• Title/Summary/Keyword: information system design

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Suggestions for Safety Improvement of CNG Bus Based on Accident and Failure Analysis (CNG버스 사고원인 분석에 근거한 안전성 향상 방안에 대한 연구)

  • Yoon, Jae-Kun;Yoon, Kee-Bong
    • Journal of the Korean Institute of Gas
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    • v.12 no.2
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    • pp.69-76
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    • 2008
  • Three failure cases of CNG composite vessels were reported since after January 2005. The 1st and 2nd accidents were indebted to vessel defect and installation mistake. The 3rd was caused by gas leak at pipe connections. In this paper various aspects were studied based on information of the three failure analysis, which must be improved for better safety of the CNG bus system. Overpressure region caused by vessel explosion was theoretically predicted and also assessed by PHAST program. Explosion of 120 l vessel under 20 MPa is equivalent to 1.2 kg TNT explosion. The predicted value by PHAST was more serious than theoretical one. However, actual consequence of explosion was much less than both of the predicted consequences. Since the CNG vessel was designed by the performance based design methodology, it is difficult to verify whether the required process and tests were properly conducted or not after production. If material toughness is not enough, the vessel should be weak in brittle fracture at early in the morning of winter season since the metal temperature can be lower than the transition temperature. If autofrettage pressure is not correct, fatigue failure due to tensile stress during repeated charging is possible. One positive aspect is that fire did not ocurred after vessel failure. This may be indebted to fast diffusion of natural gas which hindered starting fire.

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The Development of DB-type Teaching and Learning Material for Geography Instruction Using a Method of ICT (ICT 활용 지리수업을 위한 DB형 교수-학습 자료 개발)

  • 최원회;조남강;장길수;박종승;최규학;신기진;백종렬;현경숙;신홍철
    • Journal of the Korean Geographical Society
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    • v.38 no.2
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    • pp.275-291
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    • 2003
  • It was essential to develop the DB-type teaching and teaming material for geography instruction using a method of ICT. The DB-type teaching and learning material was considered as a alternative in solving the problems of web-based geography instruction. Accordingly, in this study, the geography image DB program as developed, and based on this program the CD-ROM called GEO-DB, having the function of electronic dictionary of geography image for geography teaching and teaming was made. The GEO-DB was composed of 3,060 geography images collected by teachers and learners. The GEO-DB was made to be used simply by teachers and learners. Especially, the portfolio function was Included in the GEO-DB, and that was focused to the instructional system design of teacher and the self-directed teaming ability development of learner. Teachers and learners using this GEO-DB assessed that because the GEO-DB had the easiness of use, the speed of reference and the unlimitedness of extension, it could enlarge the possibility of using a method of In, and it could contribute to the development of geography teaming ability and the change of geography teaming attitude.

Biological Inspiration toward Artificial Photostystem

  • Park, Jimin;Lee, Jung-Ho;Park, Yong-Sun;Jin, Kyoungsuk;Nam, Ki Tae
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.08a
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    • pp.91-91
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    • 2013
  • Imagine a world where we could biomanufacture hybrid nanomaterials having atomic-scale resolution over functionality and architecture. Toward this vision, a fundamental challenge in materials science is how to design and synthesize protein-like material that can be fully self-assembled and exhibit information-specific process. In an ongoing effort to extend the fundamental understanding of protein structure to non-natural systems, we have designed a class of short peptides to fold like proteins and assemble into defined nanostructures. In this talk, I will talk about new strategies to drive the self-assembled structures designing sequence of peptide. I will also discuss about the specific interaction between proteins and inorganics that can be used for the development of new hybrid solar energy devices. Splitting water into hydrogen and oxygen is one of the promising pathways for solar to energy convertsion and storage system. The oxygen evolution reaction (OER) has been regarded as a major bottleneck in the overall water splitting process due to the slow transfer rate of four electrons and the high activation energy barrier for O-O bond formation. In nature, there is a water oxidation complex (WOC) in photosystem II (PSII) comprised of the earthabundant elements Mn and Ca. The WOC in photosystem II, in the form of a cubical CaMn4O5 cluster, efficiently catalyzes water oxidation under neutral conditions with extremely low overpotential (~160 mV) and a high TOF number. The cluster is stabilized by a surrounding redox-active peptide ligand, and undergo successive changes in oxidation state by PCET (proton-coupled electron transfer) reaction with the peptide ligand. It is fundamental challenge to achieve a level of structural complexity and functionality that rivals that seen in the cubane Mn4CaO5 cluster and surrounding peptide in nature. In this presentation, I will present a new strategy to mimic the natural photosystem. The approach is based on the atomically defined assembly based on the short redox-active peptide sequences. Additionally, I will show a newly identified manganese based compound that is very close to manganese clusters in photosystem II.

