• Title/Summary/Keyword: joystick controller

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A Study on the Rotation Angle Estimation of HMD for the Tele-operated Vision System (원격 비전시스템을 위한 HMD의 방향각 측정 알고리즘에 관한 연구)

  • Ro, Young-Shick;Yoon, Seung-Jun;Kang, Hee-Jun;Suh, Young-Soo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.3
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    • pp.605-613
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    • 2009
  • In this paper, we studied for the real-time azimuthal measurement of HMD (Head Mounted Display) to control the tele-operated vision system on the mobile robot. In the preexistence tele-operated vision system, a joystick was used to control the pan-tilt unit of the remote camera system. To give the sense of presence to the tele-operator, we used a HMD to display the remote scene, measured the rotation angle of the HMD on a real time basis, and transmitted the measured rotation angles to the mobile robot controller to synchronize the pan-tilt angles of remote camera with the HMD. In this paper, we suggest an algorithm for the real-time estimation of the HMD rotation angles using feature points extraction from pc-camera image. The simple experiment is conducted to demonstrate the feasibility.

A study on the development of game controller for children Suited to the character by the progress step in child game (아동 놀이 발달기별 특징에 적합한 아동용 게임 컨트롤러 개발에 관한 연구 - 아동의 비행기 놀이를 착안한 비행기 슈팅 게임 컨트롤러 개발 연구 -)

  • Kim, Gi-Yeong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.9-12
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    • 2008
  • 현재 게임 역사를 보면 조이스틱의 인기가 눈에 띄게 떨어졌음을 알 수 있다. 비행 시뮬레이션 장르의 게임의 수가 적어지고 있기 때문이다. 조이스틱들은 일인용 슈팅 게임을 지원하지만 마우스나 컴퓨터 키보드에 견주어 보면 정확성이 떨어진다. 최근에 나온 소수의 게임들은 콘솔 PC와 연계가 되지만 PC 사용자들에게 자동 발사 기능을 사용할 것을 요구함으로써 사용자들에게 불편을 주었다. 본 연구는 기존의 게임 컨트롤러 구성요소를 분석하고, 아동의 조작능력과 신체발달과의 상호관계를 통해 아동의 놀이 발달기별 특징에 적합한 게임 컨트롤러를 개발한다는 것을 목적으로 한다.

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Joystick Controller Design and Implementation using Fuzzy Theory and TMS320F240 (퍼지 이론과 TMS320F240을 이용한 조이스틱 .제어기 설계 및 구현)

  • 류홍석;김정훈;강재명;강성인;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.102-105
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    • 2002
  • 다기능 휠체어 시스템의 제어부인 80C196KC를 사용했으나, fuzzy 알고리즘을 적용하는데 있어서 여러 가지 문제점(속도, 연산, 외부장치 등) 때문에 구현1차는데 상당한 어려움이 있었다. 이를 해결하기 위해 20MIPS의 속도인 TMS320F240의 프로세서를 사용하였으며 이로 인해 발생하는 문제점을 거의 해소시켰고, 퍼지 알고리즘을 효율적으로 적용할 수 있었다. 본 시스템의 구성은 주제어기로 퍼지 제어 알고리즘을 사용하여 조이스틱을 제어시켰고, 2개 encoder를 입력을 받아 휠체어 회전수를 이용하여 제어시켰다. 휠체어 모터로는 BLDC(Brushless DC) 모터를 사용했으면, BLDC전용 드라이브단을 이용하여 모터를 구현시켰다. 그리고 3개의 초음파 센서를 부착하여 장애물 회피를 시도하였다. 초음파센서의 효율적인 사용을 위해 스텝 모터(Stepping Motor)와 마이크로 컨트롤러로 PIC을 사용하였다. 본 논문의 실험 결과에서는 이전의 제어기(80C196KC)보다 현저히 성능 면에서 향상되었고, 부수적인 외부장치 처리면에서도 상당한 차이를 볼 수 있었다

Force Control of 6-DOF Pneumatic Joystick

  • Tanaka, Yoshito;Hitaka, Yasunobu;Yun, So-Nam;Kim, Ji-U;Jeong, Eun-A;Park, Jung-Ho;Ham, Young-Bog
    • Journal of Power System Engineering
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    • v.19 no.1
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    • pp.31-37
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    • 2015
  • In this paper, it is presented the development of a new type force feedback system. It is based on a 6-DOF Stewart parallel mechanism which has six pneumatic actuated cylinders. The thrust force of each cylinder is controlled by PWM control for the solenoid valve and it is actualized by PIC controller. When the pneumatic actuator is controlled, it must be considered the influence on the compressibility of air. For this problem, we guarantee the control characteristics by the effect of the accumulator. It is confirmed that the thrust force of the cylinder can be applied to the pneumatic parallel mechanism, and is presented the experimental result of force control for vertical direction.

