• Title/Summary/Keyword: keypad

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Remote Measuring System for Automobile′s ECU Self Diagnostic Signal (자동차 ECU 자기진단 신호의 원격계측 시스템)

  • Jeong, Jin-Ho;Yun, Yeo-Heung;Lee, Young-Choon;Kwon, Tae-Kyu;Lee, Seong-Cheol
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.5
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    • pp.159-167
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    • 2002
  • In this paper. we present a new method for monitoring of ECU's self diagnostic signals of vehicle without wire. In order to measure the ECU's self diagnostic signals, the interfaced circuit is designed to communicate ECU and designed terminal according to the IOS, SAE regulation of communication protocol standard. Micro-processor 80C196KC is used for communicating ECU's self diagnositc signals and the results are sent to the wireless terminal and PC monitoring system. Wireless terminal is also developed by 80C196KC, LCD, RF module, and keypad. The command from the keypad is sent to ECU through RF module and the result show on the Graphic LCD in real time. Software on PC is developed to monitor the ECU's self diagnostic signals using the Visual C++ complier in which RS232 port is programmed by half duplex method. The algorithms for measuring the ECU's self diagnostic signals are verified to monitor both ECU and portable terminal state. At the same time, the information to fix the vehicle's problem can be shown on the developed software. The possibility for remote measurement of ECU self diagnostic signal is verified through the developed systems and algorithms.

A Carbazole Based Bimodal "Turn-On" Fluorescent Probe for Biothiols (Cysteine/Homocysteine) and Fluoride: Sensing, Imaging and its Applications

  • Kaur, Matinder;Yoon, Byungkwon;Kumar, Rajesh;Cho, Min Ju;Kim, Hak Joong;Kim, Jong Seung;Choi, Dong Hoon
    • Bulletin of the Korean Chemical Society
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    • v.35 no.12
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    • pp.3437-3442
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    • 2014
  • A well-known carbazole-based precursor (probe 1) was used for the detection of cysteine/homocysteine and fluoride. Probe 1 shows a "turn-on" response to cysteine/homocysteine and fluoride via enhancement in emission intensity at 442 nm and 462 nm respectively, in solutions and living cells. Furthermore, probe 1 behaves as a fluorescent molecular switch between cysteine/homocysteine and fluoride as the chemical inputs, which have been used for the development of a combinatorial logic circuit and a molecular keypad lock.

Implementation of Motorized Wheelchair using Speaker Independent Voice Recognition Chip and Wireless Microphone (화자 독립 방식의 음성 인식 칩 및 무선 마이크를 이용한 전동 휄체어의 구현)

  • Song, Byung-Seop;Lee, Jung-Hyun;Park, Jung-Jae;Park, Hee-Joon;Kim, Myoung-Nam
    • Journal of Sensor Science and Technology
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    • v.13 no.1
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    • pp.20-26
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    • 2004
  • For the disabled persons who can't use their limbs, motorized wheelchair that is activated by voice recognition module employing speaker independent method, was implemented. The wireless voice transfer device was designed and employed for the user convenience. And the wheelchair was designed to operate using voice and keypad by selection of the user because they can manipulate it using keypad if necessary. The speaker independent method was used as the voice recognition module in order that anyone can manipulate the wheelchair in case of assistance. Using the implemented wheelchair, performance and motion of the system was examined and it has over than 97% of voice recognition rate and proper movements.

New Effective Korean Character Keypads using Dragging on Smart Phones (스마트폰에서 끌기 기능을 이용한 효과적인 한글 문자 자판)

  • Choi, Jaeyoung;Lim, Sanggul;Yang, Woocheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.6
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    • pp.423-432
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    • 2013
  • Smart phones have been technologically advanced in many ways from basic cellular phones. However, most of all smart phone users in Korea still have been using the traditional Korean character keypads used in the basic cellular phones. It would be required to develop new keypads on smart phones with touch screen. In this paper, we extended the three standard Korean character keypads - Cheonjiin, Naragul, and SKY-Hangul - by adding dragging function on touch screen, then we compared writing speeds of the keypads based on the number of touching buttons and moving distance of the finger while writing a sentence. In addition, we proposed two new Korean keypads - 's-Gana' and 's-Bada', which are more suitable on smart phones. s-Gana assigned 7 representative consonants and 5 representative vowels in order on the 4x3 keypad, and s-Bada assigned consonants and vowels by considering their frequency of use. s-Gana and s-Bada keypads showed 3~19% and 9~24% of performance improvement, respectively, compared with the standard Korean keypads. Finally, we set up 5 requisites of SELF-T in order to evaluate the usability of Korean character keypads in smart phones, then we compared the keypads using the requisites.

The Development and The Usability Evaluation of the Game using the Physical Interface of the Mobile Phone (모바일폰의 물리적 인터페이스를 활용한 게임개발 및 사용성 평가)

  • Kim, Mi-Jin;Song, Seung-Keun;Kim, Ki-Il
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.13-22
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    • 2009
  • Recently, mobile games are developed as the various genre and form with the hardware performance improvement and communication network speed increase of the mobile phone. But it shows the limit of the game material to be developed, because the mobile game has to play by using only the keypad handing of the mobile phone. In this research, 'Flip On / Off interface' and 'Microphone interface' were developed in order to utilize the physical device of the mobile phone as the game interface. 'Flip On / Off interface' and 'Microphone interface' have the advantage that there is no need to purchase a device as an additional interface with utilizing the hardware of the mobile phone itself and the progressing of a game is smooth in comparison with the keypad method of the pre-existence mobile game because the interface waiting time for a call response is short. Moreover, by applying to a commercializing game, the developed interface tests, we confirmed an availability at the commercialization inspection standards on mobile phone without the heap memory deficiency phenomenon to be smooth of an operation. Furthermore, in the result of usability evaluation accessability, reliability, and aesthetics were rated as 'high'. The results of this research reveal that the interface environment of the mobile game limited to a keypad will be able to be made with diversification.

