• Title/Summary/Keyword: input motion

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Effects of Mirror Therapy Using 3D Motion Input Device on Upper Extremity Function, Quality of Life, Depression in Stroke Patients (3D 모션입력장치를 이용한 거울치료가 뇌졸중 환자의 상지 운동 기능, 삶의 질, 우울감에 미치는 영향)

  • Park, Jungwon;Choi, Hosuk;Shin, Wonseob
    • Journal of The Korean Society of Integrative Medicine
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    • v.4 no.4
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    • pp.41-51
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    • 2016
  • PURPOSE : The purpose of this study was to identify whether 3D motion input device based mirror therapy could improve on upper extremity function, quality of life and depression in chronic stroke patients METHOD : Thirty six patients with chronic stroke were enrolled and randomly divided into three groups: 3D leapmotion mirror therapy group, mirror therapy group, and sham therapy group. 3D leapmotion mirror therapy group performed 3D motion input device based mirror therapy, mirror therapy group performed general mirror therapy, control group performed sham therapy. All patients received a total of 15 exercise session over a 5 week period (three times per week). Fugl-Meyer Assessment-upper extremity(FMA-UE), Stroke Specific-Quality of Life(SS-QOL), Beck Depression Inventory(BDI) were performed prior to and five weeks after the treatment RESULT : Subjects in the 3D leapmotion mirror therapy group showed significant improvements in upper extremity function, quality of life and depression following training. The changes of upper extremity function, quality of life and depression in the 3D leapmotion mirror therapy group were significantly more than them of the control group. CONCLUSION : The result of this study suggest that 3D motion input device based mirror therapy is an intervention to improve on upper extremity function, quality of life and depression in chronic stroke patients.

Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.47-53
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    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.

Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.

The input device system with hand motion using hand tracking technique of CamShift algorithm (CamShift 알고리즘의 Hand Tracking 기법을 응용한 Hand Motion 입력 장치 시스템)

  • Jeon, Yu-Na;Kim, Soo-Ji;Lee, Chang-Hoon;Kim, Hyeong-Ryul;Lee, Sung-Koo
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.157-164
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    • 2015
  • The existing input device is limited to keyboard and mouse. However, recently new type of input device has been developed in response to requests from users. To reflect this trend we propose the new type of input device that gives instruction as analyzing the hand motion of image without special device. After binarizing the skin color area using Cam-Shift method and tracking, it recognizes the hand motion by inputting the finger areas and the angles from the palm center point, which are separated through labeling, into four cardinal directions and counting them. In cases when specific background was not set and without gloves, the recognition rate remained approximately at 75 percent. However, when specific background was set and the person wore red gloves, the recognition rate increased to 90.2 percent due to reduction in noise.

Generation of Synthetic Ground Motion in Time Domain (시간영역 인공지진파 생성)

  • Kim, Hyun-Kwan;Park, Du-Hee;Jeong, Chang-Gyun
    • Land and Housing Review
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    • v.1 no.1
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    • pp.51-57
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    • 2010
  • The importance of seismic design is greatly emphasized recently in Korea, resulting in an increase in the number of dynamic analysis being performed. One of the most important input parameters for the dynamic seismic analysis is input ground motion. However, it is common practice to use recorded motions from U.S. or Japan without considering the seismic environment of Korea or synthetic motions generated in the frequency domain. The recorded motions are not suitable for the seismic environment of Korea since the variation in the duration and energy with the earthquake magnitude cannot be considered. The artificial motions generated in frequency domain used to generated design response spectrum compatible ground motion has the problem of generating motions that have different frequency characteristics compared to real recordings. In this study, an algorithm that generates target response spectrum compatible ground motions in time domain is used to generate a suite of input ground motions. The generated motions are shown to preserve the non-stationary characteristics of the real ground motion and at the same, almost perfectly match the design response spectrum.

