• Title/Summary/Keyword: lot-streaming

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Implementation of a Software Streaming System Using Pagefault Interrupt Routine Hooking (페이지폴트 인터럽트 루틴 후킹을 이용한 소프트웨어 스트리밍 시스템 구현)

  • Kim, Han-Gook;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.8-15
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    • 2009
  • The need for ASP(Application Service Provider) has evolved from the increasing costs of specialized software that have far exceeded the price rage of small to medium sized businesses. There are a lot of technologies that make ASP possible, and software streaming service is one of them Software streaming is a method for overlapping transmission and execution of stream-enabled software. The stream-enabled software is able to run on a device even while the transmission/streaming of the software may still be in progress. Thus, a user does not have to wait for the completion of the software's download prior to starting to execute the software. In this paper, we suggest the new concept of software streaming system implement using the PageFault Interrupt Routine Hooking. As it is able to efficiently manage application, we do not have to install the entire software. In addition, we can save hardware resources by using it because we load basic binaries without occupying the storage space of the hardware.

Improved Disparity Map Computation on Stereoscopic Streaming Video with Multi-core Parallel Implementation

  • Kim, Cheong Ghil;Choi, Yong Soo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.728-741
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    • 2015
  • Stereo vision has become an important technical issue in the field of 3D imaging, machine vision, robotics, image analysis, and so on. The depth map extraction from stereo video is a key technology of stereoscopic 3D video requiring stereo correspondence algorithms. This is the matching process of the similarity measure for each disparity value, followed by an aggregation and optimization step. Since it requires a lot of computational power, there are significant speed-performance advantages when exploiting parallel processing available on processors. In this situation, multi-core CPU may allow many parallel programming technologies to be realized in users computing devices. This paper proposes parallel implementations for calculating disparity map using a shared memory programming and exploiting the streaming SIMD extension technology. By doing so, we can take advantage both of the hardware and software features of multi-core processor. For the performance evaluation, we implemented a parallel SAD algorithm with OpenMP and SSE2. Their processing speeds are compared with non parallel version on stereoscopic streaming video. The experimental results show that both technologies have a significant effect on the performance and achieve great improvements on processing speed.

A New Video Bit Rate Estimation Scheme using a Model for IPTV Services

  • Cho, Hye-Jeong;Noh, Dae-Young;Jang, Seong-Hwan;Kwon, Jae-Cheol;Oh, Seoung-Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.10
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    • pp.1814-1829
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    • 2011
  • In this paper, we present a model-based video bit rate estimation scheme for reducing the bit rate while maintaining a given target quality in many video streaming services limited by network bandwidth, such as IPTV services. Each item of video content can be stored on a video streaming server and delivered with the estimated bit rate using the proposed scheme, which consists of the following two steps: 1) In the first step, the complexity of each intra-frame in a given item of video content is computed as a frame feature to extract a group of candidate frames with a lot of bits. 2) In the second step, the bit rate of the video content is determined by applying statistical analysis and hypothesis testing to that group. The experimental results show that our scheme can reduce the bit rate by up to 78% with negligible degradation of subjective quality, especially with the low-complexity videos commonly used in IPTV services.

Balancing MPEG Transcoding with Storage in Multiple-Quality Video-on-Demand Services

  • Song, Min-Seok;Sim, Jeong-Seop;Go, Jae-Doo;Lee, Bum-Sun;Park, Soo-Jun
    • ETRI Journal
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    • v.31 no.3
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    • pp.333-335
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    • 2009
  • To match the requirements of heterogeneous mobile devices, video objects may be transcoded, which requires considerable CPU resources. Alternatively, multiple versions of the same video may be stored on servers, but this requires a lot of disk space. We formulate the trade-off between the versions that are stored on disk and the need for transcoding. We propose an optimal solution to this formulation based on dynamic programming. Experiments show that our scheme allows up to 68% more clients to be admitted than conventional schemes when a reasonable amount of storage is available.

