• 제목/요약/키워드: lesson design

검색결과 261건 처리시간 0.023초

국민건강보장을 위한 효율적인 보건의료체계 -캐나다 의료보장재원의 배분과 활용을 중심으로- (Design and Management of Health Care Financing and Delivery System -What can We Learn from the Canadian Experience\ulcorner-)

  • 김병익
    • 보건행정학회지
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    • 제2권2호
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    • pp.1-32
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    • 1992
  • The Canadian experience-universal government health insurance administeredby the ten provinces and two territories with some fiscal and policy variations-suggests the possibility of more effectve and efficient health care delivery system. The central purpose of the Canadian health in surance was to reduce and hopefully eliminate financial barriers to medical care. In this it succeeded. But it also produced varous kinds of unexpected side-effects on cost and quality. The Federal and Provincial Governments of Canada continue to exert theri efforts to ameliorate these problems. The lesson from Canada is that the health care revenue should be raised at the national level and managed at the regional level, and the regional healthcare financing organization has to take over the functions of the public health center. These alternatives is expected to make the Korean health care delivery system more efective and efficient, and to achieve health for all. This paper also discussed the policy agenda for implementing such alternatives in Korea.

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공학설계 측면에서 한국 STEAM 프로그램 분석틀 제안 (Suggesting an Analysis Framework for Korea STEAM Programs in the Perspective of Engineering Design)

  • 이동영;남윤경
    • 대한지구과학교육학회지
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    • 제11권1호
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    • pp.63-77
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    • 2018
  • 본 연구는 한국 STEAM 프로그램에 공학 설계(Engineering Design)가 얼마나 반영되었는지 분석한 것이다. Gusey et al. (2014)의 STEM 프로그램 분석도구를 바탕으로 41개의 STEAM 프로그램을 분석하는 예비 연구를 진행하였으며 그 결과를 바탕으로 한국 STEAM 프로그램의 특성에 맞게 유형을 분류할 수 있는 핵심 요소와 분석 도구를 제안하였다. 한국 STEAM 프로그램의 분석 요소는 Gusey et al. (2014)가 제안한 요소와 더불어 과학 탐구과정과 과학 내용과 관련된 5개의 요소들이 추가되었다. 본 연구에서 제안된 요소와 분석틀을 사용하여 76개의 프로그램을 분석한 결과 한국STEAM 프로그램은 공학설계 요소의 반영 비율이 낮고(28.5%) 과학 내용 중심적이며(62.3%) 완전한 공학 설계 과정이 반영된 프로그램은 5.8%에 불과했다.

특성화 고등학교 의상과의 현황 및 전문교과교육 (The Present State and Major Courses of Clothing Related Departments in Specialized High Schools)

  • 유혜자
    • 한국의류학회지
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    • 제40권1호
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    • pp.188-201
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    • 2016
  • A Clothing Department is a major fields of specialized vocational high schools. Specialized high schools with clothing related departments are located in Seoul (4 schools), Busan (2), Incheon (3), Daejeon (1), Ulsan (1), Kangwondo (1), Kyungkido (1), Kyungsangbukdo (1) and Chungcheongbukdo (1). In these 15 specialized high schools, 92 classes of clothing departments are run by 72 clothing teachers with 2,459 students enrolled. The range of object of this study is 15 clothing related departments of specialized high schools and their titles are department of Fashion Design, Clothing Design, Clothing Art, Multi Fashion Design, Fashion Textile Design, and Global Design. They were investigated by literature from previous research and education statistics from the Korean Educational Development Institute (KEDI). Websites such as 'School Information', 'portal site of Specialized High School', 'Ministry of Education-Education Statistics and Information' were also searched. The homepages of specialized high schools with clothing department were also investigated respectively. In this study, current scale, employment rate of graduates, major courses, scale of teachers of clothing major of clothing department of specialized high school were analyzed. In 2015, employment rate and college enrollment rate of vocational high schools were 46.6% and 36.6% respectively, whereas employment rate and college enrollment rate of clothing departments four specialized High Schools were 39.9% and 45.8% respectively. The number of major courses of clothing departments are 12-15, and the main subjects of the curriculum were Fashion Design, Construction of Western Clothing, Construction of Korean Clothing, Textile Materials and Mangement and Computer Graphics. Major courses consist of 90-108 weekly lesson-hours for 6 semesters. Thanks to government projects to encourage specialized high schools, the educational environment has improved in areas of practice room equipment, industry connections, field training, internship, and scholarship funds. However, despite government projects to encourage education at specialized high schools, there is a need for a more flexible education system to enhance student creativity at specialized high schools.

