• Title/Summary/Keyword: media map

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A study on the MAP network management for real time application (실시간 응용을 위한 MAP 네트워크 관리에 관한 연구)

  • 이창원;신기명;이강현;김용득
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.332-336
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    • 1991
  • Network management is responsible for gathering information on the usage of the network media by the network devices, ensuring the correct operation of the network, and providing reports. MAP network management must provide the high reliability of the media and signaling method, even in very harsh environments, providing a very low bit error rate and minimum number of retransmission. In this paper, we analysed the framework of OSI management and MAP network management and discussed the implementation method of fault management and remote management mechanism in the Mini-MAP controller developed for IBM-PC.

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Depth Map Refinement using Segment Plane Estimation (세그멘트 평면 추정을 이용한 깊이 지도 개선)

  • Jung, Woo-Kyung;Han, Jong-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.286-287
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    • 2020
  • Depth map is the most common way of expressing 3D space in immersive media. In this paper, we propose a post-processing method to improve the quality of depth map. In proposed method, a depth map is divided into segments, and the plane of each segment estimated using RANSAC. In order to increase the accuracy of the RANSAC process, we apply matching reliability of each pixel in depth map as a weighting factor.

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Physics-based height map optimization conveying real-measured flow speed for virtual soap bubble rendering

  • Han, Sol;Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.284-290
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    • 2020
  • In this paper, we propose a method to generate and optimize the height map that is suitable to render a soap bubble. The height map represents the flow speed of soap bubbles. To this end, we have analyzed the flow of the soap bubble surface through experiment, derived the moving speed value for each section. Some image filters have been used for optimization that reflects the parameters of the derived height map. In addition, in order to verify the results of the study, actual data measuring the surface flow speed of soap bubbles, the speed of the initial height map, and the optimized height map speed have been compared and tested. Through this study, we reach the issue that it is possible to express the variable flow speed of soap bubbles with the optimized height map, and it will help to express various fluids.

An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.

A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

Efficient Local Decoding Using Bit Stream Map for High Resolution Video (비트 스트림 지도를 이용한 고해상도 영상의 효율적인 지역복호화)

  • Park Sungwon;Won Jongwoo;Lee Sunyoung;Kim Wookjoong;Kim Kyuheon;Jang Euee S
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.391-401
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    • 2004
  • In this paper, we introduce a novel coding method to efficiently enable spatial random access for high resolution video. In terms of resolution and display size, standard display devices (such as cathode-ray tubes. monitors. PDAs, and LCDs) do not sufficiently support high resolution video such as digital cinema and panoramic video. Currently, users have no choice but to view video at lower resolution as a result of down-sampling, or only a partial region of the video due to display size limitations. Our proposed method. which we call the B-map, represents the set of starting locations of the coded segments in a picture frame. This information, or B-map, is first sent to the decoder prior to the coded data stream of the frame and is then used for fast local decoding. To test our method, we compare our B-map with JPEG tiling and the JPEG Resynchronization marker. Experimental results show that the proposed coding method requires less overhead than existing methods during the same decoding time. The results show promise for future panoramic or digital cinema applications.

Predicting the Application of Huawei Augmented Reality on Media Façade: Using the TAM Model

  • Chen, Yan;Liu, Shanshan;Lee, Jong Yoon
    • International Journal of Contents
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    • v.18 no.2
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    • pp.32-46
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    • 2022
  • In recent years, large-scale and high-density use of LED on facades has exposed some disadvantages, such as light pollution, high energy consumption, unsustainability, and poor interactivity. Because of the development of smartphones and augmented reality (AR), AR has emerged as a new technology available to users to interact with the media façade. As an augmented reality app for public space, the AR map app can superimpose virtual images on the surface of a building to form an AR media façade, which can be applied in the fields of navigation, advertising, interactive public art, smart retail, etc. This study establishes the variables influencing usage intention and the consequent outcomes of Huawei AR map app and uses the technology acceptance model (TAM) to discuss their relationship. Results show that consumer innovativeness, information quality, and design quality have a strong influence on perceived ease of use. Information quality has a positive impact on perceived usefulness, but design quality has a weak influence. Also, the design quality of Huawei AR map app and consumer innovativeness have a higher effect on perceived enjoyment than information quality. Users' usage attitude and perceived usefulness when using Huawei AR map app are key factors determining their usage intention. This study inspires city planners, architects, developers, and designers of AR apps that augmented reality can partly replace media façade, and that investment in augmented reality will achieve significant sustainable economic and social benefits.

Topic Map automatic construction Study for research information resource (학술정보자원에 대한 Topic Map 자동구축 방안)

  • Jang, Hwa-Su;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.13-18
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    • 2009
  • Topic Map을 구축하는데 있어서 봉착하는 문제는 특정분야 전문가들이 Topic Map의 구성과 체계에 익숙하지 않다는 점이다. 이를 해결하기 위해서 Topic Map의 모든 요소들을 새로이 작성하는 것 보다는 작성하려는 분야에 대해 기 구축된 정보자원이 존재할 경우 이를 최대한 재활용하여, 모은 요소들을 추출한 다음 Topic Map 온톨로지로 변환하고 이용하는 것이 시간과 비용을 절약할 수 있는 효율적인 방법일 것이다. 본 연구에서는 기 구축된 학술DB보부터 Topic Map에서 재활용할 수 있는 요소들을 추출하기 위한 정보 소스로서 데이터베이스 스키마와 MARC에서 언급하는 메타데이터를 이용하는 것은, 기초 학문자료의 복잡한 관계의 개념구조, 자료유형 및 자료간의 의미적 상관관계 표현에 있어 효율적인 개발방법임을 제안한다.

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Depth-map coding using the block-based decision of the bitplane to be encoded (블록기반 부호화할 비트평면 결정을 이용한 깊이정보 맵 부호화)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.232-235
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    • 2010
  • This paper proposes an efficient depth-map coding method. The adaptive block-based depth-map coding method decides the number of bit planes to be encoded according to the quantization parameters to obtain the desired bit rates. So, the depth-map coding using the block-based decision of the bit-plane to be encoded proposes to free from the constraint of the quantization parameters. Simulation results show that the proposed method, in comparison with the adaptive block-based depth-map coding method, improves the average BD-rate savings by 3.5% and the average BD-PSNR gains by 0.25dB.

Performance Analysis of Iterative Detection Scheme for the D-STTD System

  • Yoon, Gil-Sang;Lee, Jeong-Hwan;Cho, In-Sik;Seo, Chang-Woo;Ryoo, Sang-Jin;You, Cheol-Woo;Hwang, In-Tae
    • Journal of information and communication convergence engineering
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    • v.7 no.2
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    • pp.235-240
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    • 2009
  • This paper combines various detection techniques and analyzes their performances in detecting the transmission information of the D-STTD scheme that uses, in parallel, the STTD scheme known as the Alamouti code. The D-STTD scheme adopts one of the STTD schemes for transmission to acquire diverse effects and uses another form of STTD for multiplexing effects. Due to the multiplexing effect that transmits different data, it is difficult to apply D-STTD to the conventional STTD combining technique. This paper combines the D-STTD system with linear algorithm, SIC algorithm and OSIC algorithm known as multiplexing detection scheme based on MMSE scheme. And we propose the detection scheme of the D-STTD using MAP algorithm and analyze the performance of each system. The simulation results showed that the detector using iterative algorithm has better performance than Linear MMSE Detector. Especially, we can show that the detector using MAP algorithm outperforms conventional detector.