• Title/Summary/Keyword: linear convolution

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RIDGELET TRANSFORM ON SQUARE INTEGRABLE BOEHMIANS

  • Roopkumar, Rajakumar
    • Bulletin of the Korean Mathematical Society
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    • v.46 no.5
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    • pp.835-844
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    • 2009
  • The ridgelet transform is extended to the space of square integrable Boehmians. It is proved that the extended ridgelet transform $\mathfrak{R}$ is consistent with the classical ridgelet transform R, linear, one-to-one, onto and both $\mathfrak{R}$, $\mathfrak{R}^{-1}$.1 are continuous with respect to $\delta$-convergence as well as $\Delta$-convergence.

Tomographic Reconstruction of Asymmertic Liquid Spray from Multi-angular Scanning (다각주사법에 대한 비대칭 분무 구조의 토모그래피 재구성)

  • 이충훈;정석호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.1
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    • pp.177-186
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    • 1996
  • A convolution alogorithm combined with Fourier transformation is applied to the tomographic reconstruction of the asymmetric spray structure to identify the local drop size and volume concentration. The line of sight intergrated data from Malvern particle analyzer with multiangular scanning form a basic information for the deconvolution. Linear interpolation is tested to obtain the effect of increasing number of scanning angles. This transformation method predicts well the structure of asymmetric spray. The tehnique can be extended to other line of sight combustion diagnostics.

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Using a Dispersive FDTD Method Effective Medium Analysis about Left Handed Material (유효 매질 접근법과 분산 FDTD법을 이용한 LHN 해석)

  • Hwang, Se-Hoon;Lee, Jung-Yub;Jung, Hyun-Kyo
    • Proceedings of the KIEE Conference
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    • 2005.07c
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    • pp.2348-2350
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    • 2005
  • LHM (Left Handed Material)은 특정 주파수 범위에서 음의 유전율과 투자율을 가지는 물질이며 유효 유전율과 투자율은 분산 특성을 가지고 로렌츠(Lorentz) 물질과 비슷한 형태를 가진다. 본 논문에서는 FDTD (Finite Difference Time Domain) 법을 바탕으로 한 PLRC (Piecewise Linear Recursive Convolution) 법을 이용하여 LHM 내의 유효 전파특성을 모의한다. 모의실험 결과는 음의 유전율과 투자율을 가지는 주파수 범위를 보여준다.

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A Simple and Fast Algorithm for Real-time Pencil Strokes (간단하고 빠른 실시간 연필 스트로크 알고리즘)

  • Choi Sung-Wook
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.344-353
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    • 2006
  • In this paper, we present a new algorithm which imitate real pencil strokes. The purpose of research on NPR(Non-Photorealistic Rendering) is simulating automatically manmade artistic expressions such as pen-and-ink illustrations, watercolor paintings, pencil sketches and pastel drawings with computers. Recently, there has been a great deal of research works on NPR. One of them is researching in pencil illustration methods for NPR, and a lot of researchers have investigated into the LIC(Linear Integral Convolution) techniques which would change the initial images into the output images by directional vector field images for generating effects of pencil. However, the LIC techniques can not be applied to real-time drawing tools because they are post processing techniques. This paper presents a real-time pencil strokes algorithm which is based on an observation of how pencils(from 6B to 6H) draw lines. Although this algorithm using some pencil variables and noise generation is simple, it is fast and also can draw real-time pencil strokes similar to real manmade pencil strokes in a GUI drawing tool.

Linear Convolution Based Realtime Animation of Interaction bewteen Water Surface and 3D object (선형 컨벌루션 기반의 물표면과 객체의 실시간 상호작용 애니메이션)

  • Gang, Gyeong heon;Hur, Gi Taek;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.708-712
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    • 2007
  • In computer graphics, fluid dynamics are used for animating and expressing the various special effects of water. Although the algorithms that were impossible through the hardware at that time become to be possible in real time, it still requires a lot of time to achieve the realistic and detailed expressions. Therefore, there are many researches on the techniques of balancing between performance and quality. Specially in environments with the game context which express the interaction between water surface and 3D objects in the wide area such as sea or lake according to user's request, it must give priority to the executive performance preserving the visual reality even though physical reality is sacrificed. In this paper, we propose a method for the realtime animation of interaction between water surface and 3D objects using the linear convolution of height fields and the bounding spheres of objects.