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An Analysis of Big Video Data with Cloud Computing in Ubiquitous City (클라우드 컴퓨팅을 이용한 유시티 비디오 빅데이터 분석)

  • Lee, Hak Geon;Yun, Chang Ho;Park, Jong Won;Lee, Yong Woo
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.45-52
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    • 2014
  • The Ubiquitous-City (U-City) is a smart or intelligent city to satisfy human beings' desire to enjoy IT services with any device, anytime, anywhere. It is a future city model based on Internet of everything or things (IoE or IoT). It includes a lot of video cameras which are networked together. The networked video cameras support a lot of U-City services as one of the main input data together with sensors. They generate huge amount of video information, real big data for the U-City all the time. It is usually required that the U-City manipulates the big data in real-time. And it is not easy at all. Also, many times, it is required that the accumulated video data are analyzed to detect an event or find a figure among them. It requires a lot of computational power and usually takes a lot of time. Currently we can find researches which try to reduce the processing time of the big video data. Cloud computing can be a good solution to address this matter. There are many cloud computing methodologies which can be used to address the matter. MapReduce is an interesting and attractive methodology for it. It has many advantages and is getting popularity in many areas. Video cameras evolve day by day so that the resolution improves sharply. It leads to the exponential growth of the produced data by the networked video cameras. We are coping with real big data when we have to deal with video image data which are produced by the good quality video cameras. A video surveillance system was not useful until we find the cloud computing. But it is now being widely spread in U-Cities since we find some useful methodologies. Video data are unstructured data thus it is not easy to find a good research result of analyzing the data with MapReduce. This paper presents an analyzing system for the video surveillance system, which is a cloud-computing based video data management system. It is easy to deploy, flexible and reliable. It consists of the video manager, the video monitors, the storage for the video images, the storage client and streaming IN component. The "video monitor" for the video images consists of "video translater" and "protocol manager". The "storage" contains MapReduce analyzer. All components were designed according to the functional requirement of video surveillance system. The "streaming IN" component receives the video data from the networked video cameras and delivers them to the "storage client". It also manages the bottleneck of the network to smooth the data stream. The "storage client" receives the video data from the "streaming IN" component and stores them to the storage. It also helps other components to access the storage. The "video monitor" component transfers the video data by smoothly streaming and manages the protocol. The "video translator" sub-component enables users to manage the resolution, the codec and the frame rate of the video image. The "protocol" sub-component manages the Real Time Streaming Protocol (RTSP) and Real Time Messaging Protocol (RTMP). We use Hadoop Distributed File System(HDFS) for the storage of cloud computing. Hadoop stores the data in HDFS and provides the platform that can process data with simple MapReduce programming model. We suggest our own methodology to analyze the video images using MapReduce in this paper. That is, the workflow of video analysis is presented and detailed explanation is given in this paper. The performance evaluation was experiment and we found that our proposed system worked well. The performance evaluation results are presented in this paper with analysis. With our cluster system, we used compressed $1920{\times}1080(FHD)$ resolution video data, H.264 codec and HDFS as video storage. We measured the processing time according to the number of frame per mapper. Tracing the optimal splitting size of input data and the processing time according to the number of node, we found the linearity of the system performance.

a hybrid approach for jobshop scheduling with lot-streaming

  • Kim, In-Su;Seo, Yun-Ho
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2007.04a
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    • pp.491-497
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    • 2007
  • The planning and scheduling is considered as an important function because it influence to the overall performance of production in manufacturing system for supporting global objectives. In this paper, propose the hybrid approach to solve the problem which considered alternative resources and sequences, a sequence-dependent setups and transportation times. The objective of this problem is minimize the makespan with AGV traveling time. A iterative two heuristic algorithm(PSO, SA) is proposed to obtain the sequence of operations and CPLEX package is used to obtain the optimal sub-lot sizes(OLS) when the sequence of operations and greedy-based AGV dispatching rules are fixed or given. we show that performance of iterative two heuristic algorithms and simple numerical experiment.

