• Title/Summary/Keyword: learning outcomes

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Optimization of Model based on Relu Activation Function in MLP Neural Network Model

  • Ye Rim Youn;Jinkeun Hong
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.80-87
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    • 2024
  • This paper focuses on improving accuracy in constrained computing settings by employing the ReLU (Rectified Linear Unit) activation function. The research conducted involves modifying parameters of the ReLU function and comparing performance in terms of accuracy and computational time. This paper specifically focuses on optimizing ReLU in the context of a Multilayer Perceptron (MLP) by determining the ideal values for features such as the dimensions of the linear layers and the learning rate (Ir). In order to optimize performance, the paper experiments with adjusting parameters like the size dimensions of linear layers and Ir values to induce the best performance outcomes. The experimental results show that using ReLU alone yielded the highest accuracy of 96.7% when the dimension sizes were 30 - 10 and the Ir value was 1. When combining ReLU with the Adam optimizer, the optimal model configuration had dimension sizes of 60 - 40 - 10, and an Ir value of 0.001, which resulted in the highest accuracy of 97.07%.

Injection of Cultural-based Subjects into Stable Diffusion Image Generative Model

  • Amirah Alharbi;Reem Alluhibi;Maryam Saif;Nada Altalhi;Yara Alharthi
    • International Journal of Computer Science & Network Security
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    • v.24 no.2
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    • pp.1-14
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    • 2024
  • While text-to-image models have made remarkable progress in image synthesis, certain models, particularly generative diffusion models, have exhibited a noticeable bias to- wards generating images related to the culture of some developing countries. This paper introduces an empirical investigation aimed at mitigating the bias of image generative model. We achieve this by incorporating symbols representing Saudi culture into a stable diffusion model using the Dreambooth technique. CLIP score metric is used to assess the outcomes in this study. This paper also explores the impact of varying parameters for instance the quantity of training images and the learning rate. The findings reveal a substantial reduction in bias-related concerns and propose an innovative metric for evaluating cultural relevance.

Multi-Cattle Tracking Algorithm with Enhanced Trajectory Estimation in Precision Livestock Farms

  • Shujie Han;Alvaro Fuentes;Sook Yoon;Jongbin Park;Dong Sun Park
    • Smart Media Journal
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    • v.13 no.2
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    • pp.23-31
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    • 2024
  • In precision cattle farm, reliably tracking the identity of each cattle is necessary. Effective tracking of cattle within farm environments presents a unique challenge, particularly with the need to minimize the occurrence of excessive tracking trajectories. To address this, we introduce a trajectory playback decision tree algorithm that reevaluates and cleans tracking results based on spatio-temporal relationships among trajectories. This approach considers trajectory as metadata, resulting in more realistic and accurate tracking outcomes. This algorithm showcases its robustness and capability through extensive comparisons with popular tracking models, consistently demonstrating the promotion of performance across various evaluation metrics that is HOTA, AssA, and IDF1 achieve 68.81%, 79.31%, and 84.81%.

Simulation Nursing Education Research Topics Trends Using Text Network Analysis (텍스트네트워크분석을 적용하여 탐색한 국내 시뮬레이션간호교육 연구주제 동향)

  • Park, Chan Sook
    • Journal of East-West Nursing Research
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    • v.26 no.2
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    • pp.118-129
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    • 2020
  • Purpose: The purpose of this study was to analyze the topic trend of domestic simulation nursing education research using text network analysis(TNA). Methods: This study was conducted in four steps. TNA was performed using the NetMiner (version 4.4.1) program. Firstly, 245 articles from 4 databases (RISS, KCI, KISS, DBpia) published from 2008 to 2018, were collected. Secondly, keyword-forms were unified and representative words were selected. Thirdly, co-occurrence matrices of keywords with a frequency of 2 or higher were generated. Finally, social network-related measures-indices of degree centrality and betweenness centrality-were obtained. The topic trend over time was visualized as a sociogram and presented. Results: 178 author keywords were extracted. Keywords with high degree centrality were "Nursing student", "Clinical competency", "Knowledge", "Critical thinking", "Communication", and "Problem-solving ability." Keywords with high betweenness centrality were "CPR", "Knowledge", "Attitude", "Self-efficacy", "Performance ability", and "Nurse." Over time, the topic trends on simulation nursing education have diversified. For example, topics such as "Neonatal nursing", "Obstetric nursing", "Pediatric nursing", "Blood transfusion", "Community visit nursing", and "Core basic nursing skill" appeared. The core-topics that emerged only recently (2017-2018) were "High-fidelity", "Heart arrest", "Clinical judgment", "Reflection", "Core basic nursing skill." Conclusion: Although simulation nursing education research has been increasing, it is necessary to continue studies on integrated simulation learning designs based on various nursing settings. Additionally, in simulation nursing education, research is required not only on learner-centered educational outcomes, but also factors that influence educational outcomes from the perspective of the instructors.

