• Title/Summary/Keyword: interactive video

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Development of Interactive Video Using Real-time Optical Flow and Masking (옵티컬 플로우와 마스킹에 의한 실시간 인터렉티브 비디오 개발)

  • Kim, Tae-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.98-105
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    • 2011
  • Recent advances in computer technologies support real-time image processing and special effects on personal computers. This paper presents and analyzes a real-time interactive video system. The motivation of this work is to realize an artistic concept that aims at transforming the timeline visual variations in a video of sea water waves into sound in order to provide an audience with an experience of overlapping themselves onto the nature. In practice, the video of sea water waves taken on a beach is processed using an optical flow algorithm in order to extract the information of visual variations between the video frames. This is then masked by the silhouette of an audience and the result is projected on a gallery space. The intensity information is extracted from the resulting video and translated into piano sounds accordingly. This work generates an interactive space realizing the intended concept.

Management of Interactive Contents for Digital Broadcasting: Proper Use of Personal Video Recorder (디지털 방송의 양방향 콘텐츠 관리: 개인형 비디오 레코더를 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.87-92
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    • 2007
  • This paper describes the personal video recorder-based approach to realise enhanced services for interactive programmes on digital television. So far it is very difficult that most of interactive programmes included the vast quantities of contents, whatsoever it is data-broadcasting or HD-ready, are broadcasted on digital television via the current set-top box. Furthermore it was not possible to envisage until IPTV has been appeared. Even though IPTV makes possible for streaming the interactive services via high-speed broadband, it is not easy to receive the tremendous contents with interactivity through the current set-top box in a single effort. In this paper it suggests the effective solution to resolve the download dilemma for providing the interactive services on digital television by employing the set-top box fitted with the personal video recorder.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.

A study on the applicability of interactive technology in VR video content production

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.71-76
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    • 2022
  • The continuous development of virtual reality technology in the last five years has brought about a big change in the future film industry. Interactive VR movies using virtual reality technology in movies showed the result of increasing the immersion of the audience due to the characteristics of interaction. This will provide a unique opportunity for a new experience of immersion in various forms of cinema in the near future. In this paper, the interaction of narrative VR movies was studied as an example of the movie , which won the [The Best VR Experience Award] at the Venice International Film Festival, In future development, improve the scene transition, Dizziness, Ways of interaction and other questions, let the audience increase the sense of participation, immersion and curiosity when watching movies, and make watching movies a more interesting thing in life.

Efficient Transmission Technique of VBR-MPEG Video for Interactive Video Service (대화형 비디오 서비스를 위한 VBR-MPEG 비디오의 효율적인 전송기법)

  • Lee, Seung-Yun;Kim, Yong-Jin;Ryou, Hwan-Bin
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.200-214
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    • 2000
  • In general, it is difficult to transmit a VBR video like MPEG efficiently since MPEG fames are construct with various size. To solve this problem, some bandwidth smoothing techniques are proposed which is based on the prefetching video data into the client buffer with low bandwidth allocation. However these techniques do not provide efficient bandwidth smoothing technology and transmission technique for interactive video services like VCR-like functionality. In this paper, we propose and evaluated a new bandwidth allocation mechanism for interactive video services which has VBR traffic characteristics such a MPEG. This technique provides VCR-like functionality which is not supported on previous techniques and also maximizes the bandwidth utilization when interactive video services are provided. Through our experimental, we prove that the proposed technique dramatically decreases a traffic and guarantee the continuous playback simulaneously.

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A Study on management of interactive contents for digital television cooperated with digital video recorder (디지털 비디오 레코더와 연동한 DTV의 양방향 콘텐츠 관리에 대한 연구)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.309-311
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    • 2006
  • This paper describes a digital video recorder-based approach to realising interactive programmes on digital television. So far, it is very difficult that the most interactive programmes included the vast quantities of the content, whatever it is data or HD-ready broadcasting, are broadcasted on digital television via the set-top box. Furthermore it is not possible to envisage until IPTV was appeared. Even though IPTV makes possible for streaming the interactive services via broadband, it is not easy to receive tremendous contents for interactivity as set-top box at once. In this paper it will suggest an effective solution to resolve the download dilemma for the interactive services on DTV by employing the set-top box fitted with digital video recorder.

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The long-term effect of Interactive Video Game on Cognitive Information Processing the elderly: P300 (장기간의 상호작용적 비디오 게임이 노인의 인지정보처리에 미치는 영향: P300)

  • Kim, Sung-Woon;Kim, Han-Cheol
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.493-504
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    • 2020
  • The objectives of this study was to examine the effect of Interactive Video Game on cognitive information processing the elderly. Sixty elderly were attended in this study. Their ages ranged from 65 to 70, with a mean age of 67.60 years. The subjects were randomly assigned to one of three experimental conditions: (1) interactive video game group (n=20), (2) aerobic exercise group (n=20), (3) control group (n=20). The experimental design of this study was analyzed using two-way ANOVAs with repeated measures of groups and time. Cognitive function was assessed by neuroelectrical response, and ERP analysis. The results of the study showed that the interactive video game group and aerobic exercise group showed no significant statistical differences in the response time, response accuracy, amplitude and potential of the performance of the exercise in cognitive function and ERP analysis, but improved the interaction video game group and aerobic exercise (walking) group over the control group. It was concluded that long-term aerobic exercise like interactive video game is associated with attenuation of cognitive decline in the elderly.

A Study on the Interactive Effect of Spoken Words and Imagery not Synchronized in Multimedia Surrogates for Video Gisting (비디오 의미 파악을 위한 멀티미디어 요약의 비동시적 오디오와 이미지 정보간의 상호 작용 효과 연구)

  • Kim, Hyun-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.2
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    • pp.97-118
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    • 2011
  • The study examines the interactive effect of spoken words and imagery not synchronized in audio/image surrogates for video gisting. To do that, we conducted an experiment with 64 participants, under the assumption that participants would better understand the content of videos when viewing audio/image surrogates rather than audio or image surrogates. The results of the experiment showed that overall audio/image surrogates were better than audio or image surrogates for video gisting, although the unsynchronized multimedia surrogates made it difficult for some participants to pay attention to both audio and image when the content they present is very different.

Multicast VOD System for Interactive Services in the Head-End-Network (Head-End-Network에서 대화형 서비스를 위한 멀티캐스트 VOD 시스템)

  • Kim, Back-Hyun;Hwang, Tae-June;Kim, Ik-Soo
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.361-368
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    • 2004
  • This paper proposes an interactive VOD system to serve truly interactive VCR services using multicast delivery, client buffer and web-caching technique which implements the distributed proxy in Head-End- Network(HNET). This technique adopts some caches in the HNET that consists of a Switching Agent(SA), some Head-End-Nodes(HEN) and many clients. In this model, HENs distributively store the requested video under the control of SA. Also, client buffer dynamically expands to support various VCR playback rate. Thus, interactive services are offered with transmitting video streams from network, HENs and stored streams on buffer. Therefore this technique makes the load of network occur In the limited area, minimizes the additional channel allocation from server and restricts the transmission of duplicated video contents