• Title/Summary/Keyword: intelligent agent

Search Result 704, Processing Time 0.032 seconds

Service Discovery Using FIPA-Compliant Agent Platform in Ubiquitous Environments (유비쿼터스 환경에서의 FIPA 기반 에이전트 플랫폼을 이용한 서비스 디스커버리)

  • Kim, Hyung-Jun;Lee, Kyu-Min;Choi, Kee-Hyun;Shin, Dong-Ryeol
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.581-584
    • /
    • 2005
  • 에이전트 시스템(agent system) 관련 기술은 이질적이고 분산된 환경에서 상호 운용성(interoperability)을 확보하기 위한 방법이 될 수 있다. 이런 에이전트 시스템의 국제 표준화를 진행해 나가고 있는 단체인 FIPA(Foundation for Intelligent Physical Agents)는 1996년 에 형성되었고, 이질적인 시스템간의 상호 운용성을 최대화하기 위해서 국제적으로 인정된 명세서를 정기적으로 발표하고 있다. 하지만 최근까지 FIPA 표준안은 모바일 ad-hoc네트워크와 같은 환경을 고려하지 못하고 있다. 이러한 환경에서 에이전트는 이질적인 네트워크들에서 제공하는 서비스들을 이용할 수 없다. 이러한 문제점에 초점을 맞추어 본 논문에서는 FIPA 표준을 참고하여 만든 FIPA-OS(Foundation for Intelligent Physical Agents Open Source) 를 수정한 에이전트 플랫폼을 제공한다. 우리는 이러한 에이전트 플랫폼을 이용하여 이질적인 환경에서 제공하는 서비스들에 대한 상호운용성과 에이전트 플랫폼 안에 DM(Discovery Middleware)을 추가하여 확장성을 보장한다. DM은 에이전트가 ad-hoc 네트워크 안에서 동작하는 서비스 디스커버리 기법들을 사용하여 서비스들을 찾고 생성할 수 있게 도와준다. 우리는 다양한 서비스 디스커버리 기법 중 UPnP (Universal Plug and Play)와 LSD (Lightweight Service Discovery Protocol)를 이용하여 DM을 구현하였다. UPnP는 UPnP 포럼에서 개발된 서비스 디스커버리를 위한 프로토콜의 집합이며 LSD는 우리가 만든 모바일 ad-hoc 네트워크에서 동작하는 새로운 서비스 디스커버리 프로토콜로 캐쉬 관리를 강조하여 개발하였다. 우리가 제안하는 DM을 이용하여 수정된 에이전트 플랫폼에서 UPnP와 LSD의 장비에서 제공되는 서비스들을 상호간 이용 할 수 있다.

  • PDF

A Development of a Framework for Building Knowledge based Augmented Reality System (지식기반 증강현실 시스템 구축을 위한 프레임워크 개발)

  • Woo, Chong-Woo;Lee, Doo-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.7
    • /
    • pp.49-58
    • /
    • 2011
  • Augmented Reality(AR) assists human's cognitive ability through the information visualization by substantiating information about virtual situation. This technology is studied in a variety of ways including education, design, industry, and so on, by various supply of information devices equipped with cameras and display monitors. Since the most of the AR system depends on limited interaction that responds to the order from user, it can not reflect diverse real world situation. In this study, we suggest a knowledge based augmented reality system, which is composed of context awareness agent that provides recognized context information, along with knowledge based component that provides intelligent capability by utilizing domain knowledges. With this capability, the augmented object can generate dynamic model intelligently by reflecting context information, and can make the interaction possible among the multiple objects. We developed rule based context awareness system along with 3D model generation, and tested interaction among the augmented objects. And we suggest a framework that can provide a convenient way of developing augmented reality system for user.

