• Title/Summary/Keyword: information cues

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Depending on Mode and Tempo Cues for Musical Emotion Identification in Children With Cochlear Implants (조성 및 템포 단서에 따른 인공와우이식 아동의 음악 정서 지각)

  • Lee, Yoonji
    • Journal of Music and Human Behavior
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    • v.21 no.1
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    • pp.29-47
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    • 2024
  • The purpose of this study was to investigate how children with cochlear implants (CI) perceive emotion in music depending on mode and tempo cues, and to compare them to NH children. Participants in this study included 13 CI children who were implanted with either unilateral or bilateral cochlear implants aged between 7 and 13 years, 36 NH children, and 20 NH adults. The musical stimuli used in this study were piano recordings in either major or minor mode, with tempos of 130 bpm and 56 bpm. A comparison of the emotion perception levels of NH children and NH adults before the experiment showed that there was no significant difference between the two groups. Meanwhile, the way they perceive different emotions from each music condition varies, in that CI children perceived all music conditions except as happy, while NH children perceived music in a major key as happy and music in a minor key as sad. It supports that CI children tend to rely primarily on tempo cues to process and identify emotional information from music, which is contrary to NH children. It is important to note that this study enhanced and specified the understanding of how CI children perceive music emotion and use specific musical elements in the process. These findings indicate baseline data on emotion perception in music in CI children.

Crowdfunding Scams: The Profiles and Language of Deceivers

  • Lee, Seung-hun;Kim, Hyun-chul
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.3
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    • pp.55-62
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    • 2018
  • In this paper, we propose a model to detect crowdfunding scams, which have been reportedly occurring over the last several years, based on their project information and linguistic features. To this end, we first collect and analyze crowdfunding scam projects, and then reveal which specific project-related information and linguistic features are particularly useful in distinguishing scam projects from non-scams. Our proposed model built with the selected features and Random Forest machine learning algorithm can successfully detect scam campaigns with 84.46% accuracy.

Detection of Objects Temporally Stop Moving with Spatio-Temporal Segmentation (시공간 영상분할을 이용한 이동 및 이동 중 정지물체 검출)

  • Kim, Do-Hyung;Kim, Gyeong-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.1
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    • pp.142-151
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    • 2015
  • This paper proposes a method for detection of objects temporally stop moving in video sequences taken by a moving camera. Even though the consequence of missed detection of those objects could be catastrophic in terms of application level requirements, not much attention has been paid in conventional approaches. In the proposed method, we introduce cues for consistent detection and tracking of objects: motion potential, position potential, and color distribution similarity. Integration of the three cues in the graph-cut algorithm makes possible to detect objects that temporally stop moving and are newly appearing. Experiment results prove that the proposed method can not only detect moving objects but also track objects stop moving.

An Influence of Private Brand′s Perceived Cues on It′s Proneness (유통업체 상표의 지각된 정보단서가 이의 지각품질, 지각희생 및 선호에 미치는 영향)

  • 김성배;전인수
    • Journal of Distribution Research
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    • v.6 no.2
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    • pp.19-40
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    • 2002
  • According to the secondary data, private brand(PB)'s share of retail sales is 25-30% in the USA, but about 45 in Korea. In Korea PB's average price is 23.3% less than manufacturer brand. It is very interest that PB's price advantage doesn't have a good effect on it's share of retail sales. This research's objective is to study why Korean consumers don't purchase private brand cheaper than manufacturer brand. A theoretical reasoning depends on information cue theory and means-ends model of perceived value. A unit of analysis is consumers who purchase private brand at E-mart in Pusan city, one of largest discount store in Korea. Hypothesis tested by Lisrel's structural equation model and interesting results as follows: First, favorable brand image among extrinsic cues is most positively correlated with perceived quality/sacrifice and intrinsic cues is also statistically significant. This fact imply that intrinsic cues; package, logo, country of origin are very important in the adoption of private brand in Korea. Second, compared with manufacturer's brand, PB's perceived price is positively correlated with perceived quality/sacrifice. This fact imply a assimilation effect between manufacturer's brand and private brand. Finally, a correlation between perceived sacrifice and PB proneness is satistically insignificant, but perceived quality has a significant effect on its proneness. this fact imply that innovators(about 4% of potential consumer) are risk-taker.

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Socio-Emotional Cues Can Help 10-Month-Olds Understand the Relationship Between Others' Words and Goals (타인의 단어와 행동 목표의 관계성에 대한 10개월 영아의 이해에 있어서 사회정서 단서의 영향)

  • Lee, Youn Mi Cathy;Kim, Min Ju;Song, Hyun-joo
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.205-215
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    • 2017
  • Objective: The current study examined whether providing both an actor's eye gaze and emotional expressions can help 10-month-olds interpret a change in the actor's words as a signal to a change in the actor's goal object. Methods: Sixteen 10-month-olds participated in an experiment using the violation-of-expectation paradigm and were compared to 16 10-month-olds in a control condition. The infants in the experimental condition were familiarized to an event in which an actor looks at one of two novel objects, excitingly utters a sentence, "Wow, here's a modi!", and grasps the object. The procedure in the control condition was identical to that of the experimental condition except that the infants heard the sentence without any emotional excitement and the eye gaze of the agent was hidden by a visor. In the following test trial, the infants in both conditions heard the agent changing her word (from modi to papu) and watched her grasping either the same object as before (old-goal event) or the new object (new-goal event). Results: The infants in the experimental condition looked at the old-goal event longer than at the new-goal event, suggesting that they expected the agent to change her goal object when the actor changed her word. However, the infants in the control condition looked at the two events about equally. Conclusion: When both eye gaze and emotional cues were provided, 10-month-olds were able to exploit the agent's verbal information when reasoning about whether the agent would pursue the same goal object as before.

