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http://dx.doi.org/10.15207/JKCS.2015.6.4.133

A Game Design for IoT environment  

Lee, MyounJae (Division of Information Communication, Baekseok University)
Publication Information
Journal of the Korea Convergence Society / v.6, no.4, 2015 , pp. 133-138 More about this Journal
Abstract
The basic idea of IoT(Internet of Things) is interconnection and cooperation with a variety of things in real life such as Radio-Frequency Identification(RFID) tags, sensors, mobile phone, etc, through internet. IoT technologies which applied to these fields consist of sensor network technology and middleware, application. Currently, IoT technology is applied to various fields such as health care, home care, automotive, transportation, construction, agriculture, environment, food, and etc, based on its technologies. This paper focuses on discussion of the game planning method in IoT environment. In order to achieve this purpose, first, introduce the IoT technologies. Second, propose a game design elements and considerations in IoT environments. It can help for game developers by using IoT technologies.
Keywords
Internet of Things; IoT Technology; IoT and Game; Convergence of Game and IoT;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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