Meta-analysis of the Effects of Gifted-mathematics programs on Creativity Improvement (수학영재프로그램이 창의성 향상에 미치는 효과 메타분석)

  • Cho, Yun-Hee;Ko, Ho kyoung
    • Journal of Science Education
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    • v.41 no.3
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    • pp.499-518
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    • 2017
  • In this study, the meta-analysis technique was applied to investigate the effectiveness of gifted-mathematics programs on development of creativity. Studies conducted the outcomes form the 20 studies were used for meta-analysis. Research questions are as follows; first, what is the overall effect size of the gifted mathematics programs on development of mathematical creativity. Second, what are effect sizes of sub-group(fluency, flexibility, originality) analysis. Third, compare the effect sizes of those in compliance with the grade and the class type. Results from data analysis are as follows. First, the overall effect size for studies related the gifted-mathematical programs was .66, which is high. Second, it was found that each sub-group differed from its effect on learning outcomes. Fluency(.76) was the highest of all, which was followed by flexibility(.60) and originality(.50) in a row. Lastly, the overall effect size for gifted elementary school students related the gifted-mathematical programs was .69, which is high than gifted middle school students was .46.

Effects of Korean Medicine Health Promotion program for Children -Focus on Education and Prevention Programs-

  • Sung, Angela Dongmin;Sung, Hyun-Kyung;Park, Haemo;Lee, Sundong
    • The Journal of Korean Medicine
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    • v.38 no.4
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    • pp.90-103
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    • 2017
  • Objectives: This study was designed to confirm the effects of the Korean Medicine health promotion program targeting young children. One important aspect of the Korean Medicine health promotion program for children is to bring awareness of health benefits of introducing Korean Medicine methods to young children and to promote incorporating such methods in children's daily activities to develop healthy habits. Methods: The following experiment was conducted for 6 weeks, and the participants were in the age between 2 to 6 years old from 6 child care centers in Wonju and Chungju. 268 participants were in the intervention group, and 277 in the control group. To measure the outcomes of the Children Korean Medicine health program, the intervention group received Korean Medicine prevention programs (children education, parent education, growth exercises, common cold prevention scarf, and pear herb tea), control group did not. This research collected and compared the following data as the children's health indicators to measure the outcomes before and after the program: medical services usage, the number of absences, early leaves, and tardiness to the child care centers due to the participant's health condition. Results: After applying the children's health promotion programs on children between the age of 2-6, there was a decrease in the overall medical services usage, absences, early leaves, and tardiness to the child care center. This health promotion program was purely based on Korean medical theories and Korean Medicine resources without any conventional medical mediation. Conclusions: It can be concluded that a positive change was noted in raising awareness of Korean Medicine through educating both the parents and children. By learning to incorporate Korean Medicine prevention practices to daily habits, not only was there a reduction in the Medical services usage, but the children also became familiar and comfortable with Korean Medicine and its treatment procedures; the overall satisfaction level of the program was also high.

