• Title/Summary/Keyword: linear operator.

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Flight Dynamic Identification of a Model Helicopter using CIFER®(I) - Flight test for the acquisition of transmitter input data - (CIFER®를 이용한 무인 헬리콥터의 동특성 분석 (I) - 조종기 제어 입력 데이터 획득을 위한 비행시험 -)

  • Park, Hee-Jin;Koo, Young-Mo;Bae, Yeoung-Hwan;Oh, Min-Suk;Yang, Chul-Oh;Song, Myung-Hyun
    • Journal of Biosystems Engineering
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    • v.36 no.6
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    • pp.467-475
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    • 2011
  • Aerial spraying technology using a small unmanned helicopter is an efficient and practical tool to achieve stable agricultural production to improve the working condition. An attitude controller for the agricultural helicopter would be helpful to aerial application operator. In order to construct the flight controller, a state space model of the helicopter should be identified using a dynamic analysis program, such as CIFER$^{(R)}$. To obtain the state space a model of the helicopter, frequency-sweep flight tests were performed and time history data were acquired using a custom-built stick position transmitter. Four elements of stick commands were accessed for the collective pitch (heave), aileron (roll), elevator (pitch), rudder (yaw) maneuvers. The test results showed that rudder stick position signal was highly linear with rudder input channel signal of the receiver; however, collective pitch stick position signal was exponentially manipulated for the convenience of control stick handling. The acquired stick position and flight dynamic data during sweep tests would be analyzed in the followed study.

A GENERAL ITERATIVE ALGORITHM FOR A FINITE FAMILY OF NONEXPANSIVE MAPPINGS IN A HILBERT SPACE

  • Thianwan, Sornsak
    • Journal of applied mathematics & informatics
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    • v.28 no.1_2
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    • pp.13-30
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    • 2010
  • Let C be a nonempty closed convex subset of a real Hilbert space H. Consider the following iterative algorithm given by $x_0\;{\in}\;C$ arbitrarily chosen, $x_{n+1}\;=\;{\alpha}_n{\gamma}f(W_nx_n)+{\beta}_nx_n+((1-{\beta}_n)I-{\alpha}_nA)W_nP_C(I-s_nB)x_n$, ${\forall}_n\;{\geq}\;0$, where $\gamma$ > 0, B : C $\rightarrow$ H is a $\beta$-inverse-strongly monotone mapping, f is a contraction of H into itself with a coefficient $\alpha$ (0 < $\alpha$ < 1), $P_C$ is a projection of H onto C, A is a strongly positive linear bounded operator on H and $W_n$ is the W-mapping generated by a finite family of nonexpansive mappings $T_1$, $T_2$, ${\ldots}$, $T_N$ and {$\lambda_{n,1}$}, {$\lambda_{n,2}$}, ${\ldots}$, {$\lambda_{n,N}$}. Nonexpansivity of each $T_i$ ensures the nonexpansivity of $W_n$. We prove that the sequence {$x_n$} generated by the above iterative algorithm converges strongly to a common fixed point $q\;{\in}\;F$ := $\bigcap^N_{i=1}F(T_i)\;\bigcap\;VI(C,\;B)$ which solves the variational inequality $\langle({\gamma}f\;-\;A)q,\;p\;-\;q{\rangle}\;{\leq}\;0$ for all $p\;{\in}\;F$. Using this result, we consider the problem of finding a common fixed point of a finite family of nonexpansive mappings and a strictly pseudocontractive mapping and the problem of finding a common element of the set of common fixed points of a finite family of nonexpansive mappings and the set of zeros of an inverse-strongly monotone mapping. The results obtained in this paper extend and improve the several recent results in this area.

A Deep Neural Network Model Based on a Mutation Operator (돌연변이 연산 기반 효율적 심층 신경망 모델)

  • Jeon, Seung Ho;Moon, Jong Sub
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.573-580
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    • 2017
  • Deep Neural Network (DNN) is a large layered neural network which is consisted of a number of layers of non-linear units. Deep Learning which represented as DNN has been applied very successfully in various applications. However, many issues in DNN have been identified through past researches. Among these issues, generalization is the most well-known problem. A Recent study, Dropout, successfully addressed this problem. Also, Dropout plays a role as noise, and so it helps to learn robust feature during learning in DNN such as Denoising AutoEncoder. However, because of a large computations required in Dropout, training takes a lot of time. Since Dropout keeps changing an inter-layer representation during the training session, the learning rates should be small, which makes training time longer. In this paper, using mutation operation, we reduce computation and improve generalization performance compared with Dropout. Also, we experimented proposed method to compare with Dropout method and showed that our method is superior to the Dropout one.

