• 제목/요약/키워드: interface elements

검색결과 727건 처리시간 0.028초

Fe기 MA956 산화물분산강화합금의 천이액상확산접합에 관한 연구 (Transient-Liquid-Phase Bonding of Fe-Base MA956 ODS Alloy)

  • 강지훈
    • 한국분말재료학회지
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    • 제2권1호
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    • pp.53-62
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    • 1995
  • TLP(Transient-Liquid-Phase) bonding of Fe-base MA956 ODS alloy was performed. As insert metal a commercially available Ni-base alloy(MBF50) and an MA956 alloy with additive elements of 7wt% Si and 1wt% B were used. To confirm the idea that a concurrent use of MA956 powder with Insert metals can enhance the homogenization of constituent elements and thereby reduce the thickness of joint interface, MA956 powder was also inserted In a form of sheet. SEM observation and EDS analysis revealed that Cr-rich phase was formed in the bonded interface in initial stage of isothermal solidification during the bonding process, irrespective of kind of insert metals. Measurement of hardeness in the region of bonded interface and EDS analysis showed that a complete homogenization of composition could not be obtained especially in case of MBF50. Joints using either BSi insert metals only or BSi insert together with MA956 powder interlayer showed, however, a remarkable improvement in a compositional homogenization, even though a rapid grain growth in the bonded interface could not be hindered.

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Graphical Video Representation for Scalability

  • Jinzenji, Kumi;Kasahara, Hisashi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.29-34
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    • 1996
  • This paper proposes a new concept in video called Graphical Video. Graphical Video is a content-based and scalable video representation. A video consists of several elements such as moving images, still images, graphics, characters and charts. All of these elements can be represented graphically except moving images. It is desirable to transform these moving images graphical elements so that they can be treated in the same way as other graphical elements. To achieve this, we propose a new graphical representation of moving images using spatio-temporal clusters, which consist of texture and contours. The texture is described by three-dimensional fractal coefficients, while the contours are described by polygons. We propose a method that gives domain pool location and size as a means to describe cluster texture within or near a region of clusters. Results of an experiment on texture quality confirm that the method provides sufficiently high SNR as compared to that in the original three-dimensional fractal approximation.

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운전원 콘솔의 인간공학적 설계요소 추출을 위한 디지털과 아날로그 시스템 환경의 비교연구 (A Comparative Study of Digital and Analogue System Environment to Retrieve Human Factor Elements for the Design of Operator Console)

  • 차우창
    • 산업경영시스템학회지
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    • 제32권2호
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    • pp.140-146
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    • 2009
  • Since the computer technology has been drastically developed and broadly employed for the design of human machine system, human system interface was somehow digitalized. Actually the operator's working environment employing the digital devices are not be fully digitalized due to its technical constraints so that it has been changed to the hybrid environment which has a combination of digital and analog elements. The hybrid environments need to study its characteristics and the guidelines for the proper design and evaluation purpose. This paper describes the human factor design elements of the console operated under hybrid environment through studying the characteristics of digital and analog environment based on the related human factor guidelines and literatures. The result of this paper implies the contribution to the evaluation of the generic human working environment which digital and analog elements are jointly used.

도포된 오일의 변화에 따른 Epoxy/EPDM 계면의 교류 절연파괴 특성에 관한 연구 (A Study on the AC Interfacial Breakdown Properties of the Interface between Epoxy/EPDM with Variation of the Spread Oil)

  • 배덕권;정일형;오재한;박우현;이기식;김충혁;이준웅
    • 대한전기학회논문지:전기물성ㆍ응용부문C
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    • 제49권8호
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    • pp.445-450
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    • 2000
  • Many successful developments and microscopic studies have been made on the high quality insulating materials. However, a little attention have given to the macroscopic interface in HV(High Voltage) insulating systems. In this study, AC interfacial breakdown strength and V-t characteristic of the interface between Epoxy/EPDM(ethylene propylene diene terpolymer) are investigated. Electrode system is designed to reduce the charges from electrodes and to have the tangential potentials along the interface between Epoxy/EPDM by FEM(finite elements method). The AC breakdown strength is observed when HV is given to the interface. It is shown that AC interfacial breakdown strength is improved by increasing interfacial pressure and oiling. In particular, it was saturated at certain interfacial pressure level. V-t characteristic is able to extend to the life time of the interface between Epoxy/EPDM. Oiling also plays a good roll in prolongation of the life time.

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캐비닛운전원모듈을 위한 사용자인터페이스 스타일가이드 (A User Interface Style Guide for the Cabinet Operator Module)

  • 이현철;이동영;이정운
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.203-205
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    • 2005
  • A reactor protection system (RPS) plays the roles of generating the reactor trip signal and the engineered safety features (ESF) actuation signal when the monitored plant processes reach predefined limits. A Korean project group is developing a new digitalized RPS and the Cabinet Operator Module (COM) of the RPS which is used for the RPS integrity testing and monitoring by an equipment operator. A flat panel display (FPD) with a touch screen capability is provided as a main user interface for the RPS operation. To support the RPS COM user interface design, actually the FPD screen design, we developed a user interface style guide because the system designer could not properly deal with the many general human factors design guidelines. To develop the user interface style guide, various design guideline gatherings, a walk-though with a video recorder, guideline selection with respect to user interface design elements, determination of the properties of the design elements, discussion with the system designers, and a conversion of the properties into a screen design were carried out. This paper describes the process in detail and the findings in the course of the style guide development.

