Browse > Article
http://dx.doi.org/10.5392/IJoC.2022.18.2.032

Predicting the Application of Huawei Augmented Reality on Media Façade: Using the TAM Model  

Chen, Yan (SangMyung University)
Liu, Shanshan (Nanyang Institute of Technology)
Lee, Jong Yoon (SangMyung University)
Publication Information
Abstract
In recent years, large-scale and high-density use of LED on facades has exposed some disadvantages, such as light pollution, high energy consumption, unsustainability, and poor interactivity. Because of the development of smartphones and augmented reality (AR), AR has emerged as a new technology available to users to interact with the media façade. As an augmented reality app for public space, the AR map app can superimpose virtual images on the surface of a building to form an AR media façade, which can be applied in the fields of navigation, advertising, interactive public art, smart retail, etc. This study establishes the variables influencing usage intention and the consequent outcomes of Huawei AR map app and uses the technology acceptance model (TAM) to discuss their relationship. Results show that consumer innovativeness, information quality, and design quality have a strong influence on perceived ease of use. Information quality has a positive impact on perceived usefulness, but design quality has a weak influence. Also, the design quality of Huawei AR map app and consumer innovativeness have a higher effect on perceived enjoyment than information quality. Users' usage attitude and perceived usefulness when using Huawei AR map app are key factors determining their usage intention. This study inspires city planners, architects, developers, and designers of AR apps that augmented reality can partly replace media façade, and that investment in augmented reality will achieve significant sustainable economic and social benefits.
Keywords
Media Facade; Mobile Application; Augmented Reality; Technology Acceptance Model; Huawei;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Y. Kim, Y. Park, and J. Choi, "A study on the adoption of IoT smart home service: using Value-based Adoption Model," Total Quality Management & Business Excellence, vol. 28, no. 9-10, pp. 1149-1165, 2017, doi: http://dx.doi.org/10.1080/14783363.2017.1310708.   DOI
2 V. Venkatesh and F. D. Davis, "A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies," Management Science, vol. 46, no. 2, pp. 186-204, 2000, doi: https://doi.org/10.1287/mnsc.46.2.186.11926.   DOI
3 K. Sohn and O. Kwon, "Technology acceptance theories and factors influencing artificial Intelligence-based intelligent products," Telematics and Informatics, vol. 47, 2020, doi: http://dx.doi.org/10.1016/j.tele.2019.101324.   DOI
4 V. Venkatesh, M. G. Morris, G. B. Davis, and F. D. Davis, "User acceptance of information technology- Towards a unified view," MIS Quarterly, vol. 27, no. 3, pp. 425-478, 2003, doi: https://doi.org/10.2307/30036540.   DOI
5 J. W. C. Arts, R. T. Frambach, and T. H. A. Bijmolt, "Generalizations on consumer innovation adoption: A meta-analysis on drivers of intention and behavior," International Journal of Research in Marketing, vol. 28, no. 2, pp. 134-144, 2011, doi: http://dx.doi.org/10.1016/j.ijresmar.2010.11.002.   DOI
6 R. H. Hall and P. Hanna, "The impact of web page text-background colour combinations on readability, retention, aesthetics and behavioural intention," Behaviour & Information Technology, vol. 23, no. 3, pp. 183-195, 2004, doi: http://dx.doi.org/10.1080/01449290410001669932.   DOI
7 M. Jennings, "Theory and models for creating engaging and immersive ecommerce websites," in the 2000 ACM SIGCPR conference, Chicago, 2000, pp. 77-85, doi: https://doi.org/10.1145/333334.333358.   DOI
8 T. Ahn, S. Ryu, and I. Han, "The impact of the online and offline features on the user acceptance of Internet shopping malls," Electronic Commerce Research and Applications, vol. 3, no. 4, pp. 405-420, 2004, doi: http://dx.doi.org/10.1016/j.elerap.2004.05.001.   DOI
9 N. E. Shamy and K. Hassanein, "A meta-analysis of enjoyment effect on technology acceptance," in the 50th Hawaii International Conference on System Sciences, Hawaii, 2017, doi: https://doi.org/10.24251/HICSS.2017.501.   DOI
10 H.-C. Kim and M. Y. Hyun, "Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?," Computers in Human Behavior, vol. 59, pp. 28-38, 2016, doi: http://dx.doi.org/10.1016/j.chb.2016.01.001.   DOI
11 J.-C. Hong, P.-H. Lin, and P.-C. Hsieh, "The effect of consumer innovativeness on perceived value and continuance intention to use smartwatch," Computers in Human Behavior, vol. 67, pp. 264-272, 2017, doi: http://dx.doi.org/10.1016/j.chb.2016.11.001.   DOI
12 D. Shin, "How does immersion work in augmented reality games? A user-centric view of immersion and engagement," Information, Communication & Society, vol. 22, no. 9, pp. 1212-1229, 2017, doi: http://dx.doi.org/10.1080/1369118x.2017.1411519.   DOI
13 E. Park, S. Baek, J. Ohm, and H. J. Chang, "Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model," Telematics and Informatics, vol. 31, no. 1, pp. 3-15, 2014, doi: http://dx.doi.org/10.1016/j.tele.2013.07.001.   DOI
14 K. M. Zielinska-Dabkowska and K. Xavia, "Global Approaches to Reduce Light Pollution from Media Architecture and Non-Static, Self-Luminous LED Displays for Mixed-Use Urban Developments," Sustainability, vol. 11, no. 12, 2019, doi: http://dx.doi.org/10.3390/su11123446.   DOI
15 H.-F. Lin and C.-H. Chen, "Design and application of augmented reality query-answering system in mobile phone information navigation," Expert Systems with Applications, vol. 42, no. 2, pp. 810-820, 2015, doi: http://dx.doi.org/10.1016/j.eswa.2014.07.050.   DOI
16 H.-W. Kim, H. C. Chan, and S. Gupta, "Value-based Adoption of Mobile Internet: An empirical investigation," Decision Support Systems, vol. 43, no. 1, pp. 111-126, 2007, doi: http://dx.doi.org/10.1016/j.dss.2005.05.009.   DOI
17 M. Foth and G. A. Caldwell, "More-than-Human Media Architecture," presented at the Proceedings of the 4th Media Architecture Biennale Conference, 2018, doi: https://doi.org/10.1145/3284389.3284495.   DOI
18 P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays," IEICE Transactions on Information and Systems, vol. E77-D,12, pp. 1321-1329, 1994.
