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Technology Development Trends of Self-Powered Next Generation Smart Windows (PV 일체형 차세대 스마트 윈도우 기술개발 동향)

  • Pyun, Sun Ho
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.12
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    • pp.753-764
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    • 2015
  • Among several types of energy saving smart window technologies, the leader, the dynamic EC (electrochromic) window one needs integrated PV (photovoltaics), to minimize expensive electrical wiring as well as to obviate the need for external energy. Self-powered smart windows were reviewed according to PV types used. DSSCs (dye sensitized solar cells) were found to be compatible with EC cells, to have several categories of next generation smart windows such as PECCs (photoelectrochromic cells), PVCCs (photovoltachromic cells), EC polymer PECCs. In addition silicon solar cells and third generation solar cells were investigated. They are summarized in a table showing their advantages and disadvantages respectively for a fast comparison. The strategy to expedite the commercialization of these next generation smart windows includes developing retrofit smart window coverings for use on flexible polymer substrates adhered to the inside surface of a window and easily replaced after use for upto 10 years.

Development and Application of New Evaluation System for Ride Comfort and Vibration on Railway Vehicles

  • Yoo Wan-Suk;Lee Chang-Hwan;Jeong Weui-Bong;Kim Sang-Hyun
    • Journal of Mechanical Science and Technology
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    • v.19 no.7
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    • pp.1469-1477
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    • 2005
  • Vibrations related to ride comfort should be considered at the beginning of design stage. In general, ride comfort of human is mainly affected by vibration transmitted from the floor and seat. Also, vibration level is very important regarding with running safety on freight wagon. To ensure ride comfort for passenger coach and vibration level for freight wagon, tests had been repeated by different test procedures with several equipments. With different measuring and evaluations for these results, it took much time to evaluate test results. In this paper, a new evaluation procedure was developed combining several software for ride comfort and vibration level test on railway vehicles. In addition, this developed system is capable of ride comfort test and vibration test by a single integrated system that is capable of immediate reporting the test result. With this developed system, the comfort in a passenger coach and the vibration in a freight car were evaluated. And the simulation results from the proposed system are verified by a field test.

A Study on the Post-lintel Style Stylobate of the Wooden Architecture in Silla -Focusing on the Appearance and Development of the Sumijwa Style Stylobate - (신라 목조건축물의 가구식기단 연구 -수미좌식(須彌座式) 기단의 출현과 전개 양상을 중심으로-)

  • Lee, Sang-Myeong
    • Journal of architectural history
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    • v.28 no.5
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    • pp.27-41
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    • 2019
  • This study covered the features and development process of the stylobate of the Sumijwa style, which emerged in Silla around the late 7th century. In the Period of North and South Dynasties, Sumijwa was used as the seat of the Buddha. It was used as a stylobate of tower in the Sui Dynasty and as a stylobate of central buildings in the Tang Dynasty, raising the status of buildings. In the late 7th century, Silla faithfully embodied Buddhist view of the world under its architecture by accepting the latest stylobate of the Sumijwa style. The pagoda of Hwangnyongsa Temple is believed to be the beginning of the stylobate of the Sumijwa style, in Silla. Gradually, in the central buildings within the capital, the stylobate of the Sumijwa style became common. Starting with Bulguksa Temple's Daeungjeon Hall, the materials of stylobate and staircaes will be integrated from the late 8th century. Silla's stylobate of the Sumijwa style can be evaluated as a step-by-step leap in religious, political, technical and aesthetic's terms.

