• Title/Summary/Keyword: item trade

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Analysis on the Relationship between Online Game-Item Trade and Cyber Crimes (온라인 게임 및 아이템 거래의 범죄 연관성에 관한 실증 연구)

  • Choi, Seong-Rak;Kim, Choel-Hoi
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.69-79
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    • 2011
  • Online game industry and item trade have grown up fast after 2000. And there has been a perspective that online game and item trade are the cause of the crimes, especially cyber crime like hacking, virus. But there was no positive research about the opinion, so this article studies the relations among online game, item trade and crime. The results suggest that online game and item trade maybe a cause of cyber crime and property crime. But online game and item trade don't increase the total number of crime. That means that online game and item trade substitute the way how crime happens. Online game and item trade substitute no-property crime to property crime.

An Analysis of the Price Structure of Two Sided Market in Online Game Item Trade (아이템 현금 거래 양면시장에서의 거래 가격 차이 분석)

  • Choi, Seong-Rak
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.59-70
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    • 2012
  • There are many methods to buy and sell online items. But A lot of people use item trade sites when they want to sell or buy their items. This article analyzes the price structure of item trade, and finds why gamers use item trade sites in spite of the brokerage. We analyze the difference of item prices between in the market of item trade sites and in the market of other trade methods. And we find that the prices of item trade sites is higher than those of other markets. Buyers pay about 6% higher prices to seller. The higher prices are for the safe trading what item trade sites supply. And sellers take about 0.7% higher prices than in other markets. There is a sufficient motive when gamers use item trade sites in spite of their high prices.

An analysis on the cause of item trade in online games (온라인게임 아이템거래 발생 원인 분석 - 리니지2 온라인게임을 중심으로 -)

  • Choi, Seong-Rak
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.125-134
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    • 2007
  • There have been many researches on the characteristics of item trade. However, most researches were done by carrying out a survey and there has been few researches by analyzing the economy in online games. So, this article studied the cause of item trade by looking into the supply and demand of items in online games. The results shows that item trade is taking place mostly among only a few number of gamers who enjoy enchanting and who engage in castle sieges and blood pledge battles. The proportion of item trade by general garners is not so big. And major item providers are gold farms, not garners. Therefore, item trade is mostly carried out by a large number of garners who trade a small amount of sum and by a small number of heavy garners who trade large amount of sum. Understanding this characteristic of item trade would be a good ground for reviewing the policies and social effect regarding item trades.

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The Study on Evolution of Online-game Item Cash-trade-system as Complex Adaptive System (복잡적응계로서 온라인게임 아이템 현금거래체계의 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.47-59
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    • 2010
  • Differing from most of current studies which recognizing game item cash-trade as simple static system, this study approaches game item cash-trade as Complex Adaptive System through historical analysis. The item-trade is a complex phenomenon converging between cyber-economy and real-economy, and production and consumption process of game-item are evolving dynamically over time. The results are following: first, the early item-trade emerges in endogenously rather than results from purposed system designed by singular actor. Second, after the early item-trade, the trade system as a CAS which various voluntary actors(single user, factory, game company, user community, agency, etc.) participates in is self-organizing for trading safety and efficiency. Third, the complex adaptive item-trade system satisfies actor's needs interdependently and accelerate positive feedback powerfully. This study implies that purposeful control disregarding emergent adaptive item-trade system distorts system efficiency and can lead to unintended policy failure.

A Study on the Export and Import Public Notification System for Efficiency of Trade Item Management (수출입품목관리 효율화를 위한 수출입공고제도에 관한 연구)

  • Lee, Je-Hong
    • International Commerce and Information Review
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    • v.10 no.2
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    • pp.265-282
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    • 2008
  • This article is a study on the A Study on the Export and Import Public Notification System for Efficiency of Trade Item Management. The purpose of this article shall be studies to the trade control regulation in korea foreign law. this article are two most important elements in strategic item and rule of origin. that is, economic profit and nation industries protect have been obtain trade control system. The trade public notification system achieve efficiency of trade item control and nation industry development and domestic customer protect and trade order for trade system and control scheme. Therefor, The Result of the article is review to protection of domestic.

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A Classification Method for Item-based Online Game (온라인 게임 아이템 기반 분류법)

  • Hwang, Shin-Hee;Park, Eun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.419-424
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    • 2007
  • Recently, additional value of games has been started to increase by revitalization of the game market. Especially, Because of the creation of the new trend that is item trade especially in online game, Item trade is as a easy and essential way as item trade can be created. However, compared to other planning factors, occupied weight of item is not as much as expected in exploiting a game. For this reason, we emphasize the importance of game item by giving the opportunity that increases the additional value with raising satisfaction of game through item-based study, plus suggesting new classification.

