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An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping  

Park, Woo-Chan (Media Processor Lab., Dept. of Computer Engineering, Sejong Univ.)
Kim, Dong-Seok (Media Processor Lab., Dept. of Computer Engineering, Sejong Univ.)
Abstract
This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.
Keywords
3D Graphics; Ray Tracing; Texture Mapping;
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