• Title/Summary/Keyword: interest development

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Content Analysis of Articles on the Mobile Based Tourism Information (모바일 관광정보 연구논문에 관한 내용분석)

  • Ko, YoungKwan;Kim, Mincheol
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.203-214
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    • 2012
  • As users of mobile devices such as smart phone are rapidly growing owing to the development of information technology, interest for information retrieval and a variety of services using mobile devices is gradually increasing. Users want to get the tourist information service through the use of mobile devices and accordingly, Korea local governments are trying to provide a variety of services on the mobile tourist information via smart phone. As more interest and requirements on mobile tourist information service, researches on types and preferences of mobile tourist information, measurement of the quality of service, the user's satisfaction and re-use is currently being done. However, meanwhile, the research on the content analysis classified and investigated a wide variety of numerical rating scale such as research topics of research papers, research methodology is wholly lacking. Thus, in terms of the research need on a systematic study of the domestic mobile tourist information, this study presented the research tendencies and implications of yearly research trends, research subjects, statistical analysis techniques, research methods, research models and theories related to the mobile tourist information focusing on journals listed on the National Research Foundation of Korea.

The Effects of SNS Advertisement Constituents on Advertising Reliability and Purchase Intention: Focusing on Facebook (SNS 광고 구성요인이 광고 신뢰도와 구매의도에 미치는 영향: 페이스북을 중심으로)

  • Kim, Eun-Hee;Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.163-172
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    • 2018
  • This study examined what constitutes the factors of the advertisement of Facebook advertisement, and what factors affect the reliability of the advertisement and the purchase intention. Data were collected from Facebook users and analyzed through exploratory factor analysis and multiple regression analysis. The results of this study are as follows: First, the factors of constituting Facebook advertisement were five factors of advertisement interest, customized information, advertisement exposure, peripheral responsiveness, and product late information. Second, it is confirmed that customized information has a statistically significant effect on ad reliability. However, ad exposure has an adverse effect on ad reliability. Third, customized information and advertising interest had a statistically significant effect on purchase intention. The results of this study have implications for the theoretical development of Facebook advertisement and the basic data for establishing Facebook advertisement strategy.

Awareness of Teachers-Students for Education using 3D Contents (3D 콘텐츠 활용 교육을 위한 교사와 학생의 인식)

  • Jeon, Soo-Jin;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.535-542
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    • 2016
  • In this study, we examined the perceptions of teachers and students to utilize 3D educational content. We conducted a survey about the effect of utilizing 3D educational content, interest in the 3D content, the advantages and problems of utilizing 3D education in class by targeting at elementary school teachers and elementary school students, Surveyed are students and teachers who participated the contest for 3D content development. Research results, both teachers and students were very positive about the educational effects of 3D content and they take advantage of educational content, as well as higher interest in 3D making education. We also found that they require overall support including 3D education-relevant materials and teacher training school in the field.

Design of Edutainment Contents Using Motion Recognition for Enhancing Sociability and Visual Perception of Children (유아의 시지각 및 사회성 향상을 위한 동작 인식 기반 에듀테인먼트 콘텐츠 개발)

  • Park, Yoon;Yang, Janghoon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.170-180
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    • 2015
  • With progress in emerging new media technology and associated device, there is growing interest in a new type of contents in the filed of children education. In this research, we developed a edutainment content for enhancing sociability and visual perception of children exploiting kinect. Recreating what is visually perceived with physical movement is adopted to develop visual perception. It is also designed such that one's sociability can be enhanced through experiencing natural physical contact and collaboration while interacting with the developed content. The prototype of the content was created through development of character to boost interest, a short animation for storytelling, and interactive programming. In the second pilot test which was done with the content improved through the first pilot test, it was observed that children easily played with it and actively participated in experiencing it. From this observation, it is expected that the developed content may work as a promising edutainment content which fosters children to enhance visual perception and sociability through natural interaction.

Dynamics of Business Cycles in Korea: The Role of External Shocks (외부충격이 한국의 경기변동에 미치는 영향에 관한 연구)

  • Kim, Sunghyun H.;Ahn, Hyungdo
    • KDI Journal of Economic Policy
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    • v.27 no.1
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    • pp.157-183
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    • 2005
  • Using a multi-sector dynamic stochastic general equilibrium model, we investigate the dynamic effects of a variety of shocks to a small open economy. In particular, we calibrate the model to match the main characteristics of business cycles in Korea and analyze the effects of external shocks: the terms of trade and world real interest rate shocks. Business cycles in Korea more closely follow those of the G7 countries rather than Asian countries. The simulation results suggest that an improvement in the terms of trade has positive impact on investment, output and consumption, while a decrease in the world interest rate has a significant and positive effect on investment. This paper concludes that external shocks significantly influence business cycle fluctuations in Korea.

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Development and Application of Elementary Information Security Education STEAM Program through Simulation Hacking Play Activities (모의해킹 놀이 활동을 통한 초등 정보보호교육 STEAM 프로그램 개발 및 적용)

  • Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.273-282
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    • 2016
  • The new STEAM program suggested in this paper aims at helping students to have interest in information security engineering experts and to design their career creatively through the project on future promising career. The program was designed to help teachers and students understand the jobs and capabilities required for information security experts through direction and execution of the information security expert project. Teaching tools of information security through simulation hacking play activities based on hexagon cell is designed to provide students with the chance to indirectly experience the job of a computer security expert through an unplugged education. Because the content of cyber security is unfamiliar and difficult to understand, the program is designed to allow students to access the key principle of the job, rather than to describe the technical part. Using this program, students will be able to communicate with each other to solve the problems, to have interest in computer security experts, and to design their careers in a creative manner.