Ghosted Illustration Rendering using Depth-based Blending Techniques (깊이 기반 블렌딩 기술을 활용한 고스트 일러스트레이션 렌더링)

  • Kim, Dongjoon;Shin, Yeong-Gil
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.1-8
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    • 2020
  • Ghosted illustration is an effective tool to simultaneously visualize interior and exterior structures while preserving clear shape cues. We propose a novel framework that combines 3D blending technique, which uses depth information of the target structure, with the conventional ghosted illustration framework. This combination facilitates natural blending effects tailored to the needs of ghosted illustration. Furthermore, we present how common manipulation techniques (e.g., masking) and illustrative rendering effects (e.g., silhouette mapping) can be integrated into the proposed framework to preserve both clear shape cues and depth cues. For the compositing techniques, we show and discuss the visual results obtained from various combinations of them. This demonstrates that the proposed framework can be an effective tool for ghost illustration.

Temporal-perceptual Judgement of Visuo-Auditory Stimulation (시청각 자극의 시간적 인지 판단)

  • Yu, Mi;Lee, Sang-Min;Piao, Yong-Jun;Kwon, Tae-Kyu;Kim, Nam-Gyun
    • Journal of the Korean Society for Precision Engineering
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    • v.24 no.1 s.190
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    • pp.101-109
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    • 2007
  • In situations of spatio-temporal perception about visuo-auditory stimulus, researches propose optimal integration hypothesis that perceptual process is optimized to the interaction of the senses for the precision of perception. So, when the visual information considered generally dominant over any other sense is ambiguous, the information of the other sense like auditory stimulus influences the perceptual process in interaction with visual information. Thus, we performed two different experiments to certain the conditions of the interacting senses and influence of the condition. We consider the interaction of the visuo-auditory stimulation in the free space, the color of visual stimulus and sex difference of testee with normal people. In first experiment, 12 participants were asked to judge the change in the frequency of audio-visual stimulation using a visual flicker and auditory flutter stimulation in the free space. When auditory temporal cues were presented, the change in the frequency of the visual stimulation was associated with a perceived change in the frequency of the auditory stimulation as the results of the previous studies using headphone. In second experiment, 30 male and 30 female were asked to judge the change in the frequency of audio-visual stimulation using a color of visual flicker and auditory flutter stimulation. In the color condition using red and green. Both male and female testees showed same perceptual tendency. male and female testees showed same perceptual tendency however, in case of female, the standard deviation is larger than that of male. This results implies that audio-visual asymmetry effects are influenced by the cues of visual and auditory information, such as the orientation between auditory and visual stimulus, the color of visual stimulus.

A New Depth and Disparity Visualization Algorithm for Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.6
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    • pp.645-650
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    • 2010
  • In this paper, we present the effect of binocular cues which plays crucial role for the visualization of a stereoscopic or 3D image. This study is useful in extracting depth and disparity information by image processing technique. A linear relation between the object distance and the image distance is presented to discuss the cause of cybersickness. In the experimental results, three dimensional view of the depth map between the 2D images is shown. A median filter is used to reduce the noises available in the disparity map image. After the median filter, two filter algorithms such as 'Gabor' filter and 'Canny' filter are tested for disparity visualization between two images. The 'Gabor' filter is to estimate the disparity by texture extraction and discrimination methods of the two images, and the 'Canny' filter is used to visualize the disparity by edge detection of the two color images obtained from stereoscopic cameras. The 'Canny' filter is better choice for estimating the disparity rather than the 'Gabor' filter because the 'Canny' filter is much more efficient than 'Gabor' filter in terms of detecting the edges. 'Canny' filter changes the color images directly into color edges without converting them into the grayscale. As a result, more clear edges of the stereo images as compared to the edge detection by 'Gabor' filter can be obtained. Since the main goal of the research is to estimate the horizontal disparity of all possible regions or edges of the images, thus the 'Canny' filter is proposed for decipherable visualization of the disparity.

Effect of Motor Cues and Secondary Task Complexity on Driving Performance and Task Switching While Driving (운전 중 IVIS 조작 상황에서 Motor Cue와 과제의 난이도가 과제 전환과 운전 주행에 미치는 영향)

  • Ryoo, Eunhyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.21 no.2
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    • pp.29-42
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    • 2018
  • As information technology is more actively incorporated into automobiles, the role of IVIS (In-Vehicle Infotainment System) is becoming increasingly important for providing convenience and entertainment for drivers. However, using the infotainment systems while driving requires task switching and attending to two visual resources simultaneously. We simulated a setting where participants have to drive while interacting with the infotainment system and examined how task difficulty and motor cues impact driver task-switching and driving performance, specifically whether the effects of motor cues differ depending on task difficulty. For the infotainment display, we used two types of number array depending on the congruency between the digit repetition and the chunking unit, while task difficulty was manipulated by the size of the touch-keys. Participants were instructed to dial two numbers on the screen while we recorded the dialing time, lateral position, inter-key press intervals, and steering wheel control. We found that dialing time and lateral position were affected by task difficulty, while the type of number array had no effect. However, the inter-key press intervals between chunked numbers and steering wheel movement both increased when participants had to use an incongruent number array, which indicates that, if number digits are repeated, chunking is ignored by the drivers. Our findings indicate that, in a dual-task condition, motor cues offset the effect of chunking and can effectively signal the timing for task switching.