• Title/Summary/Keyword: input interface

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Mobile Web User Interface Patterns for Screen Usage and User Input (화면 활용과 사용자 입력을 위한 모바일 웹 사용자 인터페이스 패턴)

  • Choi, Jong Myung;Lee, Young Ho;Cho, Yong Yun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.183-190
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    • 2012
  • Mobile web applications are different from desktop web applications because of their small screen size and small user input devices. Therefore user interface designers have spent their effort and time to re-design the user interface of mobile web applications to meet these differences. In this paper, we introduce five user interface patterns for mobile web applications to reduce their effort and time. Two of them are for utilizing small screen size efficiently, and they are space overloading pattern and data filtering pattern. These patterns enable designers to reduce screen usage. The other three patterns - data suggestion pattern, input reuse pattern, and incremental data input pattern - are for helping users' data input on mobile devices. These three patterns enable users to reduce direct data input. Our work will help user interface designers develop mobile web interface to utilize screen space efficiently and get data with less errors and less efforts from users.

Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Design of Korean eye-typing interfaces based on multilevel input system (단계식 입력 체계를 이용한 시선 추적 기반의 한글 입력 인터페이스 설계)

  • Kim, Hojoong;Woo, Sung-kyung;Lee, Kunwoo
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.37-44
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    • 2017
  • Eye-typing is one kind of human-computer interactive input system which is implemented by location data of gaze. It is widely used as an input system for paralytics because it does not require physical motions other than the eye movement. However, eye-typing interface based on Korean character has not been suggested yet. Thus, this research aims to implement the eye-typing interface optimized for Korean. To begin with, design objectives were established based on the features of eye-typing: significant noise and Midas touch problem. Multilevel input system was introduced to deal with noise, and an area free from input button was applied to solve Midas touch problem. Then, two types of eye-typing interfaces were suggested on phonological consideration of Korean where each syllable is generated from combination of several phonemes. Named as consonant-vowel integrated interface and separated interface, the two interfaces are designed to input Korean in phases through grouped phonemes. Finally, evaluation procedures composed of comparative experiments against the conventional Double-Korean keyboard interface, and analysis on flow of gaze were conducted. As a result, newly designed interfaces showed potential to be applied as practical tools for eye-typing.

Hangul Input System's Physical Interface Evaluation Model for Mobile Phone (이동전화 한글입력시스템의 물리적 인터페이스 평가에 관한 연구)

  • Kim, Sang-hwan;Kim, Gyeung-min;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.28 no.2
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    • pp.193-200
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    • 2002
  • A study was conducted to investigate the availability of Fitts' Law to Hangul input systems on mobile phones. Three different Hangul input systems were experimented to measure the performance time to evaluate the physical interface of all. The measured performance time was found to be well fitted with the modified Fitts' Law by Hangul input systems on mobile phones. As a result, the physical interfaces for Hangul input systems could be evaluated quantitatively with the prediction of the performance time by Fitts' Law.

Input Performance of the Old Adults in Touch Interface (고령자용 터치입력장치 설계를 위한 인적 수행도 평가)

  • Hong, Seung-Kweon;Park, Jung-Chul;Kim, Sun-Su
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.605-610
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    • 2010
  • In order to design a touch interface for the elderly, human performance of input tasks on the touch screen was investigated by the laboratory experiment. Input times and input errors were measured in the experimental conditions that were changed according to age, key size, interkey space and input tool(finger or stylus pen). In the most of all experimental conditions, the task performance of the elderly was lower than that of the young. However, there were significantly different performance patterns between both groups. As the difficulty of task was getting higher, the task performance of the elderly was sharply decreased; pressing small key button by finger sharply increased input time and error rate, compared to that of the young. Therefore, the square key size suitable to the elderly may be over $8.0{\times}8.0mm$. While the interkey space did not influence to the input task performance of the young, the task performance of the elderly was influenced. The elderly showed big difference of task performance according to input tool. However, the young were less influenced by input tool.

A Study on Structuring and Classification of Input Interaction

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.493-498
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    • 2012
  • Objective: The purpose of this study is to suggest the hierarchical structure with three layers of input task, input interaction, and input device. Background: Understanding the input interaction is very helpful to design an interface design. Method: We made a model of three layered input structure based on empirical approach and applied to a gesture interaction in TV. Result: We categorized the input tasks into six elementary tasks which are select, position, orient, text, and quantify. The five interactions described in this paper could accomplish the full range of input interaction, although the criteria for classification were not consistent. We analyzed the Microsoft kinect with this structure. Conclusion: The input interactions of command, 4 way, cursor, touch, and intelligence are basic interaction structure to understanding input system. Application: It is expected the model can be used to design a new input interaction and user interface.

Implementation of speech interface for windows 95 (Windows95 환경에서의 음성 인터페이스 구현)

  • 한영원;배건성
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.5
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    • pp.86-93
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    • 1997
  • With recent development of speech recognition technology and multimedia computer systems, more potential applications of voice will become a reality. In this paper, we implement speech interface on the windows95 environment for practical use fo multimedia computers with voice. Speech interface is made up of three modules, that is, speech input and detection module, speech recognition module, and application module. The speech input and etection module handles th elow-level audio service of win32 API to input speech data on real time. The recognition module processes the incoming speech data, and then recognizes the spoken command. DTW pattern matching method is used for speech recognition. The application module executes the voice command properly on PC. Each module of the speech interface is designed and examined on windows95 environments. Implemented speech interface and experimental results are explained and discussed.

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An Input-Powered High-Efficiency Interface Circuit with Zero Standby Power in Energy Harvesting Systems

  • Li, Yani;Zhu, Zhangming;Yang, Yintang;Zhang, Chaolin
    • Journal of Power Electronics
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    • v.15 no.4
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    • pp.1131-1138
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    • 2015
  • This study presents an input-powered high-efficiency interface circuit for energy harvesting systems, and introduces a zero standby power design to reduce power consumption significantly while removing the external power supply. This interface circuit is composed of two stages. The first stage voltage doubler uses a positive feedback control loop to improve considerably the conversion speed and efficiency, and boost the output voltage. The second stage active diode adopts a common-grid operational amplifier (op-amp) to remove the influence of offset voltage in the traditional comparator, which eliminates leakage current and broadens bandwidth with low power consumption. The system supplies itself with the harvested energy, which enables it to enter the zero standby mode near the zero crossing points of the input current. Thereafter, high system efficiency and stability are achieved, which saves power consumption. The validity and feasibility of this design is verified by the simulation results based on the 65 nm CMOS process. The minimum input voltage is down to 0.3 V, the maximum voltage efficiency is 99.6% with a DC output current of 75.6 μA, the maximum power efficiency is 98.2% with a DC output current of 40.4 μA, and the maximum output power is 60.48 μW. The power loss of the entire interface circuit is only 18.65 μW, among which, the op-amp consumes only 2.65 μW.