• Title/Summary/Keyword: match-on-card

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Implementation of Embedded Biometrics Technologies: a Security Token System for Fingerprints (임베디드 생체인식기술 구현: 지문 보안토큰 시스템)

  • Kim, Y.J.;Pan, S.B.;Moon, D.S.;Gil, Y.H.;Chung, Y.W.;Chung, K.I.
    • Electronics and Telecommunications Trends
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    • v.17 no.6 s.78
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    • pp.20-28
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    • 2002
  • 지문 정보 등의 생체 정보를 이용하는 생체 기술은 컴퓨터 시스템의 로그인, 출입 ID, 전자상거래 보안 등의 여러 서비스에서 사용자의 안전한 인증을 위해 널리 사용되고 있다. 근래에 이르러, 생체 기술은 비밀 번호와 같은 기존의 개인 인증 방법에 비해 안전하면서도 자동화를 가져올 수 있다는 장점으로 인해 보안 토큰, 스마트 카드와 같은 소형의 임베디드 시스템에 탑재되고 이용되는 추세이다. 본 논문에서는 보안 토큰을 이용한 생체 인식 기술의 시장 동향을 살펴보고 임베디드 시스템의 형태인 보안 토큰 시스템을 개발하고 시험한 결과를 기술하였다. 보안 토큰과 호스트와의 통신은 USB를 이용하여 시험 및 검증하였으며 보안 토큰 상에서의 지문 정합 프로그램의 성능 측정 및 개선에 대해 기술하였다. 나아가, 보안 토큰에서 매치 온 카드(match-on-card)로의 전이를 위해 필요한 내용을 언급하였다.

A Research on The Generation of Bus Stop Information by The Line Using Passenger's Boarding and Getting off Information on Smart Cards (교통카드 이용자 승차 및 하차 정보를 이용한 버스 노선별 정류장 정보 생성 모형 연구)

  • Yoo, Bong-Seok;Choo, Sang-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.873-882
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    • 2017
  • Smart cards are currently used in about 150 locales, including the metropolitan ares, and are utilized as a policy base for various public areas, including public transportation, bus fares, and public transportation requirements. However, excluding the metropolitan area and some metropolitan areas, there are many areas where the existing BIS data was unable to match station information on the data and Smart cards itself are not available on the bus stop information by the line. The purpose of this research was to produce bus stop information generated by the bus stop based on the bus route, and the actual stop information generated by the model presented in the study was derived by matching the actual station information.

Design and Realization of a Digital PV Simulator with a Push-Pull Forward Circuit

  • Zhang, Jike;Wang, Shengtie;Wang, Zhihe;Tian, Lixin
    • Journal of Power Electronics
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    • v.14 no.3
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    • pp.444-457
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    • 2014
  • This paper presents the design and realization of a digital PV simulator with a Push-Pull Forward (PPF) circuit based on the principle of modular hardware and configurable software. A PPF circuit is chosen as the main circuit to restrain the magnetic biasing of the core for a DC-DC converter and to reduce the spike of the turn-off voltage across every switch. Control and I/O interface based on a personal computer (PC) and multifunction data acquisition card, can conveniently achieve the data acquisition and configuration of the control algorithm and interface due to the abundant software resources of computers. In addition, the control program developed in Matlab/Simulink can conveniently construct and adjust both the models and parameters. It can also run in real-time under the external mode of Simulink by loading the modules of the Real-Time Windows Target. The mathematic models of the Push-Pull Forward circuit and the digital PV simulator are established in this paper by the state-space averaging method. The pole-zero cancellation technique is employed and then its controller parameters are systematically designed based on the performance analysis of the root loci of the closed current loop with $k_i$ and $R_L$ as variables. A fuzzy PI controller based on the Takagi-Sugeno fuzzy model is applied to regulate the controller parameters self-adaptively according to the change of $R_L$ and the operating point of the PV simulator to match the controller parameters with $R_L$. The stationary and dynamic performances of the PV simulator are tested by experiments, and the experimental results show that the PV simulator has the merits of a wide effective working range, high steady-state accuracy and good dynamic performances.

