• Title/Summary/Keyword: learning algorithms

Search Result 2,280, Processing Time 0.027 seconds

Feature Vector Extraction for Solar Energy Prediction through Data Visualization and Exploratory Data Analysis (데이터 시각화 및 탐색적 데이터 분석을 통한 태양광 에너지 예측용 특징벡터 추출)

  • Jung, Wonseok;Ham, Kyung-Sun;Park, Moon-Ghu;Jeong, Young-Hwa;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.10a
    • /
    • pp.514-517
    • /
    • 2017
  • In solar photovoltaic systems, power generation is greatly affected by the weather conditions, so it is essential to predict solar energy for stable load operation. Therefore, data on weather conditions are needed as inputs to machine learning algorithms for solar energy prediction. In this paper, we use 15 kinds of weather data such as the precipitation accumulated during the 3 hours of the surface, upward and downward longwave radiation average, upward and downward shortwave radiation average, the temperature during the past 3 hours at 2 m above from the ground and temperature from the ground surface as input data to the algorithm. We analyzed the statistical characteristics and correlations of weather data and extracted the downward and upward shortwave radiation averages as a major elements of a feature vector with high correlation of 70% or more with solar energy.

  • PDF

The Image Summarization Algorithm for Reviewing the Virtual Reality Experience (가상현실 경험을 복습시켜주는 사진 정리 알고리즘)

  • Kwak, Eun-Joo;Cho, Yong-Joo;Cho, Hyun-Sang;Park, Kyoung-Shin
    • The KIPS Transactions:PartB
    • /
    • v.15B no.3
    • /
    • pp.211-218
    • /
    • 2008
  • In this paper, we proposed a new image summarization algorithm designed for automatically summarizing user's snapshot photos taken in a virtual environment based on user's context information and educational contents, and then presenting a summarized photos shortly after user's virtual reality experience. While other image summarization algorithms used date, location, and keyword to effectively summarize a large amount of photos, this algorithm is intended to improve users' memory retention by recalling their interests and important educational contents. This paper first describes some criteria of extracting the meaningful images to improve learning effects and the identification rate calculations, followed by the system architecture that integrates the virtual environment and the viewer interface. It will also discuss a user study to model the algorithm's optimal identification rate and then future research directions.

A Generic Algorithm for k-Nearest Neighbor Graph Construction Based on Balanced Canopy Clustering (Balanced Canopy Clustering에 기반한 일반적 k-인접 이웃 그래프 생성 알고리즘)

  • Park, Youngki;Hwang, Heasoo;Lee, Sang-Goo
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.4
    • /
    • pp.327-332
    • /
    • 2015
  • Constructing a k-nearest neighbor (k-NN) graph is a primitive operation in the field of recommender systems, information retrieval, data mining and machine learning. Although there have been many algorithms proposed for constructing a k-NN graph, either the existing approaches cannot be used for various types of similarity measures, or the performance of the approaches is decreased as the number of nodes or dimensions increases. In this paper, we present a novel algorithm for k-NN graph construction based on "balanced" canopy clustering. The experimental results show that irrespective of the number of nodes or dimensions, our algorithm is at least five times faster than the brute-force approach while retaining an accuracy of approximately 92%.

A New Calculation Method of Equalizer algorithms based on the Probability Correlation (확률분포 상관도에 기반한 Equalizer 알고리듬의 새로운 연산 방식)

  • Kim, Namyong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.5
    • /
    • pp.3132-3138
    • /
    • 2014
  • In many communication systems, intersymbol interference, DC and impulsive noise are hard-to-solve problems. For the purpose of cancelling such interferences, the concept of lagged cross-correlation of probability has been used for blind equalization. However, this algorithm has a large burden of computation. In this paper, a recursive method of the algorithm based on the lagged probability correlation is proposed. The summation operation in the calculation of gradient of the cost is transformed into a recursive gradient calculation. The recursive method shows to reduce the high computational complexity of the algorithm from O(NM) to O(M) for M symbols and N block data having advantages in implementation while keeping the robustness against those interferences. From the results of the simulation, the proposed method yields the same learning performance with reduced computation complexity.

Feedback Shift Controller Design of Automatic Transmission for Tractors (트랙터 자동변속기 되먹임 변속 제어기 설계)

  • Jung, Gyu Hong;Jung, Chang Do;Park, Se Ha
    • Journal of Drive and Control
    • /
    • v.13 no.1
    • /
    • pp.1-9
    • /
    • 2016
  • Nowadays automatic transmission equipped vehicles prevail in construction and agricultural equipment due to their convenience in driving and operation. Though domestic vehicle manufacturers install imported electronic controlled transmissions at present, overseas products will be replaced by domestic ones in the near future owing to development efforts over the past 10 years. For passenger cars, there are many kinds of shift control algorithms that enhance the shift quality such as feedback and learning control. However, since shift control technologies for heavy duty vehicles are not highly developed, it is possible to improve the shift quality with an organized control method. A feedback control algorithm for neutral-into-gear shift, which is enabled during the inertia phase for the master clutch slip speed to track the slip speed reference, is proposed based on the power transmission structure of TH100. The performance of the feedback shift control is verified by a vehicle test which is implemented with firmware embedded TCU. As the master clutch engages along the predetermined speed trajectory, it can be concluded that the shift quality can be managed by a shift time control parameter. By extending the proposed feedback algorithm for neutral-into-gear shift to gear change and shuttle shift, it is expected that the quality of the shift can be improved.

