• 제목/요약/키워드: korean movie

검색결과 772건 처리시간 0.025초

한국과 미국에 있어 영화 수익관련 통계량과 확산 현상의 비교분석 (Comparative Analysis of Box-office Related Statistics and Diffusion in Korea and US Film Markets)

  • 김태구;홍정식
    • 경영과학
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    • 제32권1호
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    • pp.133-145
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    • 2015
  • Motion picture industry in Korea has been growing constantly and aroused various kinds of research attention. Particularly, the introduction of official box-office database service brought quantitative studies. However, approaches based on diffusion models have been rarely found with domestic film markets. In addition to the fundamental statistical review on Korea and US film markets, we applied a diffusion model to daily box-office revenue. Unlike conventional preference of Gamma distribution on the film markets, estimation results proved that BMIC can also explain the trend of daily revenue successfully. The comparison with BMIC showed that there is a distinctive difference in diffusion patterns of Korea and US film markets. Generally, word-of-mouth effect appeared more significant in Korea.

ACTIVE WORLDS'를 이용한 가상현실 건축의 가능성에 대한 연구 (A Study on the Possibilites of Architecture in Virtual Reality Using 'ACTIVE WORLDS')

  • 신유진
    • 한국실내디자인학회논문집
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    • 제19호
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    • pp.20-29
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    • 1999
  • We live now in information society. High-tech communication technique of information came up to our daily life thoroughly. Then, what will happen to change the field of architecture in information society\ulcorner This study realized architecture in virtual reality by choosing technique in virtual reality that was able to alternate architecture in reality. The result of this study: 1. We promoted some shopping malls by making use of 'an active world' that is one of the virtual reality programs. As a result, we could know that we were able to find out goods faster than reality economically and purchase them in virtual reality. 2. There are many fields that we can adapt the architecture in virtual reality beside the shopping malls. For example, they can be a museum, an art gallery, and educational facility, a movie theater, a government and public office, and a recreation facility. 3. The architecture in virtual reality will cause to change our lifestyles and environments and to coexist architecture in reality.

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Development of Ultrasonic Wave Propagation Imaging System

  • Chia, Chen-Ciang;Lee, Jung-Ryul;Kim, Jong-Heon
    • 비파괴검사학회지
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    • 제29권4호
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    • pp.283-292
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    • 2009
  • Laser-based ultrasonic sensing requires the probe with fixed fecal length, but this requirement is not essential in laser-based ultrasonic generation. Based on this fact, we designed a pulsed laser-based ultrasonic wave propagation imaging (UWPI) system with a tilting mirror system for rapid scanning of target, and an in-line band-pass filtering capable of ultrasoaic mode selection. 1D-temporal averaging, 2D-spatial averaging, and 3D-data structure building algorithms were developed far clearer results allowing fur higher damage detectability. The imaging results on a flat stainless steel plate were presented in movie and snapshot formats which showed the propagation of ultrasound visible as a concentric wavefield emerging from the location of an ultrasonic sensor. A hole in the plate with a diameter of 1 mm was indicated by the scattering wavefields. The results showed that this robust UWPI system is independent of focal length and reference data requirements.

A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 춘계 학술대회 및 국제 감성공학 심포지움 논문집 Proceeding of the 2000 Spring Conference of KOSES and International Sensibility Ergonomics Symposium
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    • pp.120-125
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    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

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개봉 규모와 수익성에 따른 영화의 분류와 확산 패턴 분석 (Identifying the Diffusion Patterns of Movies by Opening Strength and Profitability)

  • 김태구;홍정식
    • 대한산업공학회지
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    • 제39권5호
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    • pp.412-421
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    • 2013
  • Motion picture industry is one of the most representative fields in the cultural industry and has experienced constant growth both worldwide and within domestic markets. However, little research has been undertaken for diffusion patterns of motion pictures, whereas various issues such as demand forecasting and success factor analysis have been widely explored. To analyze diffusion patterns, we adopted extended Bass model to reflect the potential demand of movies. Four clusters of selected movies were derived by k-means clustering method with criteria of opening strength and profitability and then compared by their diffusion patterns. Results indicated that movies with high profitability and medium opening strength are most significantly influenced by word of mouth effect, while low profitability movies display nearly monotonic decreasing diffusion patterns with noticeable initial adoption rates and relatively early peak points in their runs.

