• 제목/요약/키워드: internet phone

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와이브로 컨텐츠를 위한 유/무선 통합 서버 (Cable/Wireless Integrated Server for WiBro Contents)

  • 김배현;허진경
    • 한국인터넷방송통신학회논문지
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    • 제9권5호
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    • pp.73-78
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    • 2009
  • 이차세대 휴대 인터넷 와이브로의 보급에 따라 PDA 또는 스마트폰을 기반으로하는 게임 포털 서비스의 경제적 효과와 가능성을 조사하였을 때 휴대기기들은 개인용 컴퓨터에 비하여 보다 제한적인 CPU 연산능력과 메모리 크기 때문에 개인용 컴퓨터와 동등한 수준의 컨텐츠 제공이 어렵다. 본 논문은 와이브로 컨텐츠를 위한 유/무선 통합 서버의 구현에 관한 논문이다. 본 연구에서는 PDA에서 CP 킬러 컨텐츠를 구현하여 테스트 결과를 보여주었다. 제안한 방법은 유/무선 통합 서버에서 많은 기능들을 필요로 하는 와이브로 휴대 인터넷에 적용할 수 있다. 본 논문에서는 차세대 무선랜과 휴대인터넷 및 유비퀴터스 이슈를 수용하는 Window XP 기반의 PC서버로 와이브로 휴대인터넷용 Killer 컨텐츠를 개발하였다. Win CE 기반의 포털에서 꼭 필요한 각종 게임과 엔터테인먼트 기능들의 PDA상에서 구현의 결과가 와이브로 상용화 및 컨텐츠 서버시장의 활성화를 기대할 수 있다.

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3세대이동통신 영상전화서비스와 연동되는 국민로봇(URC) 영상전화 시스템의 구현 및 적용 (Implementation and Application of Internet Videophone System on URC Robot for the 3rd Generation Mobile Phone)

  • 안희준;정성택;유환수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.617-618
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    • 2008
  • The paper describes the design and implementation of full-software videophone module for Korean Government's Ubiquitous Robotic Companion project 2007. The project shows the commercial feasibility of video service, particularly videophone service with 3G WCDMA cellular mobile phone.

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온.오프라인 은행거래를 위한 매체선택 영향 요인 (Analysis Influential Factors for Media Selection in Banking Transaction Context)

  • 조남재;박기호;임혜경
    • 디지털융복합연구
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    • 제6권3호
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    • pp.75-84
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    • 2008
  • The purpose of our this research, based on the Media Selection Theory, the Technology Acceptance Model, and the Social Influence Theory, is to investigate the influential factors that affect media selection in banking transactions. Analyses showed that for location sensitive bank window's and ATMs (automatic teller machines), defined as offline-based transaction channels, convenience was the variable affecting media selection. However, in the case of online media not related to location, (phone banking, internet banking, and mobile banking) reliability was the significant variable influencing use. The findings show that banking organizations may benefit from identifying traits of media affecting use, and should differentiate customer services for competitive advantage.

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멀티프로토콜을 지원하는 VoIP 서비스에서 SMS 전송 방법 (Method for transmitting SMS for VoIP service supporting Multi-protocol)

  • 김귀훈;이현우;류원
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.11-14
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    • 2005
  • In this paper, we propose a method for transmitting SMS(Short Message Service) for VoIP(Voice over IP) service supporting multi-protocol. The multi-protocol VoIP under consideration are generally composed of H.323, SIP and MGCP and Most ITSPs(Internet Telephony Service Provider) provide VoIP service with H.323 and SIP now. SMS is killer application in mobile telecom service and many people of various field use that service. For example, user can send many SMS messages and substitute e-mail. Also SMS can be provided with various internet application. Ahn, legacy phone of KT, can use SMS. Therefore VoIP phone also can be required with the same requirement. With the multi-protocol VoIP we will propose several methods sending efficiently SMS. To show the validity of the proposed method some examples are given in which the results can be expected by intuitive observation.

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뉴 노멀시대 한국의 가구 시장 연구 - 경제적 관점을 중심으로 - (A Study on Furniture Market of South Korea in New Normal - Focus on Economic Perspectives -)

  • 정재나
    • 한국가구학회지
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    • 제29권1호
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    • pp.8-17
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    • 2018
  • Economic crisis in 2008 has changed South Korean market including furniture related field. Owing to Subprime Mortgage Crisis, new economic order, in other words, New Normal was established. Low growth rate, low interest, high unemployment rate, high risks, regulation strengthening, and all that sort of negative things have became generalized. South Korean economy has developed drastically since the Korean War, however recent economic crisis and Internet and smart phone have leading roles in shaping new consumption market. In a way, furniture market has expanded despite economic recession. Total service for housing is suited to South Korean consumers and shortened Product Life Cycle induces consumers to buy more furniture. In addition, Internet and smart phone allow people to show off their private spaces to unspecified masses. As a result, consumer prefers inexpensive and expendable furniture. It is certain that furniture market makes quantitative growth, but qualitative sides are questionable. Even though the study is focused on the existent circumstances, It will help to find out the proper ways of future furniture market in South Korea.

