• 제목/요약/키워드: interface factor evaluation

검색결과 101건 처리시간 0.022초

휴대폰 기능음별 감성평가 (Sensibility Evaluation of Function Sounds on Mobile Phones)

  • 김재국;조암
    • 대한인간공학회지
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    • 제27권3호
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    • pp.61-69
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    • 2008
  • The purpose of this study was to examine the effects of sensibility and compatibility from function sounds of mobile phones. For this purpose, the present study extracted sensibility adjectives and carried out sensibility evaluation to identify the sensibility factors in the function sounds of mobile phones. And 65 sound sources out of six categories were investigated for 27 subjects. The result showed that two dominant sensibility factors were the duration and the melody pattern of the sound sources. The compatibilities of opening and closing sounds were evaluated lowly with short duration and quick tempo. Especially, the most of the subjects preferred more attractive and longer opening sounds than other function sounds. Another finding was that the short sounds with melodies were preferred for cancellations and alerts, unliked the commonly used sound sources in industry and other traditional electronic products.

세라믹 접합부재에 대한 파괴역학인자 및 파면 해석 (Analysis of Fracture Mechanics Parameter and Fracture Surface in Bonded Ceramic Joints)

  • 김기성
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1997년도 춘계학술대회 논문집
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    • pp.156-163
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    • 1997
  • Recently, attempts have been made to be join ceramics to metals in order to make up for the brittleness of ceramics. The difference in the coefficients of linear expansion of the two materials joined at high temperature will cause residual stress, which has a strong influence on the strength of the bonded joints. In this paper, the residual stress distribution and stress intensity factors of the ceramic/metal bonded joints were analyzed by 2-dimensional elastic boundary element method. Fracture toughness tests of ceramic/metal bonded joints with an interface crack were carried out. So the advanced method of quantitative strength evaluation for ceramic/metal bonded joints is to be suggested. Fracture surface and crack propagation path were observed using scanning electron microscope.

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가상현실 3차원 색상 선택기의 사용자 요인 분석 및 평가 (User Factor Analysis and Evaluation of Virtual Reality 3D Color Picker)

  • 이지은
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.1175-1187
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    • 2022
  • 3D interaction between humans and computers has been possible with the popularization of virtual reality, and it is important to study natural and efficient virtual reality user interfaces. In user interface development, it is essential to analyze and evaluate user factors. In order to analyze the influence of factors on users who use the virtual reality color picker, this paper divides the user groups based on whether they major in art or design, whether they have experience in virtual reality, and whether they have prior knowledge about 3D color space. The color selection error and color selection time of all user groups were compared and analyzed. Although there were statistically significant differences according to the user groups, all user groups used the virtual reality color picker accurately and effectively without any difficulties.

학습자의 측면에서 본 대학 e-러닝 콘텐츠의 질에 영향을 미치는 요인 분석 (Factors Influencing the Quality of E-learning Contents Provided by the Universities at the Learners' Perspectives)

  • 장선영;노석준
    • 인터넷정보학회논문지
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    • 제10권3호
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    • pp.159-172
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    • 2009
  • 본 연구는 학습자의 측면에서 대학 e-러닝 콘텐츠의 질에 영향을 미치는 요인을 밝히고, 대학 e-러닝 콘텐츠의 질을 향상시키기 위한 구체적인 방안을 모색해 보는 데 있다. 이를 위한 구체적인 연구문제들은 다음과 같다: 1) 대학 e-러닝 콘텐츠의 질에 영향을 미치는 요인은 무엇이며, 각 요인에 대한 학습자의 인식(중요도 만족도)은 어떠한가? 2) 대학 e-러닝 콘텐츠의 질에 영향을 미치는 요인별 중요도와 만족도 사이에는 차이가 있는가? 3) 대학 e-러닝 콘텐츠의 질을 향상시키기 위한 구체적인 방안은 무엇인가? 연구대상은 대학에서 e-러닝 강좌를 수강한 경험이 있는 수도권 지역 대학생 543명이었으며, 조사도구는 선행 연구를 토대로 개발된 38개의 문항으로 구성된 설문지를 사용하였다. 자료 분석을 위해 요인분석과 대응표본 t-검증이 사용되었다. 연구 결과, 학습자의 측면에서 본 대학 e-러닝 콘텐츠의 질에 영향을 미치는 요인은 교수전략, 학습내용, 사용성, 평가/피드백, 인터페이스의 다섯 가지로 나타났으며, 모든 요인에서 중요도와 만족도 간에 통계적으로 유의미한 차이가 있었다. 또한 요인별 중요도-만족도 매트릭스 분석 결과, 1) 학습내용은 최소한 현 상태를 지속적으로 유지해야 할 요인으로, 2) 사용성, 교수 전략, 평가/피드백은 상대적으로 중요성은 떨어지지만 여전히 만족도를 높여야 할 요인으로, 그리고 3) 인터페이스는 중요하지만 만족도가 낮아 만족도를 높이기 위한 방안이 시급히 강구되어야 할 요인으로 나타났다. 이러한 연구결과에 기초하여 학습자의 측면에서 대학 e-러닝 콘텐츠의 질을 향상시키기 위한 몇 가지 시사점을 제시하였다.