Development of universal controller module using electromyogram signal (근전도 신호를 이용한 범용제어기 모듈)

  • Lee, Chung-Heon;Yu, Jae-Jun;Bae, Sung-Ho;Kang, Sung-Chul;Lee, Dong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.478-480
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    • 2011
  • As the recent games industry grows slowly, the consumers come to have interests in new types of games which has different types from the conventional games. While the conventional games play with a simple interfaces such as a joystick and buttons, the new games are designed to have acceleration sensors, infrared sensors and video motion detection sensing using several types of sensors and allow users to play more actively. In this paper, we propose a method which uses the electromyogram(EMG) signals in interface.

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Control of an Omni-directional Electric Board using Driver Weight Shift (운전자 체중 이동을 이용한 전방향 전동 보드의 제어)

  • Choi, Yong Joon;Ryoo, Jung Rae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.4
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    • pp.149-155
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    • 2016
  • This paper presents a control method of a mecanum wheel-based omni-directional electric board using driver weight shift. Instead of a steering device such as a joystick or a remote controller, 3 degree-of-freedom driving command for translational and rotational motion of the omni-directional electric board is generated from position of center of gravity measured from weight distribution. The weight shifting motion is not only a driving command but also an intuitive motion to overcome inertial forces. The overall control structure is presented with experimental results to prove validity of the proposed method.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

Evaluation and Analysis of Mouse and Wiimote Interaction According to Display Sizes (디스플레이 크기에 따른 마우스와 위모트 인터랙션 평가와 분석)

  • Kim, Min-Young;Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.11-20
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    • 2010
  • Recently there are various innovative user interfaces such as a wireless motion controller Wiimote appeared to give a new user experience which is different from the traditional devices like a joystick, mouse, or keyboard. With the advent of technologies, display devices become larger and larger in screen size and offer high-resolutions, and tiled display systems are also used in various applications. Although there are some efforts on investigating new interfaces developed for the large screen, there are a few studies conducted on user interaction on large displays such as tiled display. In this paper, we present a study evaluating and analyzing the effects of mouse or Wiimote user interactions on four different kinds of displays with various sizes and resolutions.

Study on a Navigated Simulator of the Underwater Cleaning Robot (수중청소로봇의 운항 제어용 시뮬레이터 연구)

  • Choi, Hyeung-Sik;Kang, Jin-Il;Hong, Sung-Yul;Park, Han-Il;Seo, Joo-No;Kim, Moon-Hwan;Gwon, Kyeong-Yeop
    • Journal of Navigation and Port Research
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    • v.33 no.6
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    • pp.387-393
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    • 2009
  • In this paper, a 3-D simulator was developed to estimate visually the performance of propelling and integrated control system of the underwater cleaning robot. Based on the dynamics analysis of the UCR, the 3-D model of the UCR was used in the simulator in which position and velocity are included Also, an input and control system using a joystick was developed, and the simulator was applied to the input and control of the simulator. Moreover, an integrated navigation control system was designed, and its performance was validated by a way-point simulator including a PI-based fuzzy control law.

A Study on the Development of Driving Simulator for Improvement of Unmanned Vehicle Remote Control (무인차량 원격주행제어 신뢰성 향상을 위한 통합 시뮬레이터 구축에 관한 연구)

  • Kang, Tae-Wan;Park, Ki-Hong;Kim, Joon-Won;Kim, Jae-Gwan;Park, Hyun-Chul;Kang, Chang-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.86-94
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    • 2019
  • This paper describes the development of unmanned vehicle remote control system which is configured with steering and accelerating/braking hardware to improve the sense of reality and safety of control. Generally, in these case of the remote control system, a joystick-type device is used for steering and accelerating/braking control of unmanned vehicle in most cases. Other systems have been developing using simple steering wheel, but there is no function of that feedback the feeling of driving situation to users and it mostly doesn't include the accelerating/braking control hardware. The technology of feedback means that a reproducing the feeling of current driving situation through steering and accelerating/braking hardware when driving a vehicle in person. In addition to studying feedback technologies that reduce unfamiliarity in remote control of unmanned vehicles, it is necessary to develop the remote control system with hardware that can improve sense of reality. Therefore, in this study, the reliable remote control system is developed and required system specification is defined for applying force-feedback haptic control technology developed through previous research. The system consists of a steering-wheel module similar to a normal vehicle and an accelerating/braking pedal module with actuators to operate by feedback commands. In addition, the software environment configured by CAN communication to send feedback commands to each modules. To verify the reliability of the remote control system, the force-feedback haptic control algorithms developed through previous research were applied, to assess the behavior of the algorithms in each situation.