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Combining Communications and Tracking: A New Paradigm of Smartphone Games

  • Lee, Soong-Hee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권2호
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    • pp.202-215
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    • 2013
  • The generalization trend of smartphones has brought many smartphone games into daily lives. These games are mainly dependent on the interactions on the display of the phone using finger touches. On the other hand, functions for detecting the positions and actions of the phones such as gyro-sensors have been rapidly developed over the former orientation sensors and acceleration sensors. Though it has become technologically possible to detect the users' motion via the smartphone devices and to use the phone device directly as the game device, it is hard to find the actualized cases. This paper proposes a new paradigm that includes basic frameworks and algorithms for the games combining the motion tracking and mutual communications on the smartphones and presents the details of its implementation and results.

디지털 컨버전스 활성화에 따른 모바일 데이터 트래픽 증가 현황에 대한 고찰 및 대응 방안 모색 (A Review of Mobile Data Traffic Explosion according to Digital Convergence and Action Plans of Network Operator)

  • 박봉녕;문태희;곽준영;권준혁
    • 정보통신설비학회논문지
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    • 제9권4호
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    • pp.131-140
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    • 2010
  • Recently, mobile wireless data traffic has been dramatically increased due to not only the popularization of digital convergence devices including smart phone, Net-book, and Tablet PC, but also the vitalization of wireless Internet related eco-systems such as AppStore. In addition, it is expected that a tremendous increase in mobile data is caused by the release of unlimited mobile data plans (flat-fee). In order to deal with such mobile data traffic explosion, it is necessary that network operators should make efforts to offload wireless data traffic. This paper reviews the condition of mobile wireless data traffic in domestic and international telecommunication industry and looks for various action plans to overcome the difficulty of network operators.

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TCP-Friendly Internet Video Phone의 구현 (Implementation of TCP-Friendly Internet Video Phone)

  • 이소현;최태욱;박성호;강정구;정기동
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2001년도 봄 학술발표논문집 Vol.28 No.1 (A)
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    • pp.433-435
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    • 2001
  • 인터넷상에서 화상전화를 구현할 경우, 대용량의 멀티미디어 데이터의 전송은 네트웍 congestion의 원인이 될 수 있다. 이러한 congestion이 일어날 경우, congestion avoidance 알고리즘을 적용하는 TCP 데이터는 스스로 전송률을 줄이게 되므로, congestion 정책을 사용하지 않는 UDP 패킷과 같은 데이터와 함께 전송될 경우, TCP 데이터에 불리하게 된다. 이때, UDP 패킷 데이터에 TCP와 유사한 방법의 congestion avoidance 알고리즘을 적용하여 이를 해결할 수 있는데, 이것은 TCP-friendly Adaptation 알고리즘이다. 본 논문에서는 인터넷 화상전화의 구현에 대해 기술하고 인터넷 환경에서 화성전화를 사용할 때에 congestion을 control 하기 위해서, 그 출력 대역폭을 네트웍 상태에 따라 TCP와 유사한 방식으로 조절하는 TCP-friendly Adaptation 알고리즘을 적용한다.

Cocos2d 엔진을 사용한 아이팟 게임의 개발 (Development of iPod Game Using Cocos2d Engine)

  • 김종운;주복규
    • 한국인터넷방송통신학회논문지
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    • 제10권2호
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    • pp.31-38
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    • 2010
  • 아이폰과 앱 스토어의 성공으로 전 세계의 개발자들은 애플의 시장에 뛰어 들었고, 국내 주요 모바일 기업들은 앱 스토어와 같은 오픈 마켓을 앞 다투어 개설하기에 이르렀다. 이런 환경에서 우리는 아이팟 용 애플리케이션을 상용으로 개발하기로 하였다. 이 논문은 Cocos2d 엔진을 사용하여 개발한 아이팟 용 게임 '헥사 삼국지' 개발에 대하여 기술하였다.

Study on gesture recognition based on IIDTW algorithm

  • Tian, Pei;Chen, Guozhen;Li, Nianfeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권12호
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    • pp.6063-6079
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    • 2019
  • When the length of sampling data sequence is too large, the method of gesture recognition based on traditional Dynamic Time Warping (DTW) algorithm will lead to too long calculation time, and the accuracy of recognition result is not high.Support vector machine (SVM) has some shortcomings in precision, Edit Distance on Real Sequences(EDR) algorithm does not guarantee that noise suppression will not suppress effective data.A new method based on Improved Interpolation Dynamic Time Warping (IIDTW)algorithm is proposed to improve the efficiency of gesture recognition and the accuracy of gesture recognition. The results show that the computational efficiency of IIDTW algorithm is more than twice that of SVM-DTW algorithm, the error acceptance rate is FAR reduced by 0.01%, and the error rejection rate FRR is reduced by 0.5%.Gesture recognition based on IIDTW algorithm can achieve better recognition status. If it is applied to unlock mobile phone, it is expected to become a new generation of unlock mode.