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Performance Analysis of Face Recognition by Face Image resolutions using CNN without Backpropergation and LDA (역전파가 제거된 CNN과 LDA를 이용한 얼굴 영상 해상도별 얼굴 인식률 분석)

  • Moon, Hae-Min;Park, Jin-Won;Pan, Sung Bum
    • Smart Media Journal
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    • v.5 no.1
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    • pp.24-29
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    • 2016
  • To satisfy the needs of high-level intelligent surveillance system, it shall be able to extract objects and classify to identify precise information on the object. The representative method to identify one's identity is face recognition that is caused a change in the recognition rate according to environmental factors such as illumination, background and angle of camera. In this paper, we analyze the robust face recognition of face image by changing the distance through a variety of experiments. The experiment was conducted by real face images of 1m to 5m. The method of face recognition based on Linear Discriminant Analysis show the best performance in average 75.4% when a large number of face images per one person is used for training. However, face recognition based on Convolution Neural Network show the best performance in average 69.8% when the number of face images per one person is less than five. In addition, rate of low resolution face recognition decrease rapidly when the size of the face image is smaller than $15{\times}15$.

Light weight architecture for acoustic scene classification (음향 장면 분류를 위한 경량화 모형 연구)

  • Lim, Soyoung;Kwak, Il-Youp
    • The Korean Journal of Applied Statistics
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    • v.34 no.6
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    • pp.979-993
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    • 2021
  • Acoustic scene classification (ASC) categorizes an audio file based on the environment in which it has been recorded. This has long been studied in the detection and classification of acoustic scenes and events (DCASE). In this study, we considered the problem that ASC faces in real-world applications that the model used should have low-complexity. We compared several models that apply light-weight techniques. First, a base CNN model was proposed using log mel-spectrogram, deltas, and delta-deltas features. Second, depthwise separable convolution, linear bottleneck inverted residual block was applied to the convolutional layer, and Quantization was applied to the models to develop a low-complexity model. The model considering low-complexity was similar or slightly inferior to the performance of the base model, but the model size was significantly reduced from 503 KB to 42.76 KB.

Finite Element Analysis for Vibration of Laminated Plate Using a Consistent Discrete Theory Part I : Variational Principles (복합재료적층판의 진동해석을 위한 유한요소모델 I. 변분원리의 유도)

  • 홍순조
    • Computational Structural Engineering
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    • v.7 no.4
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    • pp.85-101
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    • 1994
  • A family of variational principles governing the dynamics of laminated plate has been derived using a variationally consistent shear deformable discrete laminated plate theory with particular reference to finite element procedures. The theoretical basis for the derivation is Sandhu's generalized procedure for the variational formulation of linear coupled boundary value problem. As the bilinear mapping to write the operator matrix of the field equations in self-adjoint form, convolution product was employed. Boundary conditions, initial conditions and probable internal discontinuity were explicitly included in the governing functionals. Some interesting extensions and specializations of the general variational principle were presented, which can provide many different finite element formulations for the problem.

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Nonparametric Nonlinear Model Predictive Control

  • Kashiwagi, Hiroshi;Li, Yun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1443-1448
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    • 2003
  • Model Predictive Control (MPC) has recently found wide acceptance in industrial applications, but its potential has been much impounded by linear models due to the lack of a similarly accepted nonlinear modelling or data based technique. The authors have recently developed a new method for obtaining Volterra kernels of up to third order by use of pseudorandom M-sequence. By use of this method, nonparametric NMPC is derived in discrete-time using multi-dimensional convolution between plant data and Volterra kernel measurements. This approach is applied to an industrial polymerisation process using Volterra kernels of up to the third order. Results show that the nonparametric approach is very efficient and effective and considerably outperforms existing methods, while retaining the original data-based spirit and characteristics of linear MPC.

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Directional Information Processing Using Optical Rotating Kernel Operations (광회전 커널 오퍼레이션을 이용하는 방향성 정보 처리)

  • Yim Kul Lee
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.2
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    • pp.78-86
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    • 1993
  • A nonlinear method for directional information processing is introduced, along with an application of directional feature enhancement. In this method, an input is convolved with a 2-D ong, norrow kernel, which is rotated through 360 degree, continuously or discretely in a large number of steps. An output is given by some function of the convolution results. Linear features that are aligned with the kernel are enhanced, otherwise, removed or suppressed. The method presented is insensitive to variation in the dimension of linear features to be processed and preserves a good enhancement capability even for an image characterized by low contrast and spatially varying brightness in noisy backgroung. Effects of the kernel legnth and width on the performance are discussed. A possible hybrid optical-electronic implementation is also discussed.

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