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Shoulder Surfing Attack Modeling and Security Analysis on Commercial Keypad Schemes (어깨너머공격 모델링 및 보안 키패드 취약점 분석)

  • Kim, Sung-Hwan;Park, Min-Su;Kim, Seung-Joo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.6
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    • pp.1159-1174
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    • 2014
  • As the use of smartphones and tablet PCs has exploded in recent years, there are many occasions where such devices are used for treating sensitive data such as financial transactions. Naturally, many types of attacks have evolved that target these devices. An attacker can capture a password by direct observation without using any skills in cracking. This is referred to as shoulder surfing and is one of the most effective methods. There has been only a crude definition of shoulder surfing. For example, the Common Evaluation Methodology(CEM) attack potential of Common Criteria (CC), an international standard, does not quantitatively express the strength of an authentication method against shoulder surfing. In this paper, we introduce a shoulder surfing risk calculation method supplements CC. Risk is calculated first by checking vulnerability conditions one by one and the method of the CC attack potential is applied for quantitative expression. We present a case study for security-enhanced QWERTY keyboard and numeric keypad input methods, and the commercially used mobile banking applications are analyzed for shoulder surfing risks.

More Efficient Multi-tap Interface for Text Entry using ActivePen (ActivePen 을 활용한 보다 효율적인 멀티탭 문자 입력 방식)

  • Song, Ji-Seok;Lee, Gee-Hyuk
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.367-372
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    • 2007
  • 현재 펜기반 컴퓨팅 환경에서 주로 쓰이는 문자 입력 방식은 화상키보드이다. 그러나 화상키보드는 펜 컴퓨터를 위해 나온 것이 아니기에 차지하는 화면의 크기나 움직임 거리등의 문제가 있다. 본 논문에서는 그러한 단점을 개선하기위하여 모바일 장치의 키패드를 이용하여 새로운 입력방식을 제안한다. 햅틱 피드백 디바이스인 ActivePen의 기능을 이용하여 보다 효율적인 멀티탭 방식의 키패드인 Stair-tap과 Time-tap을 소개하고 사용성 평가 결과를 보여준다.

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Multimodal interface for Korean inputs using speech and keypad (음성/키 패드를 이용한 한글 단어 입력용 멀티모달 인터페이스)

  • Kim, Won-Woo;Jeon, Ho-Hyun;Park, Sung-Chan
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.417-422
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    • 2007
  • 멀티모달 인터페이스(multimodal interface)는 사람과 기계 사이의 통신을 위해 여러 가지 수단을 사용함을 말한다. 본 고에서는 휴대폰 키 패드를 통한 문자 입력과 마이크를 통한 음성 인식의 두 가지 모드를 함께 사용하여 단어를 입력하는 새로운 인터페이스 방법을 제시함으로써 미래지향적 휴먼 인터페이스의 핵심으로 인지되고 있는 음성인식의 한계, 특히 한국어 인식의 문제점을 해결하고자 한다.

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The study on HCI(Human Computing Interface) for Architectural CAD modeling (건축 CAD모델링에 대한 HCI에 관한 연구)

  • 신승우;이규식
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.86-91
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    • 2002
  • HCI (Human Computer Interface)is important key of software design. Effectiveness and productivity of CAD software is creation is not study actively in architectural part. The results of this study \circled1 HCI of architectural modeling is demanded effective design of keypad and short key. \circled2 It is require that system reactions to be united in one interface in order to hold in check confusion of the information. \circled3 Intelligent interface for continuous update of 3D information is required.

An Implementation of Door-Lock System using Card-reader and Keypad (카드리더기와 키패드를 이용한 도어락 시스템의 구현)

  • 조경민;정구일;황희융
    • Proceedings of the KAIS Fall Conference
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    • 2001.05a
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    • pp.151-154
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    • 2001
  • 우리 주변에서 쉽게 접할 수 있는 도어락 시스템(Door Lock System)을 기존의 열쇠방식이 아닌 자기카드(magnetic card)를 이용하여 이를 열쇠로 사용하는 것으로 누구든지 소지하고 있는 은행용 현금카드의 데이터를 비밀번호로 사용하는 방식의 도어락 시스템에 대해서 구현하였다. 또한 카드의 사용이 불가능할 때를 대비하여 4×4의 키패드를 이용하여 정해진 비밀번호를 입력하여 문을 열 수 있도록 제작하였다. 부가적인 주변장치로 도어락 시스템은 항상 동작하여야 하므로 오동작으로 인해 도어락 시스템이 작동하지 않을 경우를 대비하여 자동적으로 시스템을 초기화하도록 해서 정상적인 회로동작이 가능하게 하는 기능을 추가하였다.