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A TransGate System for Convenient Wireless Internet Contents Generation (편리한 무선인터넷 컨텐츠 생성을 위한 TransGate 시스템)

  • Ryu Dong-Yeop;Han Seung-Hyun;Lim Young-Whan
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.37-52
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    • 2006
  • A mobile device like ceil phone is the necessity of modern people, of ich con be easily connected to a wireless internet through such a mobile device. The demand for a wireless data communication is growing rapidly. However, agencies have not yet completed standardization of a markup language. Due to the development of the Mobile Device, agencies in this field have provided different data formats with each Mobile Device Platform. Traditionally, contents is hand-tailored to suit the target device. A key problem is that the characteristics and capabilities of the mobile device are too diverse to service the most suitable mobile contents. Because of these problems, the need for a re-usable document description language increases. In this paper, we defined Template file that is common data to service mobile devices. We proposed a method that could be an effective wireless web service though design and the implementation of the Call manager & the XSL Generator. In the methodology, when requesting a wireless internet service, a mobile device finds out markup language and a hardware specification of the mobile device through the Call Manager component supports. The XSL Generator component creates the XSL file dynamically that is the most suitable to a device. Finally, contents is serviced to each device by XSLT. It can generate a wireless page more easily by reusing the existing web contents through such course. Therefore, it can save the time and expense for generating a wireless page.

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Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries (창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안)

  • Seo, Dae-Sung
    • Journal of Distribution Science
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    • v.13 no.1
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

An Analysis on Evacuation Scenario at Metro-stations using Pedestrian Movement-based Simulation Model (보행류 기반 도시철도역사 평가 시뮬레이터를 활용한 대피 시나리오 분석)

  • You, So-young;Jung, Rea-hyuck;Chung, Jin-hyuck
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.2
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    • pp.36-49
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    • 2016
  • A subway system is one of the major transportation modes at a metropolitan area. When it meets the other lines, the metro station, so-called transferring station, is usually threatened by severe pedestrian congestion and safety issue of transit users including the transportation vulnerable. Although transportation planners forecast travel demand at the beginning, it is not easy to predict pedestrian flows precisely for a long term if land use plans have dramatically changed. Due to expensive costs, structural extension of metro stations is limited. Therefore, it requires efficient and technical improvements as meeting the demand of pedestrian and physical characteristics. In this study, the core mechanism of pedestrian movement-based simulation model was introduced and evacuation scenarios were analyzed with the developed model. As a result, the multiple optimal routes for unexpected events at the solid space of the multiple stories are easily searched through the simulator and in the case of Sadang Station, travel time can be reduced by 60% when the evacuation information and intuitive design are provided.

The Motion Estimator Implementation with Efficient Structure for Full Search Algorithm of Variable Block Size (다양한 블록 크기의 전역 탐색 알고리즘을 위한 효율적인 구조를 갖는 움직임 추정기 설계)