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대학 캠퍼스 키오스크 UI 디자인 요소의 사용자 만족도에 관한 연구 (A Study on User Satisfacation of Kiosk UI Design Elements on University Campus)

  • 채효군;오용균
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1369-1379
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    • 2021
  • The post-corona era is having a major impact on university campus life, and campus cultural life has undergone drastic changes. In the process of adapting to this change. The existing face-to-face learning method is converted to non-face-to-face learning, and kiosks representing campus self-service are increasingly used. Subsequently, in order to match the characteristics of public places such as university campuses and provide better self-service, there are no related studies considering UI design elements of kiosks and characteristics of kiosks. This study conducted a survey on Chinese university students considering the characteristics and usability of university campus kiosks through user interface design elements in terms of design by considering previous studies. The purpose of this study is to examine the relationship between color, icon, typography, which are elements of kiosk interface design, and convenience, reliability, and usability, which are characteristics of a kiosk. In this study, the design elements and characteristics of the unmanned self-service system kiosk UI used by students at four universities in Korea and China were set as the scope of the study, and related documents were organized and surveyed in Korea and China. Case analysis and comparison method Through the kiosk usage characteristics of 4 universities were derived. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The survey and analysis of this study were conducted for students who had experience using kiosks at two universities in China, and kiosk UI design elements were organized through survey and analysis of a total of 200 people.

유한요소법에 의한 이종재료 접합면에 수직인 균열의 응력확대계수 결정 (Determination of Stress Intensity Factor for a Crack Perpendicular to Bimaterial Interface by Finite Element Method)

  • 임원균;김상철;이창수
    • 대한기계학회논문집
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    • 제17권10호
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    • pp.2398-2406
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    • 1993
  • Abdi's numerical method(ref.13) for representing a stress singularity by shifting the mid-side nodes of isoparametric elements is reviewed. A simple technique to obtain the optimal position of the mid-side nodes in quadratic isoparametric finite element is presented. From this technique we can directly obtain the position of the side-nodes adjacent to the crack tip. It is also observed that the present technique provides good accuracy for the expression of the opening displacement and the determination of the mid-side nodes for more wide range of material properties than that obtained by Abdicant the finite element method is applied to determine stress intensity factors for pressurized crack perpendicular to and terminating at the interface of two bonded dissimilar materials. A proper definition for stress intensity factors of a crack perpendicular to bimaterial interface is provided. It is based upon a near-tip displacement solutions on the crack surface for interface crack between two dissimilar materials. Numerical testing is carried out with the eight-node and six-node elements. The results obtained are compared with the previous solutions.

게임 인터페이스 디자인 요소분석 : 베틀 그라운드를 중심으로 (Analysis of Game Interface Design Elements towards Battle Ground)

  • 셰화쳰;송승근
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.287-288
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    • 2018
  • 게임을 개발 하다는 것은 그 자체가 인기 있는 일이며 상업적으로 큰 발전이 있는 분야이다. 그 분만 아니라 디자인 분야에서도 중요한 위치를 차지한다. 왜냐하면 게임에는 상업적 가치가 높고 게임에서의 디자인적인 역할이 충분하기 때문이다. 본 연구는 게임의 외관에 해당하는 인터페이스를 어떻게 설계할 것인지를 살펴보기 위하여 사용성 평가 측면에서 인터페이스를 고찰 하고자 한다. 이를 위해 선행연구를 고찰하고 이를 토대로 도출된 인터페이스 요소를 설문 문항으로 하여 최근 인기 있는 게임인 베틀그라운드를 대상으로 사용성 평가를 실시한다. 본 연구 결과는 게임의 인터페이스 디자인의 디자인 지침을 마련하는 데 도움을 줄 것으로 기대한다.

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팔라디움-은합금의 반복주조시 도재와 금속간의 화학적 결합에 관한 실험적 연구 (AN EXPERIMENTAL STUDY ON THE CHEMICAL BOND STRENGTH AT THE INTERFACE BETWEEN PORCELAIN AND SUCCESSIVELY RECAST PALLADIUM-SILVER CERAMIC ALLOY)

  • 김태균;이선형;양재호;정헌영
    • 대한치과보철학회지
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    • 제27권1호
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    • pp.31-47
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    • 1989
  • The purpose of this study was to evaluate the chemical bond strength of successively recast Pd-Ag ceramic alloys with porcelain and to investigate changes of quantity of trace elements at the metal-porcelain interface. Porcelain was fired as usual manner on the each successively recast specimen. Rectangular planar shear test was performed and bond strength was measured by Instron universal testing machine. Diffusion of trace elements at the each interface was observed by ESCA (Electron Spectroscopy for Chemical Analysis). The obtained results were as follows : 1. Chemical bond strength was significantly decreased after second recasting. But in case of first recasting, there was no significant decrease of bond strength statistically (p<0.05). 2. Bond strength was not significantly decreased in each generation, when fifty percents new alloy was added (p<0.05). 3. Ag, Sn and In were observed at the porcelain interface. But Pd was not observed. 4. The quantity of Ag, In ions were progressively increased at the metal-porcelain interface as the casting was repeated. Silver ion was most significantly increased.

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