19 K. Zielinska-Dabkowska and A. Fatah gen Schieck, "Designing digital displays and interactive media in today's cities by night. Do we know enough about attracting attention to do so?," Conscious Cities Anthology, vol. 2018, no. 1, 2018, doi: http://dx.doi.org/10.33797/cca18.01.01.   DOI
20 M. Foth, M. Tomitsch, L. Forlano, M. H. Haeusler, and C. Satchell, "Citizens breaking out of filter bubbles," presented at the Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016, doi: https://doi.org/10.1145/2914920.2915010.   DOI
21 L. Manovich, "The poetics of augmented space," Visual Communication, vol. 5, no. 2, pp. 219-240, 2016, doi: http://dx.doi.org/10.1177/1470357206065527.   DOI
22 T. Holz, A. G. Campbell, G. M. P. O'Hare, J. W. Stafford, A. Martin, and M. Dragone, "MiRA-Mixed Reality Agents," International Journal of Human-Computer Studies, vol. 69, no. 4, pp. 251-268, 2011, doi: http://dx.doi.org/10.1016/j.ijhcs.2010.10.001.   DOI
23 E. Holdack, K. Lurie-Stoyanov, and H. F. Fromme, "The role of perceived enjoyment and perceived informativeness in assessing the acceptance of AR wearables," Journal of Retailing and Consumer Services, 2020, doi: http://dx.doi.org/10.1016/j.jretconser.2020.102259.   DOI
24 O. A. Caplescu, "Augmented spaces, a look beyond advertising," in Urbanism. Arhitectura. Constructii. Romania: INCD URBAN-INCERC, 2014, pp. 67-82.
25 L. Humphreys and T. Liao, "Mobile Geotagging: Reexamining Our Interactions with Urban Space," Journal of Computer-Mediated Communication, vol. 16, no. 3, pp. 407-423, 2011, doi: http://dx.doi.org/10.1111/j.1083-6101.2011.01548.x.   DOI
26 A. Nayyar, B. Mahapatra, D. Nhuong Le, and G. Suseendran, "Virtual Reality (VR) & Augmented Reality (AR) technologies for tourism and hospitality industry," International Journal of Engineering & Technology, vol. 7, no. 2.21, 2018, doi: http://dx.doi.org/10.14419/ijet.v7i2.21.11858.   DOI
27 A. Dunser, M. Billinghurst, J. Wen, V. Lehtinen, and A. Nurminen, "Exploring the use of handheld AR for outdoor navigation," Computers & Graphics, vol. 36, no. 8, pp. 1084-1095, 2012, doi: http://dx.doi.org/10.1016/j.cag.2012.10.001.   DOI
28 A. Rese, S. Schreiber, and D. Baier, "Technology acceptance modeling of augmented reality at the point of sale: Can surveys be replaced by an analysis of online reviews?," Journal of Retailing and Consumer Services, vol. 21, no. 5, pp. 869-876, 2014, doi: http://dx.doi.org/10.1016/j.jretconser.2014.02.011.   DOI
29 F. D. Davis, "Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology," MIS Quarterly, vol. 13, no. 3, 1989, doi: http://dx.doi.org/10.2307/249008.   DOI
30 F. D. Davis, R. Bagozzi, and P. R. Warshaw, "Extrinsic and intrinsic motivation to use computers in the workplace," Journal of Applied Social Psychology, vol. 22, pp. 1109-1130, 1992, doi: https://doi.org/10.1111/j.1559-1816.1992.tb00945.x.   DOI
31 P. Spreer and K. Kallweit, "Augmented Reality in Retail: Assessing the Acceptance and Potential for Multimedia Product Presentation at the PoS," SOP Transactions on Marketing Research, vol. 1, no. 1, pp. 23-31, 2014, doi: http://dx.doi.org/10.15764/mr.2014.01002.   DOI
32 H. Verkasalo, C. Lopez-Nicolas, F. J. Molina-Castillo, and H. Bouwman, "Analysis of users and non-users of smartphone applications," Telematics and Informatics, vol. 27, no. 3, pp. 242-255, 2010, doi: http://dx.doi.org/10.1016/j.tele.2009.11.001.   DOI
33 J.-W. Moon and Y.-G. Kim, "Extending the TAM for a World-Wide-Web context," Information & Management vol. 38, no. 4, pp. 217-230, 2001, doi: https://doi.org/10.1016/S0378-7206(00)00061-6.   DOI
