• Title/Summary/Keyword: interactive analysis

Search Result 1,106, Processing Time 0.031 seconds

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.818-825
    • /
    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

  • PDF

Effects of Formative Assessment through Student Interactive Feedback on Mathematics Achievement and Attitude (상호피드백을 통한 형성평가가 수학 학업 성취도 및 수학적 태도에 미치는 영향)

  • Heo, Gaeun;Sihn, Hanggyun
    • Communications of Mathematical Education
    • /
    • v.31 no.4
    • /
    • pp.409-432
    • /
    • 2017
  • The purpose of this study is to find out the importance of process - based evaluation and to find a way to set up and operate the formative assessment which is getting attention. As one of the ways, we investigated the effect of formative assessment through student's interactive feedback on mathematics achievement and attitude of fourth grade students in elementary school. In order to conduct the study, two groups of homogeneous grades were selected. In the experimental group, formative assessment was conducted through student's interactive feedback. In comparison group, formative assessment was conducted through self - confirmation feedback. Statistical analysis of the results after the experiment showed that the formative assessment through student's interactive feedback was found to have a positive effect on the improvement of mathematics achievement. In addition, the formative assessment through student's interactive feedback positively changed the mathematics attitude. Therefore, this suggests that applicability of formative assessment through student's interactive feedback in elementary school classroom instruction, as well as implications for follow - up study for effective implementation of formative assessment.

A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.3
    • /
    • pp.50-57
    • /
    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

  • PDF

Mixed Analysis on Group Communication Pattern and Decision-making Satisfaction with Instant Messenger (인스턴트 메신저를 이용한 집단의사결정에서 커뮤니케이션 패턴이 의사결정만족도에 미치는 영향에 대한 통합분석)

  • Park Sang-Heok
    • The Journal of Information Systems
    • /
    • v.15 no.2
    • /
    • pp.247-270
    • /
    • 2006
  • This study identifies communication patterns of groups using Instant Messenger for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusions are: (1) Satisfation of group decision-making may depend on the process or sequence of discussion among group members with Instant Messenger. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is important to ]mike discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with Instant Messenger than face-to-face groups.

  • PDF

The Effect of Art Infusion Interactive and Print Advertising on the Memory and Attitude According to the Reguratory Focus (명화차용 인터랙티브 광고와 인쇄광고가 개인의 조절초점 성향에 따른 기억과 태도에 미치는 영향)

  • Km, Min-Kwan;Han, Kwang-Seok
    • Journal of Digital Convergence
    • /
    • v.16 no.5
    • /
    • pp.455-461
    • /
    • 2018
  • This study empirically examines the differences in advertising-related memory and product-related memory effects and ad attitudes between art infusion(interactive/ print advertising) and reguratory focus (promotion focus / prevention focus). Two - way MANOVA analysis was used for the factor analysis. The advertising experiment for renowned artists manipulated the 'self portrait' of 'Vincent Van Gogh'. The results of this study are as follows: First, promotion - focused consumers remember interactive advertising more than advertising printed advertisements in advertisements for advertising on publicity. Second, the consumers who focus on preventive focus tend to recall the information related to the product rather than the interactive advertisement.

Can interactive cinema become a new epic theater in the 21st century? : Focusing on (인터랙티브 영화는 21세기의 새로운 서사극이 될 수 있는가? : <블랙미러: 밴더스내치>를 중심으로)

  • Kim, Jiyeon;Kim, Dogyun;Kwon, Hochang
    • Trans-
    • /
    • v.12
    • /
    • pp.245-274
    • /
    • 2022
  • The interactive cinema is based on the interactivity between the cinema and the audience. The discussion of interactive cinema can be divided into two poles. One is to positively look at the possibilities of interactive cinema as a new format and to test with them in various ways. The other is the perspective of a critical warning that the interactivity of interactive cinema risks reinforcing biases while instilling the illusion of freedom and activity in the audience. Considering both of these perspectives, we try to find a way to realize the political and aesthetic possibilities of interactive cinema through characteristic analysis. To this end, we analyzed the interactive film , which has received public and critical attention, based on Brecht's epic theater as a theoretical and practical reference. We analyzed the text/contextual characteristics of this work in three dimensions - an interactive multi-branching structure, a self-reflecting Mise en abyme structure, and an active enjoyment of the audience - and compared them with the epic theater theory. Through this, we examined the conditions and possibilities of interactive cinema as a new epic theater in the new technological/media environment of the 21st century.