The Comparative Study about General Education Curriculum of Engineering College in the United states (미국의 공과대학 교양교육과정에 대한 비교 연구)

  • Kim, Myoung-Lang;Park, Hye-Young;Chang, Sun-Young
    • Journal of Engineering Education Research
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    • v.10 no.1
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    • pp.5-19
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    • 2007
  • A general education course is different from a major course in an engineering college. Therefore, they influence a learning outcomes according to their forms and contents. In particular, an engineering college in korea is open to argument against a general education course. Because a general education course has to observe the criterion of ABEEK. Consequently, the purpose of this study is to compare general education courses of engineering colleges in USA. For it, this study analyzes the completion method and academic area of a general education course. In result, this study suggests the property and implication of a general education course in an engineering college.

A Study on Teacher-learner Feedback Method for Effective Software Project Execution of Non-Computer Major Students (컴퓨터 비전공자의 효과적인 소프트웨어 프로젝트 수행을 위한 교수자-학습자 피드백 방법에 관한 연구)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.211-217
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    • 2019
  • The term project executed at the university is a learner-centered learning method in which students select their topics, draw up their plans, and produce results by themselves based on the content they have learned during the semester. Through the term-end project of the subjects relating software, students learn various techniques for the programming language and produce the outcomes of their project by the creative program development process. However, non-computer majors who take software course as liberal arts subjects have difficulty in understanding the programming language, so it is necessary to provide feedback from their professor for encouraging students in carrying out their projects smoothly. Therefore, a feedback method by the discussions between a professor and learners that can be applied to the term-end project of programming subject for the non-computer majors is proposed. The proposed method was apply to the actual term-end projects and the meaningful results were confirmed through the analysis of the project processes and outcomes.

A Study on Smartphone Use by Korean Adult ELT Learners (한국 성인 영어 학습자의 스마트폰 활용 연구)

  • Kim, Youngwoo
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.21-32
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    • 2014
  • Recently, the number of Koreans who use smartphones has increased drastically; many use smartphones to learn English. In this study, one hundred Korean adult ELT (English language teaching) learners were surveyed to investigate their use of smartphones and factors influencing such use. For comparison, sixty-two students of a Korean cyber university were surveyed; these students were able to study using their smartphones in a smart campus environment. The research results showed that both groups positively used smartphones frequently, and that many intended to continue using them. With regard to ELT, both groups intended to learn English using their smartphones. Furthermore, they preferred certain types of ELT content: thirty-minute or less learning sessions, receptive English skills that focused on listening and reading, and short units of framed language items such as pronunciation and vocabulary. However, few of the respondents in both groups installed ELT apps on their smartphones, and few of the ELT apps satisfied them. The cyber university students responded similarly about smartphone use, although their responses regarding smartphone use for ELT purposes were less positive. These results indicate that the goal of cyber universities in achieving optimum learning outcomes through smart learning and the smart campus has not yet been realized.

Effects of Segmenting Video Lectures on the Learning Outcomes -Focusing on the Mobile Learning Environment Using Smartphones- (동영상 강의 분할시간이 학습성과에 미치는 영향 -스마트폰을 활용한 모바일 학습환경을 중심으로-)

  • Hong, Won Joon;Lim, Cheol Il;Park, Tae Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1048-1057
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    • 2013
  • This study aims to evaluate the effect on the academic achievement and satisfaction of the learner's prior knowledge level and segmenting time of video lectures in an learning environment using smartphones. Depending on the level of prior knowledge, learners were divided into two groups of the upper 35% and the lower 35%. Each group was offered video lectures by a 5-min, 10-min, 15-min, and 20-min length. As a result, a high level of prior knowledge only had a positive effect on the academic achievement. With respect to the segmentation time of video lectures, 10-min, 15-min lectures were effective to the academic achievement and 15-min, 20-min lectures influenced positively the learners' satisfaction. Moreover, the interaction between the level of learners' prior knowledge and the segmentation time of video lectures only had an impact on their academic achievement. The results of the simple effect analysis conducted to examine the effect of interaction carefully show that 15-min, 20-min video lectures are more effective for the upper 35% in prior knowledge and 10-min ones are better for its' lower 35%. In a nutshell, these findings suggest that the high-prior knowledge groups could be provided with a longer video lectures, and furthermore, 5-min video lectures are not adequate in a mobile learning environment with smartphones.