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위탁 급식 업체 웹사이트 이용 실태 및 중요도.수행도 분석 -식품영양학전공 학생을 중심으로- (An Evaluation of Contract Foodservice's Web sites by Importance and Performance Analysis - For Students Majoring in Food & Nutrition -)

  • 박상현;정현아;주나미
    • 한국식품영양학회지
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    • 제20권4호
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    • pp.516-524
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    • 2007
  • This study was conducted to evaluate contract foodservice's websites. The survey sample consisted of students majoring in food and nutrition having good knowledge of foodservice. The questionnaire requested information related to demographics, internet usage, contract foodservice company websites, and the evaluation of the websites. The data were analyzed using SPSS for windows(version 12.0). The results are summarized as follows. From the results of the factor analysis in evaluating the contract foodservice's websites, 7 factors were generated and were defined as technology & interactivity, customer service, interface, design & convenience, contents, communication, and offering of information. Of these, technology & interactivity(p<0.05), customer service(p<0.01), interface(p<0.05), design & convenience(p<0.001), content(p<0.01), communication(p<0.01), and offering of information(p<0.01) had a significant effects in terms of the on satisfaction with a website. Since the beta of the "design & convenience" factor(0.319) was the largest, it had the greatest effect on satisfaction. In the importance performance analysis, the respondents showed high recognition on the importance, but low recognition on the performance, of aspects such as menu composition, attraction of the website, offering a FAQ section, and the operation of Q&A. Also, the importance score for 'offered relevant websites' was significantly higher than the performance score. Therefore, contract foodservice companies should take into account these aspects for improving their websites.

모바일 분노조절훈련 애플리케이션의 사용성 평가 연구 (Study on the Usability Evaluation of Mobile Anger Control Training Applications)

  • 유경한;강지안;최지은;조재희
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1621-1633
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    • 2022
  • The present study aims to design an application for anger control training of individuals and test its practical usability with the goal of encouraging preventive training in daily life. This study also investigates, through usability evaluation, whether users can use the application to carry out the actual anger management training program, whether it is useful and convenient, and whether it produces adequate learning effects. In order to conduct usability evaluation, a usability evaluation scale comprised of six factors-utility, reuse intention, learning, error, and reflectivity-was derived, and survey items tailored to each factor were produced. The association between usability evaluation elements, user demographic parameters, mobile usage behavior, and state anger was also examined. The result demonstrated that additional menus and features are necessary to increase the usability of the application for anger management. The result also revealed that it is vital to build an intuitive application interface that users unfamiliar with mobile app functionality can easily navigate, as well as to add entertaining components in the content, as users may be somewhat bored. On the basis of the findings, ideas of modifying and creating anger management training programs were discussed.

경락노선상 직류 전위 측정에서의 문제점 (The Problems in the Measurement of DC Potential on Meridian Skin Area)

  • 허익범;이우철;이유정;인창식
    • 대한한의진단학회지
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    • 제9권1호
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    • pp.131-135
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    • 2005
  • Background and purpose: The measurement of direct current (DC) potential on skin area of meridian has recently been adopted to explore the electrophysiological characteristics of meridian system, But there exists two problems to be explained; the entity of the DC potential to be measured and the characteristics of electrode gel interface of measurement system, It is not clear whether the DC potential reflect, at least hypothetically, the entity of meridian, and if there exist any unstable factor in the DC potential measurement system. Methods: In this study, we designed an electronic circuit model of skin and applied known DC potential sources $({\pm}10.75mV,\;0mV)$ to the electrode interface of the skin model. Results: The result showed that the measured DC potential changed according to the time, and the same phenomenon was observed when the electrode gel was replaced with an electric condenser. It is suggested that the measurement of DC potential on electrode gel interface is very difficult and produces unstable values due to the capacity effect of electrode gel. Conclusion: Further studies on the DC potential evaluation in the context of meridian study should consider and bypass this problem.

