical data structure, is a very important data structure to represent images. The linear quadtree representation as a way to store a quadtree is efficient to save space compared with other representations. Therefore, it has been widely studied to develop efficient algorithms to execute operations related with quadtrees. The computation of block location is one of important geometry operations in image processing, which extracts a component completely including a given block. In this paper, we present a constant time algorithm to compute the block location of images represented by quadtrees, using three-dimensional $n\times n\times n$ processors on RMESH(Reconfigurable MESH). This algorithm has constant-time complexity by using efficient basic operations to deal with the locational codes of quardtree on the hierarchical structure of $n\times n\times n$ RMESH.