• Title/Summary/Keyword: media type

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Effects of type of fashion advertisement, brand extension and consumer innovativeness on advertising credibility (패션광고 유형과 패션브랜드 확장, 소비자 혁신성이 광고신뢰도에 미치는 영향)

  • Kim, Sun Ah;Hwang, Sun Jin
    • The Research Journal of the Costume Culture
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    • v.26 no.5
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    • pp.714-726
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    • 2018
  • This study investigates the effects of the type of advertisement, brand extension, and consumer innovativeness on the credibility of fashion advertisements. The factorial design is constructed as a 2(type of fashion advertisement: general vs. cross-media) ${\times}2$(consumer innovativeness: high vs. low) ${\times}2$(the type of fashion brand extension: similar vs. dissimilar) three-way mixed design in which consumer innovativeness is the between-subjects variable. Subjects of this study included 210 men and women in their 20s and 30s who resid in Seoul and had SNS experiences. Frequency analysis, credibility analysis, three-way ANOVA, and simple interaction analysis were conducted using the SPSS 20.0 statistics package. The results are as follows: First, the type of fashion advertisement had a significant effect on advertising credibility. Cross-media advertisements had a more positive effect than general advertisements on all of the dependent variables. Also, the type of brand extension and consumer innovativeness showed significant effect on advertising credibility and the interaction effect between the type of fashion advertisement and consumer innovativeness was significant. Lastly, the effect of different types of brand extensions on advertising credibility showed a significant difference according to consumer innovativeness. Thus, a marketing strategy using cross-media advertising is proven to be effective in gaining consumer trust for a fashion brand.

Phosphorus Removal from Wastewater by CaCO3 Media (탄산칼슘 담체를 이용한 폐수내의 인 제거)

  • Kim, Moon Ki;Park, Jae Hong;Lee, Kwang Hyun;Joo, Hyun Jong
    • Journal of Korean Society on Water Environment
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    • v.25 no.4
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    • pp.515-521
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    • 2009
  • In this study, the applicability of $CaCO_3$ as a seed material for crystallization reaction was tested. $CaCO_3$ was ground to lesser than 425 mesh and was made to media mixed with binder. Batch experiment was to investigate the ${PO_4}^{3-}-P$ removal efficiency of different parameters such as $CaCO_3$ dosage and binder ratio, size, type and mass of media. In addition, the effect of phosphorus removal from wastewater was tested using a lab-scaled crystallization reactor. At the results of the batch test, phosphorus removals were improved with increasing $CaCO_3$ dosage and media mass but were decreased with increasing media size. Moreover, phosphorus removals were influenced by specific surface area but media type. The average T-P and ${PO_4}^{3-}-P$ removal efficiency in a lab-scaled crystallization reactor with $CaCO_3$ media for wastewater were shown to be 60.2% and 60.3% for 18 days of operation time.

Effects of Purchase Intention according to Media Type for Advertising and Publicity in Viewing Performance of Popular Arts (광고 및 홍보를 위한 매체별 유형이 대중예술 공연관람 구매의사 요인에 미치는 영향)

  • Kwon, Hyeog-In;Joo, Hi-Yeob;Jung, Soon-Gyu
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.133-144
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    • 2012
  • In this paper, we analyzed that a performing director can make effective advertising and publicity with any medium during the overall performance planning. We discovered 3 steps which are before viewing(viewing motive), during view(service quality) and after viewing(content quality) which affect purchase decision on viewing performance followed by an adjustment effect according to media type. Through surveying and analyzing the results, we confirmed that viewing motive, service quality, and content quality have significant effect on purchase decision and significant adjustment effect according to media type. Therefore, we expect that a performing director can make an effective advertising and publicity decision with any medium during performance planning.

Information Diffusion Difference by Product Type Based on Social Media Type (소셜 미디어 유형에 기반한 제품유형에 따른 정보 확산 차이)

  • Heon Baek
    • Information Systems Review
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    • v.19 no.3
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    • pp.91-104
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    • 2017
  • This study aims to understand the differences in the media characteristics of two types of media, namely, Blog and Twitter, as well as in their factors that affect product information diffusion. To achieve these objectives, the information diffusion pattern is identified by analyzing the number of product-related posts in each media based on the Bass model. The analysis results revealed that the information diffusion speed of hedonic goods was faster than that of utilitarian goods. Regardless of product type, Twitter had a higher imitation effect than Blog, while Blog had a higher innovation effect than Twitter. The results implied that users of Blog tended to find information by themselves while those of Twitter relied more on the others' evaluation than their own subjective evaluations of innovations.

The study on Fixed Bio-reactor Characteristics Using Porous Media (다공성 여재를 이용한 고정생물막 반응기 특성에 관한 연구)

  • 이영신;김동민;정상철;백명석
    • Journal of Environmental Health Sciences
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    • v.22 no.1
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    • pp.99-106
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    • 1996
  • The purpose of this study is to observe a specific removal efficiency of synthethetic wastewater which is managed by upflow submerged type at porous media which was sinteringed on a comparative low temperature 600$\circ$C, was annexed slag and humus soil with main material kaolinite. Observing removal efficiency quality of each media, a mixed media of kaolinite and humus soil by gravity percent 60, 40% respectively showed the most excellent removal utility, and applied predictive models for suspended culture kinetics without consideration diffusion limitation, and when analyzed kinetic which had been processed by this study the removal efficiency accompanied by carbon, nitrogen, phosphorous volumetric loading rate variation standed for a comparative large change rate 61~71%, it means the selection of the most proper load factor had a great effect on the highly removal efficiency, yield coefficient(Y) and specific microbial attach equation showed 1.53 mgVSS/mgCOD, $m_p=10039.4\times ((S_0)/(6.75+S_0))$ repectively.