Aspect-Based Sentiment Analysis with Position Embedding Interactive Attention Network

  • Xiang, Yan;Zhang, Jiqun;Zhang, Zhoubin;Yu, Zhengtao;Xian, Yantuan
    • Journal of Information Processing Systems
    • /
    • v.18 no.5
    • /
    • pp.614-627
    • /
    • 2022
  • Aspect-based sentiment analysis is to discover the sentiment polarity towards an aspect from user-generated natural language. So far, most of the methods only use the implicit position information of the aspect in the context, instead of directly utilizing the position relationship between the aspect and the sentiment terms. In fact, neighboring words of the aspect terms should be given more attention than other words in the context. This paper studies the influence of different position embedding methods on the sentimental polarities of given aspects, and proposes a position embedding interactive attention network based on a long short-term memory network. Firstly, it uses the position information of the context simultaneously in the input layer and the attention layer. Secondly, it mines the importance of different context words for the aspect with the interactive attention mechanism. Finally, it generates a valid representation of the aspect and the context for sentiment classification. The model which has been posed was evaluated on the datasets of the Semantic Evaluation 2014. Compared with other baseline models, the accuracy of our model increases by about 2% on the restaurant dataset and 1% on the laptop dataset.

Analysis on the Elastic Shear Buckling Characteristics of Corrugated Steel Plate in Accordance with Corrugation Shape (형상에 따른 주름강판의 탄성전단좌굴 특성 및 경향성 분석 연구)

  • Shon, Su-Deok;Yoo, Mi-Na;Lee, Seung-Jae
    • Journal of the Korea institute for structural maintenance and inspection
    • /
    • v.18 no.6
    • /
    • pp.11-20
    • /
    • 2014
  • This paper aims at comparing and analyzing shear buckling characteristics between sinusoidal corrugation shape and trapezoidal one. For this, I adopted the equal-length trapezoidal corrugation and sinusoidal one for the analytical models, and analyzed their shear buckling characteristics through linear buckling analysis and on its theory. Generally, the shear buckling shapes of corrugated steel plates are classified into local buckling, global buckling, and interactive buckling from the two buckling modes. Sinusoidal corrugation shape, unlike trapezoidal corrugation, does not have flat sides, which causes another tendency in shear buckling mode. Especially, the changes and different aspects of shear buckling on the boundary between local buckling and global buckling appear in different corrugation shapes. According to the analysis results, interactive buckling mode appeared on the boundary of local buckling and global bucking in trapezoidal corrugation. However, in the case of corrugated steel plates with sinusoidal configuration, interactive buckling mode appeared in the part where global bucking takes place. Besides, trapezoidal shapes are of advantages on shear buckling resistance in the local buckling section, and so are sinusoidal shapes in the global buckling section.

Development of Interactive Software for Integrated Analysis in Power System (전력계통의 종합적인 해석을 위한 대화형 소프트웨어의 개발)

  • Shin, Myong-Chul;Hong, Jin-Pyo;Kim, Chul-Hwan
    • Proceedings of the KIEE Conference
    • /
    • 1990.11a
    • /
    • pp.252-255
    • /
    • 1990
  • Analyzing and simulating of today's complex electrical networks require the use of computer-aided engineering tools. In recent years, the rapid advances in micro-computer hardware technology have increased the availability of power application software on the personal computer, once the domain of mainframes and minicomputers, enabling efficient and cost-effective power system analysis. An interactive simulation and analysis software for a power system is developed and presented in this paper. The software is written in PASCAL and is designed for PC use. This paper presents an integrated software package to run PC-DOS for the analysis of electric power networks. The software is menu driven and controlled by prompts. These programs are intended to help users understand the process of power system analysis and design.

  • PDF