• Title/Summary/Keyword: individual face model.

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2D Face Image Recognition and Authentication Based on Data Fusion (데이터 퓨전을 이용한 얼굴영상 인식 및 인증에 관한 연구)

  • 박성원;권지웅;최진영
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.4
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    • pp.302-306
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    • 2001
  • Because face Images have many variations(expression, illumination, orientation of face, etc), there has been no popular method which has high recognition rate. To solve this difficulty, data fusion that fuses various information has been studied. But previous research for data fusion fused additional biological informationUingerplint, voice, del with face image. In this paper, cooperative results from several face image recognition modules are fused without using additional biological information. To fuse results from individual face image recognition modules, we use re-defined mass function based on Dempster-Shafer s fusion theory.Experimental results from fusing several face recognition modules are presented, to show that proposed fusion model has better performance than single face recognition module without using additional biological information.

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Analysis of Client Propensity in Cyber Counseling Using Bayesian Variable Selection

  • Pi, Su-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.277-281
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    • 2006
  • Cyber counseling, one of the most compatible type of consultation for the information society, enables people to reveal their mental agonies and private problems anonymously, since it does not require face-to-face interview between a counsellor and a client. However, there are few cyber counseling centers which provide high quality and trustworthy service, although the number of cyber counseling center has highly increased. Therefore, this paper is intended to enable an appropriate consultation for each client by analyzing client propensity using Bayesian variable selection. Bayesian variable selection is superior to stepwise regression analysis method in finding out a regression model. Stepwise regression analysis method, which has been generally used to analyze individual propensity in linear regression model, is not efficient since it is hard to select a proper model for its own defects. In this paper, based on the case database of current cyber counseling centers in the web, we will analyze clients' propensities using Bayesian variable selection to enable individually target counseling and to activate cyber counseling programs.

The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations (온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향)

  • Suh, A-Young;Shin, Kyung-Shik
    • Asia pacific journal of information systems
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    • v.22 no.2
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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Indexing and Retrieval of Human Individuals on Video Data Using Face and Speaker Recognition

  • Y.Sugiyama;N.Ishikawa;M.Nishida;Y.Ariki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.122-127
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    • 1998
  • In this paper, we focus on the information retrieval of human individuals who are recorded on the video database. Our purpose is to index persons by their faces or voice and to retrieve their existing time sections on the video data. The database system can track as well as extract a face or voice of a certain person and construct a model of the individual person in self-organization mode. If he appears again at different time, the system can put the mark of the same person to the associated frames. In this way, the same person can be retrieved even if the system does not know his exact name. As the face and speaker modeling, a subspace method is employed to improve the indexing accuracy.

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Multimodal Emotion Recognition using Face Image and Speech (얼굴영상과 음성을 이용한 멀티모달 감정인식)

  • Lee, Hyeon Gu;Kim, Dong Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.29-40
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    • 2012
  • A challenging research issue that has been one of growing importance to those working in human-computer interaction are to endow a machine with an emotional intelligence. Thus, emotion recognition technology plays an important role in the research area of human-computer interaction, and it allows a more natural and more human-like communication between human and computer. In this paper, we propose the multimodal emotion recognition system using face and speech to improve recognition performance. The distance measurement of the face-based emotion recognition is calculated by 2D-PCA of MCS-LBP image and nearest neighbor classifier, and also the likelihood measurement is obtained by Gaussian mixture model algorithm based on pitch and mel-frequency cepstral coefficient features in speech-based emotion recognition. The individual matching scores obtained from face and speech are combined using a weighted-summation operation, and the fused-score is utilized to classify the human emotion. Through experimental results, the proposed method exhibits improved recognition accuracy of about 11.25% to 19.75% when compared to the most uni-modal approach. From these results, we confirmed that the proposed approach achieved a significant performance improvement and the proposed method was very effective.

Day-to-Day and Movement-Dependent Variations of Quantitative Fit Tests for an Individual Wearing A Respirator (호흡기 보호구 착용시 움직임과 매일 착용에 따른 Fit Factors의 변화)

  • Han, Don-Hee;Willeke, Klaus
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.6 no.2
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    • pp.176-186
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    • 1996
  • The fit of a respirator to the face of an individual can be determined by a qualitative fit test (QLFT) or a quantitative fit test (QNFT). The pass/fail decision from a QLFT or QNFT for the same respirator on the same individual may vary from one wearing to the next, because the human facial features are complex and the respirator may not fit to the face in the same way every time it is worn. This study reports how the fit factors (FF) resulting from a QNFT on an individual vary from day to day and depend on the movements in the six fit test exercises. The reported FFs provide an objective and numerical basis (FF) which does not depend on the subject's voluntary or involuntary response. Four half-mask (H1-H4) and four full-facepiece respirators (F1-F4) were fit tested on one wearer 10 times a day for 5 days with a PortaCount (model 8010, TSI). The FFs obtained for each set of 10 fit tests on a specific day and 50 fit tests on five days involving one of the six exercise regimes have been recorded as log-normal distributions. All of the geometric standard deviations (GSD) of the overall FFs varied widely among every wearing and day except for H1 and F3, and the variability of the half-mask respirators was larger than that of the full-facepiece respirators. Among the six exercise regimes, reading or talking (RT) had markedly the lowest exercise FFs on the tested individual. Generally, there were significant differences between the first normal breathing (NB1) FFs and the remaining exercise FFs.