34 P. A. Rauschnabel, "Augmented reality is eating the real-world! The substitution of physical products by holograms," International Journal of Information Management, vol. 57, 2021, doi: http://dx.doi.org/10.1016/j.ijinfomgt.2020.102279.   DOI
35 F. D. Davis, R. P. Bagozzi, and P. R. Warshaw, "User Acceptance of Computer Technology: A Comparison of Two Theoretical Models," Management Science, vol. 35, no. 8, pp. 982-1003, 1989, doi: http://dx.doi.org/10.1287/mnsc.35.8.982.   DOI
36 M. C. tom Dieck and T. Jung, "A theoretical model of mobile augmented reality acceptance in urban heritage tourism," Current Issues in Tourism, vol. 21, no. 2, pp. 154-174, 2015, doi: http://dx.doi.org/10.1080/13683500.2015.1070801.   DOI
37 T. Olsson, E. Lagerstam, T. Karkkainen, and K. Vaananen-Vainio-Mattila, "Expected user experience of mobile augmented reality services: a user study in the context of shopping centres," Personal and Ubiquitous Computing, vol. 17, no. 2, pp. 287-304, 2011, doi: http://dx.doi.org/10.1007/s00779-011-0494-x.   DOI
38 T. Leicht, A. Chtourou, and K. Ben Youssef, "Consumer innovativeness and intentioned autonomous car adoption," The Journal of High Technology Management Research, vol. 29, no. 1, pp. 1-11, 2018, doi: http://dx.doi.org/10.1016/j.hitech.2018.04.001.   DOI
39 J. Lee, J. Kim, and J. Y. Choi, "The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties," Telematics and Informatics, vol. 39, pp. 37-48, 2019, doi: http://dx.doi.org/10.1016/j.tele.2018.12.006.   DOI
40 C. E. Porter and N. Donthu, "Using the technology acceptance model to explain how attitudes determine Internet usage: The role of perceived access barriers and demographics," Journal of Business Research, vol. 59, no. 9, pp. 999-1007, 2006, doi: http://dx.doi.org/10.1016/j.jbusres.2006.06.003.   DOI
41 H. Choi and Y.-J. Choi, "The impact of smartphone application quality factors on trust and the users' continuance intention according to gender," Journal of the Korea Industrial Information Systems Research, vol. 16, no. 4, pp. 151-162, 2011, doi: https://doi.org/10.9723/jksiis.2011.16.4.151.   DOI
42 J. Kim, K. Ahn, and N. Chung, "Examining the Factors Affecting Perceived Enjoyment and Usage Intention of Ubiquitous Tour Information Services: A Service Quality Perspective," Asia Pacific Journal of Tourism Research, vol. 18, no. 6, pp. 598-617, 2013, doi: http://dx.doi.org/10.1080/10941665.2012.695282.   DOI
43 N. Schillewaert, M. J. Ahearne, R. T. Frambach, and R. K. Moenaert, "The adoption of information technology in the sales force," Industrial Marketing Management, vol. 34, no. 4, pp. 323-336, 2005, doi: http://dx.doi.org/10.1016/j.indmarman.2004.09.013.   DOI
44 J. Aldas-Manzano, C. Lassala-Navarre, C. Ruiz-Mafe, and S. Sanz-Blas, "The role of consumer innovativeness and perceived risk in online banking usage," International Journal of Bank Marketing, vol. 27, no. 1, pp. 53-75, 2009, doi: http://dx.doi.org/10.1108/02652320910928245.   DOI
45 M. H. Haeusler, Media Facades: History, Technology, Content. Ludwigsburg: Avedition, 2009.
46 A. Menendez et al., "A multifunctional ETFE module for sustainable facade lighting: Design, manufacturing and monitoring," Energy and Buildings, vol. 161, pp. 10-21, 2018, doi: http://dx.doi.org/10.1016/j.enbuild.2017.12.023.   DOI
47 S. J. Lee, "Citywide management of media facades: case study of seoul city," presented at the Proceedings of the 3rd Conference on Media Architecture Biennale, 2016, doi: https://doi.org/10.1145/2946803.2946814.   DOI