• 제목/요약/키워드: learning approaches

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주기적인 외란 제거에 있어서 빠른 오프라인 학습 제어 접근 방식 (A Fast off-line Learning Control Approach to Rejection of Periodic Disturbances)

  • 하인중;장정국;박진원;권정훈
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.107-109
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    • 2007
  • The recently-developed off-line learning control approaches for the rejection of periodic disturbances utilize the specific property that the learning system tends to oscillate in steady state. Unfortunately, the prior works have not clarified how closely the learning system should approach the steady state to achieve the rejection of periodic disturbances to satisfactory level. In this paper, we address this issue extensively for the class of linear systems. We also attempt to remove the effect of other aperiodic disturbances on the rejection of the periodic disturbances effectively. In fact, the proposed learning control algorithm can provide very fast convergence performance in the presence of aperiodic disturbance. The effectiveness and practicality of our work is demonstrated through mathematical, performance analysis as well as various simulation results.

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"열린" 수학교육과 "열린수학"의 교육 ("Open" Matehmatics Education and Education of "Open Mathematics")

  • 이경화
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.425-437
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    • 1998
  • The difference between "open" mathematics education and education of "open mathematics" arises from the difference of tearcher's understanding on the meaning of "teaching and learning mathematics" in the paper. Discusses the agreements and the worries of the researchers, the teachers, the students in korea, about open educationism, firstly, Three practical cases in mathematics lesson in korea are reviewed and analyzed in the respect of learning principles, secondly. Thirdly, the paper examines how to be modified two main learning principles, individualised learning and self-regulation of learning by teachers in the process of instruction. Finally, open mathematics advocated by Fisher(1984) and closed mathematics are compared especially in the probability unit. It concludes that the open approaches in mathematics lessons in korea need to improve with respect to teacher's attitude for didactic contents or mathematical knowledge. It is argued that teacher's open or flexible understanding of mathematical knowledge is no less important than that of their pupils.ant than that of their pupils.

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심층학습 기반 표정인식을 통한 학습 평가 보조 방법 연구 (Method of an Assistance for Evaluation of Learning using Expression Recognition based on Deep Learning)

  • 이호정;이덕우
    • 공학교육연구
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    • 제23권2호
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    • pp.24-30
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    • 2020
  • This paper proposes the approaches to the evaluation of learning using concepts of artificial intelligence. Among various techniques, deep learning algorithm is employed to achieve quantitative results of evaluation. In particular, this paper focuses on the process-based evaluation instead of the result-based one using face expression. The expression is simply acquired by digital camera that records face expression when students solve sample test problems. Face expressions are trained using convolutional neural network (CNN) model followed by classification of expression data into three categories, i.e., easy, neutral, difficult. To substantiate the proposed approach, the simulation results show promising results, and this work is expected to open opportunities for intelligent evaluation system in the future.

A Study on e-Learning System Based on Learning Content Standard in Model Driven Architecture

  • Song, Yu-Jin;Cho, Hyen-Suk
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.205-208
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    • 2008
  • Contents application from contents development of web technical base and with the operation different environment information of the educational resources integration the importance and necessity of the management central chain e-Learning system will be able to operate are raising its head with base. Is the actual condition which develops the development process where but, the education application currently is not standardized in base. Approaches with an educational domain from the present paper consequently, and defines MDA(Model Driven Architecture) coats e-Learning System. Also uses a studying contents standard metadata and about the contents storage space analyzes and plans the core property which uses MDA automatic tools leads and under developing boil e-Learning System will be able to provide the contents which does in actual professor own necessity.

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Avoiding collaborative paradox in multi-agent reinforcement learning

  • Kim, Hyunseok;Kim, Hyunseok;Lee, Donghun;Jang, Ingook
    • ETRI Journal
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    • 제43권6호
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    • pp.1004-1012
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    • 2021
  • The collaboration productively interacting between multi-agents has become an emerging issue in real-world applications. In reinforcement learning, multi-agent environments present challenges beyond tractable issues in single-agent settings. This collaborative environment has the following highly complex attributes: sparse rewards for task completion, limited communications between each other, and only partial observations. In particular, adjustments in an agent's action policy result in a nonstationary environment from the other agent's perspective, which causes high variance in the learned policies and prevents the direct use of reinforcement learning approaches. Unexpected social loafing caused by high dispersion makes it difficult for all agents to succeed in collaborative tasks. Therefore, we address a paradox caused by the social loafing to significantly reduce total returns after a certain timestep of multi-agent reinforcement learning. We further demonstrate that the collaborative paradox in multi-agent environments can be avoided by our proposed effective early stop method leveraging a metric for social loafing.