Why A Multimedia Approach to English Education\ulcorner

  • Keem, Sung-uk
    • Proceedings of the KSPS conference
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    • 1997.07a
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    • pp.176-178
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    • 1997
  • To make a long story short I made up my mind to experiment with a multimedia approach to my classroom presentations two years ago because my ways of giving instructions bored the pants off me as well as my students. My favorite ways used to be sometimes referred to as classical or traditional ones, heavily dependent on the three elements: teacher's mouth, books, and chalk. Some call it the 'MBC method'. To top it off, I tried audio-visuals such as tape recorders, cassette players, VTR, pictures, and you name it, that could help improve my teaching method. And yet I have been unhappy about the results by a trial and error approach. I was determined to look for a better way that would ensure my satisfaction in the first place. What really turned me on was a multimedia CD ROM title, ELLIS (English Language Learning Instructional Systems) developed by Dr. Frank Otto. This is an integrated system of learning English based on advanced computer technology. Inspired by the utility and potential of such a multimedia system for regular classroom or lab instructions, I designed a simple but practical multimedia language learning laboratory in 1994 for the first time in Korea(perhaps for the first time in the world). It was high time that the conventional type of language laboratory(audio-passive) at Hahnnam be replaced because of wear and tear. Prior to this development, in 1991, I put a first CALL(Computer Assisted Language Learning) laboratory equipped with 35 personal computers(286), where students were encouraged to practise English typing, word processing and study English grammar, English vocabulary, and English composition. The first multimedia language learning laboratory was composed of 1) a multimedia personal computer(486DX2 then, now 586), 2) VGA multipliers that enable simultaneous viewing of the screen at control of the instructor, 3) an amplifIer, 4) loud speakers, 5)student monitors, 6) student tables to seat three students(a monitor for two students is more realistic, though), 7) student chairs, 8) an instructor table, and 9) cables. It was augmented later with an Internet hookup. The beauty of this type of multimedia language learning laboratory is the economy of furnishing and maintaining it. There is no need of darkening the facilities, which is a must when an LCD/beam projector is preferred in the laboratory. It is headset free, which proved to make students exasperated when worn more than- twenty minutes. In the previous semester I taught three different subjects: Freshman English Lab, English Phonetics, and Listening Comprehension Intermediate. I used CD ROM titles like ELLIS, Master Pronunciation, English Tripple Play Plus, English Arcade, Living Books, Q-Steps, English Discoveries, Compton's Encyclopedia. On the other hand, I managed to put all teaching materials into PowerPoint, where letters, photo, graphic, animation, audio, and video files are orderly stored in terms of slides. It takes time for me to prepare my teaching materials via PowerPoint, but it is a wonderful tool for the sake of presentations. And it is worth trying as long as I can entertain my students in such a way. Once everything is put into the computer, I feel relaxed and a bit excited watching my students enjoy my presentations. It appears to be great fun for students because they have never experienced this type of instruction. This is how I freed myself from having to manipulate a cassette tape player, VTR, and write on the board. The student monitors in front of them seem to help them concentrate on what they see, combined with what they hear. All I have to do is to simply click a mouse to give presentations and explanations, when necessary. I use a remote mouse, which prevents me from sitting at the instructor table. Instead, I can walk around in the room and enjoy freer interactions with students. Using this instrument, I can also have my students participate in the presentation. In particular, I invite my students to manipulate the computer using the remote mouse from the student's seat not from the instructor's seat. Every student appears to be fascinated with my multimedia approach to English teaching because of its unique nature as a new teaching tool as we face the 21st century. They all agree that the multimedia way is an interesting and fascinating way of learning to satisfy their needs. Above all, it helps lighten their drudgery in the classroom. They feel other subjects taught by other teachers should be treated in the same fashion. A multimedia approach to education is impossible without the advent of hi-tech computers, of which multi functions are integrated into a unified system, i.e., a personal computer. If you have computer-phobia, make quick friends with it; the sooner, the better. It can be a wonderful assistant to you. It is the Internet that I pay close attention to in conjunction with the multimedia approach to English education. Via e-mail system, I encourage my students to write to me in English. I encourage them to enjoy chatting with people all over the world. I also encourage them to visit the sites where they offer study courses in English conversation, vocabulary, idiomatic expressions, reading, and writing. I help them search any subject they want to via World Wide Web. Some day in the near future it will be the hub of learning for everybody. It will eventually free students from books, teachers, libraries, classrooms, and boredom. I will keep exploring better ways to give satisfying instructions to my students who deserve my entertainment.

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A Study on Apply of Smart Sensors for Wheelchair Balancing Control (휠체어 균형 조정을 위한 스마트 센서의 적용에 관한 연구)

  • Ma, Linh Van;Cho, Young-bin;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1585-1592
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    • 2018
  • Due to un-balancing weight allocation on the wheelchair the existing wheelchair system are faced with the risk of flipping or falling when a wheelchair goes up to a hill. In to order to be safer during riding the wheelchair, in this paper, we proposed a real-time new solution using the integrated Gyro Sensor and Tilt Sensor for controlling the balance. Because the typical property of wheelchair is for the special user who meets the difficulty in moving on foot the maintain the balance of wheel-chair systems have become important and helpful. In our method, we calculate the seat angle using information from Tilt Sensor. However, due to the law of inertia when a wheelchair is moving there is a deviation in the output value of Tilt Sensor. Therefore, we have to optimize the value of the angle by utilizing the acceleration that is the output of the Gyro Sensor. We took the advantages by using the combination of Gyro and Tilt sensors. Moreover, we also solved the consumption issue of the whole system. Through various experimentations with usage of ZigBee sensor module, the power consumption for the balancing system is reduced significantly.