Development of Autonomous Sprayer Considering Tracking Performance on Geometrical Complexity of Ground in Greenhouse

  • Lee, Dong Hoon;Lee, Kyou Seung;Cho, Yong Jin;Lee, Je Yong;Chung, Sun-Ok
    • Journal of Biosystems Engineering
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    • v.37 no.5
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    • pp.287-295
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    • 2012
  • Purpose: Some of the most representative approaches are to apply next generation technologies to save energy consumption, fully automated control system to appropriately maintain environmental conditions, and autonomous assistance system to reduce labor load and ensure operator's safety. Nevertheless, improvement of upcoming method for soil cultured greenhouse has not been sufficiently achieved. Geometrical complexity of ground in protected crop cultivation might be one of the most dominant factors in design of autonomous vehicle. While there is a practical solution fairly enough to promise an accurate travelling, such as autonomous sprayer guided by rail or induction coil, for various reasons including the limitation of producer's budget, the previously developed sprayer has not been widely distributed to market. Methods: In this study, we developed an autonomous sprayer considering travelling performance on geometrical complexity of ground in soil cultured greenhouse. To maintain a stable travelling and to acquire a real time feedback, common wire with 80 mm thick and body frame and sprayer boom. To evaluate performance of the prototype, tracking performance, climbing performance and spraying boom's uniform leveling performance were individually evaluated by corresponding experimental tests. Results: The autonomous guidance system was proved to be sufficiently suitable for accurate linear traveling with RMS as lower than approximately 10 cm from designated path. Also the prototype could climb $10^{\circ}$ of ground's slope angle with 40 kg of water weight. Uniform leveling of spraying boom was successfully performed within $0.5^{\circ}$ of sprayer boom's slope. Conclusions: Considering more complex pathways and coarse ground conditions, evaluations and improvements of the prototype should be performed for promising reliability to commercialization.

Transit Frequency Optimization with Variable Demand Considering Transfer Delay (환승지체 및 가변수요를 고려한 대중교통 운행빈도 모형 개발)

  • Yu, Gyeong-Sang;Kim, Dong-Gyu;Jeon, Gyeong-Su
    • Journal of Korean Society of Transportation
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    • v.27 no.6
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    • pp.147-156
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    • 2009
  • We present a methodology for modeling and solving the transit frequency design problem with variable demand. The problem is described as a bi-level model based on a non-cooperative Stackelberg game. The upper-level operator problem is formulated as a non-linear optimization model to minimize net cost, which includes operating cost, travel cost and revenue, with fleet size and frequency constraints. The lower-level user problem is formulated as a capacity-constrained stochastic user equilibrium assignment model with variable demand, considering transfer delay between transit lines. An efficient algorithm is also presented for solving the proposed model. The upper-level model is solved by a gradient projection method, and the lower-level model is solved by an existing iterative balancing method. An application of the proposed model and algorithm is presented using a small test network. The results of this application show that the proposed algorithm converges well to an optimal point. The methodology of this study is expected to contribute to form a theoretical basis for diagnosing the problems of current transit systems and for improving its operational efficiency to increase the demand as well as the level of service.

