• Title/Summary/Keyword: internet phone

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Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones

  • Seo, Gang Hun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.163-168
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    • 2020
  • In this paper we propose a The purpose of this study was to examine the psychological characteristics of youth mobile phone use. Internally, we want to find out about self-regulation, interpersonal relationship, pleasure, and desire to achieve reality. For the research, the Korea Information Society Agency utilized 568 data based on self-control and user motivation among long-term tracking data of Internet and mobile phone addiction in 2018. The SPSS window 23 version was used for data analysis, and the data collected were analyses to identify the subject's demographic characteristics. In addition, the correlation of variables between groups was investigated by analyzing dummy variables, and the results of the study were as follows. First, the addiction was slightly higher in mobile phone game groups than in social network service (SNS) groups, but in the same period of use, social network service (SNS) groups showed a higher desire for interpersonal relationships. In the desire to avoid reality, mobile phone game groups showed a higher gap than social network service (SNS) However, there was no difference between groups in terms of pleasure and desire to achieve. The results of this study indicated that the content of mobile phone use differed in factors affecting mobile phone overuse, and suggestions for follow-up research were discussed.

Hand Biometric Information Recognition System of Mobile Phone Image for Mobile Security (모바일 보안을 위한 모바일 폰 영상의 손 생체 정보 인식 시스템)

  • Hong, Kyungho;Jung, Eunhwa
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.319-326
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    • 2014
  • According to the increasing mobile security users who have experienced authentication failure by forgetting passwords, user names, or a response to a knowledge-based question have preference for biological information such as hand geometry, fingerprints, voice in personal identification and authentication. Therefore biometric verification of personal identification and authentication for mobile security provides assurance to both the customer and the seller in the internet. Our study focuses on human hand biometric information recognition system for personal identification and personal Authentication, including its shape, palm features and the lengths and widths of the fingers taken from mobile phone photographs such as iPhone4 and galaxy s2. Our hand biometric information recognition system consists of six steps processing: image acquisition, preprocessing, removing noises, extracting standard hand feature extraction, individual feature pattern extraction, hand biometric information recognition for personal identification and authentication from input images. The validity of the proposed system from mobile phone image is demonstrated through 93.5% of the sucessful recognition rate for 250 experimental data of hand shape images and palm information images from 50 subjects.

Indoor IoT Monitoring System based on Visible Light Communication using Smart Phone (스마트폰을 이용한 가시광통신 기반 실내 IoT 모니터링 시스템)

  • Oh, Hoon;Lee, Yeon Jae;Park, Su Bin;An, Hyeon Sik;An, Beongku
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.4
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    • pp.35-43
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    • 2017
  • In this paper, we propose indoor IoT monitoring system based on visible light communication using smart phone with attracting attentions in recent wireless communication. The main features and contributions of the proposed system developed in this paper are as follows. First, the actual data generated within indoor can be processed via the server by using only the visible light communication. Second, the collected data by using the visible light communication can be monitered by smart phone. Performance evaluation of the proposed system is performed under illumination of the normal fluorescent lamps. We first check successful transmission between transmitting module and receiving module of the data collection system. The monitoring system is tested according to the change of the degree of condensing and distance of the LED and the decoding success rate of the proposed smart phone application. We expect that the proposed system can be applied for indoor and outdoor IoT areas together.

Surveillance System Using Person Tracking in Mobile Platform (모바일 플랫폼 기반의 사람 추적 감시시스템)

  • Lee, Kyoung-Mi;Lee, Youn-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.94-101
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    • 2007
  • In this paper, we propose a surveillance system using multi-person tracking in a WIPI based mobile system, which is the standard wireless internet platform. The proposed system consists of two subsystems: the person tracking system and the mobile information transmission system. The person tracking system tracks persons who invade security and the mobile information transmission system sends the tracking results from the person tracking system to the user's mobile phone. In this paper, the person tracking system tracks persons who appear on many cameras with non-overlapping views in order to achieve a wider view. The mobile information transmission system saves automatically tracked data to the owner's web server and transmits the saved data to the user's WIPI mobile phone. Therefore, whenever the user wishes to view tracked data later, the mobile system can provide the user with the tracking results by either the user selecting particular cameras or the time on the owner's mobile phone. The proposed system is a new surveillance system that transfers tracked data among cameras to the user's mobile phone in order to overcome space limitations in tracking areas and monitoring areas and spatial limitations in monitoring hours.

