• Title/Summary/Keyword: learning Evaluation

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Development of Quality Assurance Criteria for Mobile Device Based e-learning Contents (모바일 기기 기반의 이러닝 콘텐츠 품질관리 평가 기준 개발)

  • Kim, JaMee;Kim, Yong;Kim, Seongjin
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.475-482
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    • 2014
  • A wide variety of contents are now provided along with the development of information appliances. The purpose of this study was to examine what should be considered to boost the quality of mobile device based e-learning contents. For this study, 12 evaluation domains and 26 evaluation items were selected using the Delphi method. The factors to be considered for mobile device based e-learning contents quality are summarized 4 factor. In other words, for the purpose of managing the quality of mobile device based e-learning contents, there exist four areas to be considered, 'foundation', 'contents', 'teaching design' and 'technology.' The findings of this study are expected to contribute to the improvement of the quality of the educational contents.

Changes in Teaching Behaviors and Awareness of Pre-service Mathematics Teachers by Using Survey on Self-reflection during Education Practices (반성적 수업 분석지를 활용한 교육실습에서 중등수학 예비교사의 교수행동 및 인식 변화)

  • Kwon, JongKyum
    • Journal for History of Mathematics
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    • v.27 no.5
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    • pp.365-384
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    • 2014
  • The purpose of this study is to assess the changes that occur to pre-service mathematics teachers by using survey on the self-reflection during their education practices. For four weeks of the education practice period, the changes to pre-service teachers are analyzed from teaching and learning perspectives. The teaching perspective is sub-categorized into lesson contents, teaching methods, and evaluation on teaching, and the learning perspective is sub-categorized into monitoring on learning, support for learning and evaluation on learning. The analysis shows that significant changes occur in teaching contents from the teaching perspective and in all the sub-categories from the learning perspective. Based on the analysis, preservice teachers are suggested to utilize self-reflection programs during their education practices to promote their professionalism in teaching.

Stragery UX design on Mobile learning (모바일 러닝에서 학습자 중심의 UX디자인 설계전략)

  • Choi, Eun-young;Song, Ye-Rim
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.210-212
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    • 2017
  • A design which would let its users optimize their learning experiences accordingly to the diversification of learning platforms is needed. Especially with the expansion of mobile learning, a heuristic evaluation was used to evaluate the usability in order to provide learners with various learning methods and experiences according to the unique characteristics a mobile possesses. Therefore, we could conclude that systematic factors like information display, intuitiveness and conciseness do have a significant effect on users' attitudes.

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Development and Evaluation of Parent Education Program for Learning Coaching : Focused on Families with School Aged Children (학습코칭 부모교육 프로그램 개발 및 평가 : 학령기 가족을 중심으로)

  • Rho, Myung-Sook;Kim, Soon-Ok
    • Journal of Families and Better Life
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    • v.29 no.4
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    • pp.89-107
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    • 2011
  • The purpose of this study was to develop Parent Education Program for Learning Coaching which enhances parent's learning-support behaviors, as well as, children's self-Efficacy and self-regulated learning capability, and to implement and evaluate the program for the families with school aged children. The results of this study were as follows. First, the contents of the experimental model of 'Parent Education Program for Learning Coaching' were specified as five factors namely; offering options, offering democratic rules, pursuing appropriate results, offering school-related information, offering self-regulated learning skills for children. Second, significant differences in the experiment group were found in pre- and post-test scores of parent's learning-support behaviors and children's self-efficacy and self-regulated learning capability, but not for the control group. Thus, based on these findings, a modified model of 'Parent Education Program for Learning Coaching' was presented as a conclusion.

Proposal Self-Assessment System of AI Experience Way Education

  • Lee, Kibbm;Moon, Seok-Jae;Lee, Jong-Yong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.274-281
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    • 2021
  • In the field of artificial intelligence education, discussions on the direction of artificial intelligence education are actively underway, and it is necessary to establish a foundation for future information education. It is necessary to design a creative convergence teaching-learning and evaluation method. Although AI experience coding education has been applied, the evaluation stage is insufficient. In this paper, we propose an evaluation system that can verify the validity of the proposed education model to find a way to supplement the existing learning module. The core components of this proposed system are Assessment-Factor, Self-Diagnosis, Item Bank, and Evaluation Result modules, which are designed to enable system access according to the roles of administrator, instructors and learners. This system enables individualized learning through online and offline connection.

The Effects of Sign Language Video Location in e-Learning System for the Hearing-impaired

  • Muhn, Seung Ho;Jung, Kwang Tae
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.6
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    • pp.597-607
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    • 2015
  • Objective: The purpose of this study is to identify the effects of sign language video location in e-learning system for the hearing-impaired. Background: E-learning education is a good way to resolve the inequality of education for the disabled. Providing a sign language video in e-learning education for the hearing-impaired is very important for their learning. Although the location of sign language video is an important factor in the design of the video, the effect of its location in learning using the e-learning system was not studied. Method: In order to identify the effect of sign language video location on the learning of the hearing-impaired using the e-learning system, the prototypes of the system with different locations were developed. Eighteen people with hearing impairment participated in this experiment. Learning presence, learning immersion, and learning satisfaction were used to measure learning effects with sign language video location. Results: Bottom right position was more preferred through preference evaluation for sign language video location. The learning effect with sign language video location (bottom-left and bottom-right) was not significant. That is, the effects of learning presence, immersion, and satisfaction were not statistically significant with video location. Conclusion: From this study, the following have to be considered in e-learning system design for the hearing-impaired. Although the location of a sign language video is not a significant factor from the experiment, the bottom right position in the design is proposed because learning presence and satisfaction is slightly higher at the bottom right position, and the position is preferred from subjective evaluation. From the analysis of interview data, it was also proposed that the design of a sign language video should be improved for the hearing-impaired. Application: The result of this study can be applied to the e-learning system design for the hearing-impaired.