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텔레매틱스 HMI 연구를 위한 드라이빙 시뮬레이터의 개발 (Development of a Driving Simulator for Telematics Human-Machine Interface Studies)

  • 구태윤;김배영;신희종;손영탁;서명원
    • 한국자동차공학회논문집
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    • 제17권4호
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    • pp.16-23
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    • 2009
  • Driving simulators are useful tools not only to test the components of future cars but also to evaluate the telematics service and HMI (Human-Machine Interface). However driving simulators cannot be implemented to test and evaluate the telematics service system because the GPS (Global Positioning System) which contains basic functional support for the telematics module do not work in the VR (virtual reality) environment. This paper presents a method to implement telematics service to a driving simulator by developing the GPS simulator which is able to emulate GPS satellite signals consist of NMEA-0183 protocol and RS232C communication standards. It is expected that the driving simulator with the GPS simulator can be used to study HMI and human-factor evaluations of the commercial telematics system to realize the HiLES (Human-in-the-Loop Evaluation System).

소비자 감성을 고려한 소파 설계 DB 및 Interface 개발 (Development of Data Base and Interface for Sofa Design Considering Consumer Sensibility)

  • 송미진;심정훈;허춘욱;윤훈용
    • 대한인간공학회지
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    • 제26권3호
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    • pp.81-89
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    • 2007
  • The purpose of this study is to develop data base and interface for sofa consumers and sofa designers. The human sensibility ergonomics method was used to find the consumer needs and Quality Function Deployment (QFD) method was used to extract the designing characteristics required for sofa production. About 200 words and 100 images were gathered from sofa and furniture related catalogs and internet sites to find the best emotional words and images that can express the various sofa aspect. Among the collected words and images, 34 emotional words were selected for sensibility experiment according to the opinions of experts, relations of closeness and frequency of use, and 50 images were selected for the experiment by the diversity. Selected words and images were used for the semantic differential method with 94 subjects, and sensibility characteristics of sofas were defined through various statistical analysis methods including basic statistical analysis, factor analysis and multi-dimensional scale. In reflecting design characteristics of sofas, design factors of sofas were divided into backrest, seat, armrest, neck support and leg, and relative importance of each factor for design was determined with analytic hierarchy process (AHP) by utilizing the experts' opinions. Based on the results above, relationship analysis between emotional evaluation results and design factors was performed. Also, as various sofa images are presented diagrammatically through multidimensional scaling method, it can be used as an important tool for the development of sofa design. This study will contribute improving the product quality of sofas as it enables applying consumer needs into the sofa design.

차량용 햅틱 디바이스의 다감각 사용성 평가 연구 (A Study on the Multi-sensory Usability Evaluation of Haptic Device in Vehicle)

  • 김현석;이상진;김병우
    • 한국산학기술학회논문지
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    • 제13권11호
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    • pp.4968-4974
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    • 2012
  • 햅틱 장치는 기존 장치대비 보다 편리하고 정확하며 직관적 조작이 가능한 인간-기계 교류 장치이다. 본 논문의 목적은 기존의 촉각 피드백만을 이용한 차량용 햅틱 장치의 인지능력을 향상 시키는 방법에 대하여 연구하는 것이다. 본 연구에서는 기존의 촉각 피드백만을 이용한 차량용 햅틱 장치에 청각 피드백을 더한 다감각 피드백을 이용하여 사용성 평가를 실시하였다. 감성 분석을 통해서는 운전자가 갖는 햅틱 장치에 대한 감성분석을 도출하였다. 연구결과들로부터 햅틱 장치의 구현에 필요한 몇 가지 고려사항과 방향을 제공하고 발전 가능성을 확인할 수 있었다. 또한 운전자를 만족시키는 설계 방향의 제안이 가능하였다.