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A Push Type Display for Personal Contents Sharing (개인 콘텐트 공유를 위한 푸쉬형 디스플레이)

  • Seung-Hun Jeon;Hyok S. Choi ;Seong-Kook Shin;MyoungSoon Choi;Guanhua Zhang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.818-819
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    • 2008
  • 본 논문에서는 사용자 편의를 고려하여 개인 콘텐트를 공유할 수 있는 푸쉬형 (Push Type)의 디스플레이를 제안하였다. 기존의 Web 기술과 UPnP (Universal Plug and Play)를 확장하여 브로드밴드상의 디바이스에 콘텐트를 Push 하거나 디바이스를 직접 제어 가능하게 하는 WPnP (Wideband Plug and Play)를 제안하였다. 또한, 서버에서 각 디바이스 별 메타데이터를 관리함으로써 사용자간의 콘텐트 공유를 쉽게 할 수 있었다. 제안된 설계는 직접 시스템에 구현하였다.

A Study of Effect on Media Exposure and Cybercrime Perception (미디어 노출과 사이버범죄 인식 간의 영향 연구)

  • Ko, Du-Hee;Won, Young-A
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.67-75
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    • 2016
  • This study focused on university students' risk perception of cybercrime through media exposure. For this purpose, I tried to figure out the results of risk perception on cybercrime with 8 factors. As a result, the lowest type of cybercrime was internet fraud, and it was caused by media type and degree of exposure, where university students get information about cybercrime. There's a difference of students' risk perception by media type, news media was the best. Depending on the media of the environment, even in the area of cyber crime there is a difference of perception of risk for each individual. And it can be confirmed that the risk perception in response to the exposure of the media has changed.

The Effect of Media on the Removal Efficiency and Filtration Performance in the Submerged Membrane-Coupled Sequencing Batch Reactor with Media (담체가 첨가된 침지형 막결합 연속회분식 반응기에서 제거효율과 여과성능에 대한 담체의 효과)

  • Kim, Seung-Geon;Lee, Ho-Won
    • Membrane Journal
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    • v.22 no.6
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    • pp.450-460
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    • 2012
  • In the submerged membrane-coupled sequencing batch reactor (MSBR) with sponge type media, the effect of media on the removal efficiency and filtration performance were investigated. Dosages of the media in the MSBR were set of 5%, 10%, and 20% based on working volume of reactor. As a control system, the MSBR without media was also operated. The experimental results showed that there was also no difference observed in the removal efficiencies of COD, T-N, and T-P irrespective of the dosages of the media. But TMP (transmembrane pressure) of the MSBR with media increased slowly during the operation time, while that of the MSBR without media increased rapidly at the initial operation. This result was thought that the collisions between flat membrane and moving media gave shear forces which decreased the cake layer on the surface of flat type membrane. Consequently, this study showed that filtration performance of the MSBR with media was greatly enhanced compared with that of the MSBR without media. The MSBR with media suggested in this study can be a good candidate for the wastewater treatment.

Impact of the Fit of Immersive Technology and Media Art Type on User Commitment and Revisit Intention (몰입형 기술 특성과 미디어아트 관람 특성과의 적합성이 관객의 몰입감과 재방문의도에 미치는 영향)

  • Choi, Ji-Ae;Yoo, Kun-Woo;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.654-667
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    • 2021
  • This study examined the perceived fit between the characteristics of immersive technology and the type of media art affects commitment, satisfaction, and revisit intention. The results showed that the quality of projection mapping and the reputation of original art had a positive effect on the perceived fit whereas the accessibility of original art had a negative effect on the perceived fit. In addition, the reputation of original art and the perception of fit increased the commitment of the media art exhibition, which positively affected the satisfaction and revisit intention. This study provides theoretical and practical implications regarding the effect of immersive technology and media art type of digital media art.

Exhibition Space Characteristics that Reflect the Expression Type of Interaction Design - Centered in Digital Media Exhibition Space of Seoul City - (인터랙션 디자인 표현유형을 반영한 전시공간 특성 - 서울지역 디지털미디어 전시공간을 중심으로 -)

  • Kim, Kyoung-Tae;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.55-62
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    • 2016
  • This study was to research and study whether the types of interaction design perform the effective functions and roles as the exhibition space that audiences want centered in the digital media exhibition space. It was to suggest effective space characteristics through analyzing how the interaction design was expressed at the exhibition space and its application. For the analysis, it completes theoretical inquiry on the classification of the space characteristics according to the concept type of interaction and design characteristics. Based on it, it directly visited the exhibition space that reflected the interaction design centered in Seoul City, experienced the given experience, and designed the analyzing frame by composing a checklist after the observation research. Through the designed analysis, it performed a site questionnaire to audiences. It induced the conclusion as follows after analyzing the case space that reflected the interaction design type. First, the program analysis of the space that has the variability is necessary through a variety of digital analysis as there is a limitation that the characteristic of digital media has. Second, in the concept type of the interaction design, it needs the interaction stage among people that can communicate with audiences and stimulate their senses through vidual factors. Third, in the characteristic of the interaction design, it should try to use effective contents to get over the limitation of the space through the interaction in the designated space in case of exhibition. In the following research, it needs to study on the variety of stage plans in detail by supplying contents to audiences and grafting to the exhibition space continuously through using the interaction design that uses digital media at there.