A Critical Evaluation of the Concept and Writing of Learning Outcomes (학습성과의 개념과 작성에 대한 탐구)

  • Lee, Dong Yub;Yang, Eunbae B.
    • Korean Medical Education Review
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    • v.18 no.3
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    • pp.125-131
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    • 2016
  • Recent changes in educational paradigms that emphasize the performance or outcomes of education are redefining how learning objectives are being described as 'learning outcomes' in various academic disciplines. Medical education is not an exception to this trend. However, it has come to our attention that the key concepts and appropriate descriptions of learning outcomes have not been well understood among educators and that this lack of understanding has hindered our efforts to implement the practice in the field. This study aims to provide a direction to establish and describe learning outcomes by examining previous studies that have focused on setting learning objectives as well as learning outcomes. Setting and describing learning outcomes starts from reflection on the approach of behavioral learning objectives, which overemphasizes learner's acquired knowledge, skills, and attitude in each classroom rather than actual performance. On the other hand, the learning outcome approach focuses on what the learner is able to do as a result of a learning experience. This approach is more learner-friendly and encourages students to lead and be responsible for their learning process. Learning outcomes can best be described when the relevance of actual contexts and the hierarchy of learning objectives are considered. In addition, they should be in the form of context, task, performance, and level, as well as be planned with proper assessment and feedback procedures. When these conditions are met, the learning outcome approach is beneficial to students as it presents a curriculum that is more open to learners. Despite these advantages of the learning outcome approach, there is a possible concern that setting the learning outcomes and describing them can restrict evaluation to lower cognitive skills if the concept of learning outcome is narrowly interpreted or is set too low. To avoid such narrow applications, it is important for educators to understand the comprehensiveness of the learning outcome setting and to consider long-term outcomes embedded in an organizational vision rather than only short-term behavioral outcomes.

The Study of Building a Learning Organization and Cross-evaluation between Companies applied DLOQ (Focusing on Samsung Electronics F team practices) (학습조직 구축과 DLOQ적용 기업간 상호비교 연구 (S전자(電子) F팀 중심(中心)으로))

  • Lee, Kyung-Hwan;Kim, Chang-Eun
    • Journal of the Korea Safety Management & Science
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    • v.12 no.1
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    • pp.83-96
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    • 2010
  • Learning Organization is a learning based community to make the most important value in the era of Knowledge Economy, Creation. That's why people share, facilitate personal, individual's knowledge & experience systems each other and make good thoughts & ideas in the organization. This study measures the building practices having conducted the F team in Samsung electronics using DLOQ that indicates the activate degree of Learning Organization and the quantitative degrees of Learning Organization through comparing the cross-evaluation between the already measured companies in addition to analyzing the F team's success factors. Learning Organization requires sustainable and continuous activity, not completes by changing many factors with human resources. The study will have the achievement if we measure the successful activity through global companies built a Learning Organization and facilitate the improvement activity sustainably.

The Study of Building a Learning Organization and Cross-evaluation between Companies applied DLOQ (Focusing on Samsung Electronics F team practices) (학습조직 구축과 DLOQ적용 기업간 상호비교 연구 (S전자(電子) F팀 중심(中心)으로))

  • Lee, Kyung-Hwan;Kim, Han-Gun;Son, Cheol-Min;Kim, Chang-Eun
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2010.04a
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    • pp.218-225
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    • 2010
  • Learning Organization is a learning based community to make the most important value in the era of Knowledge Economy, Creation. That's why people share, facilitate personal, individual's knowledge & experience systems each other and make good thoughts & ideas in the organization. This study measures the building practices having conducted the F team in Samsung electronics using DLOQ that indicates the activate degree of Learning Organization and the quantitative degrees of Learning Organization through comparing the cross-evaluation between the already measured companies in addition to analyzing the F team's success factors. Learning Organization requires sustainable and continuous activity, nor completes by changing many factors with human resources. The study will have the achievement if we measure the successful activity through global companies built a Learning Organization and facilitate the improvement activity sustainably.

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m-Learning Systems in Ubiquitous Environment (유비쿼터스 환경에서의 m-Learning 시스템)

  • Kim, Hyoung-Seok;Han, Sun-Gwan
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.211-217
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    • 2005
  • This study was about design and development of the Mobile Learning Evaluation Announced Systems, which could operate the e-learning and send the result of that to the parents. From this, teachers and parent can communicate with each other dynamically. Especially, this system does not simply present results of student' learning but provide the extra learning which can make up for student' wrong questions in the base of the evaluation standard. this paper suggests this total learning solution so that parents can perceive the state of their children's learning under the mobile learning environment.

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