The POI Model of individualization user central Intelligence Form based of WMS (WMS 기반의 개별 사용자 중심 지능형 POI 서비스 모델)

  • Nam, Haeng-Woo;Kang, Min-Sung;Kim, Bu-Rim;Kim, Eun-Young;Kim, Do-Hyeun;Lee, Sang-Jun
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.725-728
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    • 2006
  • Recently, It is gradually increasing about need of various information service based of Location that in compliance with rapidly development wireless internet terminal using the real-time location information at mobile environment. But existing information depends service provision method to information provider. so It is many insufficient tailorable information provision about user individuals each other propensity. For this, It need Service skill to provide easily information about tailorable POI(Point Of Interest) of user preference using information based of Location in mobile computing environment. Therefore In this paper, It is use information service based of location in mobile environment. So It analyzes POI information in compliance with propensity of user and It proposes to provide information about service model. It provides to follow individuals propensity analysis POI information service based of location in proposed model. so It provides actively more value information to user.

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Development of Web Based Courseware for In-Depth & Supplementary Learning Applied Multiple Intelligences Theory (다중지능 이론을 적용한 심화.보충학습용 웹 기반 코스웨어 개발)

  • Oh, Kyung-San;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.201-208
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    • 2006
  • This study is to make in-depth and supplementary web-based courseware concerning each student's developed intelligence. The seventh elementary school social studies in-depth and supplementary curriculum is student-centered curriculum that concerns a student's learning ability, aptitude, concern, interesting. career and so on. But, present social science courseware does study without regard to learners's interest and aptitude So in this study, We have a target to build and develope web-based devise that helps student's in-depth and supplementary learning after evaluating multiple intelligence. That should be based on student's favorite intelligence in multiple intelligence theory. Considering Intrapersonal intelligence, Interpersonal intelligence, Musical intelligence, Bodily-kinesthetic intelligence, Logical-mathematical intelligence, Linguistic intelligence, Spatial intelligence, We expect student's effective in-depth and supplementary learning based on each student's interest and capability.

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Big Data Platform Based on Hadoop and Application to Weight Estimation of FPSO Topside

  • Kim, Seong-Hoon;Roh, Myung-Il;Kim, Ki-Su;Oh, Min-Jae
    • Journal of Advanced Research in Ocean Engineering
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    • v.3 no.1
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    • pp.32-40
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    • 2017
  • Recently, the amount of data to be processed and the complexity thereof have been increasing due to the development of information and communication technology, and industry's interest in such big data is increasing day by day. In the shipbuilding and offshore industry also, there is growing interest in the effective utilization of data, since various and vast amounts of data are being generated in the process of design, production, and operation. In order to effectively utilize big data in the shipbuilding and offshore industry, it is necessary to store and process large amounts of data. In this study, it was considered efficient to apply Hadoop and R, which are mostly used in big data related research. Hadoop is a framework for storing and processing big data. It provides the Hadoop Distributed File System (HDFS) for storing big data, and the MapReduce function for processing. Meanwhile, R provides various data analysis techniques through the language and environment for statistical calculation and graphics. While Hadoop makes it is easy to handle big data, it is difficult to finely process data; and although R has advanced analysis capability, it is difficult to use to process large data. This study proposes a big data platform based on Hadoop for applications in the shipbuilding and offshore industry. The proposed platform includes the existing data of the shipyard, and makes it possible to manage and process the data. To check the applicability of the platform, it is applied to estimate the weights of offshore structure topsides. In this study, we store data of existing FPSOs in Hadoop-based Hortonworks Data Platform (HDP), and perform regression analysis using RHadoop. We evaluate the effectiveness of large data processing by RHadoop by comparing the results of regression analysis and the processing time, with the results of using the conventional weight estimation program.

National Assessment System Development of Science-Related Affective Domain (국가수준의 과학에 관련된 정의적 특성의 평가체제 개발)

  • Kim, Hyo-Nam;Chung, Wan-Ho;Jeong, Jin-Woo
    • Journal of The Korean Association For Science Education
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    • v.18 no.3
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    • pp.357-369
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    • 1998
  • Science-related affective domain is considered as a very important domain for achieving students' scientific literacy. Most science educational objectives include some objectives about affective domain such as scientific attitudes, values, curiosity, interests and concerns about nature and science. In this research, the evaluation framework and items of science-related affective domain were developed. The evaluation framework consists of three main categories such as cognition, interest and scientific attitudes and 16 subcategories. The validity of the evaluation framework is tested by ten science educators. Forty-eight items are selected among item pool by considering item response analysis and item-test correlation coefficient. The Cronbach ${\alpha}$ of the tests is 0.83(cognition and interest) and 0.86(scientific attitudes). The results of the test are as follows. First, boys got higher scores than girls. Second, elementary students got higher scores than secondary students. Finally. students in urban areas showed higher scores than those in rural areas.

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