Research of Customized Electric Wheelchair Control System using NFC on Mobile Device Environment (모바일 디바이스 환경 기반의 NFC를 이용한 사용자 맞춤형 전동 휠체어 제어 시스템 연구)

  • Park, Sanghyun;Kim, Jinsul
    • Smart Media Journal
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    • v.4 no.2
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    • pp.17-25
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    • 2015
  • In this paper proposes an idea for using NFC(Near Field Communication) on smalt mobile devices, you can easily control the electric wheelchair system. In this system with previous researches controlled a power wheelchair in a mobile device using Bluetooth communication, the board communicates with the integrated control of the wheelchair. With smart mobile devices, the wheelchair control board integrating the signal generated by checking real time so that the user can easily monitor the state of the wheelchair. Users are using smalt mobile devices, the wheelchair can be controlled easily, and the setting at any time according to the state of the individual and can be used. HEX format control is directly in hardware, allowing analysis was read, the user settings are typically used to match cards which support NFC technology such as bus card for registration, storing the selected information and enable read and were applicable. By applying this system, wheelchairs oriented aids disabled and older people able to access to provide with stability.

The Analysis of Everland Cast Costume in Accordance with Its Space (테마파크 공간에 따른 에버랜드 캐스트 의상 분석)

  • Jang, JiSun;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.6
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    • pp.1085-1099
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    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

Implementation of A Security Token System using Fingerprint Verification (지문 인증을 이용한 보안 토큰 시스템 구현)

  • 문대성;길연희;안도성;반성범;정용화;정교일
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.13 no.4
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    • pp.63-70
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    • 2003
  • In the modern electronic world, the authentication of a person is an important task in many areas of online-transactions. Using biometrics to authenticate a person's identity has several advantages over the present practices of Personal Identification Numbers(PINs) and passwords. To gain maximum security in the verification system using biometrics, the computation of the verification as well as the store of the biometric pattern has to be taken place in the security token(smart card, USB token). However, there is an open issue of integrating biometrics into the security token because of its limited resources(memory space, processing power). In this paper, we describe our implementation of the USB security token system having 206MHz StrongARM CPU, 16MBytes flash memory, and 1MBytes RAM. Also, we evaluate the performance of a light-weighted In-gerprint verification algorithm that can be executed in the restricted environments. Based on experimental results, we confirmed that the RAM requirement of the proposed algorithm was about 6.8 KBytes and the Equal Error Rate(EER) was 1.7%.

An Efficient Sequence Matching Method for XML Query Processing (XML 질의 처리를 위한 효율적인 시퀀스 매칭 기법)

  • Seo, Dong-Min;Song, Seok-Il;Yoo, Jae-Soo
    • Journal of KIISE:Databases
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    • v.35 no.4
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    • pp.356-367
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    • 2008
  • As XML is gaining unqualified success in being adopted as a universal data representation and exchange format, particularly in the World Wide Web, the problem of querying XML documents poses interesting challenges to database researcher. Several structural XML query processing methods, including XISS and XR-tree, for past years, have been proposed for fast query processing. However, structural XML query processing has the problem of requiring expensive Join cost for twig path query Recently, sequence matching based XML query processing methods, including ViST and PRIX, have been proposed to solve the problem of structural XML query processing methods. Through sequence matching based XML query processing methods match structured queries against structured data as a whole without breaking down the queries into sub queries of paths or nodes and relying on join operations to combine their results. However, determining the structural relationship of ViST is incorrect because its numbering scheme is not optimized. And PRIX requires many processing time for matching LPS and NPS about XML data trees and queries. Therefore, in this paper, we propose efficient sequence matching method u sing the bottom-up query processing for efficient XML query processing. Also, to verify the superiority of our index structure, we compare our sequence matching method with ViST and PRIX in terms of query processing with linear path or twig path including wild-card('*' and '//').

The Effect of the Gap between College Students' Perception of the Importance of Coffee Shops and Their Satisfaction after Patronizing Coffee Shops on Their Purchasing Behavior (대전원교학생대가배점중요성적감지화타문광고가배점지후적만의도지간적차거대타문구매행위적영향(大专院校学生对咖啡店重要性的感知和他们光顾咖啡店之后的满意度之间的差距对他们购买行为的影响))

