• 제목/요약/키워드: learning journal

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수학 학습용 애플리케이션 유형 및 내용 분석 (An Analysis of Types and Contents on Mathmatics Learning Application)

  • 허난
    • East Asian mathematical journal
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    • 제33권4호
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    • pp.413-429
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    • 2017
  • This study is a basic study for developing a mathematical learning application program that can be used in smart devices for adaptive learning. We selected 20 mathematical learning applications including middle school contents and analyzed learning types. And we analyzed the contents and the learning process. As a result, most learning types of mathematics learning applications were problem-centered. Contents analysis results showed that the most applications have achievement goals. The factors that induce interest in learning were lacking and feedback was not provided sufficiently. Analysis of the learning process showed that most of the math learning applications were classified according to their purpose and characteristics.

캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석 (An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App)

  • 김인숙;최민서;고혜영
    • 한국멀티미디어학회논문지
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    • 제21권12호
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Analysis on Trends of No-Code Machine Learning Tools

  • Yo-Seob, Lee;Phil-Joo, Moon
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.412-419
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    • 2022
  • The amount of digital text data is growing exponentially, and many machine learning solutions are being used to monitor and manage this data. Artificial intelligence and machine learning are used in many areas of our daily lives, but the underlying processes and concepts are not easy for most people to understand. At a time when many experts are needed to run a machine learning solution, no-code machine learning tools are a good solution. No-code machine learning tools is a platform that enables machine learning functions to be performed without engineers or developers. The latest No-Code machine learning tools run in your browser, so you don't need to install any additional software, and the simple GUI interface makes them easy to use. Using these platforms can save you a lot of money and time because there is less skill and less code to write. No-Code machine learning tools make it easy to understand artificial intelligence and machine learning. In this paper, we examine No-Code machine learning tools and compare their features.

Comparison of value-based Reinforcement Learning Algorithms in Cart-Pole Environment

  • Byeong-Chan Han;Ho-Chan Kim;Min-Jae Kang
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.166-175
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    • 2023
  • Reinforcement learning can be applied to a wide variety of problems. However, the fundamental limitation of reinforcement learning is that it is difficult to derive an answer within a given time because the problems in the real world are too complex. Then, with the development of neural network technology, research on deep reinforcement learning that combines deep learning with reinforcement learning is receiving lots of attention. In this paper, two types of neural networks are combined with reinforcement learning and their characteristics were compared and analyzed with existing value-based reinforcement learning algorithms. Two types of neural networks are FNN and CNN, and existing reinforcement learning algorithms are SARSA and Q-learning.

이러닝 학습성과에 미치는 영향 관계 분석에 관한 연구 (A study of an analysis into effects and relations on learning performance from e-learning)

  • 권영애;이애리
    • 디지털산업정보학회논문지
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    • 제16권2호
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    • pp.69-81
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    • 2020
  • The objective of this study is to seek ways to maximize learning effects from e-learning by drawing improvement directions through investigating and analyzing an awareness of e-learning among e-learning attendees. The study was conducted among the attendees who are taking the e-learning program operated by K University and collected data from the students taking second semester in 2018 with the use of structured questionnaires. For data processing, SPSS Statistics 22.0 and AMOS were used, along with such analytical methods as frequency anslysis, descriptive statistical analysis, ANOVA (Analysis of Variance), t-analysis and cross tabulation. For significant data, it conducted an analysis by carrying out the Scheffe's test. According to the findings from this study, they showed a significant difference only in gender and curriculum desired to be opened in the question about e-learning participation motives per background factor. As for the learners' motives to study, it was confirmed that they tend to become more biased on time utilization and convenience of learning methods. The analysis of which factor of the three - learning factors, system factors and instructor's factors - has greatest effects on learning satisfaction indicated that learning factors influenced learning satisfaction the most in accordance with values for non-standard coefficient beta, followed by instructor factors which had a direct effect.

문항난이도를 이용한 웹 서비스 기반의 적응적 이러닝 시스템 (The Web Service based Learner Tailoring Adaptive E-Learning System using Item Difficulty)

  • 정화영
    • 인터넷정보학회논문지
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    • 제10권3호
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    • pp.151-157
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    • 2009
  • 많은 이러닝 시스템들은 기존의 설정된 문항난이도를 기반으로 학습자에게 학습정보를 제공하고 있으며, 학습자는 정해진 학습과정에 따라 학습을 수행하고 있다. 이는 학습과정 중에서 학습자마다 학습을 이해하는 정도가 다름에도 불구하고 학습자는 정해진 난이도와 학습과정을 따라야 함으로 효율적인 학습효과를 나타내기 어렵다. 본 연구에서는 학습자가 학습과정중에 이해하는 정도를 시스템이 파악하여 능동적으로 난이도 및 학습과정을 조절하는 학습자 적응형 이러닝 시스템을 제시하고자 한다. 이를 통하여 학습자는 오프라인에서의 학습과 같은 대화형 학습을 통해 온라인 학습이 가져오는 획일적 학습에서 벗어나 보다 높은 학습효과를 높일 수 있다.