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A Study on the Construction Method of HS Item Classification Decision System Based on Artificial Intelligence

  • Choi, keong ju
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.165-172
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    • 2020
  • Industrial Revolution means the improvement of productivity through technological innovation and has been a driving force of the whole change of economic system and social structure as the characteristic of technology as the tool of this productivity has changed. Since the first industrial revolution of the 18th century, productivity efficiency has been advanced through three industrial revolutions so far, and this fourth industrial revolution is expected to bring about another revolution of production. In this study, the demand for the introduction of artificial intelligence(AI) technology has been increasing in various business fields due to the rapid development of ICT technology, and the classification of HS(harmonized commodity description and coding system) items has been decided using artificial intelligence technology, which is the core of the fourth industrial revolution. And it is enough to construct HS classification system based on AI technology using inference and deep learning. Performing the HS item classification is not an easy task. Implementation of item classification system using artificial intelligence technology to analyze information of HS item classification which is performed manually by the current person more accurately and without any mistake, And the customs administrations, customs offices, and customs agencies, it is expected to be highly utilized in the innovation of trade practice and the customs administration innovation FTA origin agent.

A Study on the Improvements of Administrative Rules of Korea Foreign Trade Act (대외무역법 행정규칙의 개편방향에 관한 연구)

  • Park, Kwang So
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.63
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    • pp.185-207
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    • 2014
  • There are over 20 administrative rules related to Korea Foreign Trade Act including Export and Import Notification, Consolidated Notification, Notification for Strategic Materials and so on. The purpose of this research proposes to reform some administrative rules related to Korea Foreign Trade Act. First, the administrative rules are a little many and hidden in part, so the effort need for simplification and publication. Especially Export and Import Notification is no need more, and some articles can be transfer to the similar notification. Second, the prohibited or regulated items are only 135, and the reason is cooperation to world trade policy and Korea trade purpose. The item number of trade limitation are decreased sharply compare to several decades, but we still effort to decrease. Third, There are 2 tracks trade regulation both Korea Foreign Trade Act and 57 specific acts. The number of trade limitation item is over 5,000, so it is impossible to control by Consolidated Notification. The role of Consolidated Notification is the just guides for Export and Import, so trader has to use the specific trade-related law.

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An Empirical Study on the Impact of Compliance Program on Trade (전략물자 자율준수제도의 무역에 대한 효과 분석)

  • KIM, Hyun-Jee
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.74
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    • pp.105-124
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    • 2017
  • This study aims to present the effects of the introduction of the Compliance Program in Korea on real trade and its implication by empirical analysis. First, through regression analysis based on the data of the amount of permitted export by CP items (HSK10 units) during the period of 2010-2016 in Korea, it is revealed that the increase in export license of CP enterprises has a relatively greater effect on the increase in total imports by item. Second, since the introduction of the rating system under the optional CP in 2014, the increase in export licenses of CP companies has had a greater impact on the total export growth by items than before. Also, it is analyzed that the increase of export permission of CP companies has a relatively less effect on the increase of total imports by item than that of total exports. The results of this empirical analysis show that CP has a positive effect on exports and imports, but it needs to be supplemented in terms of efficiency.

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Analysis of Technical Requirement for Implementation of Multi-trade Prefabrication (Multi-trade Prefabrication 기법 적용을 위한 기술적 요구사항 분석)

  • Jang, Se-Jun;Lee, Ghang
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.113-114
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    • 2016
  • This paper proposes a technical requirements analysis of implementation of multi-trade prefabrication. Recently, there has been a rise in the use of prefabrication to minimize on-site work for time reduction to increase productivity. Prefabrication technique is evolved into multi-trade prefabrication combining other trades from single-trade prefabrication. For implementation of new technique, not only itself but complementary techniques have to be prepared. In this paper, MEP corridor rack, a major item of multi-trade prefabrication, was implemented in the test bed and its process was analyzed to find out technical requirements. As a result, comparatively high level of IT technique was required for efficient use of multi-trade prefabrication in design, lifting and construction phase. In design phase, component level of BIM library was needed for manufacturing; and in lifting phase, BIM-based site logistics process was required. Also in construction phase, laser scanning was implemented for gathering shape and geometry of the wall and slab that were attached to multi-trade prefabrication module.

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