Implementation and Performance Analysis of High Speed Communication Mechanism between Internet Processor and CDMA Processor (인터넷 프로세서와 CDMA 송수신 프로세서간의 고속 데이타 전송 메커니즘 구현 및 성능분석)

  • Jung, Hae-Seung;Chung, Sang-Hwa
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.590-597
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    • 2002
  • Currently, with the increasing demand for combining cellular phone and PDA, various kinds of PDA-phones are being developed. A typical PDA-phone consists of a CDMA processor and a PDA processor. Generally, a UART serial communication port is used for inter-processor communication. However, the CDMA standard will need more data bandwidth over 2Mbps with the emergence of IMT-2000. The bandwidth requirement is beyond the capability of UART. In this paper, several inter-processor communication mechanisms are analyzed and especially Dual Port Memory and USB were chosen as the candidates for the new communication mechanism. A prototype PDA-phone board has been implemented for experiment. The experimental result shows that Dual Port Memory is better than USB in cost performance.

A System for Marking the Absence using a Smart-Phone (스마트폰을 이용한 전자 출석 인증 시스템)

  • Choi, Jun-Il;Yoon, Dal-Suk;Chang, Joong-Hyuk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.9
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    • pp.4160-4168
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    • 2011
  • The development of computing technology and the increase of using mobile smart devices have brought about changes in our daily life. It makes accessing the internet more easy, and also increases the convenience of our daily life and the variety of information. In this paper, a system for marking the absence using a smart-phone is developed, which is one of the means to increase the convenience of our daily life. Usually the conventional system for the same purpose uses a smart card, so that there are some drawbacks in the system such as attendance by proxy. To compensate the drawbacks, the system proposed in this paper uses a smart-phone belonging to an individual and an instant authentication key to mark the absence that is generated at the time when it is required. It makes the proposed system being more effectively used in marking the absence.

A Study of Advertising Model based on Hybrid User Context in Smart Space (융합 상황정보 기반 스마트 환경에서의 광고 모델 연구)

  • Yoon, Yong-Ik;Lee, Su-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.187-195
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    • 2012
  • Smart phone allows advertisers to estimate customers behavior by selecting user context awareness information and gives users instant feed back about their behavior. Electronic equipments such as smart phone enable advertisers to advertise interesting product for each customers at the point of purchase. In this paper, we deal with the trends of Smart phone and internet based TV in the spotlight as the upcoming advertising media and propose the effective way of advertising, Smart Advertising model, which can give users advertising contents of their interesting product by collecting user context information from a variety of devices including N-screen in smart space. This model will induce modern people who live in flood of advertisements to buy products by providing interesting advertising contents.

Development of the IP-PBX with VPN function for voice security (VPN 기능을 가진 음성 보안용 IP-PBX 개발)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.63-69
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    • 2010
  • Today, Internet Telephony Services based on VoIP are gaining tremendous popularity for general user. Therefore a various demands of the user keep up increase, the most important requirements of these is voice security about telephony system. It is needed to ensure secret of voice call in a special situation. Due to the fact that many users can connect to the internet at the same time, VoIP can always be in a defenseless state by hackers. Therefore, in this paper, we have developed VPN IP-PBX for the voice security and measured conversation quality by adopting VPN IPsec based on SIP and using tunnel method in transmitting voice data to prevent eavesdrop of voice data. This VPN IP-PBX that is connected Soft-phone provide various optional services.

A Game Design for IoT environment (IoT 환경을 위한 게임 기획)

  • Lee, MyounJae
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.133-138
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    • 2015
  • The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the game planning method in IoT environment. In order to achieve this purpose, first, introduce the IoT technologies. Second, propose a game design elements and considerations in IoT environments. It can help for game developers by using IoT technologies.

Auto plant control system by using Arduino

  • Chowdhury, Deb
    • Korean Journal of Artificial Intelligence
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    • v.1 no.1
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    • pp.4-6
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    • 2013
  • In the era of information society, IT industry has been developed very much. New technology has made appearance in citizens' lives. IOT (Internet of Things) has grown up the most rapidly in IT industry. Kevin Ashiton, MIT specialist, said, "Loading of FRIS and other sensors shall build Internet of things." Internet of things is said to let things have sensor and communication module and to exchange information and communicate each other. In this study, Internet of things has been applied to flowerpot to build automatic flowerpot control system that turns fan ON and supplies water depending upon temperature and moisture. Users are difficult to cognize temperature and humidity of flower pot correctly. In this study, an experiment obtained correct value of temperature and humidity to build control system. At the performance test of flower pot, commands turned ON depending upon temperature and humidity. Control system should be added to control water supply quantity and time objectively according to servo motor control. Purpose of further study was to control flower pot by remote system in connection with smart phone application. An application control can make not only temperature and humidity statistics but also server depending upon users' needs to turn fan ON and take actions and to control flower pot.