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The Effects of Mobile Learning Factors and Training Transfer on the Effective Organisational Learning in Malaysian Oil and Gas Industry

  • Chee, Sua Wui;Saudi, Mohd Haizam Mohd;Lee, Chong Aik
    • Asian Journal of Innovation and Policy
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    • 제7권2호
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    • pp.310-337
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    • 2018
  • Adoption of mobile learning (m-learning) is not new in Malaysian oil and gas industry, with heavy investment into research and development to train the workers. Nevertheless, the low application of learnt skills on the job remains an emergent research area where there is a missing link on the effects of m-learning and effective organisational learning and implication on its training transfer. The result of this quantitative research revealed that all variables in m-learning were found to have a positive relationship with the effective organisational learning, and there is evidence of training transfer as a mediator of the relationship between self-directed learning, training design, work environment and effective organisational learning. However, there were some discrepancies in the extend of training transfer between trainee characteristics and organisational learning. As such, some important issues emerged which challenge the importance of evaluating workers' readiness and transfer for a successful implementation of m-learning towards developing effective organisational learning.

기업 E-Learning 교육효과에 영향을 미치는 요인에 관한 연구 : P사의 E-Learning 서비스 사례를 중심으로 (An Empirical Study on Factors Influencing the Learning Effects of E-Learning : The Case of E-Learning Service of 'P' Company)

  • 최혁라
    • 한국전자거래학회지
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    • 제10권2호
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    • pp.59-88
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    • 2005
  • 정보통신기술의 발달과 정보화사회라는 환경변화에 대응하여 웹을 이용한 온라인 교육이 기업교육의 새로운 방향으로 대두되고 있는 상황에서 본 연구는 서비스품질 이론과 심리학에서의 공동체의식 이론, 웹기반 원격교육의 효과요인에 관한 선행연구를 중심으로 기업의 e-Learning 교육효과에 영향을 미치는 요인들을 추출하고 e-Learning 서비스를 제공하는 기업의 사례를 중심으로 실증적 연구를 통해 관련 요인들간의 영향관계를 밝히고자 하였다. 연구결과 서비스 품질의 개인화. 학습공동체 특성인 감정적 유대감과 영향력 그리고 학습자 특성인 학습동기, 지각된 유용성, 지각된 사용용이성 등이 e-Learning 교육효과에 유의한 영향을 미치는 것으로 나타났으며, 학습공동체 특성인 욕구의 통합과 충족은 e-Learning 교육효과에 부분적인 영향을 미치는 것으로 나타났다.

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멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구 (Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning)

  • 임혜영;안희수
    • 한국과학교육학회지
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    • 제19권4호
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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사이버학습과 인쇄 매체 학습의 자율적 학습 효과성 비교 (Comparison of Autonomous Learning Effectiveness between Cyber Study and Off-line Learning)

  • 한정윤;김현배
    • 정보교육학회논문지
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    • 제17권4호
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    • pp.507-513
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    • 2013
  • 본 연구는 사이버학습에서 온라인 학습매체와 서책형 학습매체를 활용했을 때의 자율적 학습 효과성을 비교 분석하는 연구이다. 본 연구에서는 같은 학습 내용의 온 오프라인 학습 매체를 동질 집단에 제공하고, 통제된 환경에서 자율적인 학습을 시행한 후 학습 결과물인 객관적 성적 자료를 수집하여 비교 분석하는 연구 방법을 사용하였다. 전반기와 후반기 학습 결과를 취합하여 자료를 분석한 결과 두 집단 간의 유의미한 차이를 확인할 수 있었으며, 온라인 매체를 이용한 학습이 오프라인 인쇄 매체를 이용한 학습보다 자율적인 학습 면에서 효과성이 높다고 볼 수 없다는 결론을 얻게 되었다. 이에 온라인 학습의 자율적인 학습 효과성을 높이기 위한 방안을 제안하고자 한다.