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Effective Detection of Target Region Using a Machine Learning Algorithm (기계 학습 알고리즘을 이용한 효과적인 대상 영역 분할)

  • Jang, Seok-Woo;Lee, Gyungju;Jung, Myunghee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.697-704
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    • 2018
  • Since the face in image content corresponds to individual information that can distinguish a specific person from other people, it is important to accurately detect faces not hidden in an image. In this paper, we propose a method to accurately detect a face from input images using a deep learning algorithm, which is one of the machine learning methods. In the proposed method, image input via the red-green-blue (RGB) color model is first changed to the luminance-chroma: blue-chroma: red-chroma ($YC_bC_r$) color model; then, other regions are removed using the learned skin color model, and only the skin regions are segmented. A CNN model-based deep learning algorithm is then applied to robustly detect only the face region from the input image. Experimental results show that the proposed method more efficiently segments facial regions from input images. The proposed face area-detection method is expected to be useful in practical applications related to multimedia and shape recognition.

A Study on the Structural Relationship between Authenticity of Sportswear Brand Corporate, Brand Image, Brand Attitude, and Premium Payment Intention

  • Jeon, Yong-Bae;Kim, Mi-Jeong
    • International journal of advanced smart convergence
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    • v.11 no.4
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    • pp.155-162
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    • 2022
  • The purpose of this study is to conduct an empirical study on brand authenticity targeting sportswear brand consumers. Through this, we intend to provide the accumulation and implications of authenticity research. For the research model, first, the authenticity of sportswear brand companies was selected as an independent variable. Brand image and brand attitude were selected as the next parameters. Finally, the dependent variable was the intention to pay the premium. Structural equation model analysis was conducted for the structural relationship between these variables. The subjects of this study are consumers who have purchased sportswear brands within the past year. Convenience sampling was used for the sample survey, and 262 people were finally selected as valid samples. The survey was conducted as a non-face-to-face online survey due to the COVID-19 infection. For data processing, frequency analysis was conducted using SPSS 23 to identify the individual characteristics of the survey subjects. In addition, exploratory factor analysis and reliability analysis were performed to refine the scale of the survey tool. Next, using AMOS 21, confirmatory factor analysis and correlation analysis were conducted to verify the measurement model. In addition, structural equation model analysis was conducted to verify the hypothesis. As a result of the analysis, all six hypotheses selected from the research model were adopted.

An Automatic Smile Analysis System for Smile Self-training (자가 미소 훈련을 위한 자동 미소 분석 시스템)

  • Song, Won-Chang;Kang, Sun-Kyung;Jung, Tae-Sung
    • Journal of Korea Multimedia Society
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    • v.14 no.11
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    • pp.1373-1382
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    • 2011
  • In this study, we propose an automated smile analysis system for self smile training. The proposed system detects the face area from the input image with the AdaBoost algorithm, followed by identifying facial features based on the face shape model generated by using an ASM(active shpae model). Once facial features are identified, the lip line and teeth area necessary for smile analysis are detected. It is necessary to judge the relationship between the lip line and teeth for smiling degree analysis, and to this end, the second differentiation of the teeth image is carried out, and then individual the teeth areas are identified by means of histogram projection on the vertical axis and horizontal axis. An analysis of the lip line and individual the teeth areas allows for an automated analysis of smiling degree of users, enabling users to check their smiling degree on a real time basis. The developed system in this study exhibited an error of 8.6% or below, compared to previous smile analysis results released by dental clinics for smile training, and it is expected to be used directly by users for smile training.

Realistic individual 3D face modeling (사실적인 3D 얼굴 모델링 시스템)

  • Kim, Sang-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.8
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    • pp.1187-1193
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    • 2013
  • In this paper, we present realistic 3D head modeling and facial expression systems. For 3D head modeling, we perform generic model fitting to make individual head shape and texture mapping. To calculate the deformation function in the generic model fitting, we determine correspondence between individual heads and the generic model. Then, we reconstruct the feature points to 3D with simultaneously captured images from calibrated stereo camera. For texture mapping, we project the fitted generic model to image and map the texture in the predefined triangle mesh to generic model. To prevent extracting the wrong texture, we propose a simple method using a modified interpolation function. For generating 3D facial expression, we use the vector muscle based algorithm. For more realistic facial expression, we add the deformation of the skin according to the jaw rotation to basic vector muscle model and apply mass spring model. Finally, several 3D facial expression results are shown at the end of the paper.