• 제목/요약/키워드: interactive technology

검색결과 1,228건 처리시간 0.029초

Java와 분산객체 기술을 이용한 인터액티브 농업기계 정보 시스템 개발 (Development of a Interactive Agricultural Machinery Information System Using Java and Distributed Object Technology)

  • 조성인;김종권;이종수;이배섭;김종덕
    • Journal of Biosystems Engineering
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    • 제23권4호
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    • pp.391-398
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    • 1998
  • Effective use of agricultural informations is crucial for 21 century farming. An interactive agricultural machinery information system was developed. It consisted of databases, knowledge bases, expert systems, a server engine, clients for a multimedia agricultural machinery information system based on Java and distributed objects technology. It is supposed to be served through a nationwide super information communication network for my farmers to utilize it interactively and quickly. Several user-friendly interface programs for users were developed to use texts, static k dynamic images, and expert systems easily. Tools for providing the informations were built with JAVA. Information providers permitted to access to the system such as agricultural machinery companies can easily add or modify the informations using distributed object technology. This system can interact among three groups : prime information provider (or system manager), permitted information providers, and farmers.

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Interacting or Just Acting? -A Case Study of European, Korean, and American Politicians' Interactions with the Public on Twitter

  • Otterbacher, Jahna;Shapiro, Matthew A.;Hemphill, Libby
    • Journal of Contemporary Eastern Asia
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    • 제12권1호
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    • pp.5-20
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    • 2013
  • Social media holds the potential to facilitate vertical political communication by giving citizens the opportunity to interact directly with their representatives. However, skeptics claim that even when politicians use "interactive media," they avoid direct engagement with constituents, using technology to present a façade of interactivity instead of a genuine dialogue. This study explores how elected officials in three regions of the world are using Twitter to interact with the public. Using the Twitter activity of 15 officials over a period of six months, we show that in addition to the structural features of Twitter that are designed to promote interaction, officials rely on language to foster or to avoid engagement. We also provide evidence that the existence of interactive features does not guarantee interactivity.

How to Get New Apparel Industry with Changing from Desire of Purchasing to Desire of Kansei Exchange : Part 1. An Interactive Body Model for Individual Pattern Making

  • Takatera, Masayuki;Cho, Young-Sook;Park, Hye-Jun;Shimizu, Yoshio
    • 복식문화학회:학술대회논문집
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    • 복식문화학회 2005년도 Joint International Conference
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    • pp.48-54
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    • 2005
  • In order to mass-customize clothes, it is essential to take into account individual body shape using computerized 3D body models. This paper describes the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized pattern making. Construction of the body model requires the extraction of necessary points, adjustment of coordinate points, linking of points by spline curves, control of section lengths and selectability of various hip types. Front to back depth of the model is adjusted by scaling ratio. We had a great result for controlling perimeter, posture and depth of body shapes. The results support the adaptability and potential usefulness of the posture and depth adjustable body model.

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Interaction art using Video Synthesis Technology

  • Kim, Sung-Soo;Eom, Hyun-Young;Lim, Chan
    • International Journal of Advanced Culture Technology
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    • 제7권2호
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    • pp.195-200
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    • 2019
  • Media art, which is a combination of media technology and art, is making a lot of progress in combination with AI, IoT and VR. This paper aims to meet people's needs by creating a video that simulates the dance moves of an object that users admire by using media art that features interactive interactions between users and works. The project proposed a universal image synthesis system that minimizes equipment constraints by utilizing a deep running-based Skeleton estimation system and one of the deep-running neural network structures, rather than a Kinect-based Skeleton image. The results of the experiment showed that the images implemented through the deep learning system were successful in generating the same results as the user did when they actually danced through inference and synthesis of motion that they did not actually behave.

