• Title/Summary/Keyword: interactive simulation

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Distributed Multicast Routing Algorithm for Non-Interactive Video/Audio Distribution (비상호적 비디오/오디오 분배를 위한 분산형 멀티캐스트 라우팅 알고리즘)

  • Yi, Yung;Lee, Young-Seok;Choi, Yang-Hee
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.508-516
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    • 2001
  • This paper proposes multicast routing algorithm that operates for non-interactive multimedia applications such as VOD(Video On Demand) and real-time data broadcasting. It is possible that there exist multiple senders in non-interactive multimedia applications. This paper designs multicast routing algorithm in this environment. The simulation of algorithm proposed in this paper shows much better performancetcost, delay) than that of only one source. To guarantee the performance of algorithm, Broadband ATM network is modelled in simulation.

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3D Graphics Library for Generating Real-time Special Effects

  • Kim Eung-Kon;Yoo Bong-Kil;Song Seung-Heon
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.172-176
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    • 2004
  • In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics library for generating special effects in video games and virtual reality applications. The library is a set of functions that allow c++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System (실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인)

  • Sul, In-Hwan;Han, Hyun-Sook;Nam, Yun-Ja;Park, Chang-Kyu
    • Fashion & Textile Research Journal
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    • v.12 no.5
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

Application of Flow Network Models of SINDA/FLUIN $T^{TM}$ to a Nuclear Power Plant System Thermal Hydraulic Code

  • Chung, Ji-Bum;Park, Jong-Woon
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.641-646
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    • 1998
  • In order to enhance the dynamic and interactive simulation capability of a system thermal hydraulic code for nuclear power plant, applicability of flow network models in SINDA/FLUIN $T^{™}$ has been tested by modeling feedwater system and coupling to DSNP which is one of a system thermal hydraulic simulation code for a pressurized heavy water reactor. The feedwater system is selected since it is one of the most important balance of plant systems with a potential to greatly affect the behavior of nuclear steam supply system. The flow network model of this feedwater system consists of condenser, condensate pumps, low and high pressure heaters, deaerator, feedwater pumps, and control valves. This complicated flow network is modeled and coupled to DSNP and it is tested for several normal and abnormal transient conditions such turbine load maneuvering, turbine trip, and loss of class IV power. The results show reasonable behavior of the coupled code and also gives a good dynamic and interactive simulation capabilities for the several mild transient conditions. It has been found that coupling system thermal hydraulic code with a flow network code is a proper way of upgrading simulation capability of DSNP to mature nuclear plant analyzer (NPA).

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Visualization of Unsteady Fluid Flows by Using Large Eddy Simulation

  • Kobayashi, Toshio;Taniguchi, Nobuyuki
    • Journal of Mechanical Science and Technology
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    • v.15 no.12
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    • pp.1750-1756
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    • 2001
  • Three-dimensional and unsteady flow analysis is a practical target of high performance computation. As recently advances of computers, a numerical prediction by the large eddy simulation (LES) are introduced and evaluated for various engineering problems. Its advanced methods for the complex turbulent flows are discussed by several examples applied for aerodynamic designs, analysis of fluid flow mechanisms and their interaction to complex phenomena. These results of time-dependent and three-dimensional phenomena are visualized by interactive graphics and animations.

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Software Designing Simulator for Controlling Multiple-Mechanism Carrier System

  • Nakamura, Kotaro;Kumagai, Koji;Sato, Seiji;Sato, Shoichi
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.450-450
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    • 2000
  • This paper presents a software design simulation method for controlling multiple mechanism carrier system (MMCS), which is mainly used in a wrapping machine or a case packing machine. This method uses a mechanical tool-work interactive model proposed in this paper, in order to represent the interactive behaviors between some tools and a work driven by their tools, in which low effect states of a work are defined. Based on this method, a 3-D simulation system has been built. It consists of shape modeling of each device, behavior definitions of tools, and control logic using if-then expression. By applying it to a ase packing machine having about 30 mechanical devices and 100 inputs/outputs for control, the effectiveness of this method has been shown in general verification of control logic specification in an early software design phase and the possibility of smooth communication tool between mechanical and software designers.

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Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor (차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램)

  • 한종규;김두현;김성수;유완석;김상섭
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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Development of an Interactive Graphic Software for the Education and Training of Power System Operation and Control (전력계통 운용 및 제어에 대한 교육 및 훈련용 대화식 그래픽 소프트웨어 개발)

  • Shin, Joong-Rin;Lee, Wook-Hwa
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.8
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    • pp.932-940
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    • 1999
  • This paper discusses the development of an interactive and graphic software for the education and training of power system operation and control, especially for students and beginners. This software has a lot of functions for users to simulate the power system operation and control with ease. These functions included in this software are followings. First, this software includes a Graphic User Interface (GUI) - which contains interactive simulation scheme, Windows dialog box, graphic representations, and graphic icons - so that users can handle the software in user-friendly environments. Second, it uses a graphic editor so that users can easily edit the one-line diagram of the power system. Third, it prepares a database system so that users can manage the power system data for simulation easily. Fourth, the application modules included in the software are the Economic Dispatch (ED) and the Automatic Load-Frequency Control (ALFC). These application modules are designed as independent modules. Using the ED module, users can understand the basic concepts of the ED with ease. And using the ALFC module, they can easily acquire the basic understanding of the response of the ALFC between the two-area systems. The proposed software is tested on both the 16 bus and the two-area sample system. The test has confirmed the functions of the developed software. It is anticipated that the software will be useful for the education and training of power system operation and control for the power engineering study at university or for the training of the beginner at power industry.

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New Interactive TV Service Model based on the MPEG-4 System

  • Kim, Jongho;Jechang Jeong
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.125-128
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    • 2002
  • In this paper, a new interactive TV service model is proposed. The MPEG-4 system is specified for composing and managing various object streams including user interactions. The data broadcasting model supporting user interactions is designed using MPEG-4 system in our proposal. We evaluate possibility of proposed service model using simulation player. This player supports MPEG-2 TS which contains MPEG-2 video and AC-3 audio streams as a main service and MPEC-4 system data as interactive services as well as user specific EPG information, and XML data, etc as supplemetary services. The player also supports a multi-channel environment. The synchronization between audio and visual data is achieved by DTS and PTS in TS.

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