• 제목/요약/키워드: make up behaviors

검색결과 100건 처리시간 0.277초

성인 여성들의 모발관리행동과 모발화장품 만족도 (Hair Management Behavior and Hair Care Products Satisfaction of Women)

  • 김용숙;이지영
    • 복식
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    • 제52권8호
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    • pp.99-107
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    • 2002
  • The purpose of this study was to identify the hair management behavior and satisfaction of hair care products of women. A self-administered questionnaire developed by researchers was used. The subjects were 500 women who were residing in Chonbuk province from Aug. to Sep. 2002. Frequencies, percentages, means, and standard deviations were calculated. And One-way ANOVA and t-test were done. The results were as follows : 1. Most women were satisfied with the condition, gloss, and thickness of their hair, but unsatisfied with their hair color. As they were getting older, their satisfaction were lowered about their hair condition and gloss. 2. Most women went to beauty shops once or twice a month to have their hair permanent waved or cut. and some for dyeing or dry Few women went to beauty shop for make-up and peticures. 3. Women did frequent hair management behaviors such as cleansing, style, and providing nutrition, but caring dandruff and preventing alopecia were relatively less. Older or married women did more frequent hair management behaviors such as caring dandruff, preventing alopecia, dyeing, styling, and providing nutrition. Women used cleansing products to manage their hair, and styling products and nutrients to provide their hair with nutrition. 4. Specially price and efficiency satisfaction of dandruff care products, alopecia preventing products, dyeing products were very low.

라이프스타일 집단별 외모관리행동과 삶의 만족도의 차이분석 (Differences of Appearance Management Behaviors and Life Satisfaction among Lifestyle Groups)

  • 박광희;김인숙
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.554-564
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    • 2013
  • We provide an empirical assessment that examines the differences in appearance management behavior, life satisfaction and demographic variables between groups classified by individual lifestyle. Questionnaires were administered to 513 female and male adults over 17 years of age in the Daegu and Kyungbok metropolitan regions. Descriptive statistics, cluster analysis, Cronbach's ${\alpha}$, ANOVA, Duncan test and ${\chi}^2$ test were applied to analyze data from 513 respondents. The results are as follows. First, we did a cluster analysis on the appearance management behavior of weight training, skin care, hair care, make-up and clothing selection. Four groups (passive, rational, fashion oriented, and active typed) where classified according to individual lifestyle. Second, the rational and active groups were more interested in the social life, environmental stability, health, fashion and economic seeking life. They were also more involved in appearance management behavior and in a higher level of life satisfaction. However, the differences of life satisfaction among the lifestyle group (male) were not statistically significant. Third, females with higher level of income and education (among the demographic variables) belonged to the active group. We found significant differences in appearance management behavior, life satisfaction and demographic variables among male and female groups classified by lifestyle.

연안정치망 주요대상어종의 청각역치와 유집방음에 대한 행동반응(II) -방어(Seriola quinqueradiata)의 임계비 (The auditory thresholds and fish behaviors to the underwater sounds for luring of target secies at the set-net in the coast of Cheju(II) -Critical ratios of the yellow tail(Seriola quinqueradiata)-)

  • 안장영
    • 수산해양기술연구
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    • 제35권1호
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    • pp.19-24
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    • 1999
  • This paper is second part on the auditory thresholds and fish behaviors to the underwater sounds for luring of target species at the set-net in the coast of Cheju. In order to obtain the critical ratio of yellow tails(Seriola quinqueradiata) and the emission level of underwater sound for luring of them, we make experiments to measure the auditory threshold of them using conditioning with electric shock. In state that the white noise with 10dB higher sound pressure level than ambient noise is emitted, the auditory thresholds of yellow tails are measured with 100~116.5dB and they are higher than those in state of no emission of white noise by the masking effects of it. Although sound pressure level of background noise go down, the auditory thresholds go up with frequency above than 300Hz.The critical ratio of yellow-tails in frequency of 80Hz, 100Hz, 200Hz, 500Hz, 800Hz are 46dB, 40dB, 50dB, 52dB, 60dB, 70dB respectively. The sound pressure level of which the signal sound is recognized by yellow tails under the ambient noise is above 100dB and the critical ratio of them is above 40dB.