대한민국 의료시설의 내진성능 향상을 위한 연구 (Toward Seismic Enhancement of Medical Facilities in Korea)

  • 김장훈;권순정;이충재
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제18권3호
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    • pp.51-59
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    • 2012
  • Over a past century, the continuity in post-earthquake serviceability of medical facilities has been demonstrated to be essential for sustaining a society and/or a nation stable. However, not many countries including Korea have paid appropriate attention to such a lesson learned from the previous experiences of the countries located in high seismicity for various reasons, one of which may be the lack of social consensus in allocating a portion of the resources to the earthquake preparedness. As a result, an earthquake-related policy might have been pushed away out of the list of priority in the government agenda. Therefore, the present paper attempts to persuade the public general, experts and government officials together to seek a way to upgrade the seismic safety of the country a step forward by enhancing the seismic performance of medical facilities. For this the framework of seismic design codes and standards for medical facilities, and Californian experience in managing the seismic performance enhancement program and U.S.-Italian collaborative study to improve the seismic safety of Italian hospitals are reviewed. Finally, a list of further researches and practices to perform for seismic enhancement of medical facilities in Korea are suggested.

공학중심의 융합프로젝트 교수학습모형의 교육적 효과 (Educational Effects of an Instructional Model for Engineering-Centered Convergence Project)

  • 최지은;진성희;김학일
    • 공학교육연구
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    • 제21권1호
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    • pp.3-13
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    • 2018
  • The purpose of this study is to propose a teaching and learning model that can effectively manage convergence education, which is one of the concerns of university education, at the level of course. The pre-collaborative instructional design stage is to prepare the operation of the convergence project course. It shares the common goal and establishes a team of relevant professors to set up the actual convergence project topic and establishes cooperation relationships with industry or community as needed. In the convergence project activity, students will be able to understand the learning objectives, learning activities, evaluation methods, and explain the subject of the convergence project by proceeding with the whole orientation. Students organize teams of interest and conduct learning and design activities on convergence technologies and present their results. In the educational improvement activities, professors will share the lesson process and results and discuss improvements through the improvement seminar. As a result of analyzing the effectiveness of the proposed convergence project based teaching and learning model, the convergence project experience has improved the cooperative self - efficacy for the learners and the results were confirmed that students perceived to achieve the expected learning goal and satisfied with their experience.

유전 알고리듬 기반 집단분류기법의 개발과 성과평가 : 채권등급 평가를 중심으로 (Design and Performance Measurement of a Genetic Algorithm-based Group Classification Method : The Case of Bond Rating)

  • 민재형;정철우
    • 한국경영과학회지
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    • 제32권1호
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    • pp.61-75
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    • 2007
  • The purpose of this paper is to develop a new group classification method based on genetic algorithm and to com-pare its prediction performance with those of existing methods in the area of bond rating. To serve this purpose, we conduct various experiments with pilot and general models. Specifically, we first conduct experiments employing two pilot models : the one searching for the cluster center of each group and the other one searching for both the cluster center and the attribute weights in order to maximize classification accuracy. The results from the pilot experiments show that the performance of the latter in terms of classification accuracy ratio is higher than that of the former which provides the rationale of searching for both the cluster center of each group and the attribute weights to improve classification accuracy. With this lesson in mind, we design two generalized models employing genetic algorithm : the one is to maximize the classification accuracy and the other one is to minimize the total misclassification cost. We compare the performance of these two models with those of existing statistical and artificial intelligent models such as MDA, ANN, and Decision Tree, and conclude that the genetic algorithm-based group classification method that we propose in this paper significantly outperforms the other methods in respect of classification accuracy ratio as well as misclassification cost.