Current Status and Perspective of Weed Management in Herbicide-Resistant Crops (제초제 저항성작물에서 잡초관리기술 동향 및 전망)

  • Pyon, Jong Yeong;Chang, Kyu Seob;Lee, Jeung Joo;Park, Kee Woong
    • Weed & Turfgrass Science
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    • v.2 no.3
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    • pp.221-229
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    • 2013
  • This paper reviews current status of weed control practices in herbicide-resistant crops to examine weed management strategies in cope with cropping herbicide-resistant crops in the near future. Herbicide-resistant crops were rapidly adopted weed management technologies due to broad-spectrum weed control without crop injury. Transgenic glyphosate-resistant cultivars in soybean, corn, canola, and cotton were adopted to manage weeds at lower cost in a simplified weed management system. Dual stack crops with glyphosate and glufosinate resistance were developed to control glyphosate resistant weeds in corn, soybean and cotton. New multiple herbicide-resistant crops with resistance to glyphosate and glufosinate, acetolactate synthase (ALS) inhibitors, synthetic auxin herbicides, 4-hydroxyphenyl pyruvate dioxygenase (HPPD) inhibitors or acetyl Coenzyme A carboxylase (ACCase) inhibitors will expended the utility of existing herbicide technologies to manage the evolution of resistant weeds. However, herbicide resistant crops alone cannot solve weed problems and thus studies on diverse weed managements using an array of alternating herbicides of mode of action, mechanical, and cultural practices are needed for integrated weed management systems in the future.

Distribution and Control of Aquatic Weeds in Waterways and Riparian Wetlands (수로와 강변의 습지에 발생한 수생잡초의 분포 및 방제 현황)

  • Pyon, Jong Yeong;Kim, Sang Woo;Lee, Jeung Ju;Park, Kee Woong
    • Weed & Turfgrass Science
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    • v.4 no.1
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    • pp.1-9
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    • 2015
  • Many irrigated and drainage canals, reservoirs, lakes, and rivers are choked by the explosive growth of aquatic weeds, resulting in enormous direct loss in Korea. Distribution of aquatic weeds and exotic invasive plant species in irrigation and drainage waterways, and riparian wetlands was reviewed to provide basic information for management of aquatic weeds and invasive plant species in wetlands. Dominant emergent weeds in canals, reservoirs and lakes were Phragmites communis, Leersia japonica, Zizania latifolia, Conyza canadensis, C. annuus, Rumex crispus, Panicum dichotomiflorum, Bidens frondosa, and Oenothera odorata. Dominant emergent weeds in wetlands of rivers include Digitaria sanguinalis, P. communis, R. crispus, Artemisia princeps, Humulus japonicus, Echinochloa crusgalli, B. frondosa, and Persicaria thunbergii. In irrigation and drainage canals and lakes, dominant submersed weeds were Hydrilla verticillata, Najas minor, Potamogeton malaianus, P. crispus, Ceratophyllum demersum, Myriophyllum verticillatum, Salvinia natans, and Trapa natans. Dominant exotic weeds in wetlands include Trifolium repens, O. odorata, C. annuus, B. frondosa, Avena fatua, Ambrosia artemisiifolia, X. strumarium, and P. dichotomiflorum. Approaches to aquatic weed control were mechanical, chemical and biological control techniques. Periodic monitoring of aquatic weeds and exotic weeds, and their integrated management studies are needed in waterways and riparian wetlands in Korea.

Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
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    • v.14 no.4
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    • pp.88-98
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    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

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Evaluation of Electronic Pedal in Commercial Vehicles using Physiology Analysis of Electromyography (근전도 생리 분석을 이용한 상용차용 전자페달의 평가)

  • Kim, Jae-Jun;Kim, Kyung;Shin, Sun-Hye;Yu, Chang-Ho;Jeong, Gu-Young;Oh, Seung-Yong;Kwon, Tae-Kyu
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.12
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    • pp.1434-1440
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    • 2011
  • In this paper, we assessed muscular activities of lower limbs and foot pressure for car and bus drivers according to operating three electronic pedals that we developed. To analyze drivers' physical exhaustion, muscular fatigue of lower limbs was evaluated. Eleven car drivers and six urban bus drivers were participated in this experiment. The virtual driving system was used for the real driving environment. The virtual driving system was comprised of a spring seat, a steering wheel, pedals (clutch, excel and brake pedals), a manual transmission and a virtual driving simulation. For the real vibration like situation on the road, six degree of freedom motion base system was used. Measured muscles were rectus femoris (RF), biceps femoris (BF), tibialis anterior (TA) and gastrocnemius (Gn) muscles. For the quantitative muscular activities, integrated electromyography (IEMG) was analyzed. Muscular fatigues also were analyzed through the analysis of the median frequency. In addition, foot pressures were analyzed and compared through the peak and averaged pressure during the operating three developed electronic pedals. The experiments are conducted with total 17 drivers, 11 general public and 6 drivers. As a result of the analysis, electromyogram and fatigue analysis through intermediate frequency reduction for pedal-1 more efficient than other pedals. And foot pressure also was decreased. Consequently, we suggested the most efficient pedal and method to minimize the amount of cumulative fatigue.

VR media aesthetics due to the evolution of visual media (시각 미디어의 진화에 따른 VR 매체 미학)

  • Lee, Dong-Eun;Son, Chang-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.633-649
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    • 2017
  • The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.