• 제목/요약/키워드: introduction to engineering design

검색결과 458건 처리시간 0.031초

공학설계입문 운영사례를 통한 설계과제 평가기준 탐색 (A Study on Evaluation Criteria of Design Project though a Case Study of Introduction to Engineering Design Course)

  • 유경현
    • 공학교육연구
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    • 제14권6호
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    • pp.31-40
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    • 2011
  • This paper explores and proposes the evaluation criteria of design projects in the entry-level design course. In the entry-level engineering design course the students proceeds various design projects to understand the concept of engineering design process and to develop the creativity. The evaluation criteria of design projects is very important component because the outcome of students in the engineering design course are effected from the evaluation criteria that enforces the students to focus on doing their task. According to this case study the evaluation criteria can be good solution to evaluate the design projects. By the outcome standard of ABEEK on the entry-level engineering design course the evaluation criteria was selected with the results of design projects such as design plan, report, handicrafts, objectives.

통합 구조설계 시스템 구축에서의 분산시스템 도입 (Introduction of distributed system for a integrated structual design systems)

  • 강인호;천진호;신동철;이병해
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1999년도 가을 학술발표회 논문집
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    • pp.343-350
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    • 1999
  • This study introduce how distributed object technology can be applied effectively to use in a integrated structural design systems environment with the rapid increasement in the use of network technology. The architecture and management models of the developed systems are described by the CORBA(Com mon Object Request Broke Architecture) distribution standard and objects in Java language. The proposed system can be used for communicating with data between remote designers, regardless of the H/W or S/W platforms they use. Introduction of distributed objects methodologies to a Integrated structural design systems provide advanced levels of integration in structural design environment.

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건축서비스산업 BIM 도입 및 활용을 위한 중장기 정책제안 (A Study on Policy for the Introduction of BIM in Architectural Service Industry)

  • 김용준;김홍수;백민석
    • 한국CDE학회논문집
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    • 제21권4호
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    • pp.363-377
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    • 2016
  • The introduction of the BIM into the architectural service industry is currently not being conducted smoothly. The purpose of this research is to, considering the current state of the market, establish long-term strategies that will enable the BIM to successfully settle. The survey has been conducted in target of architects in order to understand pending issues. Additionally, the articles regarding BIM have been researched for the purpose of better understanding the current societal demands. Indicated by survey results, the architects agree to a certain extent upon the need of BIM for architectural designs, yet also express concerns that the BIM introduction does not guarantee betterment in efficiency. The problematic aspects of BIM introduction that have already been discussed in some policy-related studies include a multitude of complicated issues that are unable to be resolved within a short period of time: underdeveloped BIM infra, the limit of BIM software itself, political issues regarding licensing and lack of social awareness. Based on the issues mentioned above, three main areas of focus along with their respective practical strategies and tasks have been designated. Finally, this research has analyzed the current situation and its issues along with the political solutions of 12 projects, amongst which include the standard for plan drawings, licensing system improvement, cost standard and BIM introduction support. Finally this research has analyzed the current situations and its' issues along with the political solutions of 12 projects, amongst them are the standard for plan drawings, licensing system improvement, cost standard and BIM introduction support.

Capstone Design Projects based on Invention Education

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제15권4호
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    • pp.31-34
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    • 2012
  • This paper deals with the introduction of capstone design projects based on invention education in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. To improve creative thinking of students, intellectual property (IP) education is very helpful. If engineering students take training program in IP, it will be very beneficial for CEOs to manage intellectual capital in many industries and to ensure competition power in their business. This study suggested that students take interest in connecting their ideas with inventions through invention education reinforcing an invention and a patent exercise. It is expected that this study may help to develop new curriculum of capstone design project including IP education in many universities.

이산화 변수를 사용한 트러스 구조물의 최적 설계 (Optimum Design of Truss Stuctures Using Discrete Variables)

  • 박성화;이종권;이병해
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1995년도 가을 학술발표회 논문집
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    • pp.9-16
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    • 1995
  • This study presents the applicable possibility of numerical optimization and Genetic Algorithm in the design of truss structures using discrete variables and real constraints. The introduction of Genetic Algorithm in the design of truss structures enables us to do easier formulation and handle discrete variables. To investigate these applicable possibility, the design of 15 - bar truss structures has been studied using GT/STRUDL and Genetic Algorithm and the results of Genetic Algorithm are compared with GT/STRUDL's.

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시간종속성 경영시스템(IEC 60300) 적용 및 인증 (The Application and Certification of Dependability Management System (IEC 60300))

  • 김종걸;김동철
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2004년도 품질경영모델을 통한 가치 창출
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    • pp.255-260
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    • 2004
  • IEC 60300 series, the international standards on dependability management system are newly developed and introduced rapidly worldwide. In order to meet this situation, it is necessary to apply them to the Korean industries effectively. This requires for us to prepare in advance for the introduction of the certification system of IEC 60300. It includes the establishment of the infrastructure such as documentation of Korean Standards, introduction of test equipments and test manuals, recognition of the certification body and training of specialists etc. This paper addresses the first step for the Introduction of IEC 60300. It includes the necessity of introduction of the system, general requirements and procedures for the certification of the industries, sampling methods design and establishment of the dependability assurance system of the materials.

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Capstone Design Project by Team Activities

  • Shim, Joon-Hwan
    • 공학교육연구
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    • 제13권2호
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    • pp.33-37
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    • 2010
  • This paper deals with the introduction of capstone design project by team activities in Department of Electronics and Communication Engineering, Korea Maritime University. This course is referred to as Creative Engineering Design for spring semester of 4th-year undergraduates. The course focuses on creative thinking and cooperative mind to students by learning engineering design skills, realizing their idea through design project and recognizing practicality of their systems. The intent of the course is to provide a true "capstone" experience, where students can combine their skills to achieve the successful completion of a project. This paper describes class process and evaluation method, and cooperative works with mentees and industrial mentors connected through Hanium network for IT mentoring activities.

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디지털 게임 기반 학습 방법을 이용한 대화형 교육 게임의 설계 (Design of the Interactive Educational Game using the Digital Game-based Learning Methodology)

  • 아리아 비스마 와휴타마;리린 드위 아구스틴;황민태
    • 한국정보통신학회논문지
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    • 제25권10호
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    • pp.1337-1344
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    • 2021
  • 본 논문에서는 개발자에게 다목적의 대화형 교육용 게임 개발을 지원하는 DGBL(Digital Game-based Learning) 기반의 교육용 게임 설계 과정을 제시하였다. DGBL은 분석, 디자인, 개발, 품질 보증 및 구현 평가 이렇게 다섯 단계로 구성되는데, 본 논문에서는 DGBL 기반의 게임 설계 과정에 포함되는 분석과 디자인 단계에 대해서만 초점을 맞추어 세부 기술을 다루었다. 먼저 첫번째 단계인 게임 분석 과정에서는 요구사항 수집, 게임 아이디어 및 학습 목표를 설정하게 되고, 두번째 단계인 게임 디자인 과정에서는 게임 구조 정립과 데이터베이스 스키마를 정의하게 된다. 본 논문에서는 이러한 DGBL 기반의 교육용 게임의 분석과 디자인 단계에 대한 접근 사례 연구로서 신입생을 위한 강사 소개 게임을 예로 들어 그 분석 과정을 제시하고, 스토리보드 형태로 디자인한 결과를 제시하였다.