  • Lee, Won-Ok
    • Journal of Global Scholars of Marketing Science
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    • v.19 no.4
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    • pp.1-10
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    • 2009
  • The purpose of this study was to categorize the gap between coffee shop 'importance' (as perceived by customers before patronizing the coffee shop) and 'satisfaction' (perception of customers after patronizing the coffee shop) as positive or negative and to analyze the effect of these gaps on purchasing behavior. To do this, I used the gap between importance and satisfaction regarding the choice of a coffee shop as the explanatory variable and performed an empirical analysis of the direction and size of the effect of the gap on purchasing behavior (overall satisfaction, willingness-to-revisit) by applying the Ordered Probit Model (OPM). A previous study that used IPA to evaluate the effects of gaps estimated the direction and size of a quadrant but failed to analyze the effect of gaps on customers. In this study, I evaluated the effects of positive and negative gaps on customer satisfaction and willingness-to-revisit. Using OPM, I quantified the effect of positive and negative gaps on overall customer satisfaction and willingness-to-revisit. Per-head expenditure, frequency of visits, and coffee-purchasing place had the most positive effects on overall customer satisfaction. Frequency of visits, followed by per-head expenditure and then coffee-purchasing place, had the most positive impact on willingness-to-visit. Thus per-head expenditure and frequency of visits had the greatest positive effects on overall satisfaction and willingness-to-revisit. This finding implies that the higher the actual satisfaction (gap) of customers who spend KRW5,000 or more once or more per week at coffee shops is, the higher their overall satisfaction and willingness-to-revisit are. Despite the fact that economical efficiency had a significant effect on overall satisfaction and willingness-to-revisit, college and university students still use coffee shops and are willing to spend KRW5,000 because they do not only purchase coffee as a product itself, but use the coffee shop for other activities, such as working, meeting friends, or relaxing. College and university students also access the Internet in coffee shops via personal laptops, watch movies, and study; thus, coffee shops should provide their customers with the appropriate facilities and services. The fact that a positive gap for coffee shop brand had a positive effect on willingness-to-revisit implies that the higher the level of customer satisfaction, the greater the willingness-to-revisit. A negative gap for this factor, on the other hand, implies that the lower the level of customer satisfaction, the lower the willingness-to-revisit. Thus, the brand factor has a comparatively greater effect on satisfaction than the other factors evaluated in this study. Given that the domestic coffee culture is becoming more upscale and college/university students are sensitive to this trend, students are attentive to brands. In most upscale coffee shops in Korea, the outer wall is built out of glass that can be opened, the interiors are exotic with an open kitchen. These upscale coffee shops function as landmarks and match the taste of college/university students. Coffee shops in Korea have become a cultural brand. To make customers feel that coffee shops are upscale, good quality establishments and measures to provide better services in terms of brand factor should be instituted. The intensified competition among coffee shop brands in Korea as a result of the booming industry indicates that provision of additional services is needed to differentiate competitors. These customers can also use a scanner free of charge. Another strategy that can be used to boost brands could be to provide and operate a seminar room for seminars and group study. If coffee shops adopt these types of strategies, college/university students would be more likely to consider the expenses they incur worthwhile and, subsequently, they would be more likely to be satisfied with the brands of these coffee shops, with an associated increase in their willingness-to-revisit. Gender and study year had the most negative effects on overall satisfaction and willingness-to-revisit. Female students were more likely to be satisfied and be willing to return than male students, and third and fourth-year students were more likely to be satisfied and willing-to-return than first or second-year students. Students who drink coffee, read books, and use laptops alone at coffee shops are easily noticeable. High-grade students tend to visit coffee shops alone in order to use their time efficiently for self-development and to find jobs. The economical efficiency factor had the greatest effect on overall satisfaction and willingness-to-revisit in terms of a positive gap. The higher the actual satisfaction (gap) of students with the price of the coffee, the greater their overall satisfaction and willingness-to-revisit. Economical efficiency with a negative gap had a negative effect on willingness-to-revisit, which implies that a less negative gap will result in a greater willingness-to-revisit. Amid worsening market conditions, coffee shops located around colleges/universities are using strategies, such as a point or membership card, strategic alliances with credit-card companies, development of a set menu or seasonal menu, and free coffee-shot services to increase their competitive edge. Product power also had a negative effect in terms of a negative gap, which indicates that a higher negative gap will result in a lower willingness-to-revisit. Because there are many more customers that enjoy coffee in this decade, as compared to previous decades, the new generation of customers, namely college/university students, want various menu items in addition to coffee, and coffee shops should, therefore, add side menu items, such as waffles, rice cakes, cakes, sandwiches, and salads. For example, Starbucks Korea is making efforts to enhance product power by selling rice cakes flavored in strawberry, wormwood, and pumpkin, and providing coffee or cream free of charge. In summary, coffee shops should focus on increasing their economical efficiency, brand, and product power to enhance the satisfaction of college/university students. Because shops adjacent to colleges or universities enjoy a locational advantage, providing differentiated services in terms of economical efficiency, brand, and product power, is likely to increase customer satisfaction and return visits. Coffee shop brands should, therefore, be innovative and embrace change to meet their customers' desires. Because this study only targeted college/university students in Seoul, comparative studies targeting diverse regions and age groups are required to generalize the findings and recommendations of this study.

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