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Design of 3D Video Delivery Format for HTTP Adaptive Streaming Service (3D 비디오의 HTTP 적응적 스트리밍을 위한 전송규격 설계)

  • Lee, Jang-Won;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.584-595
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    • 2012
  • Recently, 3D stereoscopic video and HTTP adaptive streaming technologies have received a lot of attention from relevant industrial fields and markets in terms of multimedia contents and delivery services, respectively. It is expected that promising and marketable service models can be created by means of these noticeable two technologies. However, current standard specifications do not provide a method for organized connection between those two technologies. 3D stereoscopic video services are weighted in broadcasting and storage services that are only available under environments in which the network bandwidth is guaranteed or free. Also, HTTP adaptive streaming technologies only provide plain 3D service methods that are dependent on particular Codec. Therefore, this paper proposes 3D video delivery format for HTTP adaptive streaming service which enables stable and seamless display for various stereoscopic video sequences over internet networks. The proposed technology is designed on the basis of Stereoscopic Video Application Format which is a service-oriented standard specification for storing stereoscopic video sequences. Also, this delivery format is directly applicable over DASH that is the representative standard technology for HTTP adaptive streaming services. The delivery format proposed in this paper has been submitted to MPEG and it has been accepted as a working draft, thus it expected to pave the way for practical industrialization in relevant fields from now on.

Analysis of Structure and Content of Entertainment OTT: Focus on WWE Network (엔터테인먼트 OTT 구조와 콘텐츠의 분석: WWE Network를 중심으로)

  • Han, Sukhee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.41-51
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    • 2019
  • This study explores the structure and the content of WWE Network, an entertainment Over The Top(OTT) produced in the United States. These days, a lot of companies all around the globe provide Internet streaming service OTT, and Netflix could be a great example of that. This study focuses on researching WWE Network of World Wrestling Entertainment(WWE). WWE Network is distinguished in a way that it is based on wrestling which combines sport and entertainment, and it is a suitable subject as it is not of wide range. Through this, it not only studies the structure and the content of WWE Network, but also explores the general market of OTT.

A Transport Layer Mobility Support Approach for Multimedia Streaming Services (멀티미디어 스트리밍 서비스를 지원하기 위한 트랜스포트 계층에서의 이동성 지원 방안)

  • Jang, Moon-Jeong;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.917-926
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    • 2005
  • In this paper, we propose a transport layer mobility support protocol for multimedia streaming services in mobile/wireless environments by extending PR-SCTP to support mobility. We named the proposed scheme to be uPR-mSCTP. The rules related to provide unordered and unreliable data transfer, as well as an approach to minimize handover latency we proposed. Through the simulation results, it is shown that, since uPR-mSCTP reduces transmission rates during handover, not only it reduces the waste of network resources, but it also has the packet loss rate similar to FMIPv6, which is a lot smaller than UDP over MIPv6 or HMIPv6 It also incurs smaller control packet overhead compared to the network layer mobility support approaches.

Group Management Structure of Segments for P2P-based On Demand Streaming Services (P2P 기반의 사용자 주문형 스트리밍 서비스를 위한 세그먼트 그룹 관리 구조)

  • Lee, Chong-Deuk;Jeong, Taeg-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.7
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    • pp.1621-1630
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    • 2009
  • There is a lot of recent research to provide services of dynamic distributed contents in P2P-based distributed environment. Distributed services of contents objects, however, have problems in QoS and dynamic management of segments. This paper proposed a new segment management method for the service of P2P-based distributed contents. The proposed method manages groups by the SGM(Segment Group Manager). The SGM manages streaming efficiently by the grouping of segments to be served in P2P environment. The segments in the same group cooperate for improved QoS using the management structure based on the distance and relationship. The distance-based management structure is for the improvement of retrieval efficiency while the relationship-based management structure is for the improvement of service ratio. The simulation results of the proposed method showed improvements in average transmission efficiency and average service rate. The improvement is 8% - 30% in average transmission efficiency and 10% - 30% in average service rate.