The Motion Artifact Reduction in Photoplethysmography Using Independent Component Analysis (독립 요소 분석을 통한 Photoplethysmography에서의 동잡음 제거)

  • 김경하;유선국;김병수;김남현
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.10
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    • pp.598-605
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    • 2003
  • In this paper, we propose the method that separates PPG signal and motion artifact signal from two input signals using new independent component analysis algorithm in time domain. In order to eliminate the large level artifact efficiently, block interleaving. lowpass time filtering and innovation processing technique were applied in ICA preprocessing, and FastICA algorithm were applicable. Experiments are made with the numerical simulation and the real PPG signal including four kinds of motion artifact pattern. Our results show that ICA can effectively detect, separate and remove motion artifact in input signals. Then from the separated signals we restore the original PPG signal and propose a new method which computes SpO$_2$ using ICA mixing matrix.

Generation of Design Spectrum Compatible Ground Motion in Time Domain (시간영역에서 생성되는 설계응답스펙트럼 맞춤형 지진파 생성)

  • Jeong, Chang-Gyun;Park, Du-Hee
    • Proceedings of the Korean Geotechical Society Conference
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    • 2009.09a
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    • pp.1250-1257
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    • 2009
  • Due to the improvement of the seismic hazard analysis method and the design code, dynamic analysis method is widely used. To conduct dynamic analysis, various coefficients should be designated. The time history acceleration is one of the most essential factor. However, strong earthquake motion data from the outside of the country have been used to conduct dynamic analysis without considering of the ground motion parameters. In this study, the methodology to choose appropriate input motion is developed by using time domain design spectrum matching procedure. Two examples are applied to verify the methodology. The Result shows that the methodology satisfies seismic circumstances and the design code.

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Structural control of cable-stayed bridges under traveling earthquake wave excitation

  • Raheem, Shehata E Abdel
    • Coupled systems mechanics
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    • v.7 no.3
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    • pp.269-280
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    • 2018
  • Post-earthquake damages investigation in past and recent earthquakes has illustrated that the ground motion spatial variation plays an important role in the structural response of long span bridges. For the structural control of seismic-induced vibrations of cable-stayed bridges, it is extremely important to include the effects of the ground motion spatial variation in the analysis for design of an effective control system. The feasibility and efficiency of different vibration control strategies for the cable-stayed bridge under multiple support excitations have been examined to enhance a structure's ability to withstand earthquake excitations. Comparison of the response due to non-uniform input ground motion with that due to uniform input demonstrates the importance of accounting for spatial variability of excitations. The performance of the optimized designed control systems for uniform input excitations gets worse dramatically over almost all of the evaluation criteria under multiple-support excitations.

A Learning Controller for Gate Control of Biped Walking Robot using Fourier Series Approximation

  • Lim, Dong-cheol;Kuc, Tae-yong
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.85.4-85
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    • 2001
  • A learning controller is presented for repetitive walking motion of biped robot. The learning control scheme learns the approximate inverse dynamics input of biped walking robot and uses the learned input pattern to generate an input profile of different walking motion from that learnt. In the learning controller, the PID feedback controller takes part in stabilizing the transient response of robot dynamics while the feedforward learning controller plays a role in computing the desired actuator torques for feedforward nonlinear dynamics compensation in steady state. It is shown that all the error signals in the learning control system are bounded and the robot motion trajectory converges to the desired one asymptotically. The proposed learning control scheme is ...

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A Robust Input Modification Approach for High Tracking Control Performance of Flexible Joint Robot

  • Park, Min-Kyu;Lee, Sang-Hun;Hur, Jong-Sung;Yim, Jong-Guk;Park, Jong-Hyeon
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1249-1253
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    • 2004
  • A robust input modification approach to the control of flexible joint robot is presented. In our previous study, we developed an observer based state feedback control for the suppression of residual vibration of a robot. The control was very effective in suppressing the inherent vibration of a flexible joint robot. However it did not meet high performance requirements under high speed motion and model uncertainties. As a solution of the problem, we present an input modification method with robustness against parametric uncertainties. The main idea of the proposed input modification method is to generate a modified reference position command for fast and accurate motion of the robot. Using this proposed method we can reduce the servo delay and settling time by about 60% and substantially improve the path accuracy.

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