A Study on a Location Determination System using Infrastructure Information of a WLAN Network (무선랜 네트워크의 인프라 정보를 이용한 위치측위 시스템에 관한 연구)

  • Lim, Joong-Seon;Choi, Gyung-Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.10 no.6
    • /
    • pp.98-107
    • /
    • 2011
  • In this paper, we propose the location determination system of an agent mobile device using the information provided by the WLAN(Wireless LAN) infrastructure. This system is configured as a typical ESS(Extended Service Set)-type WLAN structure with real-time location positioning engine and thru AP(Access Point) controller. The positioning engine collects the information of agent devices using SNMP(Small Network Management Protocol) thru AP controller and utilize those information as Cell ID. for LBS(Location Based Service). In the result of a real office environment implementation, the average success rate of inter-AP roaming is measured to 62.5% and the duration time of the device information update within the AP is average of 11 second of time, which means this system is adaptable to the location based service of above average accuracy but somewhat less urgency.

One-time Session Key based HTTP DDoS Defense Mechanisms (일회성 세션 키 기반 HTTP DDoS 공격 방어기법)

  • Choi, Sang-Yong;Kang, Ik-Seon;Kim, Yong-Min
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.8
    • /
    • pp.95-104
    • /
    • 2013
  • DDoS attacks have became as a social threat since 2009 7.7 DDoS turmoil. Even though defence techniques have been developing to provide against those threats, they become much more sophisticate. In recent years, the attack form of DDoS is changing from high amount of traffic attack of network layers to highly sophisticate small amount of application layers. To make matters worse, attack agent for the attack has became very intelligent so that it is difficult to be blocked since it can't be distinguished from normal PCs. In the user authentication system(such as CAPTCHA) User intervention is required to distinguish normal PCs and intelligent attack agents and in particular, in a NAT environment, IP-based blocking method can be cut off the normal users traffic at the same time. This research examined defense techniques which are able to distinguish between agent and normal PC and effectively block ways the HTTP DDoS offense applying one-time session key based authentication method using Cookie which is used in HTTP protocol to protect web sever from sophisticate application layer of DDoS.

Design and Implementation of Internet Shoppping Mall Based on Software Implemented Context Aware (소프트웨어기반 상황인식활용 인터넷쇼핑몰의 설계 및 구현)

  • Yoon, Sun-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.1
    • /
    • pp.183-190
    • /
    • 2009
  • The core technique of ubiquitous computing is the context aware computing and the context aware technique is more like software so the important research work is to develop the core engines first and the adapted device for the engines. When ubiquitous computing era comes, the current existing internet shopping mall, the form of searching the direct goods and ordering the goods by the customers evolves and develops the form of system that recommends the goods by the search engine which combined with the input data and technique of case based reasoning and intelligent agent that is based on the context aware technique. In this paper, search engine which is based on the case based reasoning and intelligent agent is designed and the prototype is implemented to be adapted to the internet fashion expert shopping mall.

Distributed Power Saving Control System Using Mobile Agent Based Active Rules (이동에이전트 기반 능동규칙을 이용한 분산형 절전제어시스템)

  • Lee, Yonsik;Jang, Minseok
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.5
    • /
    • pp.153-159
    • /
    • 2014
  • In this paper, we propose the Distributed Power Saving Control System that enables the active and intelligent control(on/off and/or dimming control) of the lightning device using sensors and mobile agents. The proposed system is effective for energy saving and induces cost reductions in design and development of power saving control system as adding remote-monitoring or controlling functions is easier with the application of a variety of active rules. Moreover, the system improves the effectiveness of the acquired sensing data by real-time event handling and device controlling using a mobile agent based sensor network middleware that regularize the contextual information or a user's emotion. The results of this paper present the potential applicability of the proposed distributed control system using mobile agent in various active sensor network applications.