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신체이미지와 라이프스타일에 대한 연구 (A Study on the Body Image and Life-style)

  • 김선희
    • 복식
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    • 제53권1호
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    • pp.87-98
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    • 2003
  • The purpose of this study was to investigate body image as attitude toward physical appearance, and appearance-management behavior, and to analyze the relationship between body image and life style which affects consumer behavior. The method of the study was survey research by using questionnaires. Subjects were 323 women in their twenties. Statistical analysis methods were frequency, percentage. factor analysis, discrimination analysis, one-way ANOVA, x 2- test, and Duncan's multiple range test. The results of the study were as follows. As for appearance-management behaviors of woman in her twenties. 60.1% of all respondents experienced in diet. 31.6% experienced in plastic operation, 47.4% experienced in skin care, 44.9% experienced in perfect make up, and 84.8% experienced in hair dyeing. The group with high appearance concern showed high body satisfaction. Life-style factors were analyzed into 5 factors. The group with low appearance concern considered active family-focus life factor importantly, the group with middle appearance concern considered social life factor, and the group with high appearance concern considered self-focus life type and conspicuous consumption life factor. A significant difference was found in body image between groups according to social level and demographic characteristics. The female group in the mid twenties who majors in arts and athletics, resides on southern part of Han river, and belongs to high society was analyzed to show high appearance concern and body satisfaction. and many experiences of appearance-management behaviors.

케이블 스포크 휠 지붕 시스템의 비선형 거동 (Nonlinear Behaviors of Cable Spoke Wheel Roof Systems)

  • 박강근;이미향;박미진
    • 한국공간구조학회논문집
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    • 제17권1호
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    • pp.31-40
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    • 2017
  • The objective of this study is to analysis the mechanical characteristics and nonlinear behaviors on the geometric nonlinear behavior of a cable spoke wheel roof system for long span lightweight roof structures. The weight of a cable spoke wheel roof dramatically can reduce and the cable roof system can easily make the required rigidity and shape by the sag ratio and pretension forces. Determining the pretension and initial sag of cable roof system is essential in a design process and the shape of roof is changed by pretension. The nonlinear behavior of flexible cable system has greatly an affect on the sag and pretension. This paper will be carried out analyzing and comparing the tensile forces and deflection of a cable spoke wheel system for the large span retractable roof, and analyzed to deflections and tensile forces by the post height of center hub. The double arrangement of a spoke wheel system with reverse curvature works more effectively as a load bearing system, the pretension can easily increase the structural stiffness. The cable truss system can carry vertical load in up and downward direction, and act effectively as load bearing elements.

운항승무원 실수 특성에 관한 연구 : LOSA를 중심으로 (A study on the characteristics on the error of the flight crew)

  • 최진국;김칠영
    • 한국항공운항학회지
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    • 제17권2호
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    • pp.62-67
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    • 2009
  • LOSA is a flight safety program that analyses human errors in normal operations. Trained pilot observers monitor the normal flights at the observer seat. LOSA is a proactive non jeopardy data collection tool using threat and error management(TEM) as a framework. With the analysis of crew behaviors through LOSA with The LOSA collaborative(TLC), the airlines can identify the behaviors of the crew during normal operations. The major objective of LOSA is to measure how the crew manage threats, errors and undesired aircraft deviations in the cockpit on day to day operations. The airlines are able to set up effective TEM training with practical six generation Crew recourse management(CRM) with data of error from LOSA instead of theoretical CRM courses. The Airlines can use TEM as an integral part of a Safety Management System(SMS) and uses monitoring and cross-checking skills in the flight operations to manage threats and errors effectively when we know the errors we make in the cockpit on daily operation. The result of LOSA indicates that the error detection rate should be enhanced since around the half of the errors went undetected. The areas which should be focused for enhancing the error detection are monitor, cross-check, the management of workload, automation and taxiway/ runway to manage errors effectively.

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게임을 활용한 공감훈련이 초등학생의 친사회적 행동 증진에 미치는 영향 (The effect of empathy training game on the children's prosocial behavior)

  • 김형회
    • 초등상담연구
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    • 제4권1호
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    • pp.263-284
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    • 2005
  • The purpose of this study was to examine the effect of game-centered empathy training on the prosocial behaviors of elementary schoolers in a bid to suggest how their prosocial behaviors could be boosted. The research questions were posed as below: 1. Does game-based empathy training improve the overall empathy of school children? 2. Does game-based empathy training have a better effect on the cognitive empathy of school children or their emotional empathy? 3. Does game-based empathy training enhance the prosocial behaviors of school children? The subjects in this study were 62 children in their fourth year of D elementary school in Eumseong-gun, north Chungcheong province. They were divided into an experimental group and a control group, and a survey was conducted before and after the experimental group under-went empathy training for about six weeks. The instrument used in this study was David(1980)'s Interpersonal Reactivity Index adopted by Park Sung-hee(1996) to suit school children. Another instrument was Park Sung-hee (1997)'s inventory to assess the prosocial behaviors of children. The collected data were analyzed by SPSS 10.0 for Windows program, and reliability analysis and t-test were employed. The findings of the study were as follows: First, as for the effects of the game-based empathy training on the overall empathy of the elementary school youngsters that included both emotional and cognitive empathy, both groups got lower scores in posttest than in pretest. The experiment produced unexpected results, as the experimental group got significantly lower scores. This fact indicated that the game-based empathy training was ineffective. Second, the game-centered empathy training didn't exercise any influences on their cognitive and emotional empathy. The experiment had a reverse impact on the cognitive and emotional empathy of the experimental group, which implied that the training served as a factor to deteriorate the two types of empathy, and the hypothesis posed in this study was rejected. Therefore, which type of empathy could make a better progress by being exposed to the training couldn't definitely be determined. Third, the game-based empathy training didn't serve to Improve the prosocial behaviors of the elementary schoolers. There was no change in the experimental group, and this fact signified that there's something wrong with the attempt to develop school children's empathy to step up their prosocial behaviors. Based on the above-mentioned findings, the following conclusion was reached: First, the game-centered empathy training had no effects on boosting the overall empathy of the school children. Second, the game-centered empathy training couldn't be said to be effective in improving either cognitive empathy or emotional one. From a viewpoint of relativity, that could be said to affect emotional empathy more than cognitive one. Third, the game-based empathy training wasn't effective in improving prosocial behaviors. Rather, that resulted in interrupting the promotion of prosocial behaviors.