영상기반 구조물 트래킹 (Image-based Structure Tracking)

  • 한동엽
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2011년도 추계학술대회
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    • pp.131-132
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    • 2011
  • 수리학적인 모형실험을 이용하여 플로팅 구조물의 변위를 영상기반으로 관측할 수 있다. 디지털 캠코더 파일로부터 취득된 영상에 프레임 영상 추출, 특징점 추출 및 정합을 수행하였다. 정확한 결과 산출을 위하여 향후 개선된 실험환경에서 동영상 취득을 수행할 예정이다.

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영화 속 감성색채에 대한 분석: 장이머우의 역사영화 '영웅'을 중심으로 (An Analysis of Emotional Colors in Film Towards Zhang Yimou's History Film 'Hero')

  • 루위환;송승근
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.289-290
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    • 2018
  • 본 연구는 중국역사영화 '영웅'의 색채에 대한 감성을 분석하는 것을 목적으로 한다. 본 연구는 감성과학적 연구방법을 통해 18~45세 사이의 한중 영상콘텐츠전공학생과 일반인 20명을 대상으로 설문 조사 방식으로 측정하였다. 연구대상은 중국역사영화 '영웅'의 배경, 조명의 색체에서 나타난 감성을 평가하였다. 본 연구결과 영화의 색채가 관객에게 영화에 대한 감성적인 영향을 줄 수 있다는 것으로 예상된다.

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감정어 추출을 통한 등장인물 성향 가시화 연구 (Visualization Study of Character Type by Emotion Word Extraction)

  • 백영태;박승보
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2013년도 제48차 하계학술발표논문집 21권2호
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    • pp.31-32
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    • 2013
  • 본 논문에서는 영화의 등장인물의 성향을 파악하기 위해 시나리오의 대사로부터 감정어를 추출하고, 등장인물의 감정어들을 긍정, 부정, 중립의 3개로 단순화하여 등장인물의 성향을 가시화 시켜주는 방법을 제안한다. 대사로부터 감정어를 추출하기 위해 WordNet 기반의 감정어 추출 방법을 제안한다. WordNet은 단어 간에 상위어와 하위어, 유사어 등의 관계로 연결된 네트워크 구조의 사전이다. 이 네트워크 구조에서 최상위의 감정 항목과의 거리를 계산하여 단어별 감정량을 계산하여 대사를 30 차원의 감정 벡터로 표현한다. 등장인물별로 추출된 감정 벡터를 긍정, 부정, 중립의 3개의 차원으로 단순화 하여 등장인물의 성향을 표현한다.

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Case study on Management Strategies of Korean Satellite- DMB Companies: Treasure Island Strategy of Entertainment and Movie Contents:

  • Kim, Seung-Wook;Kim, Kee-Hong
    • International Commerce and Information Review
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    • 제1권1호
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    • pp.57-66
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    • 2008
  • The best value proposition for the customers of satellite-DMB (hereinafter referred to as the "S-DMB") business in an environment of fierce competition shall be securing the best killer contents and distribute them in reasonable price as a mobile contents platform provider. In an era of merging the broadcasting with the communication, although many new players tapping into the market with state-of-the-art media such as digital convergence, the key to success in the market is dependent on whether the respective digital contents providers retain competitive digital contents which suit the taste of customers. Considering such market conditions, the purpose of this study is to look over the management examples of Korean S-DMB providers which is carrying out business in digital multi-media market and opening up the market, and to analyze the management strategies of domestic S-DMB companies to be the champion in the market.

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열린교육을 위한 열린매체의 활용에 관한 연구 (A Study on the Effective Utilization of Media for Open Education)

  • 주영주
    • 교육시설
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    • 제5권3호
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    • pp.107-115
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    • 1998
  • Open education is more relevant to the current educational reality which requires the liberalization, individualization and creativeness, and the effectiveness of open education will be maximized with the full utilization of instructional media. As well known, there are many different types of instructional media to promote open education such as print material, audio material, still picture, movie, computer, and multimedia. The main criteria to choose effective instructional media for open education depend upon easiness of supply and retrieval of information, and promotion of more frequent interaction among participants. In addition, utilization method, cost, curriculum contents, as well as school culture are also elements to consider in the selection of right instructional media.

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