Agent-Based Game Platform with Cascade-Fuzzy System Strategy Module (단계적 퍼지 시스템 전략모듈을 지원하는 에이전트기반 게임 플랫폼)

  • Lee, Won-Hee;Kim, Won-Seop;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.1
    • /
    • pp.76-87
    • /
    • 2008
  • As hardware performance rises, game users demand higher computer graphic, more convenient UI(User Interface), faster network, and smarter AI(Artificial Intelligence). At this time, however, AI development is accomplished by a co-development team or only one developer. For that reason, it's hard to verify that AI performance and basic game AI technology is lacking for developing high-level AI. Searching the merits and demerits of existing game AI platforms, we investigate main points to consider when designing game AI platforms in this paper. From this we suggest Darwin, a game platform, based on agent that developers embody AI easily and capable of proposing AI test with module that makes them find strategic position. And then evaluate achievement results through making agent used strategic module that Darwin offers.

  • PDF

QLGR: A Q-learning-based Geographic FANET Routing Algorithm Based on Multi-agent Reinforcement Learning

  • Qiu, Xiulin;Xie, Yongsheng;Wang, Yinyin;Ye, Lei;Yang, Yuwang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.11
    • /
    • pp.4244-4274
    • /
    • 2021
  • The utilization of UAVs in various fields has led to the development of flying ad hoc network (FANET) technology. In a network environment with highly dynamic topology and frequent link changes, the traditional routing technology of FANET cannot satisfy the new communication demands. Traditional routing algorithm, based on geographic location, can "fall" into a routing hole. In view of this problem, we propose a geolocation routing protocol based on multi-agent reinforcement learning, which decreases the packet loss rate and routing cost of the routing protocol. The protocol views each node as an intelligent agent and evaluates the value of its neighbor nodes through the local information. In the value function, nodes consider information such as link quality, residual energy and queue length, which reduces the possibility of a routing hole. The protocol uses global rewards to enable individual nodes to collaborate in transmitting data. The performance of the protocol is experimentally analyzed for UAVs under extreme conditions such as topology changes and energy constraints. Simulation results show that our proposed QLGR-S protocol has advantages in performance parameters such as throughput, end-to-end delay, and energy consumption compared with the traditional GPSR protocol. QLGR-S provides more reliable connectivity for UAV networking technology, safeguards the communication requirements between UAVs, and further promotes the development of UAV technology.

Intelligent Retrieval System for finding important travel information (중요 여행 정보를 찾기 위한 지능 검색 시스템)

  • Yun, Un-Il;Shin, Hyeon-Il;Ryu, Keun-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.11
    • /
    • pp.113-121
    • /
    • 2009
  • The increasing interest in leisure activities of a five-day work per week has been recently prevailed. Additionally, as internet and mobile infrastructures have been becoming widespread, the user can get specific information using a search engine. However, it is difficult for the user to get accurate information they really want as shared information has been rapidly increased and the information has been searched. For example, users can retrieve required travel information, but they also must see a huge number of travel advertisements. In this paper, we design and implement a retrieval system using travel information collecting agent. The information gathering agent regularly visits travel-related category pages of the portal sites and major media travel-article pages to collect information related to travel, and the agent stores the gathered information to a database. Then, users can search the travel information conveniently without the need to view advertisements.

The design of Intelligent and Integrated Registries System for e-Business (e-비즈니스를 위한 지능형 통합 레지스트리 시스템 설계)

  • 유정연;김계용;이규철
    • The Journal of Society for e-Business Studies
    • /
    • v.8 no.2
    • /
    • pp.63-76
    • /
    • 2003
  • The fundamental technology to the b2b e-commerce framework is Registry. Although Registries have developed, it is yet difficult to apply in actual e-business . That is, the e-business information was stored in physically and/or logically distributed and heterogeneous Registries. And Registry uses the keyword-based search to discovery the information stored. But, the keyword-based search technology can't provide the discovery the business information necessary for parties and trading partners. As spreading the understand of this problem, it requires the technologies for the integration of distributed and various Registries and the systematic definition and intelligent discovery of the e-business information. In this paper we propose the architecture of intelligent and integrated e-business registry system for solving these problems . This system composed of the Registry Integration Query Manager for integrating various registries and the Intelligent Registry Agent providing the systematic organization and discovery of e-business information.

  • PDF