An Optimal Cluster Analysis Method with Fuzzy Performance Measures (퍼지 성능 측정자를 결합한 최적 클러스터 분석방법)

  • 이현숙;오경환
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.6 no.3
    • /
    • pp.81-88
    • /
    • 1996
  • Cluster analysis is based on partitioning a collection of data points into a number of clusters, where the data points in side a cluster have a certain degree of similarity and it is a fundamental process of data analysis. So, it has been playing an important role in solving many problems in pattern recognition and image processing. For these many clustering algorithms depending on distance criteria have been developed and fuzzy set theory has been introduced to reflect the description of real data, where boundaries might be fuzzy. If fuzzy cluster analysis is tomake a significant contribution to engineering applications, much more attention must be paid to fundamental questions of cluster validity problem which is how well it has identified the structure that is present in the data. Several validity functionals such as partition coefficient, claasification entropy and proportion exponent, have been used for measuring validity mathematically. But the issue of cluster validity involves complex aspects, it is difficult to measure it with one measuring function as the conventional study. In this paper, we propose four performance indices and the way to measure the quality of clustering formed by given learning strategy.

  • PDF

Leakage detection and management in water distribution systems

  • Sangroula, Uchit;Gnawali, Kapil;Koo, KangMin;Han, KukHeon;Yum, KyungTaek
    • Proceedings of the Korea Water Resources Association Conference
    • /
    • 2019.05a
    • /
    • pp.160-160
    • /
    • 2019
  • Water is a limited source that needs to be properly managed and distributed to the ever-growing population of the world. Rapid urbanization and development have increased the overall water demand of the world drastically. However, there is loss of billions of liters of water every year due to leakages in water distribution systems. Such water loss means significant financial loss for the utilities as well. World bank estimates a loss of $14 billion annually from wasted water. To address these issues and for the development of efficient and reliable leakage management techniques, high efforts have been made by the researchers and engineers. Over the past decade, various techniques and technologies have been developed for leakage management and leak detection. These include ideas such as pressure management in water distribution networks, use of Advanced Metering Infrastructure, use of machine learning algorithms, etc. For leakage detection, techniques such as acoustic technique, and in recent yeats transient test-based techniques have become popular. Smart Water Grid uses two-way real time network monitoring by utilizing sensors and devices in the water distribution system. Hence, valuable real time data of the water distribution network can be collected. Best results and outcomes may be produced by proper utilization of the collected data in unison with advanced detection and management techniques. Long term reduction in Non Revenue Water can be achieved by detecting, localizing and repairing leakages as quickly and as efficiently as possible. However, there are still numerous challenges to be met and future research works to be conducted in this field.

  • PDF

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.5
    • /
    • pp.441-449
    • /
    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

English Conversation System Using Artificial Intelligent of based on Virtual Reality (가상현실 기반의 인공지능 영어회화 시스템)

  • Cheon, EunYoung
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.11
    • /
    • pp.55-61
    • /
    • 2019
  • In order to realize foreign language education, various existing educational media have been provided, but there are disadvantages in that the cost of the parish and the media program is high and the real-time responsiveness is poor. In this paper, we propose an artificial intelligence English conversation system based on VR and speech recognition. We used Google CardBoard VR and Google Speech API to build the system and developed artificial intelligence algorithms for providing virtual reality environment and talking. In the proposed speech recognition server system, the sentences spoken by the user can be divided into word units and compared with the data words stored in the database to provide the highest probability. Users can communicate with and respond to people in virtual reality. The function provided by the conversation is independent of the contextual conversations and themes, and the conversations with the AI assistant are implemented in real time so that the user system can be checked in real time. It is expected to contribute to the expansion of virtual education contents service related to the Fourth Industrial Revolution through the system combining the virtual reality and the voice recognition function proposed in this paper.

The Effects of Coding Education Using the Unplugged Robot Education System on the Perceived Useful and Easy

  • Song, JeongBeom
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.8
    • /
    • pp.121-128
    • /
    • 2015
  • This study aimed to investigate the effects of an unplugged robot education system capable of computerless coding education. Specifically, this study compared this education system with PicoCricket, an educational robot that can also be used with elementary students in lower grades, using assessment tools on perceived usefulness and ease. Using random sampling and randomized assignment for more objective validation, 30 participants were assigned to the unplugged robot education system group (experimental group) and 30 participants were assigned to the PicoCricket group (control group), for a total of 60 study participants. The research procedure included verification of the equivalence of the two groups by conducting a pretest after a 2-hour basic training session on algorithms and programming. The experimental and control groups learned the same content using different educational tools in accordance with software training guidelines for a total of 12 hours. Then, the difference in perceived usefulness and ease between the two groups was examined using a post-treatment test. The study results showed that scores on both dependent variables, perceived usefulness and perceived ease, were significantly higher in the experimental group than the control group. Moreover, scores on all sub-variables of the dependent variables were significantly higher in the experimental group than the control group. These results suggest that learners using the unplugged robot education system found it more useful and easier to use than learners using the existing educational robot, PicoCricket. This study's findings are significant, as according to the technology acceptance model, the perceived usefulness and ease of an educational tool are important variables that determine the acceptance of the tool (i.e., persistence of learning).