Numerical simulation of wave interacting with a free rolling body

  • Jung, Jae Hwan;Yoon, Hyun Sik;Chun, Ho Hwan;Lee, Inwon;Park, Hyun
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.5 no.3
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    • pp.333-347
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    • 2013
  • The present study numerically models the interaction between a regular wave and the roll motion of a rectangular floating structure. In order to simulate two-dimensional incompressible viscous two-phase flow in a numerical wave tank with the rectangular floating structure, the present study used the volume of fluid method based on the finite volume method. The sliding mesh technique is adopted to handle the motion of the rectangular floating structure induced by fluid-structure interaction. The effect of the wave period on the flow, roll motion and forces acting on the structure is examined by considering three different wave periods. The time variations of the wave height and the roll motion of the rectangular structure are in good agreement with experimental results for all wave periods. The present response amplitude operator is in good agreement with experimental results with the linear potential theory. The present numerical results effectively represent the entire process of vortex generation and evolution described by the experimental results. The longer wave period showed a different mechanism of the vortex evolution near each bottom corner of the structure compared to cases of shorter wave periods. In addition, the x-directional and z-directional forces acting on the structure are analyzed.

An Image Segmentation Algorithm using the Shape Space Model (모양공간 모델을 이용한 영상분할 알고리즘)

  • 김대희;안충현;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.41-50
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    • 2004
  • Since the MPEG-4 visual standard enables content-based functionalities, it is necessary to extract video objects from video sequences. Segmentation algorithms can largely be classified into two different categories: automatic segmentation and user-assisted segmentation. In this paper, we propose a new user-assisted image segmentation method based on the active contour. If we define a shape space as a set of all possible variations from the initial curve and we assume that the shape space is linear, it can be decomposed into the column space and the left null space of the shape matrix. In the proposed method, the shape space vector in the column space describes changes from the initial curve to the imaginary feature curve, and a dynamic graph search algorithm describes the detailed shape of the object in the left null space. Since we employ the shape matrix and the SUSAN operator to outline object boundaries, the proposed algorithm can ignore unwanted feature points generated by low-level image processing operations and is, therefore, applicable to images of complex background. We can also compensate for limitations of the shape matrix with a dynamic graph search algorithm.

Curve Reconstruction from Oriented Points Using Hierarchical ZP-Splines (계층적 ZP-스플라인을 이용한 곡선 복구 기법)

  • Kim, Hyunjun;Kim, Minho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.5
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    • pp.1-16
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    • 2016
  • In this paper, we propose and efficient curve reconstruction method based on the classical least-square fitting scheme. Specifically, given planar sample points equipped with normals, we reconstruct the objective curve as the zero set of a hierarchical implicit ZP(Zwart-Powell)-spline that can recover large holes of dataset without loosing the fine details. As regularizers, we adopted two: a Tikhonov regularizer to reduce the singularity of the linear system and a discrete Laplacian operator to smooth out the isocurves. Benchmark tests with quantitative measurements are done and our method shows much better quality than polynomial methods. Compared with the hierarchical bi-quadratic spline for datasets with holes, our method results in compatible quality but with less than 90% computational overhead.

Model Test of Dual-Buoy Wave Energy Converter using Multi-resonance (다중 공진을 이용한 이중 부이 파력발전장치의 모형실험)

  • Kim, Jeong-Rok;Hyeon, Jong-Wu;Koh, Hyeok-Jun;Kweon, Hyuck-Min;Cho, Il-Hyoung
    • Journal of Ocean Engineering and Technology
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    • v.29 no.2
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    • pp.191-198
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    • 2015
  • In this study, we proposed a new type of dual-buoy wave energy converter (WEC) exploiting multi-resonance and analyzed the experimental results from a model test in a 2-D wave flume. A dual-buoy WEC using multi-resonance has two advantages: high efficiency at the resonant frequencies and the potential to extend the frequency range available to extract wave power from the WEC. The suggested WEC was composed of an outer buoy and an inner buoy sliding vertically inside the outer buoy. As the power take-off device, a linear electric generator (LEG) consisting of permanent magnets and coils fixed at each buoy was adopted. Electricity was produced by the relative heave motion between the two buoys. To search for the optimal shape of a dual-buoy WEC, we conducted experiments on the heave motion of a two-body system in regular waves without an LEG installed. Model tests with six combinations of experimental models were conducted in order to find the motion characteristics of a dual-buoy WEC. It was found that model 2, which included a ring-shaped appendage to move the resonant frequency of the outer buoy toward a high value, showed a higher relative heave response amplitude operator (RAO) curve than model 1. In addition, the double-peak shape of the heave RAO curve shown for model 2 indicated the extension of the frequency range for extracting wave power in irregular waves.

A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.