피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템 개발에 관한 연구 (A Study on the Development of Digital Yut Playing System Based on Physical Computing)

  • 고병오
    • 정보교육학회논문지
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    • 제21권3호
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    • pp.335-342
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    • 2017
  • 인간의 삶을 획기적으로 변환시키면서 부가가치를 창출하고 있는 인공지능, 로봇 기술, 사물인터넷, 그리고 생명과학 등이 이슈화되면서 차세대 산업혁명인 4차 산업혁명이 부각되고 있다. 이러한 4차 산업에 적응하도록 융합적사고와 컴퓨팅 사고력을 함양할 수 있는 교육이 필요한 실정이다. 따라서, 본 연구에서는 STEAM과 컴퓨팅 사고력의 구성요소인 분해, 패턴 인식, 추상화, 그리고 알고리즘 설계 등을 반영하여 피지컬 컴퓨팅을 기반으로 한 디지털 윷놀이 시스템을 개발한다. 개발한 시스템을 체험하고, 이를 교육에 활용함으로서 프로그래밍 교육에 대한 관심과 흥미를 고취시키고, 융합적사고와 컴퓨팅 사고력을 위한 프로그래밍 수업을 개선한다.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • 4차산업연구
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    • 제4권1호
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

농촌형 고령자 그룹홈의 사례와 제안 (Design Planning of Group-Home for the elderly in Rural Area)

  • 남윤철
    • 한국농촌건축학회논문집
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    • 제17권4호
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    • pp.75-82
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    • 2015
  • The elderly rate in South Korea in 2015 is over 13.1%. Especially, the elderly rate in rural area is high. Senior community project in rural that is being promoted by the government. This study's purpose is to provide the reserch group-home for the elderly in Japan rural area. And this paper provided planning of group-home for the elderly in Korea rural area. For this study, respective 5senior housing of Korea and Japan were chosen as respresenting two nations, and every manager was interviewed on housing pattern. This study suggests the planning material as following. First, the effectiveness of the group-home are big. Especially, the elderly was far healthier. Design point is public space(living room, small living room, etc). Maybe, healthy group-home concept is that would be design by Korean traditional housing. Also important public space design is that would be inner courtyard-house, wood floor, Deachong, etc. Two group-homes will construct elderly welfare facilities in between. Otherwise that is need layout of a big public space. In the case of vacant house can used by considering of scale, structure, site condition. Closed school can used through so easy remodeling too. More often than not complex type(hospital, community heath center) was appeared in Japan rural area. In the case of Korea, recommend complex type in community health center and public building. In this case, considering communication, access, contact, group-home keeps on ground floor. In this paper, we hope to take a lesson from group-home planning source for the elderly in Korea rural area.

정보과 수업 설계에서 백워드 디자인의 '이해'와 교육목표분류학의 6단계 비교 분석 (A Compare of 'Understanding' in Backward design and Taxonomy of Educational Objectives in Informatics)

  • 김자미;이원규
    • 컴퓨터교육학회논문지
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    • 제22권3호
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    • pp.25-35
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    • 2019
  • 2015 개정 교육과정에서 제시한 백워드 디자인은 목표와 평가의 일관성을 고려하고, 지식의 본질을 강조하고 있다. 그러나 기존의 수업 설계 방식과 달라서 현장의 교사들이 적용하는데 어려움이 있다. 이에 본 연구는 정보과의 관점에서 교사들에게 익숙한 교육목표분류학과는 어떤 차이가 있는지 비교하기 위한 목적이 있었다. 분석 결과, 백워드 디자인에서 어려워하는 '이해'의 6관점은 수준(hierarchy)이 없다고 했지만, 교육목표분류학에서 제시한 6단계의 수준(a hierarchy of six levels)과 유사한 것으로 논의되었다. 새로운 이론이 제시될 때, 해당 지식을 받아들이고 적용하는 것은 매우 어려운 일이다. 본 연구는 새로운 이론에 대해서 충분한 분석을 토대로 받아들여야 한다는 것, 현장 적용성을 높이기 위해 노력해야 할 부분을 제시했다는 점에 의의가 있다.