불규칙 3차원 데이터를 위한 기하학정보를 이용한 딥러닝 기반 기법 분석 (Survey on Deep Learning Methods for Irregular 3D Data Using Geometric Information)

  • 조성인;박해주
    • 대한임베디드공학회논문지
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    • 제16권5호
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    • pp.215-223
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    • 2021
  • 3D data can be categorized into two parts : Euclidean data and non-Euclidean data. In general, 3D data exists in the form of non-Euclidean data. Due to irregularities in non-Euclidean data such as mesh and point cloud, early 3D deep learning studies transformed these data into regular forms of Euclidean data to utilize them. This approach, however, cannot use memory efficiently and causes loses of essential information on objects. Thus, various approaches that can directly apply deep learning architecture to non-Euclidean 3D data have emerged. In this survey, we introduce various deep learning methods for mesh and point cloud data. After analyzing the operating principles of these methods designed for irregular data, we compare the performance of existing methods for shape classification and segmentation tasks.

자동 기계학습(AutoML) 기술 동향 (Recent Research & Development Trends in Automated Machine Learning)

  • 문용혁;신익희;이용주;민옥기
    • 전자통신동향분석
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    • 제34권4호
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    • pp.32-42
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    • 2019
  • The performance of machine learning algorithms significantly depends on how a configuration of hyperparameters is identified and how a neural network architecture is designed. However, this requires expert knowledge of relevant task domains and a prohibitive computation time. To optimize these two processes using minimal effort, many studies have investigated automated machine learning in recent years. This paper reviews the conventional random, grid, and Bayesian methods for hyperparameter optimization (HPO) and addresses its recent approaches, which speeds up the identification of the best set of hyperparameters. We further investigate existing neural architecture search (NAS) techniques based on evolutionary algorithms, reinforcement learning, and gradient derivatives and analyze their theoretical characteristics and performance results. Moreover, future research directions and challenges in HPO and NAS are described.

딥러닝 기술을 이용한 3차원 객체 추적 기술 리뷰 (A Review of 3D Object Tracking Methods Using Deep Learning)

  • 박한훈
    • 융합신호처리학회논문지
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    • 제22권1호
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    • pp.30-37
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    • 2021
  • 카메라 영상을 이용한 3차원 객체 추적 기술은 증강현실 응용 분야를 위한 핵심 기술이다. 영상 분류, 객체 검출, 영상 분할과 같은 컴퓨터 비전 작업에서 CNN(Convolutional Neural Network)의 인상적인 성공에 자극 받아, 3D 객체 추적을 위한 최근의 연구는 딥러닝(deep learning)을 활용하는 데 초점을 맞추고 있다. 본 논문은 이러한 딥러닝을 활용한 3차원 객체 추적 방법들을 살펴본다. 딥러닝을 활용한 3차원 객체 추적을 위한 주요 방법들을 설명하고, 향후 연구 방향에 대해 논의한다.

양자컴퓨팅 & 양자머신러닝 연구의 현재와 미래 (Research Trends in Quantum Machine Learning)

  • 방정호
    • 전자통신동향분석
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    • 제38권5호
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    • pp.51-60
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    • 2023
  • Quantum machine learning (QML) is an area of quantum computing that leverages its principles to develop machine learning algorithms and techniques. QML is aimed at combining traditional machine learning with the capabilities of quantum computing to devise approaches for problem solving and (big) data processing. Nevertheless, QML is in its early stage of the research and development. Thus, more theoretical studies are needed to understand whether a significant quantum speedup can be achieved compared with classical machine learning. If this is the case, the underlying physical principles may be explained. First, fundamental concepts and elements of QML should be established. We describe the inception and development of QML, highlighting essential quantum computing algorithms that are integral to QML. The advent of the noisy intermediate-scale quantum era and Google's demonstration of quantum supremacy are then addressed. Finally, we briefly discuss research prospects for QML.

Merging Collaborative Learning and Blockchain: Privacy in Context

  • Rahmadika, Sandi;Rhee, Kyung-Hyune
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2020년도 춘계학술발표대회
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    • pp.228-230
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    • 2020
  • The emergence of collaborative learning to the public is to tackle the user's privacy issue in centralized learning by bringing the AI models to the data source or client device for training Collaborative learning employs computing and storage resources on the client's device. Thus, it is privacy preserved by design. In harmony, blockchain is also prominent since it does not require an intermediary to process a transaction. However, these approaches are not yet fully ripe to be implemented in the real world, especially for the complex system (several challenges need to be addressed). In this work, we present the performance of collaborative learning and potential use case of blockchain. Further, we discuss privacy issues in the system.