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가스내장 히트파이프의 냉시동특성과 성능에 관한 연구 (A Study on the Chilling Start-up Characteristics and Performance of a Gas Loaded Heat Pipe)

  • 홍성은;강환국
    • 설비공학논문집
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    • 제18권11호
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    • pp.915-922
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    • 2006
  • Considering heat pipe design principles in fabrication and operational performances, water is one of the most recommended working fluids to make mid to low tempera lure heat pipes. But the conventional water heat pipes might encounter the failure in a cold start-up operation when socked at a chilling temperature lower than the freezing point. If they are subjected to a heat supply for start-up at a temperature around $-20^{\circ}C$, the rate of the vapor flow and the corresponding heat transfer from the evaporator to the condenser is so small that the vapor keeps to stick on the surface of the chilling condenser wall, forming an ice layer, resulting in a liquid deficiency in the evaporator. This kind of problems was resolved by Kang et al. in 2004 by adopting a gas loading heat pipe technology to the conventional water heat pipes. This study was conducted to examine a chilling start-up procedure of gas loading heat pipes by investigating the behaviors of heat pipe wall temperatures. And the thermal resistance of the gas loaded heat pipe that depends on the operating temperatures and heat loads was measured and examined. Two water heat pipes were designed and fabricated for the comparison of performances, one conventional and the other loaded with $N_2$ gas. They were put on start-up test at a heat supply of 30 W after having been socked at an initial temperature around $-20^{\circ}C$. It was observed that the gas loaded one had succeeded in chilling start-up operation.

MMORPG 사용자 시뮬레이션 개발 -트라비아 온라인을 중심으로- (Development of MMORPG User Simulation -with Application on Travia Online Game-)

  • 손형률;노창현
    • 게임&엔터테인먼트 논문지
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    • 제1권1호
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    • pp.1-7
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    • 2005
  • 온라인게임을 개발하는 과정에서 게임을 검증하기 위한 베타 테스트는 반드시 필요한 과정이다. 베타테스트를 통해 예상치 못한 문제점을 발견하고 사용자들의 행태를 분석하여 단점을 보완한다. 베타테스트를 통해 많은 단점을 보완할 수 있지만 게임컨텐츠가 외부로 공개되며 시간과 비용이 많이 든다는 단점이 있다. 그러므로 본 연구에서는 베타테스트 기간과 비용을 줄이기 위한 방법으로 캐릭터간의 성장 밸런스와 캐릭터간의 전투에 대한 시뮬레이션 모델을 제안하였다. 그리고 이를 트라비아 온라인에 적용하여 개발 기간의 단축을 가져올 수 있었다.

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정부조직의 책임은폐와 문제해결의 역학: 가습기 살균제 사건을 중심으로 (The Mechanics between Accountability Concealment and Problem Solving of the Government Organization: Focused on the Humidifier Disinfectant Case)

  • 현승효;이민규
    • 보건행정학회지
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    • 제30권1호
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    • pp.4-14
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    • 2020
  • Since the government is fully aware of the specificity and importance of the healthcare field, it operates bureaucracy and affiliated organizations composed of many government ministries and experts and is also handling the related bureaus. However, recent incidents of humidifier disinfectant not only make these government activities unreliable but also cause disappointment to many people. Why did not the government take active measures to ensure product safety? But why was the Korea Centers for Disease Control and Prevention (KCDC) able to speed up the identification of the cause and the recovery of the product? The purpose of this study is to clarify the behavioral mechanisms of government intervention by comparing the behaviors of the Ministry of Trade, Industry and Energy and the KCDC. Then, we will discuss the desirable government structure.