INTERACTIVE MACHINE LIADUNG AND TOOL ASSIGNMENT APPROAH IN FLEXIBLE MANUFACTURING SYSTEMS

  • Kato, Kiyoshi;Oba, Fuminori;Hashimoto, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.1576-1579
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    • 1991
  • This paper discusses on the machine loading and tool allocation (MLTA) problem. Mathematical formulation of the problem is given first. Then a heuristic approach based on Group Technology (GT) is presented to deal with the MLTA problem effectively. By using this approach, part-tool group generation and their assignment to adequate machines can easily be obtained in consideration of the work load on each machine, the number of tool-set replacement, and the total number of cutting tools required through the interactive setting of the desired machine utilization rate.

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기초통계교육에서 조건부확률의 이해

  • 박태룡;한정순;장인홍
    • 한국수학사학회지
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    • 제15권1호
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    • pp.135-146
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    • 2002
  • In this paper, we demonstrate that one can teach conditional probability in a manner consistent with many features of the statistics education reform movement. Presenting a variety of applications of conditional probability to realistic problems, we propose that interactive activities and the use of technology make conditional probability understandable, interactive, and interesting for students at a wide range of levels of mathematical ability. Along with specific examples, we provide guidelines for implementation of the activities in the classroom and instructional cues for promoting curiosity and discussion among students.

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온더머신 지능형 측정 및 검사시스템 (An Intelligent Measuring and inspection System On the Machine Tools)

  • 김경돈
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1996년도 추계학술대회 논문
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    • pp.101-106
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    • 1996
  • Interactive Measuring part Program Generating Tools (IMPPGT) realized on the FANUC 15MA using touch trigger probes and interactive macro functions os the CNC were developed for an intelligent measuring and inspection systems on the machine tools. Menu driven measuring and inspection functions of the IMPPGT were studied and implemented on the CNC through the macro executer and ROM writer. In order to automate measurement and inspection procedures in machine shops measuring G Code system was also proposed. Using the developed measuring G Code system on the machine tool untended measurement and inspection operation was able to be realized in FMS lines.

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하이브리드 방식의 인터랙티브 스토리텔링 엔진 설계 (A Hybrid Approach for Interactive Storytelling Engine Design)

  • 신준섭;장준호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2009년도 추계학술발표대회
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    • pp.941-942
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    • 2009
  • 스토리텔링 엔진은 이야기 생성을 위한 서술 구조를 만드는 인터랙티브 스토리텔링 시스템의 핵심이다. 지금까지 스토리텔링 엔진에 대한 많은 연구가 있었지만, 본 논문에서는 기존의 스토리텔링 엔진 모델에 웹 검색 기술을 이용한 모듈을 추가하여 하이브리드 방식으로 이야기를 생성하는 스토리텔링 엔진 모델을 제안한다.

대체현실게임에서 사용자 참여 생성의 스토리텔링의 요소 (Elements of Interactive Storytelling in Alternate Reality Game)

  • 김맹하;김은지
    • 한국콘텐츠학회논문지
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    • 제12권8호
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    • pp.105-113
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    • 2012
  • 웹 2.0시대는 사람들이 정보와 아이디어를 공유하고, 의견을 제시할 수 있는 소통의 광장을 제공해준다. 이러한 웹의 힘은 사용자 참여 생성 스토리텔링에 영향을 주었다. 대체 현실 게임은 사용자 참여 생성 스토리텔링의 한 형태이다. 웹 2.0 시대의 진입한 우리나라는 아직 대체 현실 게임의 대한 이론적 접근과 제작 사례가 적다. 대체 현실 게임에 대한 이해는 사회적 소통, 인간적 교감, 그리고 놀이체험을 유도하는 국내 문화 콘텐츠의 개발 방향을 설정하는데 기여할 수 있다는 점에서 의의가 있다. 대체 현실 게임의 개념을 살펴보고, 비선형 구조와 게임과 내러티브, 그리고 커뮤니티 등 대체 현실 게임의 요소를 살펴보고, 구체적 사례를 통해 대체 현실 게임이 사용자 참여 생성 스토리텔링을 분석해보도록 하겠다.