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http://dx.doi.org/10.6109/jkiice.2021.25.10.1337

Design of the Interactive Educational Game using the Digital Game-based Learning Methodology  

Wahyutama, Aria Bisma (Department of Information and Communication Engineering, Changwon National University)
Agustin, Ririn Dwi (Department of Informatics Engineering, Pasundan University)
Hwang, Mintae (Department of Information and Communication Engineering, Changwon National University)
Abstract
This paper presents an interactive educational game design procedure using the DGBL (Digital Game-based Learning) methodology that will help developers to design a multipurpose educational game. The DGBL consists of five stages, which are Analysis, Design, Development, Quality Assurance, and Implementation & Evaluation. This paper is focusing only on the specific technologies included in the Analysis and Design stages based on the DGBL. The first Analysis stage consists of gathering requirements, determining game ideation and learning objectives, and the second Design stage consists of defining the game architecture and database scheme. In this paper, we have designed a lecturers introduction game for a new student or freshmen as a case study to apply the Analysis and Design stages based on DGBL, as well as showing the prototype result in the form of a storyboard.
Keywords
Multipurpose educational game design; DGBL methodology; Analysis stage; Design stage; Lecturers introduction game;
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