  • Hwang, Jong-Hee;Choe, Yoon-Sik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.66-76
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    • 2009
  • The motion estimation in video encoding system occupies the biggest part. So, we require the motion estimator with efficient structure for real-time operation. And for motion estimator's implementation, it is desired to design hardware module of an exclusive use that perform the encoding process at high speed. This paper proposes motion estimation detection block(MED), 41 SADs(Sum of Absolute Difference) calculation block, minimum SAD calculation and motion vector generation block based on parallel processing. The parallel processing can reduce effectively the amount of the operation. The minimum SAD calculation and MED block uses the pre-computation technique for reducing switching activity of the input signal. It results in high-speed operation. The MED and 41 SADs calculation blocks are composed of adder tree which causes the problem of critical path. So, the structure of adder tree has changed the most commonly used ripple carry adder(RCA) with carry skip adder(CSA). It enables adder tree to operate at high speed. In addition, as we enabled to easily control key variables such as control signal of search range from the outside, the efficiency of hardware structure increased. Simulation and FPGA verification results show that the delay of MED block generating the critical path at the motion estimator is reduced about 19.89% than the conventional strukcture.

Trade Facilitation and China's Agricultural Products Exports: Empirical Evidence from Japan and Korea

  • Liu, Jing;Wang, Peizhi;Wu, Haomiao
    • Journal of Korea Trade
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    • v.25 no.7
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    • pp.92-107
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    • 2021
  • Purpose - This paper analyzes the relationship between trade facilitation and agricultural products exports and estimates the effects of trade facilitation in importing countries on Chinese agricultural products exports, which is of great significance for promoting agricultural trade between China,Japan and Korea and the governments of the three countries to formulate targeted trade facilitation policies. Design/methodology - Based on Wilson (2003) theoretical framework, this paper sets up its own trade facilitation level measurement system by involving four primary indicators and fifteen secondary indicators to evaluate the trade facilitation levels of Japan and Korea from 2011 to 2018 respectively. The paper selected the data on China's agricultural exports at the HS4 level from 2011-2018 and used a fixed-effects model to estimate the effect of changes in trade facilitation levels in trading partner countries on China's agricultural trade. Findings - Our main findings can be summarized as follows: the level of trade facilitation in importing countries has a significantly positive effect on China's agricultural exports. The higher the level of trade facilitation in trading partner countries, the more Chinese agricultural exports trade, i.e. for every 1 percentage point increase in the level of trade facilitation, the volume of exports will increase by 2.299%.The sub-sample test shows that China's main agricultural products exported to Japan and Korea, such as aquatic products, vegetables, fruits and other perishable fresh products, are particularly significantly affected by the level of trade facilitation. Originality/value - First, from the innovation of the research perspective, which is different from the analysis of the existing paper on the overall trade facilitation of all traded commodities. This article is based on the close trade relations between China, Japan and Korea, and the particularity of agricultural products, from the perspective of China's agricultural exports to Japan and Korea, discuss the impact of importing countries-Japan and Korea's trade facilitation levels on China's agricultural exports;Secondly, in this paper, the hierarchical data of the HS4 quartile is used to avoid the information loss of the industry, and to analyse the impact of the importing country's trade facilitation level on the export of different types of agricultural products more scientifically.

Drone Deployment Using Coverage-and-Energy-Oriented Technique in Drone-Based Wireless Sensor Network (드론 기반 무선 센서 네트워크에서의 커버리지와 에너지를 고려한 드론 배치)

  • Kim, Tae-Rim;Song, Jong-Gyu;Im, Hyun-Jae;Kim, Bum-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.15-22
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    • 2019
  • Awireless sensor network utilizes small sensors with a low cost and low power being deployed over a wide area. They monitor the surrounding environment and gather the associated information to transmit it to a base station via multi-hop transmission. Most of the research has mainly focused on static sensors that are located in a fixed position. Unlike a wireless sensor network based on static sensors, we can exploit drone-based technologies for more efficient wireless networks in terms of coverage and energy. In this paper, we introduce a transmission power model and a video encoding power model to design the network environment. We also explain a priority mapping scheme, and deploy drones oriented for network coverage and energy consumption. Through our simulations, this research shows coverage and energy improvements in adrone-based wireless sensor network with fewer sensors, compared to astatic sensor-based wireless sensor network. Concretely, coverage increases by 30% for thedrone-based wireless sensor network with the same number of sensors. Moreover, we save an average of 25% with respect to the total energy consumption of the network while maintaining the coverage required.